[Katon] It's getting hot in here. Learning katon with Shuusai :)

Noni

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( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Okay the user will have a set of shurikens in one of their hands up to 4-6 I would say. The user will then launch the projectiles towards the opponent while at the same time while they have been launch the user will release a stream of fire towards them from their mouth which will set all of them on fire. This jutsu is all about timing. The shurikens move at normal pace but have great attack potency and will not only pierce but burn the opponent in that area hit. Its also a annoyance for the opponent for if they are pierced the shuriken will continue to burn which will hurt the opponent terribly. Now its great to use short-mid range but that is all they can move up to. Simple ways to counter is by pushing back or counter the shurikens.

( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal and release fire around themselves and manipulate the shape of the fire into several ghost-like flames. This ghosts are able to move around in any range over the terrain any where. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them especially in our RP most stuff like that never come into action. The ghost travel towards the opponent on command of the opponent on the ground they attemp to swarm the target leaving no room for evasion. On contact the opponent will be burned by the ghosts when they get into close range. Note the ghosts move at normal pace and art great for protection as well.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile jutsu so its nice to use for combo attacks as it moves. The fireball moves at a moderate pace like most. Right when it hits the opponents feet or around them from below the pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet reducing their ability to move and also is left vulnerable in the air where you can strike with a quick technique. The fireball can only move up to short-mid range so simple evasion can help, a wall of water can work to intercept the jutsu.
 

Troi

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Easily enough, Sivlagne reaches into her pouch and grabs four shuriken, each between a finger and hurls them forward. Inhaling deep and exhaling a ground amount of fire onto them, the fire scorches each shuriken and sets them ablaze, giving them the cutting and burning potential the technique was intended to do. They stick into a nearby tree and the flames keep on going.

Performing the tiger hand seal, Sivlagne emits katon chakra into the air from her upper body and as her emitted chakra gallops around her, she creates several, ghoul-like, flaming heads that resemble generic ghosts with orange eyes and horns on their heads. They display their fierceness but opting not to waste time to send them to a specific location, Sivlagne disbands them and moves onto the next technique.

Sivlagne inhales deeply yet again, taking in all the air she can and focuses fire into her chest. Aiming her mouth and overall head into the direction of a practice dummy, she exhales a funnel of fire towards the bottom of it's stand. As the flames hit the ground, the go upward, scorching and burning the dummy from the ground up.
 

Noni

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( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade but is quite straightforward in where it moves. Its also a projectile technique after you send it to them so it can be used with combos, a great combo can be sending a hurricane of wind to create a vortex of fire. If caught the opponent will be burned as well as anything around the area.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which rushes towards the opponent and shapes itself as a circle to trap the opponent and user around a inferno of flames restricting not only the opponent but yourself as well, though the flames are not that large and can easily bypass by using a jutsu to go over. Nothing happens until the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent by trying to attach and engulf itself over the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move which is handy but as you control the spider it can easily leave you open. The spider can only move around the flaming circle formation, and the formation can only be made up to mid range at most and covers a 5 meter radius.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals required so it can be used in close range battle as well to distract the opponent or push them back, it is quite simple and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent but you can aim it. Due to its simplicity simple counters like a wall or simply trying to evade going backwards is fine. I recommend to overpower it with a fast water technique.
 

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Sivlagne weaves the Monkey, Bird, Dog and Ram hand seals and keeps her wide stance with the last formed seal. She seemingly sets on fire but alas, the fire coming from her had enveloped a tornado-like cone around her entire body. She pushes her palms forward and from there, the fire slips past Sivlagne and moves to mid range and then dispersed in a flurry of fire.

Sivlagne inhales deeply and focuses chakra into her chest. From there, she spews out a large amount of fire aiming at the ground beneath a practice dummy nearby. As the fire shapes around the dummy, a spider continuously forms from the existing fire and it snaps several times at the dummy, setting it on fire in each spot the spider made contact with. After Sivlagne is done manipulating the elemental spider, she relaxes and the flames die down.

Moving on, Sivlagne yet again, for the millionth time, breathes in deeply and focuses chakra into her chest. As she brings her head back, and then forward, she spews a great amount of fire that reached up to the middle of the field as they were on the outskirts of it. The longer she spewed out the chakra and focused on the technique, the longer it stayed in placed. As she loses her breath, the fire stream dies down and eventually goes away.
 

Noni

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( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will gather katon chakra towards their favorite arm and then swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back or you can even combo it with basic taijutsu attacks as well to decieve the opponent or with kenjuts whichever works best for the user. Another very simple jutsu but very effective to since it is easily fast to perform.

( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out make sure you mention in your bio you carry a basic sword, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular since that will force the opponent to react defensively. Then after the opponent has been pushed back some distance the user will jump up into the air and release a fireball from their mouths to rain down on the opponent and burn them. The fireball moves at moderate pace and can easily be noticed to do the heat it or it can cast a shadow.

( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet making it less combo friendly but you can aim it how you want. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult and slow them down. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.
 

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Easily enough, Sivlagne gathers a small amount of chakra into her forearm and swings it, releasing flames all in front of her and spreads quite wide and tall, covering the width of her body due to the horizontal swing and covering almost to her feet and to the to of her head, from the amount of fire being emitted from her forearm. Similar to a fire shield of sorts.

Moving on, Sivlagne takes out her scythe and rushes the practice dummy she previously practiced on. With a few slashes to the lower body, because of it's inability to be moved backwards because of it being rooted to the ground, instead of moving it back, Sivlagne jumped backwards and weaves a circle in front of her mouth, connecting her pointer finger and thumb and she spews out a decent sized fireball that travels and hits the practice dummy, engulfing it in flames.

Sivlagne takes in a bit of air and molds chakra into her chest. She blows out a thin line of chakra which eventually grows and eventually makes contact with the bottom of a practice dummy. As soon as it does this, it engulfs the dummy from the ground up and suddenly, Sivlagne cuts off the technique.
 

Noni

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(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace into a inferno of fire. The flames are extremely powerful and can seriously alter a terrain burning everything in its path as well as burn down trees. As the fireball it sent to the ground it is a little large so you will not see through it or around it to notice the opponent as well as when the fire is spreading which is a disadvantage. It causes wide spread destruction and can move up to mid range at most, surprisingly it does not go any farther then that. This is one of the more powerful attacks of fire release and is a favorite. You can use this with a wind jutsu pressure damage to create an even more powerful fire attack which goes up to long range as well as evaporate water source quickly. So it is a great terrain changing technique. After the flames are sent they go on their own making it mainly projectile so you can send other attacks after, masking a lightning spear or lightning attack behind it makes for a great combo. Ways to counter can be to push backwards which is the most obvious.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel that runs towards the opponent from the users position, meaning their will be a tunnel between the two. The user will then breathe fire into the tunnel from their mouth, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. The fire moves rather slow through the tunnel moves rather slow and its super straightforward but if used correctly its brilliant if you can bind the opponent. It can travel up to long range, but be sure not to use it close to yourself since you might get caught in the eruption. When you send the fire in the tunnel it will move by itself so while it moves slow you can send an attack to bind or distract them, by then it will reach the opponent and you can perform the hand seal to cause the eruption.

(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, now the user will gather katon chakra in their mouths a spew a large amount of flames towards the ground which will then travel through the ground to the opponent burning them. Its a much quicker jutsu but does not cover a wide range and is more narrow and straight forward so simple evasions can be done. It burns the ground as it travels and can disrupt the terrain to an extent. Using a wind jutsu along side with it will increase the flames and allow it to travel faster and longer. Also the flames as it runs through the ground they will begin to rise so you will not see through the flames but since it is more narrow you can see through the sides if the opponent goes that way. Counters are simple like before since it only goes up to mid range you can push back. Other counters are also available.

I want you know, for the A-S ranks, to freeform write some advantages and disadvantages. Kill the performance, I know you can perform them well, now I need to make sure you understand and can use them well.
 

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First technique seems quite quick to perform. Widespread damage throughout and when used with pressure damage, increase damage capability and capable of evaporating large water sources. Although, this technique must hit a surface for it to perform properly. Even then, the technique definitely has it's usages.

Second technique is pretty self explanatory at its finest. Although seems rather slow, the user will stomp their foot, making a tunnel from that spot to their opponent and breathe fire into the tunnels, heating up natural (or unnatural) debris within that tunnel strike the opponent upward and scorching them also. My first problem with this technique is that it's quite linear on top of being slow but has potential to be decent combo material. Such as having another technique(s) coming from the sides, the back or from the top whilst this technique aims for their bottom.

Similar to the first technique but to me, has more potential. Although easier to evade, the technique is more quick than the first and like the first, able to be combined with wind techniques for more potential. Also capable of altering the terrain to a degree.
 

Noni

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Very good explanation.


(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent by gather the katon chakra and send it from their mouths, its of large size so you will not see through or around it when first sent so be weary of that. I would say as large as the uchia fireball and it is very dense with heat and fire, it travels fast straight to the opponent and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames burning them from all over their bodies. This is a projectile based technique so combos can work with it well something simple like to restrict the opponents movement with binding techniques. Very easy to perform and fast as well so its a great technique to use.

( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas on the terrain anywhere short to mid range. With a stomp on the ground you will activate the katon chakra which will have 3 very large fire pillars to be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equvialent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another or trying to overpower the opponent with constant attacks and limit space around them, and it can hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up so its great with combos. Before the pillars officially begin to rise the opponent can notice the heat on the ground so it will allow a small window of evasion or stopping the technique. Using a over flowing water tech over the terrain to prevent them from rising is basic.

(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs from their mouths, this is a great jutsu to use to attack more then one targer as well. All of this and can travel any range as well making it mobile. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. They are projectile based attacks with that being said the attacks are straight forward as they are sent and can be used with combo attacks greatly, adding wind to create large amount of fireballs would be great. The more fireballs you send the weaker they get.
 

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First technique is basic. A big fireball that moves short to middle range and after it comes into short range to the opponent, it explodes into a flurry of fire and acts to engulf the opponent completely in fire. Massive killing potential but seems rather slow. Blocks vision but after it explodes, the field of vision is cleared. But big enough to be compared to a fire made by an Uchiha. So technically giant. But again, field of vision is cleared once it explodes.

Again, simple technique. Stomp your foot and three, evenly spaced pillars of fire erupt from the ground. I assume this can be done under the opponent and it also can be used for a fine defense. Also can attack low aerial targets. Another great bonus. Definitely and fully protects from kunai and the likes. Probably can evaporate simple streamed water techniques as most of them entail little bursts of water rather than a wave of sorts. Obviously not wise to use to defend against an oncoming wind technique as if used closely, the fire can be blow at you, like any fire technique.

And third technique, similar to it's counterpart but controlled decently and can be used to attack multiple targets. Great combo potential and intense heat, so hot that it may even harm the user in certain circumstances. The more fireballs, the weaker they are, apparently. Not much else to say here. Just quite similar to it's counterpart but a tad bit greater potential.
 
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Noni

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Time for them S-Ranks z.z


(Katon: Goen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Okay very simple, the user will perform one hand seal and inhale a large stream of fire towards the opponent from their mouth. Its stream technique so you will have to constently send the fire towards an opponent. This technique those gives great freedom on its manipulation, the opponent can condense it creating a narrow jet of flames that burns on impact and aims for attacker though easier to evade but travels faster also you can see around the narrow jets, or a wide spread which can engulf the opponent and take out more then one enemy as well make it harder for evasion since it covers a wider range but you will not be able to see around the stream of fire. Funny thing is it only travels up to short-mid range for both releases you send. This is great as a finisher of combos or can distract the opponent pushing them back.

(Katon: Bakuryugeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large dragon towards the opponent which explodes on impact. This is a projectile based technique so its combo friendly right when the dragon is released, its easy to counter though when a opponent takes out a scroll that is the window for attack since it might take some time and a fast opponent can take advantage of that small window, for you try to gain some time with a distraction or supplementary jutsu like genjutsu can or binding techniques. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you. You can supplement the power with a wind jutsu to have it travel further. It is different compared to other techniques since it explodes on contact which burns the opponent thrusts them back.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.

So this is a very useful technique, being able to hit targets up to long-range away, while still needing four handseals. The "rain-from above" aspect allows you to create a set-up type combination where you send flame up into the sky and then distract your opponent with a quick, low-to-the-ground technique before the fire comes raining down upon them. And as the fire hits the ground, you get powerful explosions that rip up the ground and can harm even enemies hidden underground (if they're only hiding just barely under the ground).
 

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First technique is quite simple and follows the basics of performing other fire techniques. By summing up some chakra into your chest and expelling it, a great streamed fire, capable of evaporating large sources of water. Obviously streamed version is more controlled whilst if you release it, apparently it grows wider and obstructs vision horizontally. And the technique seems naturally large so I assume you wouldn't be able to see over it during the streamed version or non-streamed.

Seems like a cool technique that I would use a lot. Simply because it's cool and I like being unique. So the user takes out a scroll and channels katon chakra into it. Once done, the user will send a projectile-based dragon head at the opponent, capable of detonating on impact. Projectile, easy combo potential, 10/10 would analyze again.

Third technique is rather cool. Probably what you compared my recent fire CJ submission to. Gathering chakra into their chest, like usual, the user with weave the Horse, Tiger, Snake and Ram hand seals. After doing so, the user will exhale towards the sky up to 8 decent sized fireballs. All of these fireballs have explosive and concussive abilities which are all widespread. The word that attracts me though is the word "concussive". Don't see that too often. Sounds fun. Has the abilities to shift hard terrain (as far as I am aware) and can damage targets barely underground.
 

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(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

This is essentially the dragon technique, but with a ground-based tiger instead of a flying dragon. It is also a projectile, combo-based technique, and basically has all the same specifics as Exploding Dragon Strike.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Another very destructive technique of the fire element, after making a single handseal the user exhales a truly massive wall of flame towards his target. The wall is immense both vertically and horizontally, meaning that avoiding the technique is next to impossible. Because of this, the best way to defend would be just that; stay still and defend. And, knowing this, one could prepare a trap for an opponent who remains still whilst defending against this technique, but that's getting into in-depth, advanced ways to use this beyond the technique itself. Now, despite the awesome destructive force of this technique, it moves relatively slowly when compared to other Katon techniques, meaning that it is easy to see, anticipate, and counter. Essentially, the best way to get through this technique is most likely to surround yourself with a defensive technique powerful enough to withstand the flames.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

Another jutsu Madara Uchia made famous and very similar. The user will gather large amount of katon chakra and perform 7 hand seals, which is quite a lot, after that the user will spew the fire from their mouths towards the opponent. This jutsu is very similar to Great Fire Majestic Annihilation since it can easily burn the terrain altering it as well as evaporate water sources and burn down trees. A huge difference is it moves much faster especially through the air and can go up to long range. Its size is massive which can help but also hinder the user because they won't see through or around the flames but it will be hard to evade and the opponent will need a serious defense. This jutsu uses the air as a medium so it can be used in any area of the terrain.
 

Troi

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First technique seems pretty straight forward. Take out a scroll, summon a giant fire tiger that ****s shit up and explodes on contact. Another techniques I would use a lot. Like you said, pretty much the same as the dragon but ground-based and has obvious combo potential since it is a projectile attack. Love it. 10/10. Would analyze again.

Second technique, I believe Madara used to scorch like, half of the shinobi alliance. Weaving the horse hand seal and doing exactly what you do for most other fire techniques, you gather your chakra into your chest and expel a great flame from your mouth. This flame turns into a massive wall of flames. Also used in the Naruto games. Even though it's a tad slow, it is massive and goes short to long range. Which is great.

Same as every other technque, blah blah blah chakra in your chest. Weaving the Rat, Ox, Dog, Horse, Monkey, Boar and Tiger hand seals, the user will release giant, and I mean giant flames. Already described how big they can be by making Madara's incomplete Susano-o look rather small. So... Using the air as a medium, the technique travels much faster than the previous technique. Most of the same attributes.
 
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