[CJ] Kaos teaches me EIG

-Broly-

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Yeah your right I just thought of that. I was thinking of hidden in rocks jutsu or hiding like a mole to make a tunnel so that I could come up behind them. What wood do you know that takes a while to burn? But the way you thought of is a good usage. *writes down for incoming battle with you*
 

Lord of Kaos

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No, Mathias and Azazel had a thread together, you and Vision. Then, all the threads were broken down into single trainings. z.z Hence why your thread is numbered 2 :|

Anyway, on to actual teaching. What element, field, etc should we start with?
 

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No, Mathias and Azazel had a thread together, you and Vision. Then, all the threads were broken down into single trainings. z.z Hence why your thread is numbered 2 :|

Anyway, on to actual teaching. What element, field, etc should we start with?
Really? But I remember Mathias' replies so vividly. Maybe it's because I looked at that thread a ton of times

Idk, pick one. Fire?
 

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Too bad, you already learned the only Fire jutsu I have. :|

Let's start with Water.

(Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
*entitled to any elemental variations of this jutsu*

(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou
Type: Offensive
Rank: Forbidden
Range: Close-Long
Chakra: 50
Damage: 90 (+40 to user if hit)
Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal.
*Can only be used once*
*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*
*If the user is on the water when detonated, he will take the same damage the enemy would take*
*After using, the user cannot use water jutsus for three turns*
*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*
*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*
*Can only be used by Lord of Kaos*

The first is quite simple and easy yet useful. You channel Suiton chakra into the water nearby you and form five orbs of water, around the size of baseballs, which then follow around you similar to a nucleus. When you will them to, they are then released with speeds like bullets, traveling insanely fast and colliding with direct damage. I originally intended to make different elemental versions of this but never got around to it and as such, they would likely be declined in these days for being similar to existing customs.

This is based on one of the above jutsu i taught you. You start by making 15 large orbs of water that are severely compressed and have them sink in the water. You can also make them directly in the water. each set of 5 are made in a pentagon like shape, surrounding you and the enemy. If your enemy moves on the surface of the water or under, the orbs explode causing massive damage that sets off a chain reaction, exploding virtually everything on the field. Questions?
 

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And yet you call yourself the fire master.. Or you do it in your dreams. How do I know this you ask? We're the same person. Jekyll and Hyde. You barely even know I exist. I'm the genocider shou to your... Umm... I forgot that girls name. The one that's in love with byakuya. You know what I'm talking about...... Because you're me.


These are cool. I suppose you can't have the first one active when doing something else :/.

Second one is perfect. Especially since I carry around almost unlimited water on Aquaman
 

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And yet you call yourself the fire master.. Or you do it in your dreams. How do I know this you ask? We're the same person. Jekyll and Hyde. You barely even know I exist. I'm the genocider shou to your... Umm... I forgot that girls name. The one that's in love with byakuya. You know what I'm talking about...... Because you're me.


These are cool. I suppose you can't have the first one active when doing something else :/.

Second one is perfect. Especially since I carry around almost unlimited water on Aquaman
Genocider LOL I gotta rewatch that now. And nooo, I call myself a Water master and Fire spammer. Big difference.

Shady will hate you for this one but *shrugs*

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

More useful if you have YY, this can seal either water of earth from both you and your foe while allowing the golem the ability to still use it. Very useful against strong water/earth users and against KGs/CE that utilize chakra from either one (this was the main reason it was made back in the day tbh). Questions?
 

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Actually you should check out the play throughs to that new game she's in with Naegi's sister for the vita. I've watched maybe the first chapter I think but it's good as hell. Byakuya is in the very first part and then she meets Shou and they kill. A bunch of monobears. That reminds me I have to finish the last 6 episodes of the Flash... And finish reading final crisis.... And batman: eternal.... And arrow.... And watch the last season of house of Cards.... Too much


Shady will be cool. He's got dream sand

Nah no questions. This is cool though
 

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Actually you should check out the play throughs to that new game she's in with Naegi's sister for the vita. I've watched maybe the first chapter I think but it's good as hell. Byakuya is in the very first part and then she meets Shou and they kill. A bunch of monobears. That reminds me I have to finish the last 6 episodes of the Flash... And finish reading final crisis.... And batman: eternal.... And arrow.... And watch the last season of house of Cards.... Too much


Shady will be cool. He's got dream sand

Nah no questions. This is cool though
All of those are on my checklist to watch e___e

Okay, that's all the earth. Since the golem is related to earth, we'll move to Earth.

Doton: Ro-ma Koroshiamu (Earth Style: Rome’s Coliseum)
Type: Supplementary
Rank: A
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a large dome surrounding him and the opponent, creating a coliseum of sorts. The only way out of the dome is to use certain S-rank and above lightning. The dome cancels out all light, leaving it completely dark inside it.
*the dome last for the whole battle until destroyed with S-rank lightning*
*can only be used once*

Very simple, easy to understand.
 

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I actually have this one already. And the one where use raise the earth up and it levitates. I had sensory back when you taught me the collusiem which is why I wanted it.
 

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Well, that scratches fire, water, and earth off.

Hyakkishu Hyakki Gojin|Hundred Devil Attacks
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage Cost: 40
Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.





Straightforward and easy to understand, the top gif is when the kick is aimed at a high target. The second gif is when it's aimed at the legs.

Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
Rank: S
Type: supplementary
Range: Short - Mid
Chakra Cost: 40
Attack Points: N/A
Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
*After using, the user cannot use Genjutsu for three turns*
*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
*No other S-rank jutsus can be used that turn*

A strong genjutsu. You make 5 handseals and slam your hand to the earth, mimicking the summoning jutsu. This triggers the illusions. Smoke seemingly appears and several large beasts appear, rushing towards the opponent. Biting them, it prevents movement of the limbs. However, the biggest flaw in this jutsu is that it requires the hellhounds to bite the arms/legs for the paralysis to kick in. Questions?

( Magen: Noroi Doujutsu ) - Demonic Illusion: Accursed Eye Technique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user forms three handseals and casts a genjutsu that distorts the victim's sense of perception and his ability to focus on the environment and surroundings, creating a lapse in his ability to properly react to things. Creating the effect of essentially rapid deterioration of the sight, this technique initially starts as a slight bluriness of objects in motion, creating what appears to be a difficulty to focus. As the fight progresses, this bluriness worsens to the complete inability to focus on any object, creating a visual distortion in objects. As the effect happens over a series of turns, it makes the effects of it seem more realistic, making it difficult to initially determine it is a genjutsu. Due to this perceived visual deterioration, the target's of this have a dulled sense of perception and tracking and reacting time, essentially decreasing 25% for 3 consecutive turns, the last turn making the opponent blind to movements above his own base speed.
Note: Can only be used 2 times.
Note: Lasts 3 Turns
Note: Requires a break of at least 2 turns in between usages.
Note: Is not a Sharingan genjutsu nor requires Sharingan to be performed.

Pretty easy to understand, you cause their ability to focus to become skewered. The first turn, their final tracking ability becomes reduced 25%. So if they track at 100, it's reduced to 75. Next turn drops 50%, and the third turn, they can only track as fast as their base speed. Very useful against those who are able to track at high speeds. Le questions?
 

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Lol I remember when you taught Shady this. Back then he was William24 ;_;

When was this approved? This one slipped by me >_> maybe it's because I don't pay attention to genjutsu
 
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