Kaidokuzai Sōzō (Antidote Creation) - Howard & Moofy

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
This is actually a simple more specific application of Medicine Creation developed solely to counteract Poisons, Toxins and Venoms.

An antidote is a substance you'll administer to your patient that will counteract the effects and the progression of a poison, toxin or venom. It not only neutralizes poisons, toxins and venoms that are in the body and not in effect yet as it also neutralizes them when they are already acting while also countering the effects their triggered in the patient. Basically,you do the same and follow the same principle as in Medicine Creation as an antidote is, basically, a medicine.

But how do we know what to put into the antidote?

For this you'll need to first use either the poison extraction technique or the poison extraction seal. In the case you use the technique, as you'll be using diagnosis in tandem, you'll be able to know, as you gather the poison and extract it from the body of the patient, its components and mainly its effects. If you use the sealing technique, you just unseal the poison and use diagnosis on the poison to the same effect.

Once you know what the poison is made of and what it can do, you'll be able to determine what herbs and solvents to mix to create an antidote. But here comes the issue: how can you, an NB RPear, know what herbs and what not to mix to counter a custom poison for example? Its not easy and it would become overly complex for the RP to make players do this. Thats why it was decided that creating fixed component of all antidotes, called antiserum* thats made of various herbs, antibodies from various animals and humans, that can counteract any and all non specific or custom poisons, toxins and venoms.

*in reality, antiserum is the component of blood in which passive immunity to diseases is "memorized". Basically, once you're exposed to a disease your body will create antibodies to combat, leading you to cure that disease. Those antibodies don't disappear. Instead, your body creates more and keeps them in the antiserum, circulating in your body for a time when the disease might attack again. If that happens, the antibodies will attack the disease before it infects you and you trully gain immunity to the disease. Vacination works on this principle. And real life antidotes to snake and other poisons, venoms and toxins is often produced and derived from large mammal antiserum (horses, pigs, etc).

Ofc, you'll still need to add specific herbs to counter the effects that poison, toxin or venom creates in the patient but you won't need to worry about finding herbs that are capable of neutralizing the poison. Some toxins, poisons and venoms though, have very specific antidotes, clearly known and defined. When its such a case, you simply use that.

Ok, so how does it actually work? And what technique is that?

So, lets start by stages:

  1. Extract Poison and Analyse it
  2. Determine the effects you need to counter and if the venom/toxin/poison has a known antidote
  3. Gather the antisserum to counter the poison plus all the active ingrdients needed to counter its effects plus a suitable medium for delivery
  4. Mix them all together and create the final medicine, your antidote
  5. Administer it to the patient
  6. Monitor results
Like all medicines, you can choose to administer it in various ways but, normally, intravenously or intramuscular methods are best because they are much faster acting.

But this isn't practical in combat!

Ofc not. Even a very experienced poison master will not be able to counter poisons in combat as you first need access to the poison. However, if you had access to the poison before, you can create an antidote for it and save it on your bio for future uses.

Additionally, you'll always have with you a medical scroll containing all the known herbs you'll need, most mediums/solvents possible and infinite amounts of antiserrum. This way, your own priority is surviving until the end of the fight so you can then produce and administer the antidote for a poison affecting you.

In the long run, however, the best survival possibility is to have someone to treat you if you ever become poisoned.

So, there's really nothing we can do in a fight?

Well, there is a minor technique that might save you long enough to produce the antidote. But its no sure method. This technique is a variation of Power of Resistance but directed at Poisons and Toxins. It works by halting the progression of the poison using chakra, focus and will power. It can't be used until the first effects of the poison are felt though, so you won't be able to fully remain unscaved. Its a self usage technique that cannot be used on others.

Upon feeling the first effects of the poison, you'll focus and use the same method as Power of Resistance to raise your resistance but this time you'll visualize the poison and your own body and focus on having your chakra "hold the poison in place". You cannot expel the poison, neutralize it or cancel it. No. You simply temporarily stop its effects. The first effects you felt, will be there but there won't be a progression of symptons for as long as you can sustain the technique.

But then here comes the various limitations. The technique requires constant chakra input so the effort and drain of chakra is enormous. Additionally, if you're in a fight, you'll consume one of your allocated moves per turn the first time you use the skill. While using this will still allow you to use other techniques at the same time (its treated more as a passive skill), the longer you use it, the longer the cost is and the harder it is to focus and maintain the technique.

(Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.

Btw, this technique has no other defensive effect other than stopping the progression of a poisoning once it starts. This poisoning, however, can be of any origin like custom elements or custom poisons but cannot be an infection like from bacteria, fungi or nano-insects.

Materials needed:

Add these to your summoning scroll

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums

All can be used to summon any known medical herb, antisserum and any known solvent and medium. These can also be used for medicine creation if you wish.

And that can you both please explain what a Venom, a Poison and a Toxin is, and how are they different?
 

Howard

Active member
Supreme
Joined
Aug 17, 2010
Messages
33,078
Kin
1,430💸
Kumi
4,464💴
Trait Points
0⚔️
Awards
抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums
*I add them to the list.*

A poison is any substance that can harm a living organism. It can be produced by another living organism or from inorganic material, like heavy metals such as mercury or lead as well as things like cyanide.

A toxin is a poison produced by a living organism be it animal or plant usually for defensive purposes. Toxins are often distinguished from other chemical agents by their production method. The word toxin does not specify method of delivery it just means it is a biologically produced poison.

A venom is a toxin secreted by an animal for the purpose of causing harm to another. The delivery method is usually a sting, a bite or another sharp bodily feature. This differentiates it from a poison that is absorbed, consumed, or inhaled.

A venom therefore is a toxin and a toxin is a poison, but not all poisons are toxins, and not all toxins are venoms.

After all of that, seems like the words are losing their meanings instead of gaining a definition.

At this point, my ISP has probably put me on somekind of list for googling "poison, toxin, venom" so much.
 
Last edited:

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️
This is actually a simple more specific application of Medicine Creation developed solely to counteract Poisons, Toxins and Venoms.

An antidote is a substance you'll administer to your patient that will counteract the effects and the progression of a poison, toxin or venom. It not only neutralizes poisons, toxins and venoms that are in the body and not in effect yet as it also neutralizes them when they are already acting while also countering the effects their triggered in the patient. Basically,you do the same and follow the same principle as in Medicine Creation as an antidote is, basically, a medicine.

But how do we know what to put into the antidote?

For this you'll need to first use either the poison extraction technique or the poison extraction seal. In the case you use the technique, as you'll be using diagnosis in tandem, you'll be able to know, as you gather the poison and extract it from the body of the patient, its components and mainly its effects. If you use the sealing technique, you just unseal the poison and use diagnosis on the poison to the same effect.

Once you know what the poison is made of and what it can do, you'll be able to determine what herbs and solvents to mix to create an antidote. But here comes the issue: how can you, an NB RPear, know what herbs and what not to mix to counter a custom poison for example? Its not easy and it would become overly complex for the RP to make players do this. Thats why it was decided that creating fixed component of all antidotes, called antiserum* thats made of various herbs, antibodies from various animals and humans, that can counteract any and all non specific or custom poisons, toxins and venoms.

*in reality, antiserum is the component of blood in which passive immunity to diseases is "memorized". Basically, once you're exposed to a disease your body will create antibodies to combat, leading you to cure that disease. Those antibodies don't disappear. Instead, your body creates more and keeps them in the antiserum, circulating in your body for a time when the disease might attack again. If that happens, the antibodies will attack the disease before it infects you and you trully gain immunity to the disease. Vacination works on this principle. And real life antidotes to snake and other poisons, venoms and toxins is often produced and derived from large mammal antiserum (horses, pigs, etc).

Ofc, you'll still need to add specific herbs to counter the effects that poison, toxin or venom creates in the patient but you won't need to worry about finding herbs that are capable of neutralizing the poison. Some toxins, poisons and venoms though, have very specific antidotes, clearly known and defined. When its such a case, you simply use that.

Ok, so how does it actually work? And what technique is that?

So, lets start by stages:

  1. Extract Poison and Analyse it
  2. Determine the effects you need to counter and if the venom/toxin/poison has a known antidote
  3. Gather the antisserum to counter the poison plus all the active ingrdients needed to counter its effects plus a suitable medium for delivery
  4. Mix them all together and create the final medicine, your antidote
  5. Administer it to the patient
  6. Monitor results
Like all medicines, you can choose to administer it in various ways but, normally, intravenously or intramuscular methods are best because they are much faster acting.

But this isn't practical in combat!

Ofc not. Even a very experienced poison master will not be able to counter poisons in combat as you first need access to the poison. However, if you had access to the poison before, you can create an antidote for it and save it on your bio for future uses.

Additionally, you'll always have with you a medical scroll containing all the known herbs you'll need, most mediums/solvents possible and infinite amounts of antiserrum. This way, your own priority is surviving until the end of the fight so you can then produce and administer the antidote for a poison affecting you.

In the long run, however, the best survival possibility is to have someone to treat you if you ever become poisoned.

So, there's really nothing we can do in a fight?

Well, there is a minor technique that might save you long enough to produce the antidote. But its no sure method. This technique is a variation of Power of Resistance but directed at Poisons and Toxins. It works by halting the progression of the poison using chakra, focus and will power. It can't be used until the first effects of the poison are felt though, so you won't be able to fully remain unscaved. Its a self usage technique that cannot be used on others.

Upon feeling the first effects of the poison, you'll focus and use the same method as Power of Resistance to raise your resistance but this time you'll visualize the poison and your own body and focus on having your chakra "hold the poison in place". You cannot expel the poison, neutralize it or cancel it. No. You simply temporarily stop its effects. The first effects you felt, will be there but there won't be a progression of symptons for as long as you can sustain the technique.

But then here comes the various limitations. The technique requires constant chakra input so the effort and drain of chakra is enormous. Additionally, if you're in a fight, you'll consume one of your allocated moves per turn the first time you use the skill. While using this will still allow you to use other techniques at the same time (its treated more as a passive skill), the longer you use it, the longer the cost is and the harder it is to focus and maintain the technique.

(Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.

Btw, this technique has no other defensive effect other than stopping the progression of a poisoning once it starts. This poisoning, however, can be of any origin like custom elements or custom poisons but cannot be an infection like from bacteria, fungi or nano-insects.

Materials needed:

Add these to your summoning scroll

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums

All can be used to summon any known medical herb, antisserum and any known solvent and medium. These can also be used for medicine creation if you wish.

And that can you both please explain what a Venom, a Poison and a Toxin is, and how are they different?

Luffy includes the new sealing formulas to his summoning scroll.

Toxin - Are poisons produced by organisms in nature.

Poison - Are substances that cause disturbances in organisms, usually by chemical reaction or other activity on the molecular scale, when an organism absorbs a sufficient quantity.

Venom - Are toxins injected by a bite or sting (this is exclusive to animals).

The difference between venom and other poison or toxins are the delivery method.

I feel like I would be copy pasting Howard's information if I went any more in-depth with the definitions, he explained all the gists of it better.
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
I'm happy with that.

Okay good enough for the time being, now time to try and make an antidote.

Moofy, your patient has Arsenic poison and your patient, Howard has ingested about three hemlock leafs, do what you can to help ease the pain.
 

Howard

Active member
Supreme
Joined
Aug 17, 2010
Messages
33,078
Kin
1,430💸
Kumi
4,464💴
Trait Points
0⚔️
Awards
Howard slowly knelt down in front of his patient he placed his left hand on the patient's forehead momentarily noticing their symptoms by use of the diagnosis skill. Partial paralysis, trembling, rapid respiration, rapid pulse the patient seemed to even been uncontrollably drooling on themselves unable to control their body. Howard noted this and tried to comfort the patient.
He actually didn't care about the patient and mainly just wanted to keep them as quiet as possible while working as to not distract him from his thoughts which somehow were just "Hall & Oates; You Make My Dreams Come True" playing on repeat and ambient white noise.

Hold on, I'll try and make this quick. You may feel some discomfort try and bare with it.

His tone was that of any doctor just trying to keep a patient posted on their status.

Howard moved his left hand and began to release a visible amount of chakra from both hands which flared up rapidly then died down only being released from his right hand while in unison making a small incision near the stomach with his moving left hand. This sterilized both of his hands and the patient's point of incision.
Howard slowly and gently allowed the chakra to enter the patient's body through this small incision it made it's way through the entire body pulling on all of the inactive poison. Howard left his right hand hang somewhat somberly over the incision. Sadly this would leave behind both the symptoms and any active poison working on the metabolism for now but it would pull all of the inactive poison from the body. He did not reabsorb this chakra as it was now tainted just holding the poison aloft with it. He again used the diagnosis skill to monitor his patient and their condition.

With the dark poison and several dozen leaf like slivers inside the chakra Howard turned his head upwards towards the patient spoke and then turned completely away placing the poison in a sterile bottle. He began analyzing it diligently.

Halfway there.

As he said this he summoned several objects and placed them in front of him.

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums
包帯 - bandage, sterile, 8 meters in length
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
スポイト - syringe, sterile, for one time use only
Without pausing as if he's done it a thousand times before he prepared the antiserrum and began to bind it with several herbal elements to combat each symptom he observed earlier. Tannic Acid as it's medium to combat the alkaline nature of Hemlock, emetics of zinc, and several herbs including Horehound, Bloodwort, Echinacea, and Valerian.
He did this by using the mortar and pestle to grind all of this into a usable substance and then bound them to the antiserrum so that it would be able to combat every symptom using the tannic acid as a delivery medium. He placed this substance into a sterile syringe then turned back to his patient.

He quickly gathered chakra into his left hand again holding the syringe with his dominant right hand. He quickly released chakra once more placing his left hand over the previous incision pulling at any poison he could getting a few more ounces to be released from the patient. He then injected the antidote into the patient while in unison adjusting the patients temperature to allow the antidote to be as effective as possible.

Once done he did all he could by cleaning the incision and wrapping it with sterile bandages. He then went on to monitor the patient's breathing and status constantly using the diagnosis ability.

He began whistling a tune the same one that was stuck in his head.

(Iryō Ninjutsu: Kirei Tomo) Medical Technique: I clean all of me
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.

(Iryō Ninjutsu: Kirei Itto) Medical Technique: I clean all of him
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.

(Iryō Ninjutsu: Doku Ekiso) Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or a chakra receptive medium compatible with the human body, like water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote and will need to use the technique twice to remove all of the poison from the patient.
Note: can only be used twice, each use delaying the effects of the poison for 2 turns.

(Iryō Ninjutsu: Rinkai Roppou) Medical Technique: Temperature rise
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user will place both of his hands on the patients body, and insert a fair amount of his chakra into the patient. He or she will then will/make the chakra affect the heart (fastening the heart rate), the blood vessels (constricting them rising the blood pressure) and the thyroid gland (inducing faster release of hormones that enhance the metabolism). As result the body temperature will rise to 37°C (or 98,6°F).
Note: user must be a master of Diagnosis

9Iryō Ninjutsu: Rinkai Umou Seppan) Medical Technique: Gentle Temperature Ease
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: In order for this jutsu to take effect, the user must somehow have contact with the earth; be it actual ground or a mere pot filled with earth. The user places his dominant hand on the patients chest, and the other hand on the ground/earth. By activating this technique the user takes excessive temperature from the patient, guides it through his body and releases it into the earth through his other hand. This relieves the temperature of the patient by 0,8°C (or 1,4°F) per use until the patient's temperature is 36ºC.
Note: If unable to guide the chakra into the ground/pot of earth, then the users temperature rises for the mentioned amount
 
Last edited:

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️
Luffy starts out by raising his body's natural resistance before beginning the treatment. After doing so, he channels aggressive chakra throughout his hands to completely destroy all harmful substances and microorganisms lingering around. He continues by hovering his hands across his arms and entire body, essentially cleansing and brushing everything off as its killed.

(Iryō Ninjutsu: Kirei Tomo) Medical Technique: I clean all of me
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.

Continuing to have the semi aggressive chakra activated, Luffy hovers his hands across the patient's body, cleansing them completely before the treatment. This was to prevent any possible infections that may occur from a possible open wound or something similar.

(Iryō Ninjutsu: Kirei Itto) Medical Technique: I clean all of him
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.

After cleansing both himself and his patient, Luffy changes the aggressive nature of his medical chakra and begins soothing it, in a warm manner in order to channel it inside the patient's body, attempting to do a full body diagnosis. After having scanned and received back information after a few minutes, Luffy could deduce that there were no external trauma on the body. Moments later he could sense an abnormal level of Arsenic in the patient's stomach area. In order to extract the poison, Luffy enters a hydrification state. Luffy proceeds to shove his liquified hand and arm inside of the patient's mouth and into their body, manipulating it alongside the Poison Extraction technique in order to draw the excessive Arsenic remains within the stomach that were most likely digested through water or food. Whilst extracting the poison outwards, Luffy was also running diagnosis on it, evaluating it and thinking of possible herb combinations to create an antidote.

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.

(Iryō Ninjutsu: Doku Ekiso) Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or a chakra receptive medium compatible with the human body, like water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote and will need to use the technique twice to remove all of the poison from the patient.
Note: can only be used twice, each use delaying the effects of the poison for 2 turns.

After extracting all the poison that he could, Luffy deactivated his hydrification technique and proceeded to bite on his left thumb to draw blood. With is opposite hand he grabbed a hold of his medical summoning scroll, unraveling it and placing his bloody finger print on it after performing the necessary hand signs. A poof of smoke appeared as all the items were summoned directly beside him on the medical tool cart. Luffy was aware of the symptoms produced by arsenic poisoning which included; headaches, confusion, severe diarrhea, and drowsiness so to calm his patient and make the situation better, Luffy began crafting an antidote. Luffy threw his valerian herb directly inside the mortar, thereafter including some milk as the source of medium and antisserum ingredients. Utilizing the pestle, Luffy crushed everything together until a watery consistency was formed evenly throughout. Luffy knew that the effects of valerian would truly aid against the symptoms caused by the poisoning. Valerian was best known for its tranquilizer and calmative effects, being a popular sleep aid and treatment for anxiety and depression. Valerian has also been used in connection headaches, stress, nervous restlessness, and stress-related digestive disorders. (Like diarrhea) After mixing everything together, Luffy began feeding his patient spoon fulls of the antidote until nothing was left. Slowly but surely the effects of the valerian herb would kick in, completely relaxing him and causing the patient to fall asleep as his symptoms began to ease.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical Ninja will bite his thumb and do the summoning handseals before pressing his palm on the scroll. He will summon any of the medical tools he needs that are listed on the scroll, all or just one, depending on his own needs.
Note: This can only be used by Medical Shinobi.

抗血清 - antisserum
ハーブ - various medical herbs Valerian
溶剤 - various solvents and mediums Milk
包帯 - bandage, sterile, 8 meters in length
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
 

Nathan

Active member
Immortal
Joined
Mar 26, 2011
Messages
54,365
Kin
409💸
Kumi
615💴
Trait Points
0⚔️
Both of you are doing superb, Moofy I love your usage of your clan's techniques in this, just fantastic. On to the next lesson, and sorry for the delay.
 
Top