The Kea is a large species of parrots found in forested areas and regions of New Zealand, Kea's are about 48*cm in length and is mostly olive-green with a brilliant orange under its wings, they have a large, narrow, curved, grey-brown upper beak and the Kea are also the world's only alpine parrot.
Kea are very well known for their intelligence and curiosity, both important for their survival in the tough mountain environment, Kea can solve logical puzzles such as pushing and pulling things in a certain order to get by food, and will work together to achieve a certain objective, naturally making Kea's rather smart birds overall.
The Kea Contract I am not all to familiar with, but I do know that it consists of 5 summons, 1 being just a regular scouting Kea, 1 having an affinity to the lightning release element, 2 that are the Kea Sages, with 1 having an affinity to Fire Release and the other an affinity to Wind Release, can't remember the other.
And then there is the Kea Mode, Kea mode is an amazing ability that grants an increase in all ninjutsu related attacks and improves the users reflexes, the user also undergoes a certain change in his/her image, where the hair turns white and becomes longer, with the Kea mode having not much of a negative effect once the mode ends, this part makes it unique and powerful, since most modes leaves the user exhausted and unable to fight at his/her regular ability.
Iori takes the scroll once again and proceeds to open it up again before taking a bite out of his index and middle finger and proceeds to sign the scroll with his blood once again.
Iori takes the scroll once again and proceeds to open it up again before taking a bite out of his index and middle finger and proceeds to sign the scroll with his blood once again.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a cloud of smoke bursts forth just before, and as the smoke clears it reveals Kyo, one of the known warriors of the Kea summonings.
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage: N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Kyu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a small cloud of smoke bursts forth just before me, and as the smoke clears it reveals A small Kea, namely Sampo.
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-Scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a large cloud of smoke bursts forth just before me, and as the smoke clears it reveals a large Kea whom goes by the name of Firion.
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.*
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a cloud of smoke bursts forth just before me, and as the smoke clears it reveals none other than the Kea boss, Rendan.
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates its size.
Rendan is able to fly at extreme speed and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra 2 small clouds of smoke bursts forth on my shoulders, and as the smoke clears it reveals none other than the Kea Sages, Meros and Sarah.
(Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract.
As I summon a Kea, I focus my chakra into that Kea's stomach and cause it to regurgitate a large rock infused with its chakra that shoots out towards the opponent like a bullet, the gizzard can also be combined with a fire technique allowing it to being explosive on impact and/or collision.
Rank: B
Range: Mid
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).[/B]
I start by gathering a large amount of my chakra throughout my entire body, I then mold the gathered raw chakra into a portion of wind release chakra and a portion of Kea chakra, I then take a bite out of my right thumb to draw some blood and drag the blood across my Kea tattoo before slamming my hands together, concentrating the wind and Kea chakra and allowing myself to enter Kea Mode, as I enter Kea mode, several tattoos appear on my elbows resembling leaves as well as my hair transforms totally white and grows long.
(Kea Mo-do) Kea Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.*
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a cloud of smoke bursts forth just before, and as the smoke clears it reveals Kyo, one of the known warriors of the Kea summonings.
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage: N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Kyu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a small cloud of smoke bursts forth just before me, and as the smoke clears it reveals A small Kea, namely Sampo.
(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-Scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a large cloud of smoke bursts forth just before me, and as the smoke clears it reveals a large Kea whom goes by the name of Firion.
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.*
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra a cloud of smoke bursts forth just before me, and as the smoke clears it reveals none other than the Kea boss, Rendan.
(Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates its size.
Rendan is able to fly at extreme speed and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
-Can only be summoned once per battle
-Can only stay for five turns
-Must have signed the Kea contract.
I start by gathering my chakra throughout my entire body while also taking a quick bite out of my right thumb with which to draw some blood, I then perform the required hand seals for the summoning jutsu and proceed to release the gathered chakra, upon the release of my chakra 2 small clouds of smoke bursts forth on my shoulders, and as the smoke clears it reveals none other than the Kea Sages, Meros and Sarah.
(Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
Type: Summon
Rank: S
Range: Short
Chakra Cost: 50
Damage: N/A
Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
-Can only be used once per battle
-Can only stay in the battlefield for 4 turns
-Summoning them counts as two of the three moves in the turn they are summon.
-Each of their moves count as a move
-The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
-The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
-The keas are unable to fly while doing handseals, or do handseals while flying
-Can only be summoned by those who hold the Kea contract.
As I summon a Kea, I focus my chakra into that Kea's stomach and cause it to regurgitate a large rock infused with its chakra that shoots out towards the opponent like a bullet, the gizzard can also be combined with a fire technique allowing it to being explosive on impact and/or collision.
Rank: B
Range: Mid
Type: Offensive
Chakra Cost: 20
Damage: 40
Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
~Usable three times in a match.
~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).[/B]
I start by gathering a large amount of my chakra throughout my entire body, I then mold the gathered raw chakra into a portion of wind release chakra and a portion of Kea chakra, I then take a bite out of my right thumb to draw some blood and drag the blood across my Kea tattoo before slamming my hands together, concentrating the wind and Kea chakra and allowing myself to enter Kea Mode, as I enter Kea mode, several tattoos appear on my elbows resembling leaves as well as my hair transforms totally white and grows long.
(Kea Mo-do) Kea Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 50
Damage Points: N/A
Description: The opponent will cut drag some blood and slam his hands together, concentrating wind and Kea chakra into the user, entering Kea Mode. The user will have some feather-like tatoos in his elbows, representing wings, and his hair will grow larger and turn white. In Kea Mode, the user movements become much more fluid. The user will also gain sharper reflexes, comparable to Minato's. The user is unable to get caught in genjutsu B-rank and below because of the Kea chakra flowing in his body.
-The user has to have recolected chakra in the previous turn, meaning he can only do two moves in the turn prior of activation.
-Can only be used by those who have sign the Kea contract
- In this mode, the user gains a boost of +10 in ninjutsu.*
-The mode only last 3 turns
-While this mode is active, the user is unable to perform genjutsu
-After this mode ends, the user will suffer a -5 damage to all Ninjutsu for 2 turns