Kaizoku Sea (259)

Ańbu Juniør

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This post marks the beginning of my mission using these storyboard elements:

- Investigate The Depths (4)

Summary: At Marzan's suggestion, Kōtetsu returns to the Kaizoku Sea, the place where Marduk split the world in order to potentially discover more about the Beasts of Tiamat.
Coming From: Noodle Panhandle (002)

Kōtetsu and Sif peer over the edge of the levitating steel disk and to the pristine blue waters some distance below them. He inhales, filling his lungs with the fresh, salty air before exhaling. The last time he was here he was unable to do this due to the overwhelming stench of rotting flesh from the undead, but that time had long since passed, and the environment had returned to normal.

“Let’s go,” he says as he reaches his hand to Sif, waiting for his pack-brother to merge into his body. The Ninken momentarily hesitates but eventually moves to the Inuzuka and merges into his body. “You’re taking us along this time?” Sirris asks.

The last time Kōtetsu ventured beneath the waves he had left his Ninken behind as he was unsure of what he would encounter, but having them apart from him left him feeling…..empty. “yes,” He answers. “If we die, we die together.”

His response prompts a chuckle from both Sirris and Solaire, but Sif did not find it funny. The Inuzuka shifts his focus and makes his preparations to submerge himself. He produces a sealing tag with the 'Kyoka' kanji and places it on his chest before performing a single hand seal to activate it, resulting in the creation of a spherical barrier that allows him to sense anything that moves within it. He then focuses steel chakra throughout his body and manifests a suite of autonomous lightweight armor made of thousands of extra fine wires that were tempered to increase their defensive capabilities.

With his preparation done, Kōtetsu releases his control of the levitating steel platform, causing it to fall through the air before crashing into the water’s surface. The cool water seeps into his armor as he sinks beneath the waves, and he flows air into his lungs through the use of a wind technique that briefly eliminated his need to breathe. The water became colder as he sank, and soon he was unable to see as the light of the sun grew further and further away. His ears suddenly popped, forcing him to rely solely on his barrier’s ability to sense movement in this unknown territory.

He makes use of his chakra to propel himself deeper and partially mask his presence. The armor creaks and groans and he descends, but it worries him little. He knew how much pressure it could withstand. His attention was instead on the barrier that surrounded him. Unlike his previous trip, this time he could sense a flurry of activity from the movements of marine life. The faster-moving entities were small animals, fish, crabs, turtles, and the like, but he also sensed slower-moving targets, mostly from large animals like whales. He didn’t yet sense anything massive, like Kulullu.

“What exactly are we searching for?” Solaire asks telepathically. He didn’t quite like being underwater, and especially not this deep. The inability to hear or smell anything made him uncomfortable.

“According to Marzan, traces of the Beasts of Tiamat.”

“But you didn’t find any down here last time right?” Sif interjected

He made a valid point, but the Inuzuka hadn’t explored the depths of the chasm last time. “You’re right Sif, but I wasn’t looking for them the last time.”

Before long he reaches the ocean floor. To his left lay a rugged cliff face, the same one he had used to guide him before. He wasn’t far now. He uses the floor as a guide, propelling himself slightly above it until he reaches it. The chasm he had been searching for. He remembers how he had laughed at the rumors that this was where the world had been split in two. Before he learned of the existence of Gods, Goddesses, and primordial entities and forces of nature that intended to destroy everything he knew and loved. Shaking those thoughts from his head he pulls himself over the edge of the precipice and descends further still, past the large steel construct he’d built to seal the rift connecting Irkalla that the undead was flooding through. Deeper than he’d ever gone before.

The creaking from his armor grows louder as it battles against the dense pressure pressing against it. He feels his heart as it beats loudly in his chest. An eerie silence washes over him as the little illumination he has vanishes. He now finds himself suspended in complete darkness, with what little motion he could perceive from his barrier coming to a complete halt. It was strange, for an environment that was teeming with so much life above to be completely barren here, without even a hint of movement. His animalistic instincts were screaming at him to leave, and he knew that he had entered something’s territory. Something that he could feel watching him.

His Ninken cowered from within him. He could feel their unease, but as he moves to ease their mind a pair of eyes appear beneath him. The eyes of a creature of gigantic proportions. Kōtetsu knows that the water technique he used partially masked his presence, but whatever this was could see him, and simply watched as he floated helplessly in its domain.


Techniques used:
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+10 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible and lightweight (identical to Steel Release: Authority of Arthur), enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once
[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.
Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle
(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (+ 10 = 50) (-10 chakra per turn)
Damage points: N/A (100)
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.
Wind Release • Conservation of Breathing [Fuuton • Kyou Iki no Jutsu]
Type:Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A technique where the user flows there wind chakra into their lungs, creating air within their own lungs. Basically giving them extra oxygen so that they have to breathe less and can also go without breathing for a long period of time for various reasons.
Note:The user can only go 2 turn without breathing
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Type: Supplementary
Rank: C
Range: Mid
Chakra: 15
Damage: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.

Note: Must be a large water source such as a lake to use.

Mission Completed​
 

Ańbu Juniør

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The Inuzuka knows that diving any deeper would have disastrous consequences. His armor could no longer bear the pressure, and the feeling of being watched unsettled him. He needed more preparation to explore deeper and suddenly propels himself to the surface. He cuts through the ocean like a meteor tearing through the night's sky, eager to leave the black abyss where not even light reaches. He shoots out of the chasm, caring little for any creature that came across his path, and before long he breaks through to the surface and takes a deep, violent breath.

“So what now?” Asks Sirris, her composure returning now that she was no longer in the territory of the creature that gazed upon them.

Kōtetsu pulls himself free of the water to stand on the surface as he shed the bent armor encasing his body, “...For now, we go home.”

Techniques used:
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Type: Supplementary
Rank: C
Range: Mid
Chakra: 15
Damage: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.

Note: Must be a large water source such as a lake to use.

-Leaving Landmark-
 
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