Katon With NK

Negative Knight

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Kakuzu casually strolls towards his newest disciple as he lights the cigar placed upon his lips. Smoking, another one of the bad habits he picked up from his former Katon teacher, the infamous Shinon Nara.

So, you've come to learn Fire Release from me ? Understand it will be no walk in the park, it was one of the hardest elements to tame. Why don't want we start with the basics ? What do you know of the Katon element ?
 

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-Gray stands listening intently to his sensei-

Yes, Kakuzu-Sensei, i know it wont be easy, but im ready to conquer it. Here is what i know of Katon...

Katon: Katon is the fire element. It is a very violent element and its power and destruction almost takes a life of its own after it is released. It is a fast element though wind and lightning are faster. The way it works is by the user super heating their chakra and then releasing it. This can be done through their mouth as seen used by Itachi and Sasuke for example or through another point if you wish. You can also add Katon chakra to a blade and be able to cut through harder materials such as metal.​

Strengths: Some strengths of Katon are that it is a very powerful element and if used correctly it can be incredibly effective against your opponent. It can also be used against Suiton in smart ways. For example using a powerful Katon technique on a near by water source taking that option away from your opponent or using it on your opponents on-coming Suiton attack and reducing it to steam just like the water source earlier which you could then use the steam to your advantage in many ways. Also if you also know Fuuton or have a partner who does, your Katon jutsu can be enhanced with a gust of wind since Katon is fueled more by the oxygen from a Fuuton jutsu. Also Katon projectiles are very lethal and useful and have many uses in battle. Katon can also be used for many defensive purposes because while it is a truely powerful offensive element, it can also be used for very powerful defensive jutsu. There are plenty more of uses and strategies for Katon. I hope this suffices for now.

Weaknesses: An obvious weakness to Katon is Suiton. In the same way where sending a Katon jutsu against a Suiton one will cancel each other out by turning into steam, it also works vise versa, As well as if the enemy Suiton is larger then your Katon, it would be put out and the enemy Suiton attack will still be coming at you. Another weakness is more so on your own control of Katon. If you use it wrecklessly and dont pay alot of attention, you could endanger yourself without even knowing. The enemy could use a Fuuton jutsu at a perfect moment and use your own Katon against you. One last weakness ill mention which is another obvious one is Daton. Daton can be used to cover up and put out your Katon, by way of Sand, Mud or Dirt jutsu.

I hope that was enough Sensei. I tried to show some of the strategies that come to my mind when i think of Katon while explaining its strengths and weaknesses.
 

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Kakuzu listens attentively to his students recollection of Fire release, taking note that his student has seen a few battles or has done some thorough research.

"Not bad, however there were quite a few inconsistencies in your description. When a Katon jutsu is used in the same direction as a Fuuton one, they will empower one another. When used against each other, the Fuuton jutsu will cause the Katon one to move on in a weakened state. Furthermore, all of the basic elements are weak only to one of the other basic elements. Doton and Katon are neutral, but yes if used on equal terms, a defensive wall of earth will suffice as a defense to Katon. I'll give you a run down of all of the basic elements (especially Katon), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship.

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.

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For advanced elemental interactions (Kekkei Genkais), see the following thread -
 

Synister.

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Ah! I see sensei. So let me see if i have elements and their weaknesses correct.

Fire
-Weak to water
-Strong against wind

Water
-Weak against earth
-Strong against fire

Earth
-Weak against lightning
-Strong against water

Lightning
-Weak against wind
-Strong against earth

Wind
-Weak against fire
-Strong against lightning
 

Negative Knight

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Yes, all correct. Now we'll move onto techniques.

( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Alright, now step forward and stand across those set up dummies in the corner. Begin focusing your Katon chakra into your lungs, building up a sizable amount of superheated chakra before exhaling the built chakra in the form of a small fireball which has a short range reach. The goal is to use the fireball to strike the dummy in the center, causing it to set it alight and allow the fire to spread to the two dummies either side of it.

Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.

( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

Replicating the same process as before, I want you to build up enough Katon chakra for a technique of a similar scale. After building up the chakra, I want you to divdie it up into equal portions and exhale a small barrage of fireballs this time, the collective power of the volley of shots equaling that of the small fireball you released earlier. Fire the individual shots with separate trajectories (flight paths) by angling your head, so to maximize the amount of dummies destroyed by the single technique.

Key Points: Same as before. One difference is, techniques which release barrages, volleys and etc divide up the chakra of the original technique evenly. An S-Rank which releases multiple blades of wind, will mean that collectively all of the blades amount to an S-Rank, and not each individual blade being S-Rank in power.

1 Blade = S-Rank
2 Blades = A-Rank
4 Blades = B-Rank


Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.
 
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