Kage & Co-Kage Vs. ~Johninto Uchiha~

Rodukaime Namikaze

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As the earth crumbles underneath me due to the lightning, I immediately use the water source from the training grounds(the lake), making a shark go towards JT in the forest, combined with Electromagnetic Murder.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

As I see you throw the kunais with explosive tags,I perform handsigns and I use a wave of dust to blow them back and away from me and Teno.
I throw 3 kunais with explosive tags at JU with this wind as well. One to his right, one in the middle and one to his left.

(Fūton: Fuusajin) - Wind Style: Dust Wind
Type:Attack/Supplementary
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: A gust of wind with added sand from the environment capable also of throwing away objects towards the opponent. Requires handseals and some time for the user to collect the sand. The user will form the handseals and as the Fuusajin rises, it will collect the dust or sand before it gets directed towards the opponent.

*I see the birds and jump up in the sky and do the rat dog ox hand signs and wrap the birds up with my water wip.* Teno! Use lightning to run through the water, destroying the birds!

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
 
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BusinessManTeno

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As the earth crumbles underneath me due to the lightning, I immediately use the water source from the training grounds(the lake), making a shark go towards JT in the forest, combined with Electromagnetic Murder.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.

As I see you throw the kunais with explosive tags,I perform handsigns and I use a wave of dust to blow them back and away from me and Teno.
I throw 3 kunais with explosive tags at JU with this wind as well. One to his right, one in the middle and one to his left.

(Fūton: Fuusajin) - Wind Style: Dust Wind
Type:Attack/Supplementary
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: A gust of wind with added sand from the environment capable also of throwing away objects towards the opponent. Requires handseals and some time for the user to collect the sand. The user will form the handseals and as the Fuusajin rises, it will collect the dust or sand before it gets directed towards the opponent.

*I see the birds and jump up in the sky and wrap the birds up with my water wip.* Teno! Use lightning to run through the water, destroying the birds!

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
...
 
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Rodukaime Namikaze

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Uses (Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.

real quick wiith his jutsu
You have to wait your turn, teno. :ghehe:
 

Korra.

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This is were yall makes are used against you.
*As both JU and JT are in the forest which are in long range your attacks are short range which makes where I do not have to defend. As JU notices that his birds can't see Teno and that R has destroyed them he uses his 1T to see Teno's chakra and he knows he is underground. When I find out that your underground JU spits out a spear of lightning and it splits into 4 spears and I send the spears at you since lightning beats earth the spears go underground. Since my birds are destroyed JT uses rain tiger at will causing it to start raining on the island so I sense where you guys are at. I notice that there is a volcano so the water from the rain goes into the volcano making hot steam go into the air causing storm clouds to form from the heat of the volcano. Since I can sense where R is JU does the ram sign and puts his hand in the air causing an electrical discharge from the sky to strike R.*

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to some

(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.
 

BusinessManTeno

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AHhhh!!!!!

*As i come out the ground from being injured i figure out his location

I then throw magnetic kunais towards JT but he dodged, soon as he dodged it hit JU. making his magnetic pulse react. i then throw 2kunais towards JU as it follows him i follow up with Magnetic art to stop JT movements by messen with their elctor fields in their mind. i then throw 2 more kunais wayy in the sky. after i do that. i still see Jt not moving. i then use my earth spikes to spear thru his body from below

(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.

(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.

(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.

after that i jump back towards the open field
 

Rodukaime Namikaze

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Shhhh***t...
As I see the thunder clouds and JU make the ram sign, I throw an explosive kunai, making his senses disoriented for a while.

(Gokan Sakusou) - 5 Senses Confusion Disorder

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

Altair: Hope I can come out in one piece

As the lightning is made I make a wind barrier in front of me, softening the blow of the lightning. As it is softened, I make another wall of wind, stopping the attack completely.

(Fūton: Sensougouheki) - Wind Style: Rumbling Wind Wall
Rank: D
Type:Attack/Defence
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the
spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

I then go alongside Teno's side, waiting.
Note: Tell me if this is valid or not.
 

Korra.

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*As JU sees the magnet shuriken and the kunai with the tag he quickly does 2 hand signs and blows out 2 balls of wind blowing back the shuriken and kunai avoid both yall attacks. His sharingan shows him that JT is under genjutsu so he runs over and disrupts his chakra causing him to get out the genjutsu. Since JT is out of the gen he starts throwing a barrage of shurikens with raiton chakra infused and he keeps throwing. While you 2 just see the shurikens JU does 3 hand signs and forms Chidori and as the spikes come out the ground he uses the Chidori to cut the spikes and after the spikes are cut the Chidori is still in his hand. JU notices that thunderclouds have formed and it's lightning so he lifts his hand in the air and forms Kirin. JU sends Kirin straight at both of yall sense you guys are next to each other causing the match to end.*

(Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.

(Raiton: Kirin) - Lightning Release: Kirin
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: After using Dragon Fireball Jutsu to create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Can only be avoided with time/space techniques. Can only be used once per battle.
 
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