Jinbei's customs

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Jinbei

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Zestu




(kihonteki shokubutsu tate)- basic plant shield


Type:defence
Rank:C
Range:N/A
Chakra Cost:20
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his chakra to form a protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any C-rank attack(even elemental ones except fire)
*can only be used 3 times per battle
*Must be on solid ground to use(cant be in the air or water)
*only Mugen-sama can teach this


(koudo shokubutsu tate)- advanced plant shield
Type:defence
Rank:S
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his advance chakra manipulation to form a almost unpenitrative protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any S-rank attack(even elemental ones)
*can only be used twice per battle
*Must be on solid ground to use(cant be in the air or water)
*Cant block S-rank fire
*only Mugen-sama can teach this



(Genjutsu:Zetsus shokubutsu guntai ) Illusionary Technique:Zetsus plant army
Type:Attack
Rank:S
RangeShort-mid
Chakra Cost:40
Damage Points:80
Description:Zetsu will creat a illusion by eye contact.Once caught in genjutsu the opponent will see Zetsu doing handseals(but he isnt in reality,this is done to make it look like zetsu made the plants attack him through a jutsu) and than expireance hundreds of plants and roots attacking him.The opponent than will start defending himself (in reality he stays still) giving Zetsu the time to kill him.
*Only zetsu can use this
*No genjutsu can be used after usege
*only users with sharingan (3 tomoa),renningan can see through this genjutsu
*The opponent will be captured in genjutsu for 1 turns
*the user will receive 40 damage
*Only Mugen-sama can teach this


(Mineraru kyushoryoku) -Mineral absorbtion
type:suplementary
rank:S
range:short/long
chakra cost:40
damage: None
description:Zetsu when in contact with the ground will absorb the minerals from the earth,making him more powerful and fast,his speed and strenght will be that of the 1st gate.This is based on Zetsu's plant side gaining nutrients from the earth.
*Note:Usable once per battle
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.
 
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Lightning


(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor


Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.
 

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Earth jutsu

(Doton: ) - Earth Style: Earth Kunai
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.

(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls
Rank: A
Type: Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu

(Doton: Daichi Bokudan) - Earth Style: Earth Bomb
Rank: C
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.
 
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Fire jutsu

Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )

Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.

Note: Only twice per battle

(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame

Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 if used twice in a row)
Damage Points: 80
Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.


(Katon: Shinjou Kaen) - Fire Style: Body Flame
Rank: A
Type: Offence/Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user's chakra ignites to flames. This jutsu works well if you are being held etc. It is also powerful when combined with a Fuuton jutsu.

(Katon: Yuudoku Shinjou Kaen) - Fire Style: Toxic Body Flames
Rank: S
Type: Offence/Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: You must learn Toxic Flame and Body Flame before preforming this jutsu.
This jutsu requires no such hand seals. A fire surrounds the user's body, but this time, it is toxic. Which means it burns through the opponent's skin.

(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.
 
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Water jutsus

(Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.
 

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Lightning jutsus

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.


(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash
Type: Attack/Defence
Rank: A
Range: Mid/Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the user for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.

*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.
 

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Wind jutsus​


(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.
 

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Ninjutsu​


Kyoujin Hachimitsu) - Stiff Honey
Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points:N/A
Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.
 

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Taught by Toku:

(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be taught by Toku.
*Note: Usable 3 times per battle.
 

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Mokuton:kibaku chuuseki| Wood style:Exploding pillars
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

Note~The pillars don't take more than 3 seconds to grow.
Note~Can only be used twice per battle and the user can't use any other mokuton jutsu for two turns.
Note~Can only be used and taught by Jinbei.
 

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Mokuton from Scary yamato:

(Mokuton: Moku Senbon Rendan)-Wood style: Wood throwing needle barage
Rank:C
Type: attack
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description: The user shoots a barage of wooden throwing needels from thier hands at thier opponent. The woods is compacted, making it very dense and very sharp.


(Mokuton:Mokusei Yoroi)-Woodstyle: Wooden Armor
Rank: B
Type: Supplementory
Chakra Cost:25
Damage Points:N/A
Description: Yamato's body becomes covered in a layer of dense wood that moves with the user. Similar to Gaara's sand defense. Protects agianst taijutsu, unless 3 or more gates are opened, and protects agianst All C-ranked jutsu. The wooden armor can be removed can be removed when B or A ranked jutsus are used agianst it, allowing the user to escape the jutsu, leaving only the armor which looks like a shell of the user. Does not protect at all agianst S-ranked jutsu.

(Mokuton: Hayashi Dappi) Wood Style: Forest Emergence
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Description: The user gains the ability to merge himself into the trees at will to attack their target from whichever tree they want.
Restrictions:
*The user must be in a wooded area*
*Can only be used 4 times per battle*
Note: This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns

Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
Rank: A (Partial) S (Full Body)
Type: Supplementary
Range: N/A
Chakra: 30(Partial) 40 (Full Body)
Damage: N/A
Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.


Mokuton: Moku Bunshin Bakuhatsu)-Wood style: Wood Clone Explosion
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: After creating a wooden clone, the user then channels his chakra into the clone causing it to explode. The Explosion shoots sharp wooden senbon (wooden spikes/needles) in all directions. Similar to a claymore mine.

(Mokuton: Za-men Senjigusuri)-Wood style: Seed Infusion
Rank:S
Range: Short (in-contact)
Chakra Cost:40
Damage Points:80
Description: The user creates a small fern seed. the user then injects the seed into the opponent by turning his finger into a wooden syringe and stabs the opponent (must be in contact with the opponent). The user then injects the seed into the blood stream, which then makes its way to the heart or brain. The user then channels his chakra causing the seed to grow, stopping all blood flow causing instant death. *Can only be used once per battle*

(Mokuton: Moku Rasen Yari) Wood Style: Wood Spiral Spear
Rank: A
Type: Attack
Range: Short
Chakra Cost: 35
Damage Points: 60
Description: The user forms a large spiral shaped wood spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible, due to extremely high density wood being used.

note: This jutsu is like, Tessenka no Mai Hana - Dance of the Clematis Flower, only using wood instead of bone

(Mokuton: Denkiteki Ki Itonami Ru-Tsu)-Wood Style: Legendary Tree of Life Roots
Rank: S
Type: supplementary
Range: Short-Long
Chakra Cost:40
Damage Points: N/A
Description: Roots from Yggdrasil, the Legendary Tree of Life, sprout out of the ground and bind the opponent and rapidly drains their chakra and replenishes the Users Chakra.
*Can only be used twice per battle
*Drains 100 chakra from opponent per round if they do not escape

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*
 

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Allowed by Oraan:

Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach
 

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I allow Jinbei to use all of my customs, as long as i can use his. This only applies to the ones i made and not the ones i was taught.

 

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Taught by Bisha:

(Uotaka Kuchyose no Jutsu: Sumeru)- Osprey Summoning Technique: Sumeru
Rank: S
Type: Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: Sumeru is the Osprey Boss Summoning. He is an extremely large Osprey with a wing span of 40 feet. He is able to fly extremely high, fast, and far. He possesses the ability to read the thoughts of his Summoner, and can communicate with them through thought, so vocal communication is unnecessary (at the high speeds that Sumeru flies at, vocal communication is difficult and unpractical). His wings and head are red and his body is white, and his wings, beak, and talons are protected by extremely strong, yet flexible and light metal armor. Sumeru can channel wind chakra through this armor to increase his cutting and tearing power, and he can use wind jutsus to increase his flight speed in short bursts. The armor can block physical attacks such as arrows and blade strikes, as well as wind jutsus B-rank and below. Lightning jutsus B-rank and below can be blocked if wind chakra is channeled into the armor. Fire jutsus can be technically blocked by the armor, but the heat of the fire jutsus will be transferred into the armor's metal, hurting Sumeru for 80% of the fire jutsu's original damage. The armor can only protect Sumeru if the attack hits him on the wings, talons, or beak, where the armor is present.
(Only usable once per battle.)
(Sumeru can only be used in battle for a maximum of five turns at a time. After those five turns, he will need at least three turns of rest, during which he glides at an extremely high altitude out of eyesight before he can be called down for use again. If the user decides to "call" Sumeru back down for use in battle again after he rests, it will take one turn for Sumeru to return. That adds up for a total minimum of four turns in between a maximum of five turns of usage.)
 

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Allowed by so6p:


(Doton:supaiku chikyu ropu):earth release:spiked rope.
Rank:A
Type:Attack
Range:Short-long
Chakra Cost:30
Damage:60
Description:In this jutsu the user focusses his doton chakra into the ground below the opponent and then chains two handseals forming a thick rope of earth (4 cm is the radius of the cylindrical rope) covered with spikes the rope pops out and coils around the opponents legs and arms, binding both legs and hands causing damage to the legs and arms as they are pierced by solid rock spikes.The spikes cannot pierce substance denser than solid rock.
*can only be performed thrice in a battle
*can only be used/taught by s06p


(Raiton:Kaminari supurasshu)Lightning Release:Lightning Spash
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage:80
Description:In this Jutsu the user gathers a huge amount of raiton chakra and then performs three handseals and then releases a huge wall of electricity 10 meters tall and 12 meters wide that travels towards the opponent fast, destroying the ground below as it passes and causes burns,paralysis and numbing when comes in contact with the opponent.
*can be used thrice in battle
*can only be taught/used by so6p
 

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Allowed by hasashi:

(Doton: Assai Tsuchi)-Earth Style: Crushing Earth-
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle


(Douteki Mo-Do)-Taijutsu: Kinetic Absorbing Mode-
rank: S
type: defense/attack
range: short
chakra: n/a
damage: double the opponents attack
description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
~2 times per battle
~lasts 3 turns
~no taijutsu that require physical contact for 3 turns after usage


(Naibun Fuu zonokiri)-Heavy Mist-
Type:Supplementary
Rank:A-rank
Range:Short/Mid
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist stay denser and heavier for 2 turns after use of this jutsu
 

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I allow jinbei the fallowing:

(Raiton:raikou enjin) - lightning element:Lightning ring
Rank:C
Type:Offensive, Supplementary
Range:short
chakra cost:20 (after the enemy is caught 15 each turn)
Damage points:15 (each turn once the enemy is traped)
Description:The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
*The user cant move while the jutsu is active
*While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
*can only be used twice per battle(cant be used on the next turn)

(Raiton:shuzoku taka) - lightning element: Racing hawk
Rank:A
Type:Attack
Range:short-mid
chakra cost:30
Damage:60
Descreption:The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
that attacks the enemy at high speed.
*can be used 2 times per battle
 

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(Mokuton:Hikari no ki tsubasa)-Wood release:Light wood wings-
Rank: A
Type:Supplementary/Attack
Range: Short (the spikes from the wood can travel long range)
Chakra cost:30
Damage:5 for each spike hit
Description:In this jutsu the user forms one handseal and wings of the lightest wood i.e the balsa wood appear on the users back.This wood is special as it is lighter than the hollow wing bones of a bird and is used in making gliders due to its lightweight.With these wings the user can fly in the air unrestricted upto 30 meters without any problems.Also the user can form wooden senbons from their wings at an additional cost of 20 chakra.These senbons are your average senbons,they are just made of wood instead of metal.

~can be used twice per battle
~can be used/taught by Jinbei
~the wings can be shed at any times by forming a single ram seal by the user
~the senbons can be used thrice
~the wings last for 4 turns
 

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(Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
Rank: S
Type:Attack
Range: Short-Long
Chakra cost:40
Damage:80
Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

~can be used thrice per battle
~no mokuton jutsus next turn due to overuse of mokuton chakra
~can only be taught/used by Jinbei
~no handseals required


(Mokuton:Mokusei āmu)-Wood release:Wooden arms-
Rank:B
Type:Supplementary
Range: Short
Chakra cost:30(+5 to taijutsu)
Damage:N/A
Description: In this jutsu the user manipulates wood to grow two arms made from normal wood which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
~can be used twice per battle
~the hands can be dropped at any time with a single Bird seal by the user
~no handseals required
~can be used/taught by Jinbei

(Mokuton:Namaikina mokuzai tsubame)-Wood style:Cheeky wood swallows-
Rank:S
Range:Short-Long
Chakra cost:40
Damage:80
Description:In this jutsu the user chains four handseals after which 10 swallows made up of wood rise up from earth or water whichever is more suitable (if the opponent is near water then they will rise from water and if the opponent is near earth they will rise from earth since wood=earth+water the swallows can be formed on both water and earth) though the birds do not rise extremely near the user but about 5 meters from the opponent.The swallows are very small in size about 3 inches in length.

They are fast flyers and are also quite agile and can easily dodge kunais and other weaponry.As soon as they form they charge towards the enemy from all directions and when the user makes a single tiger seal,they explode causing damage too the user as splinters from the wooden swallow pierces the opponent like grenade shrapnel damaging him quite brutally.

~can be used twice per battle
~the user decides how may swallows he creates (from 1-10)
~the user cannot create more than 10 swallows
~the user can make them explode at any time(with a single tiger handseal) though if they come in contact with lightning,fire or the opponent they automatically explode
~can be only used/taught by Jinbei
~can not be used in two consecutive turns
 
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