Alright, the 1st combo I had in mind for Mu is the following.
*Mu silently removes a scroll from his pocket and quickly scrawls down a messy but sufficient maze, too random and complicated for any shinobi to navigate successfully. In one smooth motion, he slams the scroll onto the ground, channeling his doton chakra into it as he does this to suddenly cause multiple thirty meter tall walls to emerge from the arena. A unique feature about the maze is the spikes protruding from the top of each wall, adding an element of lethality to Mu's technique. In conjunction with this, he causes the some of the walls to emerge directly beneath Gaara and Oonki, causing them to be impaled by the earth spikes as the walls rise up. All the while, Mu keeps the scroll close at hand, should he require it for further purposes.
As the walls of the maze rise up, Mu instantaneously activates his chakra sensing to pinpoint his adversary's exact position in order to co-ordinate his next attack. With his opponent found, he begins channeling his chakra into the ground below to cause multiple jagged formations of rock to rise up beneath and around the opponent, the spikes crashing into some of the walls surrounding the opponent, causing a massive downpour of rubble and debris on his unfortunate foe.*
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
This combination can be changed around a lot depending on what type of effect you wish to create. Do you see any ways you would use it differently ?
Nice, am guessing you use that in your test? (you have gaara and onoki's name lol)
wouldn't really change it, but another thought that comes to mind is that instead of the spikes, i could use the under ground technique to rise from behind the enemy, and use my dust cube. Another one, is for me to fly up and use the camouflage technique to sneak up on the enemy and could slice their head off with my sword.
Nice, am guessing you use that in your test? (you have gaara and onoki's name lol)
wouldn't really change it, but another thought that comes to mind is that instead of the spikes, i could use the under ground technique to rise from behind the enemy, and use my dust cube. Another one, is for me to fly up and use the camouflage technique to sneak up on the enemy and could slice their head off with my sword.
Both good usages, if you manage to get off the maze, you have main tactical advantages. With sensing you can pinpoint your opponent and with Hiding with Camouflage you can mask your own presence. And yeah, the maze was used in my test xD
Alright moving on, here's the next combo.
*After performing a single handseal, Mu utilizes his signature invisibility, eradicating his shape, form and even scent. Vanishing from his opponent's sight, he quickly removes a scroll and scrawls down a massive dome before slamming it onto the ground whilst releasing his doton chakra into it. As a result, a massive dome surfaces around both Mu and his opponent, its diameter encompassing a thirty meter range and its walls being ten meters tall. All of the walls interlock to complete the dome, making it pitch-black inside and impossible for Mu to see the opponent and vice versa.
As the dome forms, Mu spews a large torrent of water which converges on the opponent, forcefully crashing into them before shaping itself into a water orb which fills the entirety of the dome.*
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
With this combination, making sure to have sensing active otherwise the 3rd jutsu shouldn't be GEWCW. Remember, if you can't sense your opponent, they could easily use hiding like a mole or another cheap jutsu. If you don't have sensing active, Swamp of the underworld is a good 3rd jutsu to use.
nice, but if the dome is form as my first move, i don't see a reason to use the camouflage technique, unless the enemy isn't occupied. So if i have a shadow clone dealing with the enemy, i could keep them occupied with the clone, while the dome is being form. Also, once the dome is up and ready, i would use flight to stay air borne, and use the swamp for the whole area in the dome. Note that the dome would be be created with the enemy in the middle of the dome, so it would be very impossible to say he uses hurricane fist to move or something like that, because if the dome is up, i am in the air, and the swamp has been form, idk how the enemy can counter it lol
nice, but if the dome is form as my first move, i don't see a reason to use the camouflage technique, unless the enemy isn't occupied. So if i have a shadow clone dealing with the enemy, i could keep them occupied with the clone, while the dome is being form. Also, once the dome is up and ready, i would use flight to stay air borne, and use the swamp for the whole area in the dome. Note that the dome would be be created with the enemy in the middle of the dome, so it would be very impossible to say he uses hurricane fist to move or something like that, because if the dome is up, i am in the air, and the swamp has been form, idk how the enemy can counter it lol
Exactly, in a combination this would be extremely difficult to counter. But then again, you would need the clones already created at an earlier point in the battle.
Moving on to the final combination involving Mu. This involves 1-2 clones to work.
*The moment he catches sight of his opponent, both of Mu's clones begin inhaling extremely heavily, pulling the opponent in with a devastating amount of suction power. Simultaneously, Mu strings together a short sequence of handseals to create a translucent cylinder-shaped structure between the palms of his hands which hovers in mid-air. He then propels the structure towards his opponents, causing it to rapidly expand as it travels, before suddenly trapping the Gaara, Oonki and the clones within its solid confines. Immediately afterwards the sphere located at its center explodes outwards in a spectacular fashion, unleashing an awe-inspiring amount of force and energy in the process. All the while the walls retain their form, allowing Mu to restrict the size of the blast radius as well as prevent himself from getting caught within it. His foes are rapidly disintegrated into dust as this happens, their molecules being torn apart in the most ruthless manner possible.*
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
( Jinton: Genkai Hakuri no Jutsu: Entō Gata ) - Dust Release: Destruction of the Primitive world technique: Cylindrical Form
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will first perform the Rat → Boar → Snake hand seals and then using their dust release to create a structure, with a sphere located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverised into minute particles of dust. The resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure.
This form starts with a small compressed shape, but then expands to a radius equalling to 10 meters in diameter and can extend up to long range distances.
Note: Can only be used by Onoki or Muu
I was too lazy to write a good description, but the whole attack revolves around throwing the opponent off balance and using Jinton to capture them. Notice how it uses 1/2 wind techniques + a dust technique. What element of the basic five can counter such a combo ? None. The wind counters any lightning techniques used and Dust counters everything else. The key to this combination is making sure all all of the jutsus happen at the same time, meaning the opponent will have to counter all of them at once. If used correctly, most people won't be able to counter this.
interesting also, i like this one, but it needs preparation too. This would kill in a tag team match, imagine my partner makes the first move with the wind technique, then i use my dust. Would be cool. How would you counter these combos though? the three you listed?
1) I'd simply use the Hardening Technique, destroying the maze won't do me any favours, so its best to allow it to go ahead and tank the spikes (which would lift me into the air) and give me a good view of you, before you have a chance to turn invisible.
2) As the dome is forming I'd use that earth/lightning technique which causes domes/caves to break down and cause all of the rubble to fall onto your position.
3) I'd resort to brute force. S-Rank Wind (Kakuzu), S-Rank Fire (my mask) and a S-Rank Lightning (my other mask). This combo would overpower your's and leave you in a tight spot. Most people aren't Kakuzu, so this wouldn't be possible for them.
Alright, are you ready to move onto useful individual tactics for Mu ? e.g. Dispelling Genjutsus, exploiting your flight and such.
To me out of the combos, i can see that the third combo is a sure kill, unless the user had clones present on the field before, or is a kakuza user like you. Kakuza bio are really good you know, but most people won't notice it. Tell me something, what could counter that move you have, the 3 S rank techniques? O_O
Realizing Genjutsus
In every battle, aim to go first. Activate your sensing as your first jutsu and concentrate it into your own chakra system to detect any foreign chakra entering your body for the next five turns. This will be a good safeguard against genjutsus since you won't have to waste time realizing them.
Releasing Genjutsus
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
The following jutsu is your new best friend U_U.
When you realize a Genjutsu, whether it paralyzes you or not, channel your doton chakra into the ground and cause a single spike of earth to emerge. Angle the spike the depending on how much pain you want to inflict.
If you're breaking a A-Rank or below gen, angle the spike to strike into your thigh or lower back.
If you're breaking an S-Rank Genjutsu, angle the spike so it emerges from the ground and cuts off one of your limbs e.g. hand, foot.
The best thing about this is, the jutsu can be used even if your character is paralyzed (which most Genjutsu tend to do nowadays).
Now, I hope you see the obvious problem with this method to release genjutsus. Whilst it can release paralyzing type genjutsus and succeed where Nagashi fails (Nagashi can only break B-rank and below gens), it will leave you with a pain stricken thigh, making you unable to walk for a while.
Since Mu is capable of flight, if you ever have to resort to this method, make sure you get yourself off the floor once you release the Genjutsu.
An alternative method of releasing Genjutsu is using the below jutsus:
Earth Release: Added Weight Rock Technique (A-Rank)
Earth Release: Super Added Weight Rock Technique (S-Rank)
The first jutsu can break up to B-Rank genjutsus and the upgraded version can break up to A-Rank genjutsus. Both of these jutsus can be used whilst paralyzed, but will increase your weight significantly and hence leave you extremely slow as a result. If you're airborne and you get caught in a A-Rank Genjutsu, use the Super Added Weight technique as a last resort to break you out of it.
The only way these jutsus act as full body surges is by being channelled around your own body and not into someone else's or any other object. You must specify you channel it around your whole body. Also another thing to remember is, the Light weight variants of these two techniques do not count as Full body surges.
-Tell me the secrets T_T
-Nice thing man, but i don't think i will cut off a limb of mines with that spike :| am not kakuza who can stitch himself up back bro lol but if i do have to resort to that, i will have to use flight, and try to end the match asap
but the ideas is nice, love them bro!
- I heard activating your chakara sensing can also break D rank and below gen so, but no one uses it lol
-Tell me the secrets T_T
-Nice thing man, but i don't think i will cut off a limb of mines with that spike :| am not kakuza who can stitch himself up back bro lol but if i do have to resort to that, i will have to use flight, and try to end the match asap
but the ideas is nice, love them bro!
- I heard activating your chakara sensing can also break D rank and below gen so, but no one uses it lol
You don't have to cut off limbs, just use it to stab into your thigh/lower leg. Remember, only use this method if its an A-Rank or above paralyzing type Genjutsu. If it doesn't paralyze you, don't use it.