[Tai] K Tai with L

Vegeta

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Now I see what the set up was for. I imagine that kick is done sideways (Like a vertical wheel) since it says the last kick smashes them into the ground. An excellent follow up to the previous attack. The second one is awesome, though I don't understand how a punch that can break a collarbone will only wind someone when struck in the throat. I can tell you from experience a throat punch is brutal without chakra, yet alone with it. Imho, that throat punch should be a KO or possibly even a kill shot. Just my opinion though. Still great attacks.
 

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I won't lie, but I thought of the same thing.


Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.



Charge your legs with chakra to increase damage, and then start off by sending a flying kick aimed straight for the opponent's upper body, which causes them to guard it. Using this to your advantage, you will spin in a 360 motion, and bring up your left foot, breaking the guard and kicking the opponent with your right leg, aimed at the chin. This sends them into the air, where you will then use a burst of chakra from your feet to dash at them and deliver a final hammer kick to the ground.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times



Charge your hand with an electrical current, and strike the opponent's right shoulder, which causes the electrical current to discharge on contact, and nums their right arm for a short period, and as such, they can't form hand seals for a single turn.
 

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I love attacks that sends someone into the air then has you burst above them for a final blow. Reminds me of dbz style fighting lol. Although this one has a lot of awkward motions involved, its a great attack to use if throwing a kick and it's blocked. That's the only bad part is that to initiate this attack you have to count on the opponent being able to successfully block your kick. As for the 2nd one, whats not to love there. Short and sweet, strike the shoulder with an electrically charged strike which makes that arm basically useless for a turn stopping them from forming seals. Though tbh, if I was gonna go that route you might as well chidori them thru their shoulder and really mess them up lol
 

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Good job.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.



Charge your right leg and hand with Earth chakra and attack the opponen, first starting off with a dummy strike with your leg so they guard. As they do so, you will bring said leg down onto their ankle, making them fall backwards as you slam your Earth enhanced hand into their face, smashing their heading into the ground and creating a crater in the process! DBZ style say wot


Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.



Perform a forward dive roll, in order to get behind the opponent (no homo), and grab his arms by the wrist. As you do so, you will lean your foot onto their back, and pull their arms as you press against their back with a chakra fueled leg. This allows you to break the opponent's arms.
 

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Wow, DBZ style indeed. I like the feigned strike though I'd rather just outright their ankle from the start. However beggers can't be choosers lol. The fact your hand strike sends the crashing hard enough to make a crater is great, I just picture the speed they would hit the ground. A KO move for sure. the second one is really a good torture type maneuver and the only thing I'm not a fan of is the diving roll. That's when i would choose to interrupt this attack if it were used on me. Other than that it's a great way to all but disable your opponent.
 

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Haha, good.


Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.



A technique based on the Bak Mei Kung Fu fighting style. You will start off by carefully controlling your breathing, and then charge your fists with chakra, to maximize the power of your strikes. You will then deal a triple knuckle shot to the opponent's throat! Savage tbh.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.



A long combination technique where you will charge your fists with Water chakra, and then attack the opponent with a combination of five strikes, the first two aimed at their chest and lifts them off the ground. Then, a sweeping high kick to the chest, sending them through the air as you will then appear above them and deliver a final drop kick to their stomach. This sends the opponent crashing to the ground. All the Water based hits, deposits some water on their clothes, making it heavy and causes heavy breathing too.
 

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Once again, I think that throat punch should be a OHKO lol. Awesome technique though, one I can't wait to use in combination with others. The second one really reminds me of DBZ style fighting, and I love that it deposits water on their clothing which would technically slow their movements though I'm not sure by how much, the heavy breathing on both is also a great perk for the attacks
 

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Yeah, it would break the opponent's throat most likely.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.



Charge your arms with Lightning chakra and appear below the opponent, and strike up at their upper body. This allows you to deliver a combination of 12 hits, with the last hitting the opponent in the chin. Each hit discharges Lightning chakra into the opponent's body, and causes electrical burns and numbing on the areas of contact. This makes it difficult for the opponent to perform hand seals, or concentrate chakra properly.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.



Concentrate your chakra to your legs, and run towards the opponent where you will deliver two punches, lifting the opponent into the air. You will then jump at the opponent, and grab them by the shoulders, only to swing them around like a ragdoll and slam into the ground face first. You then finish off the move by delivering up to 18 punches onto the opponent's back, creating a crater from all those punches and due to the release of Earth chakra from your punches.
 

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I like the first one quite a bit, I just wish it clarified on how they can't concentrate chakra. It's pretty cool it causes electrical burns and numbness though, but if I get this close to someone I'd prolly use something a bit more lethal. Still, in a situation where you need lightning like if someone is covered in earth this would be nice to break down their defense. The second one...holy crap 0_0 now that's DBZ style fighting right there. Especially if used with earth specific jutsu like a couple cj's I have lol
 

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Haha indeed, they get quite good around here.


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.



With this technique you will charge your legs and fists with Wind chakra, and then deliver a kick to the opponent chest. This will send the opponent backwards, and you will keep kicking and punching the opponent, up to ten times, which slices the opponent's flesh and clothes due to the Wind. You will finish off this combination with a drop kick in mid air, aimed at hitting the opponent's head and causing them to fall to the ground.


Rank: A
Type: Offense
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will first charge their fists and legs with water chakra and then by gaining a low stance below the enemy, deal a driving upper cut with their left hand into the abdomen and following up with a right hook into the stomach, lowering the enemy's stance. Then the user will jump up doing a full spin connecting four strike to the upper body with the last being a kick to the chin, knocking the enemy into the air slightly and raising their stance. The user will finish with jumping up, doing a spin again, but this time hitting the enemy in the collar bone with a double heel strike to send them into the ground.
(All hits to enemy cause heavy breathing from deposits of dense water chakra on their clothes, creating a suffocating feeling.)



With this one, you will charge your fists and legs with Water chakra and then gain a low stance below the opponent. A single uppercut is launched with your left hand, aimed at hitting the opponent in the stomach followed by a right hook to the stomach, which lowers their stance. You will then jump and do a full spin, connecting four strikes to the upper body, ending with a kick to the chin. This sends the opponent upwards and you will follow suit, and hit them with a double heel strike on their collar bone. All hits deposit the Water, making it heavier and creating a suffocating feeling.
 

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I'm fixin to use that first one real soon lol. Love the attacks and the wind aspect will go nicely with a CJ I have. The second one I like but I got to admit it took me q few tries to envision it all. I'd probably only use it if I was in a situation where I was restricted to water usage or if the enemy had some form of fire armor....damnit I need to create fire armor xD Oh wait, I have it with my Scorching Rage cj's
 

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Good job, now for the last two A ranks. You just passed Korra lmao


Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will begin with charging their fists and legs with Fire chakra and then flip into the air doing a pike spin above the enemy to bring down their heels onto the enemy's shoulder. This drags their body down which then allows the user to jackhammer the enemy's head down and crash the enemy towards the ground where the user will then quickly appear below to begin striking into the enemy's stomach, lifting the enemy into the air. The user will then wrap his legs around the neck of the enemy and swing them down into the ground, landing a stomping strike into the back shoulder blades of the enemy.
(All attacks making contact with the enemy burns their skin when doing so.)



Start off by charging your fists and legs with Fire chakra, and flip into the air and do a pike spin above the opponent, only to come down upon them with you heels, and slam onto their shoulders. This drags the opponent's body down, and allow you to jackhammer their head down, and cause them to crash into the ground. You will then appear below the opponent, and strike the stomach, lifting them into the air, where you will then wrap your legs around their neck, and swing them into the ground, and land a stomping strike onto their shoulder blades. Each hit does Fire based damage :) I think you like that.


Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.



Attain a stance where you have your arms bent and hands pointing downwards, and position your right foot slightly in front of your left foot. This mimics a Praying Mantis stance, concentrate Wind chakra to your forearms and then strike the opponent by fully extending your arms so they mimic a swords edge. Strike the opponent six times, causing quite some damage.
 

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Lol! Poor guy. Hooray for being done with A ranks!

You would be dead on accurate, I love the fire based nature of this attack. Another one that was hard to envision first, I'm like "If I drive drive him crashing towards the ground how would I appear beneath him?" but after envisioning it several times I got the jist of it. Anyone with an interest in DB really needs to get themselves some NB Tai. With the combines fire aspect of these strikes, anyone caught in this attack is gonna be hard pressed to continue fighting afterwards. The second one is just as cool but for different reasons. Love the mantis style strikes, and I like that the strikes aren't specified giving you some freedom to pick and chose the vital points you with to strike. With wind's cutting properties, this could be used to inflict minor or deadly amounts of force depending on where you strike.
 

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Awesome, next ones.


Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.



Alright, with this technique you will charge your body with chakra and discharge it through your feet as you run towards the opponent. You r fists will be charged with Lightning, where you will then deliver eight strikes, all around the shoulders, chest and stomach, discharging the Lightning chakra in the process. This causes temporary paralysis, and makes the opponent slow from the electrical currents retracting the muscles.


Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.



Concentrate Lightning chakra into your limbs, and deliver an upper cut to the opponent, sending them into a roll in the air, where you will then jump above them and hold their limbs downwards. As you both are about to impact the ground, focus Lightning energy into your right ankle, and release it, to smash the opponent down with more power, and cause a giant crater to be formed.
 

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The first one is pretty cool, love the mention of a speed boost even if it is mainly cosmetic. I'd use this as a first move to take advantage of the full turn paralyses. The 2nd one I would literally use as my follow up to the first one lol. Add something brutal for the 3rd move and you got one hell of a move.
 

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Aight, onto the cooler techniques.


Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice



Based on the Hung Ga style, this technique is quite something. You will strike the opponent five times, but get this, each punch is charge with one of the basic 5 elements. Lightning punch will cause numbing for one turn, Fire will cause burning, Wind will cause shredding and slicing, Earth will cause bone-breaking power and lastly, Water will cause the opponent to be soaked in a high density Water, causing irregular breathing. Pretty bad ass.


Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times



Something I think Yard liked a lot. Charge your leg and knee with Earth chakra and kick the opponent in the crotch, causing them to be winded and fall down onto their knees in agony. As they do so, grab them and hold them in the air as you speak some crap, and drop them onto your chakra charged knee, with their neck being the point of impact. This would most likely kill the opponent z,z
 

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I've been looking forwards to the first one for a long time. I have one question though, does it matter what order you use the elements with your strikes or is that something you kinda have freedom over, like if I wanted to end with fire instead of water, and so on. Awesome technique for sure. As for the 2nd one, you may be right though I recall him using that "Stomp em in the nuts" cj more. I have to agree with you too, these shots mixed with earth chakra would probably spell the end, or if they didn't die they would wish they were lol
 

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There's some freedom. Good job, man.


Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user begins at a low stance akin to a tiger and then jumps up towards the enemy, striking them eight times with triangular punches towards the diaphragm whilst the user carefully controls their breathing to increase the power of the punches. With this, they break the ribs and diaphragm, causing the enemy to suffer tremendously and have to deal with heavy and irregular breathing.
Note: Can only be used three times



This is a nice technique where you will begin in a low stance, like a Tiger and jump towards the opponent. You will then delivering eight strikes, towards the diaphragm, carefully controlling your breathing to increase the power of your punches. This allows you to break the opponent's ribs, and diaphragm, causing massive damage and heavy breathing.


Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user takes a low stance and makes their hands like claws. Then they carefully control their chakra in their hands and fingers to increase the power of the strike so that the claws can rip even cloths and flesh. They strike towards the enemy multiple times, ripping and causing blunt force. They hit them a total of eight times around the center of their bodies, leaving the clothes and skin ripped.



Another low stance, with your hands mimicking claws. Carefully control your chakra in your hands, and fingers, to increase the power of the strike. This allows your makeshift claws, to rip clothes and flesh, where you will then strike the opponent up to eight times around the center of their body.
 

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We're almost at the end, aren't we? ;_;

That first one is brutal if combo'd right. Hell even the d rank fire release added to it would cause tremendous amounts of damage alongside the damage it already causes. Nice strong attack, I like it. The 2nd one, oh man I'm having visions of using this in Galian beast form with the razor sharp claws xD A dangerous weapon to put in the hands of a Valentine lol
 

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WHAT HAVE I DONE GIVING THAT TO A VALENTINE


Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn



With this one, charge your legs with Lightning chakra to enhance your speed, and jump up towards the opponent. You will then deliver a barrage of rotating kicks, over house kicks, to knock the opponent around in the air. You will then finish off the attack, by delivering a final hammer kick to the opponent's shoulder, sending them crashing to the ground. Every hit discharges the Lightning.


Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge the elbow's knee's and leg with fire chakra and deal a total of five strikes to the enemy. The first two strikes have the user jump up at the opponent dealing two knee strikes to the stomach and chest in order to knock them up into the air slightly. They then deal the next two strikes to the face with their elbows and the final strike with a hi-kick to the throat of the enemy, causing it to collapse on them, making it hard to breathe. Each strike will leave burns from the charged fire chakra.
Note: Can only be used three times



Charge your elbows, knees and legs with Fire chakra, to deliver five deadly strikes. Two, aimed at the opponent's chest and stomach by delivering knee strikes, other two, aimed at the face with the elbows. Lastly, a high kick to the throat, basically destroying it. Each hit burns the opponent. BRUTAL.
 
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