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Introduction
Introduction
Hello all and welcome to my little guide to try and help everyone within the village become that bit better at Rping or just how to have more fun. It might not be for everyone but it may be worth a read so give it a shot. So for anyone who doesn't know, i've been in the Rp since pretty much the beginning, before their was a Ninja world, most of the jutsu we have now we didn't have back then and so we had to be creative. Most of you will see that we have some OP customs from back then and i can't deny that, but that's not alls we had. Our most powerful tools to make the Rp fun was our imagination and wanting to just have fun, and that's what it alls come down to. So in this brief little guide i'm going to try and give you some of that fun and how to make your own fun. I'm going to split it into sections to help make it easier and at the end if you have any questions or suggestions, post them so we can work on this for the future generations so that every generation of RPers can have the same amount of fun.
The Valley of the end: This is a classic terrain, used so many times, but why? Well to start off with its like the number one place to fight due to the history behind it. So you always start on one of the heads, it's just tradition but with this you have a water source which is great for any water users. Next you have the trees around you, you can run into these to hide, or just use for your general advantage. So like you use wind stream to blow yourself out of the way of an attack, hide in the trees to observe your opponent and make a plan. If it's two of you who want a creative fight it really helps to do stuff like that to make a story. Next you've got the cliff, you can just jump off down into the water or trees below to escape an attack or to create some distance. It all comes together to make for a more interesting fight.
Amegakure: Same as above, look at the Jiraiya pein fight. You're in close quarters but can use the piping to escape, create a bit more of a story, and generally feel like you're in the Naruto verse.
Its called RP - Role Playing. How better to get into the roll then throw yourself into some terrain in the Narutoverse. I personally have the most fun by being my bio, getting into character then thinking how they would counter an attack in that situation, and if i have a nice familiar peice of terrain with that it really helps my creativity and the flow of the battle.
Another restriction, though it may sound stupid now, would be to limit the elements or something you could use. This will force you to really think and get creative in tight situations. But what if you lose? Does that really matter? You lose a battle but have fun doing so. I'd say its worth it.
So let me set the scene: You're a random Anbu ninja bio, against any Iwa ninja. You're in Konoha woods, so you have trees to use. For my first move i drop a smoke bomb so they lose sight of me, and through the smoke throw 2 kunai with explosive tags. In the smoke i make a clone, one runs out to attack my opponent from in the smoke, the other hides behind the tree using it as cover waiting for a chance to strike.
You've attacked with a weapon, set a trick for the opponent, used basics and been creative using the terrain it all adds up to a win. I'll go into more detail to help with elements later on in this guide.
~The Rules~
The rules in the fight can all together decide how fun its going to be. It's pretty much a given that it's going to be Rei's rules but then the rest can change the fate of a fight. So lets go into the details a section at a time.~The Terrain~
This is one of the most important factors in the entire fight which can make such a difference. It really upsets me to see some of you just say "Grassy Field", is that creative? No. It just sounds like you're getting ready to play jutsu tenis. The reason i say this is because in a realistic fight you're be moving around and using the terrain to your advantage like in any fight we ever see, i'll give you some example:The Valley of the end: This is a classic terrain, used so many times, but why? Well to start off with its like the number one place to fight due to the history behind it. So you always start on one of the heads, it's just tradition but with this you have a water source which is great for any water users. Next you have the trees around you, you can run into these to hide, or just use for your general advantage. So like you use wind stream to blow yourself out of the way of an attack, hide in the trees to observe your opponent and make a plan. If it's two of you who want a creative fight it really helps to do stuff like that to make a story. Next you've got the cliff, you can just jump off down into the water or trees below to escape an attack or to create some distance. It all comes together to make for a more interesting fight.
Amegakure: Same as above, look at the Jiraiya pein fight. You're in close quarters but can use the piping to escape, create a bit more of a story, and generally feel like you're in the Naruto verse.
Its called RP - Role Playing. How better to get into the roll then throw yourself into some terrain in the Narutoverse. I personally have the most fun by being my bio, getting into character then thinking how they would counter an attack in that situation, and if i have a nice familiar peice of terrain with that it really helps my creativity and the flow of the battle.
~Customs/Restrictions~
So the main rule in most fights, the restrictions. A popular misconception is the use of customs being a power increase. This can be the case but for me its not the main reason. As many of you know i had Natsu for a long time now, a custom bio that i adapted from fairy tail for the rp. So i made a bunch of customs to go with him to help me stay in character. Mostly B ranks, but it made for more fun fights cause with customs i could fight as my bio would. So Natsu uses fire and lightning, but because i have a B rank fire custom that releases fire from my feet as a jet, i can avoid a large water jutsu. Silly things like that go a long way. Another restriction, though it may sound stupid now, would be to limit the elements or something you could use. This will force you to really think and get creative in tight situations. But what if you lose? Does that really matter? You lose a battle but have fun doing so. I'd say its worth it.
~You're Character!
As i have noted above, it makes a huge difference of what bio you use to how the fight will go. Some of you may think its the most OP bio that wins, but is that really the case? Pein vs Jiraiya, took one toad song to take out 3 paths, if all 6 had been there, who knows. Same in the Rp. For me, the point of RP is to be your character and learn to get out of any situation with that character. If you can't, its like a game of chess, no escape with your bio, its checkmate. But i can't stress enough that winning isn't everything. Try and fight as your bio would like you have to in tests and see how much fun it can be. If this isn't for you i understand but i'm sure trying to be creative with what your bio can use will be more fun that Jutsu tenis.The Battle
~Starting the Battle~
So the start of the battle is pretty important. Is it just to show you're the best or have the strongest jutsu, or to show you're the better RPer, i'd always go for the latter. So how to get things flowing. You've set the scene with you're amazing terrain or in the Ninja world that's been set for you. You've chosen your character so you know why you're going to fight and have your rules to know your limits. Next is how to kick start it. Simples, run in using 3 F ranks.... wait, no that's not right. No fight ever started that way in the manga so why should any in the rp. Let the fight start simple and build up. Most fights i start with Taijutsu, but that's because i love tai. Other fights i start with the use of weapons. Some examples, throwing kunai/shuriken, using wires with weapons, smoke bombs, flash bombs, explosive tags. Its all basic stuff but it goes a long way to starting small and an epic climax of like a clash of two elemental rasegans or something. Thats all up to you. But now lets take this a step further.So let me set the scene: You're a random Anbu ninja bio, against any Iwa ninja. You're in Konoha woods, so you have trees to use. For my first move i drop a smoke bomb so they lose sight of me, and through the smoke throw 2 kunai with explosive tags. In the smoke i make a clone, one runs out to attack my opponent from in the smoke, the other hides behind the tree using it as cover waiting for a chance to strike.
You've attacked with a weapon, set a trick for the opponent, used basics and been creative using the terrain it all adds up to a win. I'll go into more detail to help with elements later on in this guide.
A short guide to the Basic 5
A short guide to the Basic 5
Now as we all know, the thing everyone who RP's on base has the basic 5 elements. And if they don't they will soon without a doubt. Yet within the basic 5 their is so much unrestricted power and use that so many don't see. And from this you can all become great RPers. I personally never took the path of an element, it was never my style, i went with sage mode which will come under specialties later, along with KG, special elements and a little bit on custom elements. As we all know of the basic 5 elements have a strength and weakness from the other cannon elements. Now we are going to go into detail of what the elements are strong to and weak to and their uses.
- Fire -
Strong against wind
Weak against water
This we all know, and if you don't then you need to find something else to do with your time. But what is fire and how does it work in the Rp. The main thing we have seen it do is burn, it's hot and can incinerate. Foundation fire. Next we have seen that through stronger techniques, fire can also destroy, explode and break through concrete through pure destructive power. But this is what everyone knows, now we shall go into a few combos and how fire can be used:
Fire+Water - Most people don't use fire and water as fire is weak to water, but you can actually make some nice combos with it. Though as you can see from Han's element, it can be added to water to make steam. Steam can be used for a whole new kind of burning or even use fire to make water boil. If someone is hiding in water and you raise the heat of it, it's GG.
Fire+Wind - This is the most generic type of combo people use, they add wind to the fire to increase the fire power as shown by Kakuzu. In some cases in the past i've seen people use stronger wind jutsu like wind blade to cut through fire to escape large scale fire blasts. Through the use of wind jutsu you could bend fire jutsu in more ways. So for example, create a wall of fire infront of you to stop weapons, punch forwards with hurricane fist to send a blast of fire wind forwards, Ok this isn't the strongest combination but it's useful none the less and makes for more interesting RP. There are so many ways it can be done. Send fire racing along the floor, create tornados from the sky, they meet as two elemental combo. It's an endless possibility.
Fire+Earth - In some cases in the right way, you can add intense heat to earth to melt it to create molten rock rather than just destroy it. From here some feel they can't control the rock, but they are wrong, though earth release you can cause the lava to be pushed around and attack the opponent. You will also notice that fire and earth have been combined for different jutsu, blast release like deidara's clay, lava by son goku and even in c.e's like Mathias'.
Fire+lightning - As many of you will have seen i took on Natsu as my bio from fairy tail and make fire/lightning customs that are pretty fun. But as well as them being fun for rp Purposes they also have a little secret in them. With fire being added to lightning it takes away lightning's weakness against wind. Why would anyone counter a jutsu containing fire with wind? Brilliant right? But not only that i went one step further to focus on another part of lightning, within lightning their is heat and from that heat i made a custom to make fire out of it. Take one detail from an element to create jutsu to counter their weakness.
Weakness of Fire - I find that most of the time fire has two main weaknesses without customs to aid it. First of all is the fact that Fire is mainly large fireballs and blasts, this blocks your vision and so your opponent can be doing what ever they like (unless you're a form of sensor). I used to wait for someone to use a large scale fire blast, go underground, come out behind them, control them through their shadow and make them cut their own throat. Each to their own though. Another problem is most attacks are head on, and if you rely too much on head on attacks you will just end up in a game of jutsu tenis, going back and forth. So when it comes to fire and cj, be creative.
- Wind -
Wind has been a favourite element for many over the years as we have seen it alot and some of our favourite characters use it, from Gaara to Naruto to Temari, all using it in different ways. It has several uses that many of us have exploited over the years. The most common is using wind to cut/slice, through jutsu like wind blade. Nice fast cutting jutsu that have a decent range, what's not to like. The next is the pushing power of wind such a large blasts that push with intense force to destroy. Boring if you ask me but that's what people seem to like. Followed last but not least by either being used to push or pull opponents, to moving yourself in the air (hurricane fist and wind stream ect, all those boring ways), with some jutsu bringing up dust to blind an opponent. Wind is only as good and creative as the one using it.
Wind+Earth - Using wind to back up earth is a nice combination to counter earth's weakness to lightning. That or you can combine with with mud to create stronger combinations like mud cutting tornado or tornadoes with boulders in them that get thrown out as they go. Their are many combinations that could depend on the situation. If someone makes a shallow swamp, you could use peacock wind formation (B rank) to push all the mud away from you in a wave sending it back at your opponent.
Wind+Water - One of the most common combinations as seen when Naruto and Yamato turned up to stop Kakuzu. Adding wind to water, cools it even more making it even stronger the hotter elements and fire combinations. It can also add a nice cutting destructive power to wind. But remember it's not always away head on attacks with water and wind. You can use water to throw someone into the air into a wind jutsu or the other way round. Situation based as always.
- Lightning -
It's annoying that most lightning jutsu we have seen in the series have been head on blasts from chidori to false darkness but that's the one thing we wont focus on here. The amount of properties for lightning is amazing. First are the most common ones of lightning to stun and numb which come with jutsu like Nagashi and wave of inspiration, lightning that focus on cutting such as the use of chidori or focussed lightning to increase cutting and stabbing power. Bee did this with even a pencil, A did this with his right hand. Next is the use of lightning to increase speed, A's and the 3rd Raikage's armour, most of the NB taijutsu do this method by using lightning chakra in the users legs. Next is one of my favourites but no one seems to use it, is the light part of lightning. In the Kage summit, the lightning flash pillar, to blind and act as a medium to induce gen, genius if you ask me. The sound of lightning, one thousand birds chidori, sound users could use this to their advantage in the right way. And last but not least, the pure destructive power of lightning, i mean Kirin was just a masterpiece, it's a shame plot no jutsu introduced Susanoo. With lightning the best part is that its not always head on attacks, you can use it through the ground, or the sky, of the four pillar bind.
Lightning+Water - Adding lightning to water just counters it's weakness to earth, water is a great conductor creating a strong two element combo and it allows you to shape your lightning more. Use water dragon, add lighning to it and then you can control the dragon.
-Earth-
Such a vast useful beautiful element with so many uses i don't know where to start, i might have to break this one down down a bit into several points rather than going on a rant about earth.
Basics - Earth is most battles is all around you with no limit to it and if it isn't with the jutsu in the cannon list you can bring earth to the game. From earth lid to spitting out a golem to earth rampart, if you want earth you can create it. I love the versatility of it, from it being under your opponent then addition jutsu to create it above and around your opponent. From earth spikes, to the swamp, to dropping lid, mud fall, mud river, all just so useful and not head on so your opponent can't just throw them back at you.
Defence - Most earth jutsu we have seen has been in the way of defence through solid walls, Golems, stone dragons, hardening ect. It's a great defence from many head on attacks but each jutsu will have another unique property. For example, rather than earth dragon protecting you, it can raise you off the ground out of the way of a jutsu. Earth moving core can push you up over a jutsu so you don't have to tank it. S rank earth armour is a surge of chakra so it can break genjutsu. Don't always think head on with defence, think smart and how any jutsu can be used.
Attack - I touched on this above but the versatiliy with earth is amazing. An example is swamp of the underworld, it traps the opponent yes, but there can be so much more to it. Detail is the key, say how wide it is, how deep it is and how thick the mud is to try and gain the advantage you want. Most earth jutsu are indirect so you can use them as distractions from earth spikes, to world shaking to dropping lid, to push them into a situation that you want them to be in, to take control.
Other - Not only does earth have the benifits above, it also has a few other unique abilities. The first being that of the weight increase and decrease jutsu, i mean, the taijutsu stuff alone you can do with this is amazing. Someone shoots a fireball at you, you lower your weight with one jutsu so you can jump twice as high with the same force to go over it, then use the weight increase jutsu to come down on your opponent with a heavy enhanced taijutsu move from above. Can have so much fun with these. Over the years i've seen many use mud as a focus for jutsu as they like to use it to reform their jutsu.
- Water -
Water has a natural flow to it, but in the RP there is so much more. From using it from crashing powerful waves like an oncoming storm, to focused pressurized water to cut through solid objects as seen by shinma. There are many jutsu that can be used to create a water source if you don't already have one, B rank water wave for example, spew it out, ride on it, use the wave as a source for a stronger attack, same as using it to avoid jutsu. Water also has been seen as not just an attack but for different methods. Water replacement, pretty much avoid any blunt damage in any match such as a taijutsu attack that's too fast for you. Water is used to bind people such as B rank technique that forms under the opponent (will go into detailed combos later). It all depends on how you want to use water. I was never a fan, never have been, never will be, but i'm sure i could give most a run for their money in using it.
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- Fire -
Strong against wind
Weak against water
This we all know, and if you don't then you need to find something else to do with your time. But what is fire and how does it work in the Rp. The main thing we have seen it do is burn, it's hot and can incinerate. Foundation fire. Next we have seen that through stronger techniques, fire can also destroy, explode and break through concrete through pure destructive power. But this is what everyone knows, now we shall go into a few combos and how fire can be used:
Fire+Water - Most people don't use fire and water as fire is weak to water, but you can actually make some nice combos with it. Though as you can see from Han's element, it can be added to water to make steam. Steam can be used for a whole new kind of burning or even use fire to make water boil. If someone is hiding in water and you raise the heat of it, it's GG.
Fire+Wind - This is the most generic type of combo people use, they add wind to the fire to increase the fire power as shown by Kakuzu. In some cases in the past i've seen people use stronger wind jutsu like wind blade to cut through fire to escape large scale fire blasts. Through the use of wind jutsu you could bend fire jutsu in more ways. So for example, create a wall of fire infront of you to stop weapons, punch forwards with hurricane fist to send a blast of fire wind forwards, Ok this isn't the strongest combination but it's useful none the less and makes for more interesting RP. There are so many ways it can be done. Send fire racing along the floor, create tornados from the sky, they meet as two elemental combo. It's an endless possibility.
Fire+Earth - In some cases in the right way, you can add intense heat to earth to melt it to create molten rock rather than just destroy it. From here some feel they can't control the rock, but they are wrong, though earth release you can cause the lava to be pushed around and attack the opponent. You will also notice that fire and earth have been combined for different jutsu, blast release like deidara's clay, lava by son goku and even in c.e's like Mathias'.
Fire+lightning - As many of you will have seen i took on Natsu as my bio from fairy tail and make fire/lightning customs that are pretty fun. But as well as them being fun for rp Purposes they also have a little secret in them. With fire being added to lightning it takes away lightning's weakness against wind. Why would anyone counter a jutsu containing fire with wind? Brilliant right? But not only that i went one step further to focus on another part of lightning, within lightning their is heat and from that heat i made a custom to make fire out of it. Take one detail from an element to create jutsu to counter their weakness.
Weakness of Fire - I find that most of the time fire has two main weaknesses without customs to aid it. First of all is the fact that Fire is mainly large fireballs and blasts, this blocks your vision and so your opponent can be doing what ever they like (unless you're a form of sensor). I used to wait for someone to use a large scale fire blast, go underground, come out behind them, control them through their shadow and make them cut their own throat. Each to their own though. Another problem is most attacks are head on, and if you rely too much on head on attacks you will just end up in a game of jutsu tenis, going back and forth. So when it comes to fire and cj, be creative.
- Wind -
Wind has been a favourite element for many over the years as we have seen it alot and some of our favourite characters use it, from Gaara to Naruto to Temari, all using it in different ways. It has several uses that many of us have exploited over the years. The most common is using wind to cut/slice, through jutsu like wind blade. Nice fast cutting jutsu that have a decent range, what's not to like. The next is the pushing power of wind such a large blasts that push with intense force to destroy. Boring if you ask me but that's what people seem to like. Followed last but not least by either being used to push or pull opponents, to moving yourself in the air (hurricane fist and wind stream ect, all those boring ways), with some jutsu bringing up dust to blind an opponent. Wind is only as good and creative as the one using it.
Wind+Earth - Using wind to back up earth is a nice combination to counter earth's weakness to lightning. That or you can combine with with mud to create stronger combinations like mud cutting tornado or tornadoes with boulders in them that get thrown out as they go. Their are many combinations that could depend on the situation. If someone makes a shallow swamp, you could use peacock wind formation (B rank) to push all the mud away from you in a wave sending it back at your opponent.
Wind+Water - One of the most common combinations as seen when Naruto and Yamato turned up to stop Kakuzu. Adding wind to water, cools it even more making it even stronger the hotter elements and fire combinations. It can also add a nice cutting destructive power to wind. But remember it's not always away head on attacks with water and wind. You can use water to throw someone into the air into a wind jutsu or the other way round. Situation based as always.
- Lightning -
It's annoying that most lightning jutsu we have seen in the series have been head on blasts from chidori to false darkness but that's the one thing we wont focus on here. The amount of properties for lightning is amazing. First are the most common ones of lightning to stun and numb which come with jutsu like Nagashi and wave of inspiration, lightning that focus on cutting such as the use of chidori or focussed lightning to increase cutting and stabbing power. Bee did this with even a pencil, A did this with his right hand. Next is the use of lightning to increase speed, A's and the 3rd Raikage's armour, most of the NB taijutsu do this method by using lightning chakra in the users legs. Next is one of my favourites but no one seems to use it, is the light part of lightning. In the Kage summit, the lightning flash pillar, to blind and act as a medium to induce gen, genius if you ask me. The sound of lightning, one thousand birds chidori, sound users could use this to their advantage in the right way. And last but not least, the pure destructive power of lightning, i mean Kirin was just a masterpiece, it's a shame plot no jutsu introduced Susanoo. With lightning the best part is that its not always head on attacks, you can use it through the ground, or the sky, of the four pillar bind.
Lightning+Water - Adding lightning to water just counters it's weakness to earth, water is a great conductor creating a strong two element combo and it allows you to shape your lightning more. Use water dragon, add lighning to it and then you can control the dragon.
-Earth-
Such a vast useful beautiful element with so many uses i don't know where to start, i might have to break this one down down a bit into several points rather than going on a rant about earth.
Basics - Earth is most battles is all around you with no limit to it and if it isn't with the jutsu in the cannon list you can bring earth to the game. From earth lid to spitting out a golem to earth rampart, if you want earth you can create it. I love the versatility of it, from it being under your opponent then addition jutsu to create it above and around your opponent. From earth spikes, to the swamp, to dropping lid, mud fall, mud river, all just so useful and not head on so your opponent can't just throw them back at you.
Defence - Most earth jutsu we have seen has been in the way of defence through solid walls, Golems, stone dragons, hardening ect. It's a great defence from many head on attacks but each jutsu will have another unique property. For example, rather than earth dragon protecting you, it can raise you off the ground out of the way of a jutsu. Earth moving core can push you up over a jutsu so you don't have to tank it. S rank earth armour is a surge of chakra so it can break genjutsu. Don't always think head on with defence, think smart and how any jutsu can be used.
Attack - I touched on this above but the versatiliy with earth is amazing. An example is swamp of the underworld, it traps the opponent yes, but there can be so much more to it. Detail is the key, say how wide it is, how deep it is and how thick the mud is to try and gain the advantage you want. Most earth jutsu are indirect so you can use them as distractions from earth spikes, to world shaking to dropping lid, to push them into a situation that you want them to be in, to take control.
Other - Not only does earth have the benifits above, it also has a few other unique abilities. The first being that of the weight increase and decrease jutsu, i mean, the taijutsu stuff alone you can do with this is amazing. Someone shoots a fireball at you, you lower your weight with one jutsu so you can jump twice as high with the same force to go over it, then use the weight increase jutsu to come down on your opponent with a heavy enhanced taijutsu move from above. Can have so much fun with these. Over the years i've seen many use mud as a focus for jutsu as they like to use it to reform their jutsu.
- Water -
Water has a natural flow to it, but in the RP there is so much more. From using it from crashing powerful waves like an oncoming storm, to focused pressurized water to cut through solid objects as seen by shinma. There are many jutsu that can be used to create a water source if you don't already have one, B rank water wave for example, spew it out, ride on it, use the wave as a source for a stronger attack, same as using it to avoid jutsu. Water also has been seen as not just an attack but for different methods. Water replacement, pretty much avoid any blunt damage in any match such as a taijutsu attack that's too fast for you. Water is used to bind people such as B rank technique that forms under the opponent (will go into detailed combos later). It all depends on how you want to use water. I was never a fan, never have been, never will be, but i'm sure i could give most a run for their money in using it.
Planning a Move/Counter
-The Logic -
When it comes to making a move, so many people in the Rp are so Obvious with their attacks that it makes it boring and predicatable, making fights too easy. If i release a wind blast at 95% of the RPers they will use fire head on to counter it. It's how i bait people into doing what i want them to. You need to think in the rp in this way:
If your first jutsu is earth, how will i counter it? In most cases when you use earth an opponent will try and counter with lightning. As long as you know what jutsu you can use and how it works, you should be able to know it's weakness also. Now under the assumption that your opponent will always try to use the element that is strong to your first jutsu, for your second jutsu you use an element that is strong to your first jutsu's weakness.
Example:
Your first jutsu = earth
Opponents logical counter = lightning
So as your second jutsu, use wind, this will deter them from using lightning in the first place.
Example 2:
You use fire
Logical counter = water
second jutsu, used earth to attack
Example 3:
first jutsu is wind
Logical counter = fire
Second jutsu, use water to deter the fire.
Now this isn't always the case. It can depend on the first jutsu you use. For example you used swamp, most people use hurricane fist or earth pillar to go into the air to avoid in, or in some cases i used taijutsu. So logically you use a jutsu that comes down from above, lightning fang for example, earth lid, sticky mud drop, wind jutsu from above, anything to deter them from going up.
Always think two moves ahead:
1. how will they counter
2. how will you stop that easy counter
- The counter -
Before you make any move in a fight to counter an opponents you need to stop and understand the situation you are in. Not only that but there are many factors to break down that will help you in your move:
Speed - How fast is an opponents attack, and can you react in time. For example Amaterasu, are you fast enough to avoid it like the Raikage, or will you have to let it hit you and deal with it that way?
Power - How strong is their attack, most of you think it just goes off of rank, but their is power within detail. I have a custom armour that increases my speed to that of the 3rd gate, that's what people focus on, but in the detail of the jutsu it says it repels anything with a charge that is possitive or negative. That can play a huge factor in making your move to stop the jutsu in question.
Size - Scale can make a big difference for two reasons, one is the jutsu too big for you to avoid (through the use of a low rank technique - hurricane fist, earth pillar, wind stream ect), and two does it block their vision of you. Them being unable to see you is a huge benefit, that way you can avoid and make it seem like you've been hit using the right detail to gain the advantage in the fight:
Eg - In the old days i became feared for being sneaky to win fights. One of the reasons was if someone used a jutsu to create a large blast or something that blocked my vision, i'd say i went underground at the last second but as i do i scream to make it seem as though i was hit, i'd travel underground saying the smoke or what ever from the fire blocks their vision for a few seconds them come out behind them using jiraiya's shadow control jutsu and make them slit their own throat, or you can use silent homicide. It's a C and B rank jutsu to win a match against an A rank blast. Always think smart not hard.
Genjutsu - One thing most people tend to struggle with and i don't blame them is deducing they are in a genjutsu so that they can break it. Most of the time it can be obvious but some are very sneaky. Step one try to see if there is a detail that gave it away such as you're in a new area and there was no summoning jutsu, you've gone blind but their was nothing to blind you. If you can't logically find a hole in the genjutsu, incorporate a jutsu into your move that would create a chakra surge to break the gen, not metagaming but going about the battle as though you never know:
False darkness - They made you blind it's either B or A rank, i can't remember. If it's B rank, you can say you think the area has gone dark and you want to light it up and so you use chidori nagashi as unfocussed light, the surge breaks the gen. If it's A rank, you say you want to take extra caution to protect yourself and create S rank earth armour as a defence, it's a surge of chakra and so you break the gen. This is one example but it's all situation based so you get the general idea.
Applying genjutsu - Most people around here just throw a genjutsu in there to try and gain the advantage but thats not skill. If you can blend a genjutsu into your move to give it even more of a logical effect it can be deadly. This example is simple but effective. Start off by using the S rank lightning pillar flash to create a flash of light, using this as a medium for false darkness genjutsu. Why use two jutsu for the sake of one you ask? Simple, you can explain that the light seems as though that's what blinded them unaware of the genjutsu in effect, making it harder for them to come up with a logical counter.
-The Logic -
When it comes to making a move, so many people in the Rp are so Obvious with their attacks that it makes it boring and predicatable, making fights too easy. If i release a wind blast at 95% of the RPers they will use fire head on to counter it. It's how i bait people into doing what i want them to. You need to think in the rp in this way:
If your first jutsu is earth, how will i counter it? In most cases when you use earth an opponent will try and counter with lightning. As long as you know what jutsu you can use and how it works, you should be able to know it's weakness also. Now under the assumption that your opponent will always try to use the element that is strong to your first jutsu, for your second jutsu you use an element that is strong to your first jutsu's weakness.
Example:
Your first jutsu = earth
Opponents logical counter = lightning
So as your second jutsu, use wind, this will deter them from using lightning in the first place.
Example 2:
You use fire
Logical counter = water
second jutsu, used earth to attack
Example 3:
first jutsu is wind
Logical counter = fire
Second jutsu, use water to deter the fire.
Now this isn't always the case. It can depend on the first jutsu you use. For example you used swamp, most people use hurricane fist or earth pillar to go into the air to avoid in, or in some cases i used taijutsu. So logically you use a jutsu that comes down from above, lightning fang for example, earth lid, sticky mud drop, wind jutsu from above, anything to deter them from going up.
Always think two moves ahead:
1. how will they counter
2. how will you stop that easy counter
- The counter -
Before you make any move in a fight to counter an opponents you need to stop and understand the situation you are in. Not only that but there are many factors to break down that will help you in your move:
Speed - How fast is an opponents attack, and can you react in time. For example Amaterasu, are you fast enough to avoid it like the Raikage, or will you have to let it hit you and deal with it that way?
Power - How strong is their attack, most of you think it just goes off of rank, but their is power within detail. I have a custom armour that increases my speed to that of the 3rd gate, that's what people focus on, but in the detail of the jutsu it says it repels anything with a charge that is possitive or negative. That can play a huge factor in making your move to stop the jutsu in question.
Size - Scale can make a big difference for two reasons, one is the jutsu too big for you to avoid (through the use of a low rank technique - hurricane fist, earth pillar, wind stream ect), and two does it block their vision of you. Them being unable to see you is a huge benefit, that way you can avoid and make it seem like you've been hit using the right detail to gain the advantage in the fight:
Eg - In the old days i became feared for being sneaky to win fights. One of the reasons was if someone used a jutsu to create a large blast or something that blocked my vision, i'd say i went underground at the last second but as i do i scream to make it seem as though i was hit, i'd travel underground saying the smoke or what ever from the fire blocks their vision for a few seconds them come out behind them using jiraiya's shadow control jutsu and make them slit their own throat, or you can use silent homicide. It's a C and B rank jutsu to win a match against an A rank blast. Always think smart not hard.
Genjutsu - One thing most people tend to struggle with and i don't blame them is deducing they are in a genjutsu so that they can break it. Most of the time it can be obvious but some are very sneaky. Step one try to see if there is a detail that gave it away such as you're in a new area and there was no summoning jutsu, you've gone blind but their was nothing to blind you. If you can't logically find a hole in the genjutsu, incorporate a jutsu into your move that would create a chakra surge to break the gen, not metagaming but going about the battle as though you never know:
False darkness - They made you blind it's either B or A rank, i can't remember. If it's B rank, you can say you think the area has gone dark and you want to light it up and so you use chidori nagashi as unfocussed light, the surge breaks the gen. If it's A rank, you say you want to take extra caution to protect yourself and create S rank earth armour as a defence, it's a surge of chakra and so you break the gen. This is one example but it's all situation based so you get the general idea.
Applying genjutsu - Most people around here just throw a genjutsu in there to try and gain the advantage but thats not skill. If you can blend a genjutsu into your move to give it even more of a logical effect it can be deadly. This example is simple but effective. Start off by using the S rank lightning pillar flash to create a flash of light, using this as a medium for false darkness genjutsu. Why use two jutsu for the sake of one you ask? Simple, you can explain that the light seems as though that's what blinded them unaware of the genjutsu in effect, making it harder for them to come up with a logical counter.
All RP Links
✘Getting started
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Characters
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Abilities
≈Kekkei Genkai≈
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≈Special Elements≈
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≈Special Abilities≈
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≈Outside Category≈
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Global Remarks:
- The rules have been divided into several categories, however those are artificial. Often an ability or character can belong into several categories. For instance there are no Uchiha Clan rules even though it's a clan, those fall under the Sharingan rules. So when you're searching for a specific character or ability and you can't find it under its name, it doesn't mean it isn't there.
- Sometimes it's possible to find info about abilities or characters in different threads. For instance you can find information about Roshi in the Lava Release rules and in the Jinchuuriki rules.
- You can't find rules for all the abilities and characters that have been mentioned in the manga. In most cases this means that that character doesn't need to have any specific rules and thus can be made if you have 50 posts like Konohamaru. However there are always people who think that just because a strong ability hasn't been restricted, they can just make it and we will have no choice but to approve it. That kind of thinking is extremely naive. In such a case it means or we are making restrictions for it or we will make them now.
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Cannon Jutsu List
≈ Fire - Katon ≈
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