Katon with Noni

OG Smoove

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Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.




While standing at the middle of the training grounds with hundreds of dummies scattered around me to be used at my disposal, I gathered a great amount of Katon chakra within my core and distribute it evenly throughout my body. I then release that same chakra all around me, and then used shape manipulation to shape the chakra into multiple demon heads. The flaming demon heads surrounds my body as if it's protecting me, but I'm still able see the dummies in front of me since the demons are transparent. I lined up the demons in a 1x3 meter barricade, so it can cover more of a wide range and attack more dummies. I directed the demons towards the group of dummies in front of me which resulted in a huge maelstrom of fire that incinerated the dummies.
 

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From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile jutsu so its nice to use for combo attacks as it moves. The fireball moves at a moderate pace like most. Right when it hits the opponents feet or around them from below the pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet reducing their ability to move and also is left vulnerable in the air where you can strike with a quick technique. The fireball can only move up to short-mid range so simple evasion can help, a wall of water can work to intercept the jutsu.


( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade but is quite straightforward in where it moves. Its also a projectile technique after you send it to them so it can be used with combos, a great combo can be sending a hurricane of wind to create a vortex of fire. If caught the opponent will be burned as well as anything around the area.
 

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Perform the technique: I took a deep breath and gathered some super heated Katon chakra within my lungs. I then exhaled a small burst of flames and aimed it at ground between the legs of the dummy nearby. After making contact with the ground, the flames erupted upwards like a geyser and sent the dummy flying while burning it to ashes.

Creative uses/strengths:
~It's a projectile attack so you can immediately send an attack right after it.
~You can use it to block your opponent's vision.
~The pillar of fire will send your opponent up in the air leaving them vulnerable to attacks.
~You can use this in conjunction with sticky earth drop to create a top and bottom combo attack.

Drawbacks/counters:
~The opponent can easily avoid this move because it's a straight forward attack.
~You can only spit out one per use.
~Just by using one of the basic wind techs, you can push yourself back with the wind and avoid the pillar.


Perform the technique: I performed the hand seals Monkey → Bird → Dog → Ram and distributed my Katon chakra throughout my body. I released the chakra and manipulated it to spiral around my body like the move "Rotation". After the flame got bigger, I reached my arms out towards the the dummy that was nearby. The top of the spiraling flame went straight after the dummy and incinerate it after contact.

Creative uses/strengths:
~You can use it as a projectile attack and send it right after your opponent, or you can keep it on you like the move Rotation and cause destruction in your area.
~Because of the spinning motion, the attack will continue to drive back your opponent until they make contact with something.
~I would use it with the move pressure damage and increase it's speed and blunt power.

Drawbacks/counters:
~It takes awhile for the flames to fully develop to it's highest potential and it requires hand seals.
~Your vision will be blocked if you utilize this move as a projectile attack.
~It's another straight forward attack, so I can avoid it by using any move that can send you up in the air and let you go on the offensive immediately.
 

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It would probably not be safe to use a wind jutsu to push yourself back, it's best you use a water jutsu. Just to be safe.


( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which rushes towards the opponent and shapes itself as a circle to trap the opponent and user around a inferno of flames restricting not only the opponent but yourself as well, though the flames are not that large and can easily bypass by using a jutsu to go over. Nothing happens until the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent by trying to attach and engulf itself over the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move which is handy but as you control the spider it can easily leave you open. The spider can only move around the flaming circle formation, and the formation can only be made up to mid range at most and covers a 5 meter radius.


( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals required so it can be used in close range battle as well to distract the opponent or push them back, it is quite simple and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent but you can aim it. Due to its simplicity simple counters like a wall or simply trying to evade going backwards is fine. I recommend to overpower it with a fast water technique.
 

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Perform the technique: I performed the hand seals Tiger → Horse → Rat → Dog → Tiger and gathered some Katon chakra within my lungs. I aimed and released a burst of flames 5 meters in front of the dummy ahead of me. I then focused on the flame and manipulated it to create a circle around the dummy (the description didn't specify that I have to be in the circle). But I wasn't finished, I went ahead and used shape manipulation to create a spider out of the flames which I controlled. I sent the spider to jump on top of the dummy to engulf it in flames and burn to ashes.

Creative uses/strengths:
~It's a two in one jutsu that saves you both chakra and jutsu slots.
~The move forces the opponent to jump out which leaves them vulnerable to attacks cause their body movements are limited.
~Before using this jutsu, I would restrict my opponent's movements with any restrict movement type jutsu, so by the time he does break out of that jutsu, the spider will already engulf them in flames.
~If possible, I would use the spider as a source for other fire techs that are B rank and below, so I won't be limited to just the spider.

Drawbacks/counters:
~The ring of fire takes some time to develop, so your opponent can take this time to escape or to attack you while you're busy making it.
~You have to stay focus on the spider. This will leave you wide open for attacks and the inability to defend yourself.
~To counter, you can either escape from the top while the user is controlling the spider, that way they can't harm you with jutsus, or you can use the move Water Release: Stormy Blockade to oust the flames and then quickly use hiding like a mole technique to avoid the crashing water.


Perform the technique: I took a deep breath and gathered a great amount of super heated Katon chakra within my lungs. I then focused on the dummy in front of me and released the stored up chakra in a jet stream of flames towards the upper body of the dummy. The stream knocks the dummy of its stilt and sent it straight into the sky as I move head up to direct it.

Creative uses/strengths:
~Requires no hand seals, quick to use, and it's a stream attack which mean you can continuously attack in any direction until the chakra you used is finished.
~This is the an ideal jutsu to use if you're being attacked from multiple directions, or if you want to weed out your opponent that is hiding in smoke or a mist.
~I would use this on a single projectile wind attack (pressure damage, wind bullet, etc.) to increase it's speed and power.

Drawbacks/counters:
~Unable to use any other jutsu while in the middle of spewing the fire.
~Leaves you wide open for attacks.
~When dealing with jutsus that continuously attacks you, you either overpower it or attack the source (you can do both as well). I would first summon a defense that can sustain itself while I come with another jutsu to attack the user of the attacking move. I would then either use sticky earth drop to force them to stop, or use world shaking to cause them to stumble and send another quick attack while they're down.
 

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You are also going to be in the circle. Also the spider is the attack, I don't know how you could use that as a fire chakra source.

Last three of B-Rank.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will gather katon chakra towards their favorite arm and then swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back or you can even combo it with basic taijutsu attacks as well to decieve the opponent or with kenjuts whichever works best for the user. Another very simple jutsu but very effective to since it is easily fast to perform.


( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out make sure you mention in your bio you carry a basic sword, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular since that will force the opponent to react defensively. Then after the opponent has been pushed back some distance the user will jump up into the air and release a fireball from their mouths to rain down on the opponent and burn them. The fireball moves at moderate pace and can easily be noticed to do the heat it or it can cast a shadow.


( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet making it less combo friendly but you can aim it how you want. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult and slow them down. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.
 

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Perform the technique: I gathered up some Katon chakra and channeled it to my right forearm. I then placed my right hand in front of my left shoulder with the palm facing the ground. In one quick motion, I swung my right arm to the right and released the stored chakra from my forearm towards the dummy in front of me. The chakra released in the form of a line of fire which quickly spread vertically to form a wall of fire. The wall of fire sent back the dummy a few meters, and continued to burn it to ashes.

Creative uses/strengths:
~Requires no hand seals and quick to use.
~Can be utilize as an offense or defense.
~It's a projectile attack, so you can attack again immediately afterward.
~I would use this move as a diversion to keep my opponent busy while pressure them with more CQC attacks.

Drawbacks/counters:
~Only effective in short range combat.
~The wall doesn't develop instantly.
~It's a linear attack, so it's easy to avoid.
~I can counter this move with a quick water tech that is at least B rank or higher, that way I can counter and attack with the same move while still having two jutsu slots for me to pressure the target some more.


Perform the technique: A sword materialized out of thin air and dropped to the ground. I picked it up from its hilt with my right hand, and immediately charged towards the dummy that was in front of me. As I got close, I jumped off my left foot and swung the sword from left to right aimed directly for the side of its neck. After decapitating its head, I landed pass the dummy on its right behind it. I then flipped backwards vertically in the air while gathering some Katon chakra to my lungs. I stopped spinning at the peak of my jump as I am directly located 2 meters above the dummy. I then released the stored up chakra in the form of a giant fireball at the dummy below me.

Creative uses/strengths:
~Gives you freedom in how you attack the target with your sword.
~Very quick and requires no hand seals.
~This could be more effective when fighting in a tight space such as near a cliff edge.

Drawbacks/counters:
~You leave yourself open for a slight moment when you jump up in the air.
~The target can overpower your swordplay with theirs or some other melee attack, and prevent from executing the second part of this move.
~At that slight moment the user is open, I can create an earth pillar to rise up and prevent his fire jutsu by knocking him further up into air.


Perform the technique: I gathered a great amount of Katon chakra within my lungs and weaved the Tiger hand seal. I spewed out a stream of fire towards the stilt of the dummy, and manipulated the fire to rise up. The column of fire burnt off the stilt and legs of the dummy, and sent it straight up into the air like a geyser.

Creative uses/strengths:
~It's a continuous attack that can turn in any direction.
~It burns the feet of the target which will slow down their mobility speed.
~Sends the target up in the air which leaves them open to attacks.
~Being a long range fighter, I would use this to create space between my opponent and me.

Drawbacks/counters:
~Can only be effective in close range.
~You leave yourself defenseless since you have to keep your focus on this technique.
~I would counter this by using a move that can push you back out of short range.


I'm going to list these jutsus in no particular order.

1. ( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson: I like the fact that this move continues to deal damage to my opponent after it made contact, and it also doesn't requires no hand seals.

2. ( Katon: Onidōrō ) - Fire Release: Demon Lantern: You can shape the swarm of heads in any way you want, and either send them individually or as a whole towards the target.

3. ( Katon: Honoo no Heki ) Fire Release: Flame Wall: For a element that has the fewest defensive moves next to Wind and Lightning, I have to go with this move that gives a quick defense and keeps your target moving backwards.

4. ( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind: This moves gives you two options of either expanding the jutsu around yourself to act like a defense, or send it straight towards your target. It's also a projectile attack, so I can increase its speed and power by sending a Wind attack behind it.

5. ( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball: Another great move to keep my opponent at bay, and it's also a projectile attack.
 

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(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind

This jutsu can only be used in conjuction with the lightning jutsu. After you create the 16 pillar bind the user will do 3 hand seals and release a stream of fire from their mouths which will super heat the bind burning anything inside. This is considered a combo jutsu and is very efficient. Takes some time to complete though since you have to create the lightning jutsu first, but if an opponent is caught evasion is difficult. You will need to direct the stream in the whole the 16 pillar bind leaves.


(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace into a inferno of fire. The flames are extremely powerful and can seriously alter a terrain burning everything in its path as well as burn down trees. As the fireball it sent to the ground it is a little large so you will not see through it or around it to notice the opponent as well as when the fire is spreading which is a disadvantage. It causes wide spread destruction and can move up to mid range at most, surprisingly it does not go any farther then that. This is one of the more powerful attacks of fire release and is a favorite. You can use this with a wind jutsu pressure damage to create an even more powerful fire attack which goes up to long range as well as evaporate water source quickly. So it is a great terrain changing technique. After the flames are sent they go on their own making it mainly projectile so you can send other attacks after, masking a lightning spear or lightning attack behind it makes for a great combo. Ways to counter can be to push backwards which is the most obvious.


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel that runs towards the opponent from the users position, meaning their will be a tunnel between the two. The user will then breathe fire into the tunnel from their mouth, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. The fire moves rather slow through the tunnel moves rather slow and its super straightforward but if used correctly its brilliant if you can bind the opponent. It can travel up to long range, but be sure not to use it close to yourself since you might get caught in the eruption. When you send the fire in the tunnel it will move by itself so while it moves slow you can send an attack to bind or distract them, by then it will reach the opponent and you can perform the hand seal to cause the eruption.
 

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PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]


(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique

Perform the technique: I perform a couple of hand seals and create 16 pillars that protrude from the ground to make an oven like structure. After the oven was completed, I perform a next set of hand seals, Rat → Dragon → Boar, and ignite a huge flame within the oven to burn until I cancel the 16 pillar jutsu.

Creative uses/strengths:
~One strength is that the flames ignites instantly within the oven after performing the hand seals.

Drawbacks/counters:
~You can't be creative with this tech since it forces you to use it with the 16 pillar jutsu.
~To counter this move you have to first counter the 16 pillar jutsu since it can only be use when the pillars are up.


(Katon: Zukokku) - Fire Release: Intelligent Hard Work

Perform the technique: I perform the hand seals Rat → Dog → Tiger and gather a great amount of Katon chakra within my lungs. After kneading the chakra, I release it in a compress ball of fire towards the ground 5 meters ahead of me. When it made contact with the ground, it erupt into a wide fire storm that spread across the ground while burning the terrain.

Creative uses/strengths:
~It's widespread.
~Can immediately use jutsus after you release it.
~Completely burns the terrain it travels on.
~Using Pressure Damage in conjunction with this move will give it more range and will be hot enough to evaporate a large amount of water.
~You can use the rising flames to mask the presence of your follow up jutsus (Lightning, since it can pass through fire without going down in rank.)

Drawbacks/counters:
~The flames will masks your opponent's presence.
~Moves like Stormy Blockade will easily counter this move.
~If you can't counter it, you can avoid it by using moves that sends you into the air, and then land behind the flames.


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater

Perform the technique: I lift my right leg up and stomp the ground as hard as I can to create an underground tunnel from me to the ground beneath the dummy at long range. I left a thin layer of earth between the tunnel and the dummy so the flames will easily burst through. I then gather a large amount of Katon chakra within my lungs and release it into the tunnel. Inside the tunnel, the flames melt the small debris that are in the tunnel and carry them to the exit hole. The molten debris and the flames came out beneath the dummy like a geyser, and engulf it in flames until incinerate into ashes.

Creative uses/strengths:
~It's a different way of attacking the target other than the usual "spew the fire out of your mouth" techniques.
~Can be made into a surprise attack if used correctly.
~Blind or restrict the movements of the target before using this move to prevent them from countering.

Drawbacks/counters:
~It move takes too long too execute and reach the opponent.
~Doujutsu or sensor ninjas can detect the flames coming towards them.
~Very easy to avoid if you figure out the flames are going to erupt beneath you. Just use a basic wind jutsu to send you backwards.
 

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For the intelligent fire, if you launch yourself in the sky you better go high. At least 10 meters above. And the third jutsu, you don't need anything special to notice the fire, the tunnel is visible actually.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, now the user will gather katon chakra in their mouths a spew a large amount of flames towards the ground which will then travel through the ground to the opponent burning them. Its a much quicker jutsu but does not cover a wide range and is more narrow and straight forward so simple evasions can be done. It burns the ground as it travels and can disrupt the terrain to an extent. Using a wind jutsu along side with it will increase the flames and allow it to travel faster and longer. Also the flames as it runs through the ground they will begin to rise so you will not see through the flames but since it is more narrow you can see through the sides if the opponent goes that way. Counters are simple like before since it only goes up to mid range you can push back. Other counters are also available.


(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent by gather the katon chakra and send it from their mouths, its of large size so you will not see through or around it when first sent so be weary of that. I would say as large as the uchia fireball and it is very dense with heat and fire, it travels fast straight to the opponent and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames burning them from all over their bodies. This is a projectile based technique so combos can work with it well something simple like to restrict the opponents movement with binding techniques. Very easy to perform and fast as well so its a great technique to use.


( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas on the terrain anywhere short to mid range. With a stomp on the ground you will activate the katon chakra which will have 3 very large fire pillars to be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equvialent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another or trying to overpower the opponent with constant attacks and limit space around them, and it can hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up so its great with combos. Before the pillars officially begin to rise the opponent can notice the heat on the ground so it will allow a small window of evasion or stopping the technique. Using a over flowing water tech over the terrain to prevent them from rising is basic.
 

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Perform the technique:
I gather some Katon chakra within my lungs and knead it for a few seconds. I spit out the chakra in the form of a ball, and aim it towards the ground in front of me. The fire set the ground ablaze and started to rise to the point where I couldn't see what was in front of me. I then gather up some Wind chakra in my lungs and then release a stream of light wind at the fire to extend its range forward.

Creative uses/strengths:
~Requires no hand seals.
~The fire moves very quick after being amplified by the wind.
~It's a projectile attack, so it's combo friendly.
~Assuming that my opponent will either escape from the left or right, I'll send a few explosive tags on each side which sets off when my opponent steps on one.

Drawbacks/counters:
~It takes long to step up considering the fact that you have to use a second jutsu.
~It's narrow and easy to evade.
~Either use a jutsu to propel to the air, or the left or right.


Perform the technique:
Staring at the dummy that stands at mid range, I gather up a great amount of Katon to my chest. After a few seconds, I release the fire which started as a small stream and then grew into a large fireball that blocks my entire vision until it got closer to the dummy. The fire exploded into searing flames that engulf the dummy in a maelstrom of fire.

Creative uses/strengths:
~Requires no hand seals.
~Hard to evade due to it's size
~I would combine it using the Fire Release: Mist Blaze Dance Technique to blind the target and cause a huger explosion.

Drawbacks/counters:
~Blocks your vision.
~The attack moves kinda slow compared to other Katon attacks.
~Any widespread B rank or higher water tech to counter the move.
~The multiple mud wall technique will slow it down while you move your way out of its path.


Perform the technique:
I knead some Katon chakra in my right leg, and then stomp my leg to the ground to release it. I separate the fire into three and then emerge them from the ground in the shape of a pillar. The pillars are space from each other by three feet, and are emitting a scorching heat with temperatures passing a 100 degrees.

Creative uses/strengths:
~Can be use as an attack or a defense.
~Can reach aerial summons or people.
~Can attack multiple targets
~I would use it to limit my target's space and use the antlion technique to suck him in the ground with the pillars.

Drawbacks/counters:
~The target can detect the heat emitting from the pillars as it comes from the ground, thus giving him a chance to evade.
 
Last edited:

Noni

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(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs from their mouths, this is a great jutsu to use to attack more then one targer as well. All of this and can travel any range as well making it mobile. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. They are projectile based attacks with that being said the attacks are straight forward as they are sent and can be used with combo attacks greatly, adding wind to create large amount of fireballs would be great. The more fireballs you send the weaker they get.
 

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Perform the technique:
I perform the Tiger hand seal and gather a large amount of super heated Katon chakra within my body. I compress said chakra and use shape manipulation as I release 5 dragon head shape projectiles at the dummy ahead of me. The dragon heads knock back the dummy due to its high density and set it ablaze.

Creative uses/strengths:
~The heat is great enough to burn flesh with minimal contact.
~It's solid, which gives it more destructive impact.
~Requires only one hand seal and can reach all ranges.
~Fuel them by following it up with a wind technique, or add more to the fire by throwing ninja tools simultaneously with the jutsu.

Drawbacks/counters:
~Due to it's solid properties, it can be sent back towards the user like a regular solid projectile.
~The more you fire, the weaker each dragon head gets.
~Projectile attacks are linear attacks, so you can avoid them with the proper jutsu. You can counter them with a stream attack, water preferably, or defend against the move with an earthen defense.
 

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(Katon: Goen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Okay very simple, the user will perform one hand seal and inhale a large stream of fire towards the opponent from their mouth. Its stream technique so you will have to constently send the fire towards an opponent. This technique those gives great freedom on its manipulation, the opponent can condense it creating a narrow jet of flames that burns on impact and aims for attacker though easier to evade but travels faster also you can see around the narrow jets, or a wide spread which can engulf the opponent and take out more then one enemy as well make it harder for evasion since it covers a wider range but you will not be able to see around the stream of fire. Funny thing is it only travels up to short-mid range for both releases you send. This is great as a finisher of combos or can distract the opponent pushing them back.


(Katon: Bakuryugeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large dragon towards the opponent which explodes on impact. This is a projectile based technique so its combo friendly right when the dragon is released, its easy to counter though when a opponent takes out a scroll that is the window for attack since it might take some time and a fast opponent can take advantage of that small window, for you try to gain some time with a distraction or supplementary jutsu like genjutsu can or binding techniques. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you. You can supplement the power with a wind jutsu to have it travel further. It is different compared to other techniques since it explodes on contact which burns the opponent thrusts them back.


(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large tiger towards the opponent which explodes on impact. This is a projectile based technique so its combo friendly right when the tiger is released, its easy to counter though when a opponent takes out a scroll that is the window for attack since it might take some time and a fast opponent can take advantage of that small window, for you try to gain some time with a distraction or supplementary jutsu like genjutsu can or binding techniques. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you. You can supplement the power with a wind jutsu to have it travel further. It is different compared to other techniques since it explodes on contact which burns the opponent thrusts them back.
 

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Perform the technique:
I take a deep breath as I form one hand seal, and mold a great amount of Katon chakra within my lungs. I then exhale said chakra into large narrow stream of flames that is highly concentrated, and aim it towards one dummy to my left. After doing that version of the jutsu, I decided to perform the wide version of it. I did the same process as before and inhaled while molding chakra within my lungs. I release the fire in a much wider stream of flames, but not as highly concentrated as before.

Creative uses/strengths:
~You can either release the fire in a wide stream to cover more ground, or in a narrow stream for a more focused attack.
~Can evaporate large quantities of water within a relatively short amount of time.
~The only thing you can do is send projectiles.

Drawbacks/counters:
~Leave yourself open to attacks
~Can't perform any others jutsus while using this.
~Try to avoid it and then attack the user before he redirects the attack.


Perform the technique:
I grab a fire scroll from my ninja pouch, and open it up to reveal the seal that is inside. I point the seal towards the dummy in front of me and channel my chakra within the scroll to activate the seal. A large flame dragon came flying out of the scroll and towards the dummy in one swift motion. The dragon disperse in flames as it explodes on contact with the dummy.

Creative uses/strengths:
~Very quick to use and requires no hand seals.
~It explodes on impact
~It's a projectile which makes it easy to combo with.
~You can release a stream of wind to increase the speed and damage.
~Create a shadow clone and give it the scroll for this technique while you pull out another scroll for the Fire Tiger Explosion technique. You and the clone then split up to release both techniques at the same time from different angles.

Drawbacks/counters:
~It's a straight forward attack.
~Can be avoided by using the usual evading tactics.


Perform the technique:
I grab another scroll from my ninja pouch, but this time I place it on the floor and open it up to reveal the seal inside. I channel my chakra in the scroll and activated the seal; the seal release a burst of flames which then shapes into a tiger. I direct the tiger towards the dummy at mid range, and it went off running with great speed. The tiger then takes one big leap, after getting close enough, and pounce on the dummy setting it on fire.

Creative uses/strengths:
~Very quick to use and requires no hand seals.
~It explodes on impact
~It's a projectile which makes it easy to combo with.
~I believe you can change the path of the tiger after its release.
~Create a shadow clone and give it the scroll for this technique while you pull out another scroll for the Exploding Dragon Strike technique. You and the clone then split up to release both techniques at the same time from different angles.

Drawbacks/counters:
~It's a straight forward attack. (but I think you can change the direction of the tiger post summon)
~Can be avoided by using the usual evading tactics, or counter using an A rank or higher suiton tech.
 

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Don't think I did not notice the copy and paste of the two last jutsus, I don't blame you though they are way to similar, I might start teaching them as one.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

A dangerous and powerful katon jutsu made famous by Madara uchia. The user will keen a large amount of katon chakra and send a stream of intense and powerful flames towards the opponent which they rush through the ground making it act as a medium burning it with serious damage. It spreads a very wide range and burns everything in its path as well as able to move a long range towards the opponent. A great terrain changer you can easily destroy trees and evaporate water, a finisher jutsu in combinations as well or forcing the opponent to go on the defense. This is also a distracter type jutsu to lure a opponent out of position and push him back. A big downside to the jutsu is due to the large wall of flames it travels quite slow so it can be countered as it moves and you will not be able to see through or around the flames neither. A dangeroud jutsu indeed due to the sheer power it has.


(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

Another jutsu Madara Uchia made famous and very similar. The user will gather large amount of katon chakra and perform 7 hand seals, which is quite a lot, after that the user will spew the fire from their mouths towards the opponent. This jutsu is very similar to Great Fire Majestic Annihilation since it can easily burn the terrain altering it as well as evaporate water sources and burn down trees. A huge difference is it moves much faster especially through the air and can go up to long range. Its size is massive which can help but also hinder the user because they won't see through or around the flames but it will be hard to evade and the opponent will need a serious defense. This jutsu uses the air as a medium so it can be used in any area of the terrain.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.

One of the most dangerous techniques, the user will perform the necessary hand seals and gather katon chakra in their mouths, they will then release from their mouths large fireballs into the sky. The user is able to send up to 8 fireballs in total and will act to rain down up on the field around the opponent. This is a powerful technique but takes some time to fully release especially if you send more then one fireball. Its great to use in a mist area to send random attacks. Each of the fireballs have explosive property and as it lands it will cause a small explosion this can also alter the terrain creating craters and burning terrain features. This is great to send many attacks towards the opponent to force them in a tough situation and evasion is very tough. You can attack more then one opponent as well with the fireball. The fireballs move at long range as well, also the more you send the more the weaker the fireballs will get.
 

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Your explanation for both of them are also the same. :p


Perform the technique:
I perform the Horse hand seal and gather a great amount of fire within my body. I knead said chakra for a few seconds and convert it into fire as I expel from my mouth a massive wall of intense flames. The flames slowly traveled on the ground and also have the same dimensions of a tsunami.

Creative uses/strengths:
~Covers a wide range, both horizontally and vertically
~Requires one hand seal
~Can evaporate a large amount of water.
~Can destroy the terrain and leave massive damage.

Drawbacks/counters:
~Travels slow.
~Must keep your focus throughout the whole jutsu.
~Blocks your vision.
~Counter with a wide scale water tech that is A rank or above.
~Use hiding like a mole technique to avoid the move entirely.


Perform the technique:
I perform the hand seals Rat → Ox → Dog → Horse → Monkey → Boar → Tiger and gather a great amount of Katon chakra within my lungs. I take a deep breath and exhaled said chakra into a massive stream of fire that travels at great speeds in a narrow path. The flames are intense enough to burn the terrain and inflict massive damage.

Creative uses/strengths:
~Travels at great speeds
~Can burn large areas on the field.
~Move your head side to side to cover more ground.

Drawbacks/counters:
~Requires seven hand seals.
~Can't use any other jutsu while in effect.
~Counter with a water tech that is A rank or higher.


Perform the technique:
As I am kneading my Katon chakra, I perform the hand seals Horse → Tiger → Snake → Ram. I took one deep breath, and exhale 8 great fireballs to the sky which fell back down after reaching its peak in the arc I release them in. Their high density and explosive properties cause major damage to ground it landed on, and it cause a huge storm of fire searing through the area.

Creative uses/strengths:
~Can cause widespread damage to the field.
~Can create up to eight fireballs.
~The fireballs have explosive and concussive abilities.
~Use moving Earth Core to lower the ground and use this jutsu to create a large pit of fire.

Drawbacks/counters:
~Requires four hand seals.
~The more fireballs you send out the weaker they get.
~Get closer to your opponent to avoid being hit.
 
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