[CFS] Kaos Has A Satsui no Haccident on the Zero Karpet

ZK

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I advance quickly, breaking into a run as I close in on the clone. As I enter short range I set off with my right leg, keeping that leg in an outstretched vertical position while I twist my body into a spin and stretch my left leg out horizontally. The resulting counter-clockwise spin, carried by my forward momentum, should see my left leg slam into the clone's side several times in quick succession.

I know attacks aren't supposed to be super realistic, but how does the increasing momentum make sense? I mean, I should be slowing down when I hit stuff, right?
 

Lord of Kaos

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I advance quickly, breaking into a run as I close in on the clone. As I enter short range I set off with my right leg, keeping that leg in an outstretched vertical position while I twist my body into a spin and stretch my left leg out horizontally. The resulting counter-clockwise spin, carried by my forward momentum, should see my left leg slam into the clone's side several times in quick succession.

I know attacks aren't supposed to be super realistic, but how does the increasing momentum make sense? I mean, I should be slowing down when I hit stuff, right?
Tbh, when I was typing it, I thought the same thing. But then I remembered the canon Leaf Whirlwind where Lee hits someone and continues moving faster through the process and was like "Worth a shot" lol.

Anyway, this one isn't a Hado tech but is required for one of the actual Hado jutsu, so in a way, the CFS gives you 11 jutsu. Now that that's out of the way, I should explain the four types of Hado jutsu.

1. Tatsumaki based: These are the leg based Hado customs. They build on to the one you just learned and amplify it's usage. There aren't many of these though.

2. Shoryuken based: Similar to Tatsumaki, Shoryuken jutsu rely on the user performing quick spins and raising uppercuts to cause damage. These are generally Fire chakra related as well.

3. Hadoken based: The projectiles of the style, these allow the user to fire bursts of dense chakra towards the opponent. These range in size, strength and versatility.

4. Miscellaneous: These, as the name implies, are jutsu that don't fit the categories above.

We'll move to the Shoryuken and then basic Hadoken and on from there. You should have learned the basic version with Kaito's tai training. This version takes that one and increases the damage and power by adding Satsui no Hado chakra to it. I want you to strike the clone with great force, uppercutting him sending him into the sky. Then, rotate your body and uppercut him once more, adding to the amount of damage given. Finally, spin once more, striking with a third uppercut, knocking the clone away. The Hado chakra present leaves behind an after image as you move, confusing the enemy as it will appear is if there if more than one of you. With each strike, allow your control over the Hado chakra to wane, making it latch onto the foe. This causes them to take on a partially complete version of Satsui no Hado, increasing their strength but also making them incapable of using jutsu above A rank next turn from the intense anger they feel.


Messatsu Goshoryu|Obliterating Great Rising Dragon
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Based on the knowledge of the Ashura Senku, the user will focus his Satsui no Hado chakra around him so that it bends around him and projects an after-image behind himself that masks his actual movement as the chakra itself is constantly in flux. The user then uses some of that same chakra to coat his arms as he makes his attack. As he performs a primary Shoryuken, he then quickly pivots on his foot and spin quickly, striking and releasing a second Shoryuken. The user then uses the same tactic and his now increasing momentum to strike quickly at the foe with a third Shoryuken, releasing the Satsui no Hado chakra the entire time the blows are dealt, resulting in the chakra seeping out and latching onto the enemy with the final definitive strike. As the chakra attaches to the enemy, he causes them themselves to become enraged and lose focus momentarily, causing them to not be able to mold their chakra properly for Ninjutsu attacks of higher than A-rank in their next turn although the rage will slightly boost their overall Taijutsu aggressiveness and power.*
*Can only be used 2 per fight
*After using, it requires a wait period of at least 2 turns
*Must know Shoryuken jutsu and by extension, NB Taijutsu as it is a component of NB Tai
*Must be a Satsui no Hado student to learn

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I understand. Question, though; the chakra only latches onto the opponent in the event that the Shoryukens hit him, right? So it's all dependent on actually connecting with the attack.
 

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The Hadoken is a mass of Hado chakra compressed into an orb, keeping it's destructive properties. There are three forms to it, but for now, we study the basic one. I want you to draw your hands to your side, and focus chakra in them, as if you were to release the Kamehameha by Goku. Then you thrust them forward releasing the chakra as a burst of fire and dark chakra. The color of it is related to your own Hado chakra, so yours would have a reddish tint to it.

Hadoken| Surge Fist
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Cost: 60
Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
*Can only be used 4 times at the most*
*Must be a student of the Satsui no Hado Fighting Style*
*Must be a two turn minimal waiting period before usage*

Analyze it for me.
 

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Useful; a fairly fast attack with a bit of a kick. It counts as Taijutsu, I guess, so there are easy bonuses to find for it. You could probably boost it to deal with A-ranks. The one-handed use requirement seems a bit superfluous. After all, Master rank is achieved after learning the last technique, right? There's the range restriction, but as a Taijutsu tech that is to be expected. It's a 'short' range fire-and-forget type of technique. I like it.
 

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The traveling up to one range refers to one range away, i.e. up to mid range. That's what the line after that refers to when it says that enemies one range away will have sufficient time to escape. Upon being fired in short range, it's hard af to counter.

The next one is rather useful when you have some form of speed enhancement. It's a rather secret jutsu I created using the augmented strength of the dakku hado. You start by jumping high above the target. Not even necessarily jumping, just having higher placement with the unfortunate fool you are facing. Use the power of Dakku Intent and slam your elbow into the head of the target, driving them into the earth.

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Misogi|Purification
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges large amounts of Satsui no Hado chakra to his arms and jumps above the opponent and charges down at them with a devastating strike to finish them off and, if he successfully lands the Misogi, he then punches his opponent into the ground, and the massive force of the impact creates several cracks in the ground. After using the user if left with low levels of fatigue and a slightly injured arm (the one that performed the jutsu).
*Cannot use any Satsui no Hado jutsu over S-rank next turn
*Can only be used 3 times a battle
*Must be a Satsui no Hado student to use

Questions?
 

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One of my more useful techniques. Mastery of this will enable one to be able to quickly escape a foe coming in to attack or simply allow you to change location very quickly, opening up the possibility of a sneak attack. Using the Hado chakra, cause a very large amount to flow over you, giving you a shroud of chakra. As you gather it, the darkness of your heart takes shape, projecting an after image of you as you move, confusing the enemy greatly as you move. Raise your leg up and "glide" across the earth at high speeds. Note that while in use, your speed increases to use it.

It's heavily restricted right now, but hopefully, the less restricted update is better. I need to forward them all to Scorps for checking though. He agreed when he checked the below version that it was over restricted Lol


Ashura Senku|Asura Flashing Sky
Type: Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
Notes:*Can only be used three times at a most, with a three turn waiting period in between.
*After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
*After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
*After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
*The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
*After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
*Can't be used with any other mode or speed-enhancing jutsus.
*Can only be used after the Satsui no Hadō has been activated.*
*Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
*Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.
 

ZK

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I certainly agree that it seems overly restricted. It's a fine technique, but I would be hesitant to use it simply because it restricts me to A-ranks and below for the same turn, even after just the first usage. Then there's the halving of speed, etc. It just seems like a huge trade-off that is not necessarily great in all situations.
By the way, what does this mean: "*Can only be used after the Satsui no Hadō has been activated.*" exactly?
 

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Yeah, I tended to over restrict things back then. I think the updated version was approved though, have to check to be sure.

The line refers to having the chakra shroud activated. While not a true mode, you have to remain still for a full turn to focus your rage enough to create the chakra shroud that aids you. Once the style is mastered, it can be done instantly like Kabuto using Sage Mode.
 
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