Kanesada Senju

Sinthorus

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B a s i c / I n f o r m a t i o n


Name: Kanesada

Nickname: Kane

Age: 25

Gender: Male

Clan
: Senju

A p p e a r a n c e

Kane stands 6 feet tall with dark brown hair that flows down the his back. His body is finely toned which reflects his constant training with his blade. He is often seen in traditional looking samurai like robes with his katana strung across his waist. His robes are mostly white and red with golden dragons threaded across the sides. Under his robe is the device with wires connected to his body. On his hand is the absorbtion arm.

P e r s o n a l i t y

Kane is a curious individual as he doesn't remain in one location for extended periods of time, avoiding personal attachments as they only lead to suffering. When people he does interact with others, he's a calm calculated individual who takes his time in assessing situations for the most efficient outcome. Though, on occasions he's been noted to lose all sense of who he is and succumb to his rage, though these occasions are few and far between. For the most part, Kane enjoys relaxing, drinking, and honing his skills with his blade and staff. To maintain his drinking funds, he took to being a blacksmith using his steel release for profit.


Armor-Sleeved Single Hit
Having the Armor-Sleeved Single Hit Nindo means flexing is what you do. Showing off your power, boasting of your skill and more - arrogantly exclaiming you’re the best is a way of life. Having this Nindo means should your character completely overpower a technique via damage vs damage, their next technique will have a bonus 10 damage.

Village of Birth
Land of Fire
V i l l a g e & C h a k r a I n f o
WSE Clan
Historia
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R a n k // C h a k r a ⬗ I n f o r m a t i o n

Chakra
3000
Rank
Sage of the Forge
Health
320

Specialty: Apex Handseal Single Handseal Apex Tracking Specialist Yang Mind's Keen Eye Sage Mode Mastery

E l e m e n t s
Water Release
Earth Release
Fire Release
Wind Release
Lightning Release
Wood Release
Gun Powder
Liquid Indium
S k i l l s
Ninjutsu
Genjutsu
Taijutsu
Fuuinjutsu
Kenjutsu
Wood SM
Yang
C F S
Kazeshini

S u m m o n i n g s
Thorny Dragons
Ents


C u s t o m s
[X]
A t t r i b u t e s
Mind: 8
Body: 5
Spirit: 4
Agility: 7
Dexterity: 5
Vitality: 3

S p e c i a l i t i e s


Apex handseal
You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description.(Wood)

Single handseal specialist
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities. (Gun Powder)


Apex tracking specialist
Your tracking capabilities become more advanced, allowing you to have x2.5 tracking speeds. This allows him to physically track faster movement without chakra sensory.

Mind's keen eye
Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.

Yang Specialist
Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.


Sage Mode Mastery (Energy)
Sage Master (Passive): The user’s maximum Chakra conversion capacity is increased by an additional 20%. Earned by default by those who choose the Energy Mastery path.


History
Kane was raised by his parents on a small farm in the Land of Fire. As he grew older he would help working on the farm, developing his own strength in the process. As he grew older he discovered his ability to control chakra and developing his unique skill of using wood released. With this power he build his parents a new home, fixed all the fences around the lands and created new barns of the animals. As he reached the age of 16, he left the farm and ventured around the world, trying to learn as much as he could. Through this he developed his shinobi skills along with honing his skills with a blade. Along the way he learned the art of controlling natural energy and creating his wood sage mode.

Other


Weapons/technology


( Teoimeteoroi ) - Theoi Meteoroi
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed which can be done in the same timeframe as another technique. This can be done in the same timeframe as being absorbed, where the lightning passes through the generator being redistributed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.


(Boreas)
Type: Tool
Rank: A
Range: Short - Mid
Chakra: 30 chakra per use
Damage: 60
Description: This technology is a special pair of gauntlets that were designed to work with Theoi Meteoroi. They can be connected to Theoi Meteoroi through the wires that are spread over the users body. They are made of a material that grows or shrinks should the users body change shape or side, like Akimichi style techniques for example. At the centre of the gloves, around the users palm is a small generator that's light blue in colour. These can be used as a medium to draw in lightning really for the abilities of Theoi Meteoroi, drawing the lightning in through the gloves and channelling it through the wires into the generator simply being used as a medium. These gloves have their own unique trait. Through either chakra being released into them or by using the energy stored within Theoi Meteoroi from a previous use, or chakra absorbed through the Absorption arm, the user can release a burst or stream of energy form their gloves, in the form of a pushing force. This pushing force is created by the centre of the generator rotating at rapid speeds pushing outwards and the user directing it, much like the leaf dragon god technique, instead of the user having to spin to create the momentum, the workings of the technology does it for them. This can can released in mid scale linear blasts that reach up to mid range, playing on equal terms with elements. The other method of this is the user can release it as a sustained focussed stream of pushing force that they can maintain, acting like a mini wind turbine within the gloves. These abilities can be released in one of two ways. Firstly through using chakra absorbed into Theoi Meteoroi, the user can then use that to fuel the power of the gloves to save their own chakra, but only being able to release blasts or streams up to to amount of chakra they had absorbed. This can be done within the same time frame as the lightning being absorbed as its instantly channelled through the technology to create the blast. The second use is through the users chakra to power the gloves, create the rotation within the centre piece and release the wave. If this technology is powered by chakra absorbed through the Absorption Arm or the Theoi Meteoroi technology, it can be used along side other jutsu as it wont require the users chakra.

Note: One linear blast can be released per turn, counts as one of the users three moves per turn. If the user uses his chakra to fuel this, it will have the equate to the rank used (30 chakra for A rank etc).
Note: The streams can only be made up to A rank, lasting up to two turns, being used once per turn.


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


( Mikagami Dorōn ) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery).

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Background

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Hashirama skin: +1 Mind, +1 Body and +2 Vit AP.
Sensei: +1 vit AP
Sage: +2 Ap

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