Kaos teaches me White Fire

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
Well, it's pretty simple; you use metal cards that have fuuinjutsu seals inscribed into them for use. By activating these seals, you create one of three types of effects: Monster effects, traps and spells.

The first of the three summons various shaped barriers from the seals that may have inherent abilities dependent on the seals that triggered them. The second are as the name suggests, traps that activate under predetermined conditions to cause generally negative effects on them and the last are essentially augmentative effects such as infusing nature manipulations into them, supplementing the damage output or things of similar natures. Though this sounds expansive, it's all related to the specific card type with each being capable of specific commands ( summoning monsters/enhancing said monsters or creating weaponry/hindering opponents or the field).
Alright right on.

Now, would you like to try to pass a test, or defeat the king of games himself (me) in a 2/3 battle
 

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,102
Kin
1,179💸
Kumi
6,686💴
Trait Points
40⚔️
Awards
Trading you Fuuton/Doton: Takoberu de supagettiu~īku:Wind/Earth Release Spaghetti Week at Taco Bell and (Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt for 10,000 Kumi



Fuuton/Doton: Takoberu de supagettiu~īku:Wind/Earth Release Spaghetti Week at Taco Bell
Type: Offensive
Rank: A
Range:Short-Mid
Chakra Cost: 30
Damage Cost: 60
Description: An advanced form of "Spaghetti Night at Taco Bell" Where instead of the user focusing wind in small pockets in the ground and shooting small pieces of rock and gravel at the opponent they will make a single handseal and focus large amounts of high pressure wind chakra in crescent shaped sections in the ground around the opponent, launching up to 6 sharp, crescent shaped, and fast moving rocks at him that can slice them up or do blunt damage. The user can fire the blades off in 3 different burst.

He can fire 2, large, 1 yard long and 5 inch thick pieces of earth
He can fire 4, medium, 2 foot long and 3 inch thick pieces of earth
He can fire 6, small, 1 foot long and 2 inch thick piece of earth


(Fuinjustu: Kari no kemono) Sealing Arts: Beast of the Hunt
Type: Supplementary
Rank: A -S
Range: Short-Mid/Long
Chakra: 30/40 (-10 per turn)
Damage: N/A
Description: A sensory barrier, only much more advanced in usage in order to leave the user completely aware of the battlefield. The user may create this seal and place it on a surface after a series of handseals. This seal is directly linked to the user’s sensory and perception in order to fulfill its effect and thus the effect occurs only in the user’s own perception. This seal immediately erects a barrier that may cover up to mid range for the A rank version, and 2 landmarks away for the S rank version that covers both sky and ground in an an orb . This barrier is advanced in nature and its effect is triggered by any method within range that attempts or would conceal/erase/hide the presence of an entity or technique from the user’s perception. When such an occurrence takes place this seal will allow the user to detect others, even through any abilities (passive or active) held by techniques, entities, chakra, or otherwise that would cause the user to be unable to perceive them. The use of Advanced Fuinjutsu is require for the user is able to seal away concepts such as these. In addition, this technique uses a form of sensory like that to that of “(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique”, which focuses on movement and displacement of matter, as well as chakra detection, allowing the user a full scope of the area covered. It should be noted that enemies that are faster than what the user can track will still be untrackable within this barrier’s sensory, however this sensing raises the user's tracking and reactions x2 . This barrier only allows the user to detect other objects or entities that may be concealed by certain abilities, and does not actually absorb or prevent the usage of saidtechniques or entities. This barrier remains up as long as the seal is not destroyed when the A rank is in use, and up to 4 turns when the S rank is in use. This seal will automatically take chakra from the user's main chakra pool every turn in order to constantly feed itself and remain up. No more than a single S-Rank usage of the seal can be active, and the user can only maintain up to two barriers at once (this also applies to the NW). This seal may be used thrice per battle with the user needing to wait 4 turns after it ends to reuse it.
 
Last edited:
Top