Kaidokuzai Sōzō (Antidote Creation) - Detective L & Nakiri

Nathan

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This is actually a simple more specific application of Medicine Creation developed solely to counteract Poisons, Toxins and Venoms.

An antidote is a substance you'll administer to your patient that will counteract the effects and the progression of a poison, toxin or venom. It not only neutralizes poisons, toxins and venoms that are in the body and not in effect yet as it also neutralizes them when they are already acting while also countering the effects their triggered in the patient. Basically,you do the same and follow the same principle as in Medicine Creation as an antidote is, basically, a medicine.

But how do we know what to put into the antidote?

For this you'll need to first use either the poison extraction technique or the poison extraction seal. In the case you use the technique, as you'll be using diagnosis in tandem, you'll be able to know, as you gather the poison and extract it from the body of the patient, its components and mainly its effects. If you use the sealing technique, you just unseal the poison and use diagnosis on the poison to the same effect.

Once you know what the poison is made of and what it can do, you'll be able to determine what herbs and solvents to mix to create an antidote. But here comes the issue: how can you, an NB RPear, know what herbs and what not to mix to counter a custom poison for example? Its not easy and it would become overly complex for the RP to make players do this. Thats why it was decided that creating fixed component of all antidotes, called antiserum* thats made of various herbs, antibodies from various animals and humans, that can counteract any and all non specific or custom poisons, toxins and venoms.

*in reality, antiserum is the component of blood in which passive immunity to diseases is "memorized". Basically, once you're exposed to a disease your body will create antibodies to combat, leading you to cure that disease. Those antibodies don't disappear. Instead, your body creates more and keeps them in the antiserum, circulating in your body for a time when the disease might attack again. If that happens, the antibodies will attack the disease before it infects you and you trully gain immunity to the disease. Vacination works on this principle. And real life antidotes to snake and other poisons, venoms and toxins is often produced and derived from large mammal antiserum (horses, pigs, etc).

Ofc, you'll still need to add specific herbs to counter the effects that poison, toxin or venom creates in the patient but you won't need to worry about finding herbs that are capable of neutralizing the poison. Some toxins, poisons and venoms though, have very specific antidotes, clearly known and defined. When its such a case, you simply use that.

Ok, so how does it actually work? And what technique is that?

So, lets start by stages:

  1. Extract Poison and Analyse it
  2. Determine the effects you need to counter and if the venom/toxin/poison has a known antidote
  3. Gather the antisserum to counter the poison plus all the active ingrdients needed to counter its effects plus a suitable medium for delivery
  4. Mix them all together and create the final medicine, your antidote
  5. Administer it to the patient
  6. Monitor results
Like all medicines, you can choose to administer it in various ways but, normally, intravenously or intramuscular methods are best because they are much faster acting.

But this isn't practical in combat!

Ofc not. Even a very experienced poison master will not be able to counter poisons in combat as you first need access to the poison. However, if you had access to the poison before, you can create an antidote for it and save it on your bio for future uses.

Additionally, you'll always have with you a medical scroll containing all the known herbs you'll need, most mediums/solvents possible and infinite amounts of antiserrum. This way, your own priority is surviving until the end of the fight so you can then produce and administer the antidote for a poison affecting you.

In the long run, however, the best survival possibility is to have someone to treat you if you ever become poisoned.

So, there's really nothing we can do in a fight?

Well, there is a minor technique that might save you long enough to produce the antidote. But its no sure method. This technique is a variation of Power of Resistance but directed at Poisons and Toxins. It works by halting the progression of the poison using chakra, focus and will power. It can't be used until the first effects of the poison are felt though, so you won't be able to fully remain unscaved. Its a self usage technique that cannot be used on others.

Upon feeling the first effects of the poison, you'll focus and use the same method as Power of Resistance to raise your resistance but this time you'll visualize the poison and your own body and focus on having your chakra "hold the poison in place". You cannot expel the poison, neutralize it or cancel it. No. You simply temporarily stop its effects. The first effects you felt, will be there but there won't be a progression of symptons for as long as you can sustain the technique.

But then here comes the various limitations. The technique requires constant chakra input so the effort and drain of chakra is enormous. Additionally, if you're in a fight, you'll consume one of your allocated moves per turn the first time you use the skill. While using this will still allow you to use other techniques at the same time (its treated more as a passive skill), the longer you use it, the longer the cost is and the harder it is to focus and maintain the technique.

(Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.

Btw, this technique has no other defensive effect other than stopping the progression of a poisoning once it starts. This poisoning, however, can be of any origin like custom elements or custom poisons but cannot be an infection like from bacteria, fungi or nano-insects.

Materials needed:

Add these to your summoning scroll

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums

All can be used to summon any known medical herb, antisserum and any known solvent and medium. These can also be used for medicine creation if you wish.

And that can you both please explain what a Venom, a Poison and a Toxin is, and how are they different?
 

Mirai

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Alright so what is a venom, poison and toxin and what makes them different from each other. Firstly a venom is type of toxin that is directly injected into an organism through some sort of apparatus which in the case of animals is done by fangs (usually snakes) or through stingers(insects, sea urchins etc). A poison is a toxin that is usually administrated through inhaling , ingesting or absorbing it through the skin via physical contact - ranging from let's say plantation that might rub on the skin , animals releasing it via a spray or liquid to be ingested.

Finally a toxin is both a venom and poison, however what makes it a toxin specifically is that toxins are created from living organisms only such as animals and plants. Meaning not all venom and poison are toxin.
 

Nathan

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Alright so what is a venom, poison and toxin and what makes them different from each other. Firstly a venom is type of toxin that is directly injected into an organism through some sort of apparatus which in the case of animals is done by fangs (usually snakes) or through stingers(insects, sea urchins etc). A poison is a toxin that is usually administrated through inhaling , ingesting or absorbing it through the skin via physical contact - ranging from let's say plantation that might rub on the skin , animals releasing it via a spray or liquid to be ingested.

Finally a toxin is both a venom and poison, however what makes it a toxin specifically is that toxins are created from living organisms only such as animals and plants. Meaning not all venom and poison are toxin.
Well done, good. Just waiting on L now.
 

Detective L

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Sorry for the delay z,z


*Adds these to my summoning scroll*

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums


As for the question. Venom is a poisonous substance excreted by animals like Snakes, or less known ones like Stingrays or Box Jellyfishes. This is usually done either through fangs, or sharp tail like appendages, or a tail. This is injected into the target's body, where is then takes affect through the bloodstream.

A Poison on the other hand, is a substance or toxin, that is administered via inhalation, ingestion or via touch. This means substances which can be poisonous like a specific plant, when eaten or touched, could affect the target or perhaps a gaseous substance, when inhaled would affect the target.

Lastly, a Toxin is a substance that is poisonous, however, generated from a living organism (plant or animal) and usually causes the production of antibodies.

So basically, they are different in the ways that they are made, as well as how they are administered to the person.
 

Nathan

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As am I.

Okay, time to make antidotes.

Ian, your patient has come into contact with the Arrow Poison Frog, try to subdue the poison before it spreads too far/much, and L, yours has been stung by a pufferfish and his fallen prey to it's poison; Tetrodotoxin.
 

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Preparing for the task at hand - Alice would begin by channeling a small amount of chakra onto her hands as she aggressively changed the nature of the technique in which rubs her hands together and cleansing herself away from any potentially harmful microorganisms and bacteria. She would continue the nature of this aggression onto her patient - as she cleaned the areas his body. Alice using her advanced sensory map can easily trace the location of the poison coursing through the patients body - after which she can tell the poison type is indeed a toxin to which she uses a small amount of wind chakra to create an small cut on the arm and using the Poison Extraction skill coupled with the diagnosis she confirmed her theory.


Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.



Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.



She would then take out her medical scroll, pricking her thumb in order to draw on some blood. She wrote several kanji scroll allowing her to bring forth the following herbs and tools: antiserum , Horehound herbs, sterilized knife , milk , sterilized spoon.

After summoning them, Alice uses the knife in order to chop up the horehound leaves properly - allowing her to fit the leaves into the a cup she has with her. She then mixed in the antiserum and milk into the cup, using her fire chakra to slightly warm up the cup. She let it settle for a moment while she cleaned her tools off. Once ready she lefted the head of her of her patient in order to allow him to drink the mixture - seeing as the pain went away after a few minutes of ingestion of the antidote she made.


Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.

 

Detective L

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Sorry for the delay, again. Promise its the last time z,z


Upon receiving the patient, Orochimaru would start off by filling his palms with aggressive chakra, aiming to clean them of all microorganisms and bacteria, before even starting with his patient. After doing so, Orochimaru would change the aggressive chakra, and focus moderate amounts of semi-aggressive chakra onto his palms, which allowed him to do the same to his patient and clean him. Now with the information received, Orochimaru knew what to do, he scanned the patient's body firstly for any trauma, though could find that there was a mark where he had been stung by something. There was a large amount of Tetrodotoxin in his system. Nonetheless, Orochimaru would make a small incision using his Wind based chakra, in order to gain an access point for the poison to be extracted.

"Kukuku.."

Utilizing his very chakra, Orochimaru would aim to gather a large amount of the poison from the tissues themselves and "contain" them inside his chakra. This is then extracted through the incision he made, and he then pulls it out, and places it within a small bottle from before that had been sterilized. Quickly whipping out a scroll, Orochimaru would bite his thumb and form some hand seals, then slam it onto a scroll and summon forth several tools he needed at this point.

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile


Grabbing the herb, Valerian, Orochimaru crushed it inside the mortar with the pestle. He then poured some milk into it, as well as the antiserum, combining them to form a pleasant drink for his patient. Using the spoon, he would feed it to the patient, with the Valerian helping to put the patient to sleep and easing his pain, whilst the antiserum takes care of the leftover poison in his system.

"There you go."


Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.




Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.




Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or a chakra receptive medium compatible with the human body, like water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote and will need to use the technique twice to remove all of the poison from the patient.
Note: can only be used twice, each use delaying the effects of the poison for 2 turns.




Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical Ninja will bite his thumb and do the summoning handseals before pressing his palm on the scroll. He will summon any of the medical tools he needs that are listed on the scroll, all or just one, depending on his own needs.
Note: This can only be used by Medical Shinobi.

 
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