Jinbei's customs

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Jinbei

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Spear style

Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 20 per turn
Damage: 80
Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).

-Lasts for 3 turns
-Twice per battle
-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.
-Can only be taught by Ragerok.


Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

-Twice per battle
-Lasts 1 turn (or less, if the user removes a hand)
-Must be taught by Ragerok

Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod
Type: Defence
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.

-Can only be used twice
-The spear goes back to normal, once it grounds two jutsu
-Must be taught by Ragerok
-This only affects Lightning jutsu that are in Short to Mid range.
 

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Allowed by Elias U_U

(SuzinomeKasai: Desutorakkushon Avvu Fetto)- Dark Fire Release: Destruction of Fate
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user creates a hurricane of Dark Fire that appears around the opponent, that slowly shrinks to the point where it burns their opponent to nothing.
*note* (The user must know Dark Fire and this jutsu is inescapable with space/time jutsus)

(Amanonuhoko Gogyou Makai)- Amanonuhoko Fire Hell


Rank: S
Type: Attack
Range: Short/Long
Chakra Cost: 55
Damage Points: 120
Description: Only usable in Amanonuhoko mode, the user draws out the power of the Amanonuhoko Halberd, to create one of the largest flames conceived, even noticeable in orbit, once the immense wave of fire hits the target, the entire mass of the fire slams down on the opponent, crushing them into ash.

(Katon: Seken Okeru Hisaki) Fire Release: World in Flames
Type: Supplementary
Rank: A
Range:Short-Mid
Chakra: 30
Damage:0
Description: This jutsu is designed to change the battlefield, Fire floods the area and turns it into a desert like plain.

(Dakkukaton: Dakku Rasengan)- Dark Fire Rasengan
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 90
Description: The user applies the same rules to a regular Rasengan, but instead if wind chakra the user applies Dark Fire chakra to create a unstable fusion of deadly chakra in the palm of the users hand.

(SuzenomiKasai:Rasu Avvu Za Goddo Avvu Fairu) - Dark Fire Style: Wrath Of The God Of Fire
Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 100
Description: Similar to Chiriku's 1000 arm technique, user gets in meditative stance and focuses their Dark Fire chakra in area surrounding him/her, then the enemy gets pummeled with 1000 fists conceived of Dark Fire

(Senpou: Amanonuhoko myou tame)- Sage Arts: Life To The Heavenly Jeweled Halberd
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 50 (if used to attack)
Description: Using this jutsu, the user uses his/her chakra to bring the halberd to a state of consciousness, to give it the will to chain your jutsus, defend you, or any other thing you command it to do.

(Katon:Nenshou Ketsueki Totsugeki)-Fire Release: Burning Bloodstream Assault
Rank:S
Type: Attack
Range:Short
Chakra Cost:50
Damage points:80
Description:This justu is a highly advanced form of chakra control ninjutsu.The user sends fire chakra into their opponent's body through any form of physical contact which lasts for at least five seconds, where it then burns their opponent from the inside. This jutsu slows down movement ( opponent cannot reach speeds of Gates level ) and impairs the further use of Fire jutsus ( Forbidden techniques of fire cannot be used ) making them significantly weaker.
(Note: This Jutsu can only be used once per battle, and it damages the user by 30 Damage Points.)
 

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Allowed by hasashi:

(Doton: Assai Tsuchi)-Earth Style: Crushing Earth-
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle


(Douteki Mo-Do)-Taijutsu: Kinetic Absorbing Mode-
rank: S
type: defense/attack
range: short
chakra: n/a
damage: double the opponents attack
description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
~2 times per battle
~lasts 3 turns
~no taijutsu that require physical contact for 3 turns after usage


(Naibun Fuu zonokiri)-Heavy Mist-
Type:Supplementary
Rank:A-rank
Range:Short/Mid
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist stay denser and heavier for 2 turns after use of this jutsu
Hasashi allowed me to use one more jutsu ^_^


(Raiton: Denkou Soujou)-Lightning Style: Lightning Manipulation-
rank: S
type: attack/supplementary
range: short-long
chakra: 40
damage: 80
description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
~the lightning must be already created
~once per battle
~lasts 2 turns


(Fuuton: Bouie Tate)-Wind Style: Protection Shield-
rank: S
type: defense
range: short
chakra: 40
damage: n/a
description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
~once per battle
~lasts 4 turns
~no fire jutsu inside the shield

(Doton: Zetsumei Kansei)-Earth Style: Death Trap-
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge

(Touei Baindingu)-Reflection Binding-
rank: S
type: attack
range: short-mid
chakra 40
damage: 80
description: this technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the users chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear if you looked at the reflection that there are millions of small ropes holding on to the opponent completely sealing his movements. then the user will say ''rip'' and in the reflection the strings will rip through the opponents flash all over killing him
~once per battle
~no ninjutsu for 3 turns afterwards (not including elemental jutsu)
~no taijutsu three turns afterwards
~no other jutsu can be used by the user in the same turn
~the user must have amazing chakra control to use this jutsu
 
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Jinbei

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More from tenzo

Earth Crushing Circle (Doton Kujiku Maru)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim�s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
*usable only two times per battle*
*no earth jutsu for one turn after usage*

Ame Raiton (Rain Of Lightning)
Rank:S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage.When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them.The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
*Usable only once per battle*
*No more Raiton Chakra after usage*
 

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Traded to akiza:

(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.
 

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(Mokuton:Mokuzai no hōkō)-Wood style:The Roar of Wood-
Rank:A
Range:Short(self affecting)
Chakra cost:30
Damage:60
Description:In this jutsu the user focuses their mokuton chakra all over their body(except the palm, fingers the soles of the feet).Then instantly wooden spikes of about 2 inches grow all over the user (except the palm, fingers the soles of the feet).

The wood from which the spikes are formed are extremely hard and sharp at the same time the wood is also light which doesnt hampers the users speed ,and if the opponent hits the user their hands hurt and bleed.The spikes also grow on the users face (except the eyes)giving the user a devilish look.

~this jutsu can be used thrice per battle
~the user is shielded from taijutsu attacks unless enhanced by a hardening technique or lightning based taijutsu
~the user can deactivate all the spikes at any point of time with a single dragon handseal
overexhaustion off mokuton chakra
~can be taught/used by Jinbei
 

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Zestu


(kihonteki shokubutsu tate)- basic plant shield
Type:defence
Rank:C
Range:N/A
Chakra Cost:20
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his chakra to form a protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any C-rank attack(even elemental ones except fire)
*can only be used 3 times per battle
*Must be on solid ground to use(cant be in the air or water)
*only Mugen-sama can teach this
(koudo shokubutsu tate)- advanced plant shield
Type:defence
Rank:S
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his advance chakra manipulation to form a almost unpenitrative protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any S-rank attack(even elemental ones)
*can only be used twice per battle
*Must be on solid ground to use(cant be in the air or water)
*Cant block S-rank fire
*only Mugen-sama can teach this
(Genjutsu:Zetsus shokubutsu guntai ) Illusionary Technique:Zetsus plant army
Type:Attack
Rank:S
RangeShort-mid
Chakra Cost:40
Damage Points:80
Description:Zetsu will creat a illusion by eye contact.Once caught in genjutsu the opponent will see Zetsu doing handseals(but he isnt in reality,this is done to make it look like zetsu made the plants attack him through a jutsu) and than expireance hundreds of plants and roots attacking him.The opponent than will start defending himself (in reality he stays still) giving Zetsu the time to kill him.
*Only zetsu can use this
*No genjutsu can be used after usege
*only users with sharingan (3 tomoa),renningan can see through this genjutsu
*The opponent will be captured in genjutsu for 1 turns
*the user will receive 40 damage
*Only Mugen-sama can teach this

(Mineraru kyushoryoku) -Mineral absorbtion
type:suplementary
rank:S
range:short/long
chakra cost:40
damage: None
description:Zetsu when in contact with the ground will absorb the minerals from the earth,making him more powerful and fast,his speed and strenght will be that of the 1st gate.This is based on Zetsu's plant side gaining nutrients from the earth.
*Note:Usable once per battle
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.
(Kouba Imodzuru)-Plant vines
Type: Attack
Rank:S
Range:Mid-Long
Chakra Cost:40
Damage Points:80
Description:The user puts his hands into the ground sending vines from his hands through the ground. When they reach the enemy they come out of the ground wrapping around his hands and legs, binding him to the ground. Then other vines come out and goes through his body.
*Note: Can only be used 2 times in battle.
*Note: The user can't use Mayfly next turn.
*Note: Only Zetsu can teach/use this jutsu.
(Tsutakazura Ibasa no Shiizu)-Seeds of the Thorn Vines
Type: Attack
Rank: A
Range: Short/Medium
Chakra Cost: 30
Damage Points: 60
Description: The user covers some seeds with their saliva, which they put chakra into, and then spits them out toward the ground. They then perform one handseal which causes vines that are covered in thorns to sprout upward and entangle the target or targets.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.
(Genzon Yoroi)-Living Armor
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (If used as the attack.)
Description: If the user stands near a tree, the jutsu can be done. The user infuses the tree with chakra and the tree roots comes out of the ground and wraps around the user giving him water resistance feeding the roots, they can also be sent at the enemy at high speed through the ground.
*Note: The roots gives the user water resistance up to A-rank, feeding the roots, if they recieve water, next time they can block water jutsu's up to S-rank.
*Note: The user can't move if this is used as a defense, cause being trapped in the roots.
*Note: The roots last for two turns, unless sent at the enemy.
*Note: Usable only two times per battle.
*Note: Can only be used by Zetsu.
[Hae Wana Tamago] ♦ Flytrap Spawnage ♦
Rank: A
Type: Attack/Defense/Suplementary
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: The user focuses chakra throughout his body and using his plant-like attributes, he grows a venus flytrap-like extension from any point of his body. This flytrap can be used to, for example, attack, defend or eat someone. This technique requires no handseals because it uses the natural talents of the ninja. Because of this it is almost instant.
~Only usable once, but can extend a flytrap from any part of the body all the battle.
~Only Zetsu and characters from Zetsu�s clan can use this.
~Updated~
 

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Allowed by Faust:


[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.


[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.
 

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Traded to Toku:

(Katon- Hanguri Shiroari) Fire release- Hungry Termites
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user releases a flame from his hand that then takes the form of a swarm of termites. The swarm starts devouring the woods around the user and any wood jutsu used against him upto A rank
*note: can only be used 3x per battle.
*note: can only be used by Toku.

(Raiton- Raiko Koshinawa) Lightning release- Lightning Leash
Type: Attack
Rank: A-rank
Range: Short
Chakra cost: 30
Attack points: 60
Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.

Co-created with Gaara of Konoha:


(Genjutsu:Migi ushiro)Illusion technique:Right behind you
Rank:Forbidden
Range:Short-Mid
Type:Attack/Supplementary
Chakra cost:50
Damage:-20 to user's health per turn due to extreme concentration and focus

Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.

The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

Restrictions

*can be performed once per battle
*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
*a 3 tomoe sharingan and higher can break the genjutsu
*the genjutsu lasts for 2 turns only
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*can be used and taught only by Gaara of konoha
*User may not perform genjutsu for the following 3 turns after use
 

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Allowed by Zero:

Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.

Freestyle art Power legs = Furīāto Pawā ashi
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
Notes:
• Can only be used twice per match.
• Lasts for three turns.
• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
• No A-ranked or higher techniques in the next turn.
• Can only use two moves in the next turn
• Can only be taught by ZeroGarra.

Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.
 

Jinbei

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Water Release: Sea Wave (Suiton: Umi Nami)

Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

Lightning Release: Lightning Rope = Raiton: Rai
Sakujou
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.


Lightning Release Rai Whip (Raiton: Rai Kakuhan)
Rank: S
Type: Offense
Range: Short-Middle
Chackra Cost: 40
Damage Points: 80
Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...

* Can only be taught by PowerOfDarkness
* Can only be used 2 times per battle
* No S rank Raiton techniques for the same and following 1 turn.

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

Last for 3 turns
Can only be taught by PowerOfDarkness
No taijutsu and genjutsu while the spirit is on the field
Ryuji is the co-creator of this and all spirit arts.

Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness



Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness


Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness
 

Jinbei

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Allowed by The pervy Sage :

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No A-Ranked or above in this turn or next turn.
Note: 20 Damage to the user itself.
Note: Submitted by Gobi

(Suiton: Kiri Kawarimi) - Mist replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.


(Genjutsu - Svengali) - Sevengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.
 

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To use these customs, you need to update your thread to abide by the new rules. When you do so, please refer to this thread so that we can move the old one to the hidden archive section.
 
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