Mechanic Concept: Juggles two resources to move between stances. Moonsparks stack up to 5 by using regular (non-CFS) Kenjutsu. Moonsparks can be expended to use certain CFS techniques.
Sunsparks will be stacked upon using certain techniques that take Moonsparks to cast; stacks up to 3. Certain techniques may need and consume a Sunspark to use. Stacking 3 Sunsparks allows one to enter Sentry Stance. Sentry stance will either have its own moves within the CFS that do more damage/have stronger effects than typical, or will act as a super mode of sorts.
Moonsparks grant +3 Damage to Kenjutsu techniques per Moonspark. Perhaps this stacks even through other buffs?
Techniques that consume Moon or Sun Sparks require no chakra, as they consume the stacked sparks.
Sunsparks will grant buffs as they build up? Or, conversely, they dont as they are the actual primary resource of the CFS.
Sentry Stance techniques will either require 0 Sun/Moon Sparks to use, or the act of going into Sentry Stance will "lock" the Sun/Moon spark count for the duration of Sentry Stance.
Alternatively: Going into Sentry stance consumes ALL Sun Sparks and any remaining Moonsparks, and instead grants Eclipsed Anima equal to one per Sunspark and 1/3/5 based on Moonspark total. Sentry Stance techniques consume Eclipsed Anima to use, but Moon/Sunsparks can't be built back up while in Sentry Stance.
Sentry Stance Mods (while active?):
1.) Movement speed is halved; tracking speed is unchanged.
2.) Brightwing activates upon entering Sentry Stance. Blades of Light twirl around the user causing anyone within 5m to drop to their base speed/take 1 (10?) damage per speed level above their base while in the aura.
1.) All Kenjutsu/Warden techniques become Long Ranged if they are not.
2.) All Kenjutsu/Warden techniques are treated as if they have elemental superiority.
Epicenter: Zero Chakra move. A rank? Short range physical strike with enough force to shatter stone. Stacks 1/3/5 Moonsparks. On a cooldown based upon what the amount of Moonsparks granted is.
Sonic Strike: Consumes 1 Moonspark to use. "Shockwave" technique that consumes no chakra, similar to EIG airburst.
Sever: Grants a Sunspark. Uses a Moonspark? Powerful strike technique; no chakra, strikes in short range physically but launches a blunt airwave up to mid-range away. Multiple moonsparks can be consumed in the same casting to grant additional Sunsparks?
Sword Salvo: Sentry Stance's version of Sonic Strike. A glimmering blade of light is launched forward. A rank higher than Sonic Strike, perhaps, or benefits from buffs from Moon/Sun sparks or sentry stance's buffs?
Divine Strike: A powerful blow (Susanno-esc) where the wielder's blade is cloaked in energy and then brought down in a powerful strike. Only usable in Sentry Stance. Forbidden rank?
Sunsparks could grant +5 damage while stacked so that having 5 Moonsparks and 3 Sunsparks grants +30 to Kenjutsu, but they are consumed upon entering Sentry Stance; or, they could remain until Sentry Stance's duration is ended, in which case both sparks return to zero stacks.
Should there be something that helps Moon/Sun spark techniques stand apart from each other thematically? Chakra Cost, elements, etc?
Check on status of Elemental Samurai Sabre Skill’s donation request, to potentially free up a custom slot
Look into the Custom Summoning Contracts jutsu submission, since they don’t take up any of the 35 slots? Need to confirm.
Need to research bio specialties, and how “bonus” specialties work. Does the +Speed Spec from samurai no longer take up a spec slot? If not, what would I replace it with?
If keep personal summon spec, perhaps need to update Agrias, as well as other Columbidae. Does the entire contract need a revamp? Otherwise, Komainu are already usable on Samurai, which frees up another specialty slot.
Dokkodo is also useable along EIG, minus the mode itself and Blinding Light.
Evaluate LCA, and the fact it takes 6 turns for Excalibur to be usable. Can the LCA be used out of combat in the NW, making Excalibur feasible in that setting?
Appearance: Keotsu is a well-built individual in his mid-to-late twenties; muscular, as befitting one who has been a martial arts practioner for most his life. Standing just under six foot tall and weighing in at about 170lbs. Keotsu has green, jade colored eyes and extremely long, straight brown hair that reaches down almost to his waist when left to fall.
Keotsu dresses simply, in a military style suit most commonly seen amongst higher-ranking Samurai when they find themselves in more urban settings, consisting of well-fitting slacks and a shirt jacket with a simple adornment of brass-colored buttons; he also wears a haori overtop of this apparel.
Keotsu's Samurai armor is mostly comprised of banded plates, bound together with silken cord. Though not particularly ornate, it is highly functional.
Despite the obvious military applications of his garb, he seems to emit an aura of kindness.
Personality: A kind and compassionate soul tempered by the harshness of reality, Keotsu is regarded as direct and empathetic, with a strong desire to assist those in need, though a dose of pragmatism has tempered that desire with logic, with age. Though educated and increasingly observant, his usually trusting nature can see him taken advantage of and placed in unfavorable situations, and while he does not actively seek to do so, appears to be charismatic and a capable leader.
Land of Birth: Hachiman’s Bulwark
WSE Clan: -
Samurai Rank: Jonin
Personal Summoning Specialist: The first of Eden's Chosen, Keotsu was the first to recieve access to the Columbidae Contract, even as a Samurai. The Columbidae Contract's Guardian, Agrias Oaks, accompanies Keotsu at basically all times.
Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).
*Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.
*Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.
*Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times.
*Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form.
*Can only be summoned once and lasts for 4 turns.
*Agrias in Human form:
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Increased Tracking Specialist: Years of discipline and rigorous training have left Keotsu with incredible reaction speeds, such that he routinely uses falling water droplets to practice his Iaido. (Reaction Speed x2)
Increased Speed Specialist: Years of strenuous physical training have left Keotsu incredibly physically capable, and part of controlling a battle is being able to maneuver around the battlefield. Keotsu is notable for his remarkable speed. (+3 Speed)
Eight Inner Gates Master: A discipline fighter who constantly seeks to improve himself, Keotsu is one of a handful of Samurai with access to the Eight Inner Gates. This allows him to add its power to his freeform strikes while utilizing them.
ZX Buster Specialty: Keotsu created a new style of Taijutsu in his trainings, based around combining the aspects of Hard and Gentle Fist Taijutsu; this grants Keotsu x2 Damage to his Taijutsu, as well as meaning he does not require specialized gloves to utilize the custom fighting style.
Fire - Completed
Wind - Completed
Lightning - Completed
Earth - Completed
Water - Completed
Snow – Co-creator
Divine Wind - Student
Kenjutsu – Mastered
Samurai – Mastered
Taijutsu – Mastered
NB Taijutsu – Advanced Permissions Obtained – In progress
ZX Buster – Mastered
Eight Inner Gates - Mastered
Contract Affiliation – Columbidae
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History: Pen left page and with a resounding thud a heavy tome closed for the final time. The author took a moment to reflect upon his work, placing the leather-bound book onto a shelf, filled with many others. Yet another story came to an end, but these characters played on myriad stages, and many more tales were yet to be revealed.
Pen met page, fresh and hungering for ink, as a new tome was opened before the author. In another time and place, this swordsman had another tale to be told, it seemed…
Keotsu was born in 786 to middle class parents on the Iron Peninsula, within the greatest city known to the Samurai, Hachiman’s Bulwark. His mother was a scholar and his father an apothecary, and as such enjoyed a mostly untroubled childhood. He received a fine education and, as is customary for many families, attended an academy that also prepared its students for potential service in a military setting, something Keotsu seemed to have an almost innate talent for. Amongst his peers he was nearly unrivaled when it came to skill with a blade, and he was able to quickly absorb many of the other teachings presented to them: chakra theory, mathematics, physical sciences, and the like.
Due to the nature of his parent’s careers, Keotsu was largely unaffected by the political squabbles, as they were far beyond the scope of their day to day lives. Despite his potential military prowess, but the time he was 17, in the year 803, he had decided to follow in his father’s footsteps and was studying to become an apothecary. However, a great sickness swept through Hachiman’s Bulwark, an illness that would ultimately claim the life of Keotsu’s mother, despite the efforts of her son and husband. Several people died from what would later be discovered to be a dangerous pathogen inadvertently released into the primary water source for the city. Keotsu’s father, as did many other healers, helped save a great many lives through their medicines, but not all could be saved. Keotsu would lose his father to the rage of a grief-stricken widower, who was convinced that Keotsu’s father had sold him bad medicine. In a conflict, he slew Keotsu’s father with a blade – Keotsu, in a rage, slew the man in kind. Despite the grisliness of the incident, there was a large degree of understanding in the community, and there was no ostracizing of Keotsu.
Despite this, Keotsu found himself suddenly without the support of his family, and grief stricken. He needed a way to support himself, and lacked the funds to try and become an apprentice under another apothecary, much less procure and maintain his own shop.
Tightly budgeting what inheritance he had from his parents, Keotsu began acting as a sell-sword, knowing the need for capable fighters was high even in the far north, and his level of skill saw no shortage of covet.
Over the next few years Keotsu would build a reputation as a reliable mercenary for higher, though he was mostly employed alongside local governments just for assistance.
Now, in the current year, Keotsu is 27 years of age and has a reputation as a renowned swordsman, and after collecting a sizeable savings, has contemplated taking on the life of a traveling adventurer. However, he usually sticks to the capital city of the Samurai, and frequently works alongside him, his disposition and skill being too agreeable to be discarded.
Mythos, the Blade of Heaven: A legendary blade that seems impervious to effects beyond the will of its wielder, Keotsu carries this weapon with him at essentially all times.
Infinite One-Sword Style: Having pioneered a unique style of Kenjutsu, Keotsu tends to carry uniquely bound cases of katana in order to use this style; some are simply bound bundles of swords, while others are mechanized cases needed to utilize the “Vector” technique.
Heavy Artillery Exploding Tags: A hallmark of Keotsu, he makes liberal use of a special variant of exploding tag commonly employed by Shinobi for situations were close-quarters combat is not always viable. He uses these alongside throwing knives, a trick he has learned through experience.
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
Samurai Armament: Keotsu owns a set of armor in similar style to his regular garb that is outfitted with traditional Samurai modifications, including a helmet that has a built into gas-mask to help filter poison, though it sees little use in this day and age. Like his usual attire, the boots are augmented in such a way to make the use of ZX Buster possible.
Leg Weights: As a method of constant training, Keotsu has a weighted attachment applied to his grieves, that can be easily removed in the need arises.
Ore: Tentamahagane (Heavenly Jewel Steel). Iron from a meteorite? Potential abilities: items made of it increase base damage by 5, not a boost? Use an action to “sharpen/etch” a weapon with a piece of the ore doubling boosts on the next technique uses with the weapon? Something akin to nichirin swords from Demon Slayer? Maybe they instantly banish summons or constructs, or cause them to instantly fail? This feels too easily accomplished with Dokkodo and Spiritual Kenjutsu, though.
Ideal this SNT would be used in the construction of the CW Nagareboshi, but what effects could an ore as a SNT offer that wouldn’t already be achievable through an actual CW submission?
On that note, what is the goal with Nagareboshi? Copying Mythos’s energy negation ability is my first thought, but could be disallowed; either because I’m copying another CW, even if it’s just my own on my main account, or for being too powerful in general. I could give it unique moves that it can preform, but isn’t that just tacking additional CJ slots onto the CW? That seems...odd. It should probably do something to augment Dokkodo and Spiritual Ken, as that’s likely to be my primary focus. Just a simple damage boost, while effective, isn’t anything noteworthy. Perhaps the sword provides a boost equal to the current largest boost active? So +40 from Dokkodo, for example, would result in +80 total, as Nagareboshi would take on that same boost? The ability could be called Wish.
Perhaps it lowers the cooldown of moves, or grants additional usages?
Stillness of the Mind - Spiritual Ken(?) technique that uses a spiritual blade to cleanse Yin effects and Genjutsu. Probably only single use.
Harakiri - Some sort of technique that invokes seppuku. Would drop HP to 1, and increase the amount of damage done by techniques equal to the amount of health lost. Perhaps it applies only to the next technique, or in a three turn duration.
Cosmos Breathing, Star Breathing, Void Breathing, World Breathing, Aether Breathing, Storm Breathing? Void and Aether Breathing sound the most coherent, especially compared to other Demon Slayer styles, but void is an actual thing in the NW and might not be the best idea. If we equate void = 0, then Aether = infinity, which would be a neat concept.
What is the new characters theme and appearance? Do I use Katsura again? Do I want to do a “heavenly” theme again? Could always use Sasaki Kojiro as the character instead of Katsura.