Joker-Sama VS The Fifth Kazekage

XZA

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i oh so dearly miss that name :T_T:

fourth kazekage bio

everything allowed(except kumi stealing)
mid-long range from each other


post bio and i guess i go first unless you want to go first
 

XZA

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i use:
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

and
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

to summon a massive amount of water above your head around 5 meters above. i then preform the Tiger – Serpent hand seals to make the storm upheaval turn into a massive shark which drills you into the ground
 

Jokey

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i use:
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

and
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

to summon a massive amount of water above your head around 5 meters above. i then preform the Tiger – Serpent hand seals to make the storm upheaval turn into a massive shark which drills you into the ground
As you perform the storm upheaval and see water coming upon me from above I stitch my hand upwards and protect myself from it by letting a wind hand cover my above area, so the moment I protect myself from above I shoot myself backwards, simply letting the storm upheaval continue but also causing you to lose vision of me, and as I previously seen you standing in front of me I let sharks erupt from the storm upheaval and drag you into it, while that happens I concentrate my chakra in the water storm upheaval instead since the technique is a S-Ranked one which is stronger then yours, causing sharks to cover you from every angle and attack you, ending with a explosion. (remember that it has been seen in the anime that the water shark missle covers your body, so you will have to stand on the water before being able to perform it letting the water cover you whom will materialize into a shark)


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
 

-Yard-

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By the time Jokey makes the hurricane fist, the shark has been made. Thus, he wouldn't escape properly. Other wise, that's doing two techniques before the opponent makes two. And hurricane fist can't escape the shark, neither can doton no jutsu. As the sharks size is at least 10 meters in diameter which means that it wouldn't be able to escape the shark. I came to this conclusion and then asked Zen for a second opinion, he agreed with me. Sorry Jokey =/
 

Jokey

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By the time Jokey makes the hurricane fist, the shark has been made. Thus, he wouldn't escape properly. Other wise, that's doing two techniques before the opponent makes two. And hurricane fist can't escape the shark, neither can doton no jutsu. As the sharks size is at least 10 meters in diameter which means that it wouldn't be able to escape the shark. I came to this conclusion and then asked Zen for a second opinion, he agreed with me. Sorry Jokey =/
Did you even read my move? He let the storm upheaval appear above me, and I'm facing him at mid-ranged distance, as seen in the anime, the water forms around the user performing it, so he has to stand on water to perform the technique, and if he would let the storm upheaval appear above himself, he lose balance over his body because of the pressure, next time inform Zen properly instead of wasting his time.
 

Jokey

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It has been confirmed by Zen that the technique can made everywhere where a water source is, but the storm upheaval isn't enough the perform the giant water shark as seen in the anime, remember that Kisame used it underwater while he was surrounded with a ocean and also tried to use it somewhere else instead of underwater, but still, he was still standing on a ocean, and as seen in the anime, the storm upheaval is disappears as soon as it falls on the opponent, so it's not a endless waterfall, so the Giant water shark doesn't get performed, but the same goes to my Water Style; Infinite Shark Frenzy.
 

-Yard-

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Cool, good that those techs will be sorted out, as him and I were debating a little if storm upheaval could produce the technique earlier today before reading this fight.
 

XZA

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As you perform the storm upheaval and see water coming upon me from above I stitch my hand upwards and protect myself from it by letting a wind hand cover my above area, so the moment I protect myself from above I shoot myself backwards, simply letting the storm upheaval continue but also causing you to lose vision of me, and as I previously seen you standing in front of me I let sharks erupt from the storm upheaval and drag you into it, while that happens I concentrate my chakra in the water storm upheaval instead since the technique is a S-Ranked one which is stronger then yours, causing sharks to cover you from every angle and attack you, ending with a explosion. (remember that it has been seen in the anime that the water shark missle covers your body, so you will have to stand on the water before being able to perform it letting the water cover you whom will materialize into a shark)


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
i use:
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
to create spikes made out of stone to erupt a couple meters behind you as you use hurricane fist, which causes you to fly into spikes which impale you

and then i use:
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

which allows me to blow out a huge, destructive blast of wind from my mouth which has the power to level anything in my path. this is done as the storm upheaval blocks my vision of you
 

Jokey

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The moment I hear the earth behind me crack, and just wanted to shoot the hurricane fist outta my palm, I cancel it and during that time the storm upheaval would already be done storming from above since it has been seen in the anime that it stays 2-3 seconds on the battle field, so I cancel my claw while I was stitching my hand above and let the stone spikes pierce trough me making them useless and step two meters to the right, and when I notice you releasing the wind blast which will block your vision of me, I hide underground but before I do so, I use my acting abilities and scream, letting you think that I'm getting attacked by it, but also letting my scream mute as I hide underground thinking I'm dying slowly because of the pain, but without you knowing, going underground and appearing behind you, without knowing because the wind technique makes a great sound, making you unable to know that I appear from behind you, as I appear from behind you I stab a kunai in your neck, killing you.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
 
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