Joker. Finishes Off My Water Education

Inch

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Just need S rank and the additional approved techniques. I can't get any of the ones that have a bio restriction.
*Stands on a beach*
 

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Okay then, we'll begin on that then, Now the Following, First meditate for 1 hour and try to get control of you chakra beneath your feet, Do this carefully and stay focused whatever i do, Understand?
 

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*I close my eyes and begin focusing my chakra into my feet. As I do this, I focus on nothing but my feet and the water, ignoring your presence entirely. For the next hour, I flow a continuous stream of chakra through my feet and onto the surface of the water.*
 

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*I close my eyes and begin focusing my chakra into my feet. As I do this, I focus on nothing but my feet and the water, ignoring your presence entirely. For the next hour, I flow a continuous stream of chakra through my feet and onto the surface of the water.*
*As i see you focusing i then throw a rock against your head as i do so you fall into the water*

'I know i'm mean, but you wouldn't be able to do it in just 1 time anyway'

Now do it again, while doing that then you'll have to try to breath in and breath out and Focus more, even if i throw a rock or another object, you'll still have to Concentrate as hard as you can since if you would be in a battle and you fall out of a cliff or someone hit's you so hard that you fly/fall on the water, you'll have to be able to have control beneath your feet to walk on the water without sinking.
 

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~_~
Fine.. .-.
*I once again close my eyes and begin focusing my chakra into my feet, creating a continuous stream of chakra so that I don't fall through the surface. While I do this, I keep my attention solely on keeping a continuous stream of chakra through my feet, ignoring any outside interference.*
 

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Fine.. .-.
*I once again close my eyes and begin focusing my chakra into my feet, creating a continuous stream of chakra so that I don't fall through the surface. While I do this, I keep my attention solely on keeping a continuous stream of chakra through my feet, ignoring any outside interference.*
*Run's straight forward you and then i'll kick you in the face*

Hmmm...

*You land on the water without Sinking*

Great, Well, that's done, Let's move one... Which technique is next? xd
 

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*Run's straight forward you and then i'll kick you in the face*

Hmmm...

*You land on the water without Sinking*

Great, Well, that's done, Let's move one... Which technique is next? xd
This one:
(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
There's only one other S Rank and then the Additional Approved Canon ones. And can I pick the order I learn those in? .-.
 

Jokey

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Lol. Okay let's take a walk, Follow me.

*While we are Walking we stand on a Edge of a Huge Lake*

Okay, i think that i didn't gave you this Lesson, If i did, then Facepalm your Sensei :p

A-rank water vs A-rank fire : Water puts it out and continues.
S-rank water vs A-rank fire : Same as above.
A-rank water vs S rank fire : Both jutsus cancel each other out and steam is created.

Fire - Water = Steam, a good way to conceal yourself, the fire heats the water up and thereby turns it into steam. The Steam itself can't be used as an attack, (exception - Han) but it's a great way to confuse your opponent.

Wind - Water = Faster water, but apart from that, nothing really, maybe you could use it to spread your water more, or make some cool tornados, but jutsus like that already exists.

Lightning - Water = Electric water, often used a brilliant combo, but it can backfire on you really bad, if you touch the water you loose the fight.

Earth - Water = Mud, good at immobilizing your opponent, and even blinding him, but unless you harden it with fire, it isn't exactly lethal or anything.

Okay, Read this Carefully, This could be very handy trough a battle (It always Help's me so Save this in a Document) Anyway we'll move on on the Next technique. Concentrate your water chakra trough the Lake over here and while doing that stay focused whatever happen's, then make a Medium Shark sized Monster which will be able to kill my Clone, let's give it a try

*Make's a Clone*

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
 

Inch

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Alrighty~~~~
*I begin streaming my chakra into the water inside of the lake. I spread my chakra across a medium sized area of water and begin to shape it. I shape the chakra into the shape of a shark, making sure that the shark is aerodynamic and has proportional sizes. The shark's teeth are as they should be: Many and razor sharp. Once I have finished shaping the shark, I begin using my suiton chakra to manipulate the shark to take on a sort of dense water. Due to this and the chakra holding the shark together, it will be able to travel above water.

Once I have finished creating the shark, I use my chakra to propel the shark upwards through the water and onto the surface. I then continue sending a continuous stream of chakra towards the shark, propelling it towards your clone. It then hits your clone with deadly velocity, making your clone poof.*
Like that? O_O
 

Inch

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O_-
*As you tap on my head, I start focusing my chakra into the lake. Once I have done this enough, I begin to shape the chakra. I manipulate shape of the chakra into the shape of a medium-sized shark. I asure that the shark is aerodynamic and is the right size. Once I'm done shaping the shark, I use my water chakra to manipulate the state of the shark to take on a denser sort of chakra. Due to this, the shark together, it will be able to travel above water.

Once I have finished creating the shark, I use my chakra to raise the shark out of the water and make it hang in midair. I then continue sending an uninterrupted stream of chakra towards the shark, propelling it towards your clone. The shark slams into your clone at a powerful and fast speed, making him disappear in a puff of smoke.*
 

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Okay, Good now you've learned how to walk on the water ~_~

Now let's begin with the next one.

(Suiton: Suiben) - Water Release: Water whip

Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

Now make the following 3 Handseals and then create a Water Whip of water to strike my Clone, you can use this technique to wrap the opponent or strike him/her, Let's begin with the Warp, if you did that, then perform a D-Ranked lightning technique to channel it trough the Water whip to kill my clone. :), Now try it.

*Make's a Clone*
 

Inch

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Gotcha.
*I perform the three hand seals and begin gathering my chakra. I begin streaming my chakra around my hand once I have finished with the handseals. I quickly shape the chakra into the shape of a thick whip. Once this is done, I use my suiton chakra to manipulate the state of the whip so that it turns into water.

With the whip now turned into water, I lash the whip towards your clone. As I do this, I quickly stream extra suiton chakra into the end of the whip, making the whip elongate according to my will. I elongate the whip so that it easily reaches your clone. When it reaches your clone, the whip rapidly turns around him multiple times and then tightens, binding him tightly.

I then stream electricity through the whip, severely shocking your clone due to the amount of water that he is in contact with.*
Raiton No Jutsu (Lightning Technique)
Type: Defence/Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Small static bolts for attack and defense.

*The static bolts are sent into the whip and then streamed through the whip and hit your clone, poofing him away.*
 

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*I once again perform the three hand seals and begin gathering my chakra. I begin streaming my chakra around my hand once I have finished with the handseals. I quickly shape the chakra into the shape of a thick whip. Once this is done, I use my suiton chakra to manipulate the state of the whip so that it turns into water.

With the whip now turned into water, I lash the whip towards your clone. As I do this, I quickly stream extra suiton chakra into the end of the whip, making the whip elongate according to my will. I elongate the whip so that it easily reaches your clone. When it reaches your clone, the whip rapidly turns around him multiple times and then tightens, binding him tightly.

I then launch a ball of electricity through the whip, severely shocking your clone due to the amount of water that he is in contact with.*
(Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.
 

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Okay, Great :)

Now the next one... Now make you've already made a Shark before, you've concentrated allot of Water chakra like before, now do it all again but now try to make 3 Different Shark's coming out the water, and after that is done then try to attack mine clone thus killing him to shreds, Focus, Breath in and breath out and don't lose any control because if you lose control then the Shark will just become normal water again.

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique

Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once to advance on the target rapidly and can cause severe internal damage.
Note: Requires a water source
 
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