[CJ] Just another day of scamming

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Very interesting shark. Its easy to see their mobility is what stands out, how they can swim along just about any alternative water source. My only concern, and question, what would occur with the sharks swimming through specific water sources that might contain special properties? As you may know, I have some mist techniques that can freeze, or absorb chakra, would their presence effect the sources main ability? While they can still continue with their purpose being summoned (Such as attacking the opponent)? Is their S-Rank biting passive? Also, I assume due to their large jaw, they can cover quite a surface area, but logic would apply with their bite I would assume. Despite it having an S-Rank bite, I doubt they would be able to completely jaw down a 30 meter construct of earth that is weaker in rank, probably it can take bite after bite against it, almost destroying such large constructs through many bites at a time, sort of like an assault? Sharks that I have seen in videos bite rather fast, so it probably wouldn't take the shark too long to chow it down to size.

A couple simple questions, can these sharks swim in your own water attacks? Lets say I have a clone aside me, he sends a water torrent at an opponent, I summon the shark (babies mainly, but adults can apply if you see it) and have them swim along the stream of water, sort of an advance combo?

I like how adaptable it is with the watery environments.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Very interesting shark. Its easy to see their mobility is what stands out, how they can swim along just about any alternative water source. My only concern, and question, what would occur with the sharks swimming through specific water sources that might contain special properties? As you may know, I have some mist techniques that can freeze, or absorb chakra, would their presence effect the sources main ability? While they can still continue with their purpose being summoned (Such as attacking the opponent)? Is their S-Rank biting passive? Also, I assume due to their large jaw, they can cover quite a surface area, but logic would apply with their bite I would assume. Despite it having an S-Rank bite, I doubt they would be able to completely jaw down a 30 meter construct of earth that is weaker in rank, probably it can take bite after bite against it, almost destroying such large constructs through many bites at a time, sort of like an assault? Sharks that I have seen in videos bite rather fast, so it probably wouldn't take the shark too long to chow it down to size.

A couple simple questions, can these sharks swim in your own water attacks? Lets say I have a clone aside me, he sends a water torrent at an opponent, I summon the shark (babies mainly, but adults can apply if you see it) and have them swim along the stream of water, sort of an advance combo?

I like how adaptable it is with the watery environments.
@first bold: if it has special properties but is still water, then it should work up to the summonings rank, in this case being A rank.

@second bold: check one of the notes. "Using Phorcys to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using water jutsu and the swarming of baby sharks." It counts as a jutsu. You are right, however. They can't, for example, bite through an S rank, say 30 meters wide but it can deliver a crushing bite of enough force that it breaks it in half, shatters it, renders it useless, etc.

Yes, they can swim in the user's water techniques.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Alright, now as I already listed the general abilities of sharks above, like I said, they apply for the later ones I teach as well. A notable difference, however, with Ceto sharks is that due to the shape of their head, they aren't able to bite with as great force as others. Their bites still deal damage, but more situational of course, like a normal toad slapping someone or something of similar nature. Instead, they use the shape of their head to ram into an opponent, able to break through B ranked elements that are solid based. Basically, anything that isn't energy based. Such as Earth, Water, Wind, steel, ice, etc. They are also able to use S rank Earth jutsus. Also, due to the shape of their head and placement of their eyes, Ceto sharks are able to see with 360 degree vision in the vertical place, which means they can see everything above, below and in front of them. By slightly turning it's head,it is able to see everything behind it as well, giving it a perfect range of field.

A trait of sharks is that they are able to swim passively through Earth as well as water. Moving through the earth allows them to move at the average speed of a ninja, but in water this speed is doubled, essentially to twice the speed of the Average ninja (normal Kage ranked with tai learned).

Inversely, they are able to be summoned in their baby forms, ranging from 2 to 3 meters long and being able to bite through C ranked defenses, but swim at half the speed of their adult counterpart. Should one collide with a person, they can crack bones on impact but disperse from the impact. Up to 5 baby sharks can be summoned at a time and are able to use an unique jutsu that allows them to swarm a target and bite their various limbs as the last one rushes and bites his head with bullet like impacts. They are able to use up to C rank earth.

( Kuchiyose: Ceto ) ♆ Summoning: Ceto
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja.

Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks.
Note: Lasts 4 turns at max
Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks).
Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
You named Ceto off of the Greek goddess of sea lol? Got a water CJ I made with her name xD.

Majority would be stuff I asked before, but since these sharks are kept closely related, they will likely have the same logical answer.

I forgot to ask, but what do you exactly mean by this...
Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks,
What scenarios does this actually apply? I assumed it was a timing thing, you might not have enough time to perform and get the larger shark, so you can get away with at least summoning these in between to get them off in time.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
You named Ceto off of the Greek goddess of sea lol? Got a water CJ I made with her name xD.

Majority would be stuff I asked before, but since these sharks are kept closely related, they will likely have the same logical answer.

I forgot to ask, but what do you exactly mean by this...

What scenarios does this actually apply? I assumed it was a timing thing, you might not have enough time to perform and get the larger shark, so you can get away with at least summoning these in between to get them off in time.
As you said, when little time is given or you are trying to summon them too fast, the smaller ones appear. And Phorcys are based on Greek myths too z.z
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Alright, last one is Next we have the Wind based sharks, named Aegeon sharks, based on Blue Sharks. They are able to be up to 6 meters long. Having an elongated snout, they are ideal for piercing foes. They are able to bite through B rank and below solid based jutsus as well as using Wind up to S rank. A special ability Aegeon sharks have is that they are able to create an S ranked powerful whirlwind that draws them towards them as they move swiftly, piercing the target as this is done.

Alternately, like the other sharks, they are able to be summoned as baby variants. Around the length of 2 meters each, these sharks are able to use up to C rank Wind and bite through C ranked attacks and below. These baby sharks are able to form the shape of a giant Blue Shark, enhancing the shape of the snout, piercing the foe to cause A ranked damage.

Also, Aegeon sharks are able to passively travel through the air as well as water, swimming through the air for up to 2 turns before they must make contact with water again, at least their head being submerged in water to ensure the gills are in water.


( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks.

The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu.
Note: Last 4 turns
Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once.
Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank).
Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect.
Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire

Also, forgot to mention that their sense of smell in water is, as stated, perfect, and would naturally able to sense better than Inuzukas, dunno what their level of sensing is.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
A year later and we got the set finished now.

( Kuchiyose: Achelous ) ♆ Summoning: Achelous
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Able to grow to lengths of 10 meters, Achelous sharks are a genus of sharks closely related to Great White Sharks with a Lightning affinity. Achelous sharks displays countershading, by having a white underside and a grey dorsal area (sometimes in a brown or blue shade) that gives an overall mottled appearance. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Achelous sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. Like their real life counterpart, Achelous sharks have an extra sense given by the Ampullae of Lorenzini which enables them to detect the electromagnetic field emitted by the movement of living animals. Every time a living creature moves, it generates an electrical field and great whites are so sensitive they can detect half a billionth of a volt. Even heart beats emit a very faint electrical pulse. If it is close enough (within short range), the shark can detect even that faint electrical pulse. Due to this sense, Achelous sharks are able to detect lightning jutsus when they are being performed when they are summoned. Upon being summoned in a water source, they create a thick mist to form atop the water and around it, allowing them to sense lightning chakra being created in or near the mist ( 3 meters ) and able to use the Ampullae of Lorenzini to absorb lightning jutsus passively up to S rank, making them essentially immune to the element. This works well with their ability to use Lightning jutsus up to S rank without electrocuting themselves, something that is much needed as sharks live within water. Achelous sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked solid, matter based jutsus like most sharks.

Inversely, the user is able to summon baby Achelous Sharks (each roughly a meter long) in place of a fully grown one with benefits and drawbacks of their own; Still having the Ampullae of Lorenzini, baby Achelous Sharks are able to detect lightning jutsus but unlike their adult counterparts, they can only absorb up to B rank lightning jutsu and use up to C ranked lightning. They are also able to bite through up to C ranked jutsus. As up to 10 baby Achelous sharks can be summoned at a time, collectively they are able to attack in the shape of a giant white shark, channeling A ranked chakra as they rush at high speeds, speeds of the average ninja, exploding in an electric shockwave that encompasses the entire short range before they disperse. While only one Achelous shark can be summoned alone, up to 10 baby sharks can be summoned, their powers only working when they collectively attacking/defending. These baby sharks are unable to affect singularly, instead attacking and defending as a collective school of sharks.
Note: Lasts 4 turns at max.
Note: Can only be summoned once per battle; baby Achelous sharks are able to be summoned twice. But if baby Achelous sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Achelous sharks more than once.
Note: They are able to use up to S rank lightning (Baby Achelous sharks are able to use up to C rank).
Note: Usage of lightning counts as a move per turn and the ability to turn into a massive Lightning white shark.


Okay so to start, they are based on Great White Sharks and just like the others, they have natural countershading and have great sense of hearing and a perfect sense of smell, able to detect where things are based on smell. They also have the able to detect heart beats within short range and able to passively absorb lightning up to S rank while using S rank lightning without frying themselves. They also are able to bite through B rank solid jutsu.

The baby versions can detect lightning and absorb up to B rank lightning and use C rank lightning while biting through C ranks as well. and can turn into a giant lightning size shark that travels at Kage speed, the average ninja speed.

( Kuchiyose: Amphitrite ) ♆ Summoning: Amphitrite
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Amphitrite sharks are genus of sharks closely related to Tiger sharks with Fire affinity, capable of reaching lengths of 5 meters long. blue to light green with a white or light-yellow underbelly, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Phorcys sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. These sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through solid based A ranked jutsus like most sharks. Due to their unique ability to use Fire chakra, a rarity amongst sharks, Amphitrite sharks skins are naturally adapted to great heat and are able to survive extremely high temperatures, allowing them to passively swim through Fire based attacks of high temperatures unharmed and attacks with otherwise deadly temperatures, excluding Lightning for obvious reasons. This works by the sharks approaching the incoming attack and superheating their own body to match temperatures rivaling the attack, allowing them to overcome these attacks easily. This however can only be done outside of water, a special ability of these sharks allowing them to survive in arid temperatures for no more than a turn at a time, requiring them to submerge at least their gills in water in order to stay summoned. This passive ability of superheating their own body allows them to superheat water sources nearby them as well without evaporating them as that would cause the sharks to poof out of the field. In addition to their fiery nature, Amphitrite sharks use their speed to their advantage, moving at high speeds while a target has been detected. Once the shark has come close, a speed burst allows it to reach the intended prey before it can escape, moving at twice it's natural speed in an attempt to ram into the opponent with a heated body, capable of causing 3rd degree burns on contact, making it an S ranked attack. These sharks, by nature, are able to use up to S rank Fire.

Amphitrite sharks are also able to be summoned in their younger form, summoning Baby Amphitrite sharks, each the size of 2 meters. These sharks are remarkably similar to their adult counterparts, and are able to bite through C ranked jutsus swim through fire jutsus at a faster rate, moving at speeds similar to when grown Amphitrite sharks rush a foe with heated bodies. A special trait that baby Amphitrite Sharks are able to perform that their Adult counterparts are unable to, having become more solitary and hunting alone, is the ability to swarm a target. Creating up to 10 baby sharks, these sharks are able to superheat the water around them, forming a large shark shape of supercritical water that is able to use an altered form of Ash Pile Burning, gathering said ash within the inside of the tiger shark shape. As it collides at a foe at high speeds, the sharks are able to release the ash as a burst of explosive ash that the user is able to detonate remotely. If the sharks collide with the target, this is considered an A rank ability, however if they release the explosive ash and strike the target, the ensuing explosion causes this to be considered an S ranked attack. Igniting the ash can only be done the same turn it was released, however it can be used as a source for future ash jutsu but it cannot be used to detonate in this case. These 10 baby Amphitrite Sharks are only able to attack and defend collectively, no one individual shark can be utilized by itself.
Note: Only Last 4 turns at the most.
Note: Can only be summoned once per battle; baby Amphitrite sharks are able to be summoned twice. But if Baby Phorcys sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Fire up to S Rank (up to B rank for baby Amphitrites).
Note: Using Amphitrite sharks to collide with the opponent counts as a move of the user and deals S ranked damage.

Based on Tiger Sharks, they can use Fire chakra and have the same natural abilities all my sharks have that I listed above. They are able to bite through A rank ninjutsu as well as swim through Fire jutsu or jutsu with high temps with no damage to their bodies, not counting lightning. They can superheat water to supercritical temperatures without evaporating it as well and when they detect opponents, move at twice their speed to blitz the opponent with an explosive slam, causing 3rd degree burns on contact and use up to S rank fire.

The baby version can move at x2 kage speed naturally as well as bite through C ranks and form a shark made of supercritical heated water that contains explosive ash within it. If clashing into the opponent, they cause A rank damage but if the explosive ash is detonated, then it causes S rank damage and can be used for a source of ash jutsu as well but wont detonate this way.

( Suiton: Achelous' Hakai Atorantisu-gō ) - Achelous' Destruction of Atlantis
Rank: Forbidden
Type: Attack
Range: Short – Long
Chakra cost: 50
Damage points: 90 ( +20 if jutsu is absorbed )
Description: Based on Great Shark Missile Technique, the user forms a lone seal whilst gathering copious amounts of Suiton chakra. Infusing the water nearby with said chakra, the user creates a gigantic shark around him, encompassing a radius of 10 meters. What differs from this shark and the normal one is that in conjunction with the forming of the shark, the user creates the water in a way that it causes a massive outwards explosion of up to mid range on contact with things stronger than it or of equal rank, spreading the water outwards. However, attacks of 40 chakra and below are able to be absorbed into the shark, with it taking on properties of said release, if logical. This means fire chakra will superheat the water, lightning will send an electrical current through it, Wind will make the shark's teeth and nose sharper, capable of slicing through a foe easier and Water will add to the mass. Interestingly, Earth chakra doesn't affect the shark like this, instead it slows it down but causes a more powerful hit on contact.
Note: Can only be used once per battle.
Note: Can only be performed with a water source.
Note: Can absorb up to 40 chakra with notable exceptions in the cases of fire and earth. With Earth, it can only absorb up to A rank, and with fire it can absorb Forbidden ranked jutsu.
Note: After using, the user cannot use Water above A rank for two turns or Shark based jutsu for the same amount of turns.

Shark Ninjutsu that lets us absorb jutsu of 40 chakra and lower into the Shark, taking on it's properties while enhancing it's power as well. Works on S rank jutsu, A rank Earth and S rank fire.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
These are fantastic. I always wanted that lightning shark cause I know I can put it to great use with my Lancer bio. But now having an Uchiha, I can't wait to actually put the fire shark to use xD. Very well written, and I didn't know anything about this ninjutsu one either. I assume that when the shark is summoned around the user, it is in an encircling fashion? Very good defensive positioning. I actually have a good idea, thanks for the inspiration, I may have to talk with Penguin now. He is my shark buddy ;_;
 
Top