[Katon] It's getting hot in here. Learning katon with Shuusai :)

Jokey

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*Karui smiles*

"Yes, sensei."

*Karui quickly runs up to a tree and blows fire on it. After the fire had caught the tree on fire, she delivers a flurry of punches and kicks to it, all with fire following behind her swings. After a few of those, she backs away from the fiery tree and started to pant as she was most certainly out of breath*

"How was that, sensei?.. Sheesh..."


Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.



[*]How can the technique be used in battle (combos with other moves/skills, creative use, etc); This technique can be used to quickly perform a burst of fire from the users mouth, or can be combined with taijutsu to increase the potential of the technique. I believe it can be used in conjunction with any basic taijutsu technique(?). Also requires no hand seals.

[*]Limitations of the technique; It is pretty weak and is only short to mid. Which isn't that bad for taijutsu attacks, but not great when used in other ways.

[*]How to counter the technique; This technique can be countered by any higher-ranking water technique and armor of some sort will dumb down the damage when used with taijutsu techniques.

How would I use this with taijutsu? I have no idea, but if it works the way I think it works, I would simply state my taijutsu move and this technique right after and describe it accordingly.
Well, I don't think that this technique can coat your body parts, so I assume that when you perform a thrusting palm or something, the C-Ranked one, then you could simultaneously use the fire technique while punching your opponent, it's a vague techique, but let's assume that's the case.

''LET'S CONTINUE WITH THE C-RANKED ONES, SHALL WE?! I want you to put more effort than ever, since these technique will be much bigger, and stronger, and hotter than ever before, come into contact with your own technique's, and you'll get burnt. You better put your hair into a ponytail or something! ;)''

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

Quite the easy one, but a bigger scale than the one you previously used. Give it a try!
 

Troi

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(Switching to Ameyuri "Storm" in sig. :p)

*Not really taking her sensei's words seriously, Ameyuri shakes her hair out and smiles devilishly*

"Heh..."

*Without weaving any hand seals, Ameyuri focuses her gathered katon chakra and quickly blows it out of her mouth. Guiding it with her right hand, she sways left and right, setting multiple trees in front of her on fire. When she feels she had blown out enough, she cuts it off and smiles*

"How was that?"


( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.



[*]How can the technique be used in battle (combos with other moves/skills, creative use, etc); This technique requires no hand seals, so it can be used quickly to perhaps interrupt a move the opponent is making that either requires a lot of hand seals, or that takes a while to develop. Could be used after throwing various ninja tools to increase it's capability.

[*]Limitations of the technique; It's only mid to long range and it is C rank, so it could easily be shut down by a higher water technique or higher wind technique.

[*]How to counter the technique; You could stop this technique by sending an equal or stronger water technique towards it and it will also continue through the flames, which could be a problem for the user.
 
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Jokey

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(Switching to Ameyuri "Storm" in sig. :p)

*Not really taking her sensei's words seriously, Ameyuri shakes her hair out and smiles devilishly*

"Heh..."

*Without weaving any hand seals, Ameyuri focuses her gathered katon chakra and quickly blows it out of her mouth. Guiding it with her right hand, she sways left and right, setting multiple trees in front of her on fire. When she feels she had blown out enough, she cuts it off and smiles*

"How was that?"


( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.



[*]How can the technique be used in battle (combos with other moves/skills, creative use, etc); This technique requires no hand seals, so it can be used quickly to perhaps interrupt a move the opponent is making that either requires a lot of hand seals, or that takes a while to develop. Could be used after throwing various ninja tools to increase it's capability.

[*]Limitations of the technique; It's only mid to long range and it is C rank, so it could easily be shut down by a higher water technique or higher wind technique.

[*]How to counter the technique; You could stop this technique by sending an equal or stronger water technique towards it and it will also continue through the flames, which could be a problem for the user.
Correction; Short to mid, ghehe :p

(Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

''The o' so famous fire ball technique which was used several times by the famous uchiha clan, perform 5 handseals while concentrating fire chakra into your stomach. While doing so, breath in and out, make a circle out of your thumb and forefinger and release it outta your mouth, try it two times, make it as big as possible!''
 

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(You know what I meant. :heh:)

"I know about this technique all too well. Can you believe an Uchiha tried to use this on me whilst I decap... Uh... Nevermind. Moving on."

*Ameyuri weaves the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals and breathes in an enormous amount of air. She makes a circle with her thumb and her pointer finger and blows out a massive fireball that engulfs a nearby tree*

"I like it."



Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.



[*]How can the technique be used in battle (combos with other moves/skills, creative use, etc); I would use this techniques perhaps after throwing a few kunai or after setting a trap and this fireball would serve a good purpose for pushing them into the trap if they want to avoid the fireball.

[*]Limitations of the technique; Only goes up to mid-range.

[*]How to counter the technique; You can use a wind technique to lighten or even reverse the technique and also get out of it's way.
 
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Jokey

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(You know what I meant. :heh:)

"I know about this technique all too well. Can you believe an Uchiha tried to use this on me whilst I decap... Uh... Nevermind. Moving on."

*Ameyuri weaves the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals and breathes in an enormous amount of air. She makes a circle with her thumb and her pointer finger and blows out a massive fireball that engulfs a nearby tree*

"I like it."



Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.



[*]How can the technique be used in battle (combos with other moves/skills, creative use, etc); I would use this techniques perhaps after throwing a few kunai or after setting a trap and this fireball would serve a good purpose for pushing them into the trap if they want to avoid the fireball.

[*]Limitations of the technique; Only goes up to mid-range.

[*]How to counter the technique; You can use a wind technique to lighten or even reverse the technique and also get out of it's way.
''Use this technique wisely, once you perform it, your vision will be blocked, and so is your opponent's. If you want to create a nice combo then you should use it and hide underground afterwards with the C-Ranked hiding like a mole technique (the one you will be capable of sensing the surface) and appear from behind your opponent while he's busy defending or use it to simply distract your opponent for a slight second, but then use a water technique upon it to create a mist that'll take some time to get blown away; even with the strongest wind technique's. Always think further!''

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).
 

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From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
I gather my chakra and nature manipulate it into lightning chakra.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.

After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
I manipulate the shape of my chakra to form a bullet.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.

As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
While he is performing the long list of hand seals I will send an attack before he completed them.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
I will send a wind attack to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.

Also how many jutsus would you like to progress each post? (1-3)
 

Troi

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Yeah yeah yeah whatever. I skimmed through all of that like a pro. If I'm unsure of anything, I'll go back and read that godawful wallie from hell.

I'd like to do 2 jutsus at a time. I'm ready whenever you are, princess.
 

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( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

A simple fire defensive jutsu where the opponent will throw out a open flamed lighter, their will be katon chakra in the lighter by you channeling through it, then while airborne on your command the lighter erupts to a short wall which is of normal size. Mainly used for defenses great to burn projectile attacks, only thing is you can not see through the wall of flames while they intercept a attack. When it intercepts a attack depending on its strength it will either disperse or withstand one more attack depends on the attacks sent. This jutsu can be used with Hurrican fist (Wind juts) which can create a combo jutsu. other then that their is not much more you can do with this in offense. Its great to use against mainly wind jutsus as well.


( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).

A brilliant jutsu. With one hand seal the user will send a stream of chakra either through their mouths or by stomping on the ground. They can be shaped in two ways either a circle shaped running through the air, or stream through the ground and when it gets in range trap the opponent in a inferno if flames which will restrict their movement which then you can send an attack. This jutsu has a great mobility to it because you can manipulate it freely. You can trap an opponent on ground making it hard to move around great to stop quick opponents. Its also a stream based technique.
 

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*Kuchiki flips repeatedly in the air and lands in front of her sensei. With a quickness, Kuchiki pickpockets her sensei and grabs his lighter. As she thinks of a candle with a raging flame, she channels her chakra into the lighter and tosses it into the air. As she does this, the lighter bursts into flames and creates a small wall of fire*

"Easy and lame..." *She mutters to herself*

Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).



(GOOOOOD I HATE THIS PART.)

Creative uses/strengths: This lame jutsu would be good for a simple and quick jutsu to evade a projectile based attack, letting your opponent waste a move. As I understand it, the wall of flames stays up, so it would stay active as long as it isn't manually put out by you or the opponent. The jutsu is short and doesn't cover the entire body so if you throw it in front, it stays in front. Behind, it stays behind, etc. The part about it staying there, that part is good though. Probably the most useful aspect of this jutsu.
Drawbacks/counters: Like I said in the above section, the jutsu doesn't cover that big of a range and obviously doesn't encase the user in the wall of flames so it doesn't cover/protect you from projectiles 24/7. Only a specific area and a specific direction. So this leaves you open from projectile attacks or whatever other attacks the opponent can get off from behind or wherever the wall is not. I also assume a wind attack can literally make this blow up in your face. Wouldn't want that.
_

*Not amused at all by the first jutsu she had to perform, she had the will to spark up her training by acing this next act*

*Firstly and quickly thinking of rings of fire used by "circus" performers, Kuchiki weaves the tiger and seal and shapes her lips as an "O". She feels the chakra swirling in her lungs and as she spews out air, the fire quickly follows. Streaming into somewhat of a funnel, the flames take over a tree and completely demolish it in a burst of fire*

"Nice..." *She turns to her sensei* "But sensei... May we do something more fun? I want to destroy this forest in blaze of Yomei glory." *She looks at him with puppy eyes*

"Oh yes. By the way, my name is Yomei, Kuchiki. But you may call me Chiki. Or Star Student. Or Queen of Annihilation. Whichever you prefer." *She winks and blushes*


Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).



Creative uses/strengths: Okay. So this jutsu can be used to trap your opponent in a certain area and somewhat entangle them in a fiery blaze. I like that a lot. It is a streamed technique so it is precise. On top of being precise and being able to trap our opponent, it can be used with that wind technique to create a fiery tornado of death. I like the sound of that as well.
Drawbacks/counters: So this technique is streamed. Meaning the user must keep focus on it if they want it to be precise or keep intact. So it could leave you open from an attack such as an earth attack from beneath the user. Other than that, can't really think of anything. My bad.
 

Noni

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e_e No, I spent to much time fixing this field and gardening it for you to destroy it.


( Katon: Ryuka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

Okay this is a rather simple technique nothing to much about it, you will get a cord and send it towards the opponent, then using 4 hand seals you breathe through the cord and send a stream of fire through towards it burning the opponents upper body when caught. Being a stream technique you will have to release it constantly a great thing for the technique is you can use many opponents as a conductor to attack multiple targets. Though its a very straightforward technique. It in all honesty is useless since their are other jutsus quicker to perform without a cord. You can easily but the cord when it wraps around or gets to you.


( Katon: Karyudan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

The user will gather katon chakra and release a bullet of fire after doing one hand seal. This is again quite simple nothing much to it really, it is mainly use to supplement earth dragon bullet which will ignite it into a hot rock material. It can still be used by itself to send a basic fire bullet projectile which can distract the opponent or supplement basic combo attacks. Ways to counter can be with a simple wall or any water jutsu is easy enough.
 

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*Melissa takes out a metal wire and whips it out forward and sticks the end in her mouth, all at once, performing the Snake → Dragon → Rabbit → Tiger hand seals and exhales a large stream of fire along the wire. It launches straight forward and lands onto a tree, scorching it*

Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.



Creative uses/strengths: Is a streamed technique so very accurate, can hit multiple targets and can bind your opponent for another attack which is pretty useful n my opinion.
Drawbacks/counters: Is streamed so although it's very accurate, at the same time to be able to do anything else, you must release the technique.

-

*Melissa quickly performs the tiger hand seal and inhales, once her katon chakra gathers, she exhales a large dragon flame bullet at the same tree she had targeted with the prior technique, destroying it altogether*

Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.



Creative uses/strengths: Can be used in a combo attack either with ninja tools or the mentioned earth technique, only requires one hand seal so can be pretty quick to perform.
Drawbacks/counters: Can easily be countered by a water technique the same or greater rank.
 

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( Katon: Hosenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Okay with 6 hand seals you will gather your chakra and send large amount of fire chakra towards the opponent which you will then split apart to send a volley of small fireballs towards the opponent, they are sent in a very unpredictable manner making evasion difficult which you can use against the opponent as it is sent which is great to aid in combos.. The flames can also be controlled by the user making evasion even tougher but you will need to control them while doing so, it can leave you open. You can send shurikens towards the fireballs. Even with the shurikens they are sent unpredictably and can be controlled. This is much more faster if you have speciality with fire to perform quicker.

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Okay for this technique without hand seals and with speed you will release a stream of fire towards the opponent, the fire acts in a way where it tries to wrap around the opponent burning them. Now its very quick to execute. I would also say its very flexible and covers some size. One draw back is its straightforward which makes it simple to send an attack to overpower it.
 

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*Melissa weaves the Rat → Tiger → Dog → Ox → Rabbit → Tiger hand seals and flings her right arms to the left, expelling a wave of fire which turns into six fireballs that head forwards in a crazy-like manner and after this, she takes some shuriken out of her pouch and throws them right behind the fireballs. They travel the distance and eventually disappear*

"Hey. I like that one!"

Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.



Creative uses/strengths: The technique is control by chakra so it's very precise. As it's very precise, in the manner the fireballs travel, it is unpredictable. Can be used in conjunction with shuriken for a sort of secondary attack.
Drawbacks/counters: Streamed so you must focus on the move. Only short range... It was a bummer when I read that because I thought it would at least be medium...

-

*Melissa quickly moves onto the next technique. She exhales katon chakra from her mouth and guides it with her finger. After this, it takes shape as a fiery whip and she whip a tree with it, tangling it and scorching it*

Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.



Creative uses/strengths: A very precise technique. Bind your opponent whilst dealing out damage. Short to mid range which for an attack like this, is pretty nice.
Drawbacks/counters: Straightforward so cannot avoid incoming attacks and can easily be overpowered by something else.

( ͡° ͜ʖ ͡°)​
 

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( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

Okay the opponent while mid-air and gather their katon chakra while up mid-air and then they will release a select number of fireballs which will rain down on the opponent straight forward. Each fireball are quite weak of rank but they can burn on contact causing pain. Now you can aim anywhere while mid-air. I would also say its great to use because while mid-air you are handicapped unable to move physically so with this you have a attack to harm an opponent. Thing is you must be mid-air to perform the technique.

( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

The user will send towards the opponent a small bright ball of fire towards the opponent through their mouths. This is a very basic technique and fast to perform having no hand seals and being a projectile attack which makes it a combo jutsu to send multiple attacks over and over. The ball goes straightforward towards the opponent and burn right on impact. Also its one of the few fire attacks that can travel long range. Though it says its bright Its not so bright to hurt an opponents vision so don't try to exploit that.

--------------------------------------------------------------B-Rank
( Katon: Karyu Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

Okay with 7 hand seals its quite a long technique, the user will channel katon chakra towards their throat then the user will send towards the opponent a stream of fire, the stream moves very fast through the ground burning it as it moves, its a fast moving technique as well as it is able to move up to long range making it much more mobile. It has a large amount of condense heat so on contact it can severly burn an opponent to ash and can melt the ground. It can easily disrupt jutsu that use the ground as a medium as well. Its a stream technique so you must continue to send the stream until it hits the opponent. Simple ways to counter is send some water on the ground.
 

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*Sivlagne shows up to take Melissa's place for training as Melissa had an important mission to take part*

"Alright... Let's see..."

*Sivlagne jumps towards a tree and uses a wind stream to repel her higher towards it. Quickly after, she gathers her katon chakra and puts her hand in front of her moutn, making a circle-like hand gesture in front of her mouth. After this, she quickly spits out five small fireballs, one after another directly at the tree, setting it on fire. She gracefully lands onto the ground after performing her technique*

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use


Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.



Creative uses/strengths: Allows you to do something other than nothing in mid-air, if that makes sense. Can render you less defenseless whilst in mid-air.
Drawbacks/counters: Isn't that powerful of an attack and you must be in mid-air to use.

-

*Sivlagne quickly forms the shining ball of fire in her mouth and propels it, sending it in a straight line towards the same tree she previously scorched, further damaging the tree to a great extent. In a very quick and precise manner as well*

Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.



Creative uses/strengths: Is a very quick and linear technique and can be performed with a projectile combo or perhaps mix it with another fire or wind jutsu.
Drawbacks/counters: Although the description claims it's a bright jutsu, it is not bright enough to explain and impair your opponent's vision. And being that it's linear, it can be very easy to dodge.

-

*Moving on, Sivlagne weaved the Ram → Horse → Snake → Dragon → Rat → Ox and Tiger hand seals, and quickly expels a large amount of chakra in a thin form and as it takes off, it takes the elemental form of fire. She keeps focus on it as it's blazing through the training ground, it scorches the very ground it makes contact with and blazes past trees, scorching them and turning most parts of the trees into ash*

Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.



Creative uses/strengths: A streamed technique so it's very precise. A strong enough attack to be able to reduce your opponent to ashes.
Drawbacks/counters: Takes a little bit to perform as you must perform seven hand seals. It's streamed so you must focus on the attack.
 

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Don't need wind stream, simply jumping can suffice.


( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

The user will gather katon chakra and release multiple fire shots from their hands. It has no hand seals so its fast to perform and can travel up to mid range. Its not the best jutsu to use in close range because its different compared to other fire jutsus. It explodes on impact and burns where it is hit. If their is a chance it is sent and you are close to the fire you can catch in the blast. You are able to send multiple meaning you can attack more then one threat. It is mainly projectile so you can send multiple attacks for great use of distraction. Simple ways to stop the shots is create a wall to withstand the explosions, or simply try to push backward to get out of range.

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

This jutsu is must like the C-Rank jutsu you most likely learn, just a very large version with more fire, and attack potential. The user will spew it from their mouth as well. A huge problem with the technique is it can only travel up to short range which can hinder the user so its not mobile. It has no hand seals so its a plus since its quicker to perform unlike its weaker version. It can be used to intercept attacks and overpower basic techniques. Due to its large size it can block the users vision as you send the fireball same goes with the fact, the opponent won't be able to see you.

( Katon: Goenkyu ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Okay now this jutsu is similar like the ones previous you learned. You well gather katon chakra and With two hand seals the user will send a large fire ball from their mouth, roughly the same size as the fireball the Uchia's are most famous for. The fireball will move towards the opponent at a normal pace, the ball is dense and when on contact will act to carry the opponent almost attaching itself to them which will restrict their movements and continue to burn them as they are being carried, the fireball will then continue to move some distance before it explodes mid air. Something handy about the jutsu is it can move up to any range making it quite mobile.
 

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Sivlagne molds katon chakra in her hands and releases four fire pellets the size of baseballs, one after another, from each of her palms into a large group of rocks nearby. The shots make contact and explode on impact and the rocks get partially scorched, but not set on fire.
-
Sivlagne inhales and focuses chakra into her chest. Without further ado, Sivlagne exhales a very large amount of fire, covering her body fully and some feet beside her left and right side. The ball of flames disconnects from her mouth and travels a short distance before it eventually dispels in a blaze of a hot glory.
-
Sivlagne weaves the horse and tiger hand seals and inhales and focuses chakra into her chest. She exhales a great amount of fire in the initial shape of a ball towards the already flooded forest. It makes contact with some trees and with brute force, breaks them in half. Upon the third or so row of trees the fireball explodes and takes a very wide radius of tress with it, scorching them and setting them ablaze.
 

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( Katon: Goenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Okay jumping in the air, the user will gather katon chakra and then from their mouth the user will send three giant bullets of fire that rain down upon the opponent. Their size is the same as the Uchia fireball they are known to use and while they descend they move at a quick pace. When they come on contact with the ground they erupt like geysers super heating and burning the area around it as well as the opponent. They can be aimed anywhere and are projectile based attacks as well as they are able to go long range so this is quite the mobile technique, also though it sends you must jump in the air pretty much whenever you are mid-air you can use it so its great to use in those tough situation, with no drawbacks.

( Katon: Haisekisho ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

A favorite and a great one to use. A user will send very thick and hot ash from their mouths to the opponent, the ash alone can cause serious burns and if the opponent is caught in the ash cloud it can hinder the opponents vision distracting them so the ash can be used alone also to ignite the ash alone you can send another fire attack to cause an even larger explosion depending on what rank of attack you send, or by using a simple match it can cause the same explosion. The main method used is while the user is still sending the ash it right when it gets in the same area of the opponent you will click your teeth igniting the ash causing a sever explosion in the area. It needs 4 hand seals and the ash moves rather slow as it moves through the air. Explain this one with detail. The best way to counter is to push yourself back or to douse the ash away with water.

( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Okay with no hand seals being a quick jutsu to perform the user will gather katon chakra and send several large dragon shaped fireballs towards the opponent from their mouth, they are of intense heat and burn on contact. It travels in all ranges and you can send more then one ball allowing to attack more then one opponent in any range of the terrain. The fireballs move at simple pace as well and can be used to aid in combos, one being you can melt some chunks of rocks to create a devastating attack. It is a very simple technique so in all honesty its simple to evade or block as well. Another plus is the fireballs are small but as they travel you can still look around the area so you can notice the opponents movements even after you send it. This technique is most famous for setting up Kirin.

NOTE: for the ash technique I request a advantage/disadvantage for it. Since its a unique release.
 

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Sivlagne jumps into the air and inhales a large amount of air, again focusing a decent amount of chakra into her chest. As she blows out, fire forms and she separates it into three sections, two of which she sends to opposite sides of herself and the last, straight down the middles. They blaze down the slanted path and hit the ground, erupting and scorching whatever was around them. Sivlagne lands and smirks.

Sivlagne fills her mouth with air and builds up a small amount of chakra whilst weaving four hand seals. As she blows out the little air she has, it is formed into ash and and spreads slowly throughout the area in front of her. Although small, since this was her first ash technique and wanted to take it easy. Quite different than what she had previously learned. She backs up and spews just a bit more ash and as she does this, she clicks her teeth, sending a signal of chakra from her mouth to the technique and the ash before her explodes in sections, extremely fierily and also triggers the burning ash before that technique. The small but fierce explosions were more than enough to destroy a house.

Advantages: Acts like ash and is super hot so has the ability to "stick" to and harm almost any object that is vulnerable to fire or heated things. Whilst still maintaining it's deadly heat, it can be spread to cover a wide range and can also be ignited to form explosions.

Disadvantages: Like regular ash, it can be soaked in liquid, preferably water, to disable the technique and render it harmless. Since the ash moves quite slow, it is easy to avoid this technique by moving backwards. It also seems you may be able to blow the ash away from yourself with a wind technique.

After weaving a hand seal, Sivlagne inhales a great amount of air and building a large amount of chakra into her chest. She spits out three, dashing dragon heads one after another into the nearby forest. The fiery dragon heads roam and bounce into the forest, decimating most if not all of the frontal part of it, scorching trees and the likes into absolute nothingness.
 
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