Jhin v Jay

Jᴀʏ

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Rei's R&R
Terrain: A five meter wide and twenty meter long strip of land surrounded by two lakes.
Rules:
- All Out
- No RL but please reply reasonably
- We start out mid range from each other on this strip of land 10 m.

Will be using my Taek Bio in sig, you go first
 

Jhin

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Alright. Just to clarify this is unofficial. Since apparently that matters. My passively used abilities will be below.

Passively used.
Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Akatsuki Enjin: Bya) - Akatsuki Ring: White

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Fuuton)
Description: One of the ten Akatsuki Rings worn on the right middle finger. This Ring is made out of an Indestructible white stone that increases the wind manipulation abilities of the user. All wind technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a wind technique, giving it Dry, Heated, Moist, or Freezing abilities, adding +20 damage instead of +1 rank damage points, but being unable to produce wind techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki

Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him, then the battle would begin in earnest with orochimaru forming a single handseal as his akatsuki ring glowing momentarily as he channeled it's power unleashing a huge wall of five tornados enormous in dimensions and empowered by his ring to have increased damage and also contain higher than usual levels of moisture so that they would be almost a water wind combination with incredible power they shot forwards in a wall aimed to utterly crush his opponent. Without a pause in his actions orochimaru would wipe blood across his summoning tattoo after biting his thumb summoning manda beneath him as he stood atop the enormous serpent's head watching as the tornados flew forth.
Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 100 +20 =120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once
 

Jᴀʏ

Underdog
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Alright. Just to clarify this is unofficial. Since apparently that matters. My passively used abilities will be below.

Passively used.
Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Akatsuki Enjin: Bya) - Akatsuki Ring: White

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Fuuton)
Description: One of the ten Akatsuki Rings worn on the right middle finger. This Ring is made out of an Indestructible white stone that increases the wind manipulation abilities of the user. All wind technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a wind technique, giving it Dry, Heated, Moist, or Freezing abilities, adding +20 damage instead of +1 rank damage points, but being unable to produce wind techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki

Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him, then the battle would begin in earnest with orochimaru forming a single handseal as his akatsuki ring glowing momentarily as he channeled it's power unleashing a huge wall of five tornados enormous in dimensions and empowered by his ring to have increased damage and also contain higher than usual levels of moisture so that they would be almost a water wind combination with incredible power they shot forwards in a wall aimed to utterly crush his opponent. Without a pause in his actions orochimaru would wipe blood across his summoning tattoo after biting his thumb summoning manda beneath him as he stood atop the enormous serpent's head watching as the tornados flew forth.
Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 100 +20 =120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

Taek approached poised to battle, his adversary donning an Akatsuki Robe. He had met with one before, back when he was in Kirigakure a man he believed also originated from Water Country. As the snake-like woman began to sway back in forth, Taek instinctively entered his battle stance as well. Extending his right leg forward, and retreating his left shoulder. His stance was not too rigid nor was it too flimsy. Before the battle begin he would speak out to his adversary, "It is common courtesy to announce your name when in battle. I am called Taek Jae Kal. Now I'd expect you to respond with your own." Taek said just after the woman had formed the Ram Seal, spawning five large tornadoes that would spiral towards Taek. Taek not wanting to waste any strength would simply evade the technique completely. Merging into the strip of earth he stood upon, completely taken on it's properties and travelling deep downwards as to evade the tornado crushing the earth and quickly moving forwards in order to emerge six meters or so behind the woman.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Having escaped the wall of tornadoes, that were now behind him, he would rise and expel a dense cloud of smoke from his mouth concealing his position from Orochimaru. He would launch an explosive kunai as the dense fog spread outwards, he timed the launching of the kunai properly, ensuring it would stay concealed within the smoke. Moments later Taek would form the appropriate hand seals and multiply the one explosive kunai into many, forming a wall of infinite kunai that would explode upon reaching short range.

(Senpuku Kemuri Kangoku no Jutsu) - Blinding Smoke Screen Technique
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A (-20 per targets per turn)
Description: While engaged in battle and wishing to retreat tactfully, the user will create an extremely thick smokescreen from their mouths that will blind the enemy and cause them to cough violently. The user can then attack freely. Inside this smoke screen, targets will struggle to breathe and see as the smoke not only hinds their eyesight, but causes them to breathe properly. Three turns inside the smoke screen will cause any target to pass out.
Note: If used under a smoke-like state, the user can expel the smoke from his own body into a radius around him.
Note: Can only be used by smoke bios

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

"Let's see how much you can bring out of me, woman!"
 
Last edited:

Jhin

Active member
Veteran
Joined
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Messages
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Taek approached poised to battle, his adversary donning an Akatsuki Robe. He had met with one before, back when he was in Kirigakure a man he believed also originated from Water Country. As the snake-like woman began to sway back in forth, Taek instinctively entered his battle stance as well. Extending his right leg forward, and retreating his left shoulder. His stance was not too rigid nor was it too flimsy. Before the battle begin he would speak out to his adversary, "It is common courtesy to announce your name when in battle. I am called Taek Jae Kal. Now I'd expect you to respond with your own." Taek said just after the woman had formed the Ram Seal, spawning five large tornadoes that would spiral towards Taek. Taek not wanting to waste any strength would simply evade the technique completely. Merging into the strip of earth he stood upon, completely taken on it's properties and travelling deep downwards as to evade the tornado crushing the earth and quickly moving forwards and to the right.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Having escaped the wall of tornadoes, that were now behind him, he would rise and expel a dense cloud of smoke from his mouth concealing his position from Orochimaru. He would launch an explosive kunai as the dense fog spread outwards, he timed the launching of the kunai properly, ensuring it would stay concealed within the smoke. Moments later Taek would form the appropriate hand seals and multiply the one explosive kunai into many, forming a wall of infinite kunai that would explode upon reaching short range.

(Senpuku Kemuri Kangoku no Jutsu) - Blinding Smoke Screen Technique
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A (-20 per targets per turn)
Description: While engaged in battle and wishing to retreat tactfully, the user will create an extremely thick smokescreen from their mouths that will blind the enemy and cause them to cough violently. The user can then attack freely. Inside this smoke screen, targets will struggle to breathe and see as the smoke not only hinds their eyesight, but causes them to breathe properly. Three turns inside the smoke screen will cause any target to pass out.
Note: If used under a smoke-like state, the user can expel the smoke from his own body into a radius around him.
Note: Can only be used by smoke bios

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

"Let's see how much you can bring out of me, woman!"
How tiresome. Orochimaru thought to himself as his wind progressed onwards and he felt his opponents chakra signature seemingly vanish as he did so. Weighing the possibilities he either reverse summoned and escaped or has access to space time ninjutsu, or simply vanished in to thin air. Either way it was meaningless, as orochimaru simply continued with his summoning technique standing atop manda as he noticed his opponent emerging from the floor and felt his chakra signature reappear. As this happens and the opponent releases the cloud of smog from his mouth two things would happen simultaneously, Manda would swing it's enormous powerful tail directly at the man from ground level attempting to smash his body to pieces horizontally, at the same time as this orochimaru would open his mouth while performing the required seals releasing a uniquely charged version of the lightning spear that breaches in to dozens of tiny offshoot spears before piercing the smoke and detonating loudly with a tremendous deafening bang and flash of light, Orochimaru prepared for this had closed his eyes the moment before detonation but his opponent should he not be somehow aware of this coming would most likely not be prepared for the blinding flash leaving him free to be struck by manda as the light covered the snakes attack and the loud crack of thunder muffled it's sound. The smoke would be dispersed by this collision leaving orochimaru unhindered and the explosive tag thrown would be detonated prematurely and useless for multiplying with his third jutsu thanks to manda's tremendous defense making him entirely immune to A ranks anyway.

Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri

↯(Raiton: Raijū no Funsai Hana) - Lightning Release: Raiju's Shattering Flower
Type:Supplementary
Rank: A
Range: Mid - Long
Chakra:30
Damage: N/A
Description: This technique can be considered an alteration jutsu as it changes the nature of existing lightning techniques. The user will form an additional two handseals during the performance of another technique, supercharging the electrons within the lightning jutsu with additional chakra. As seen with Chidori high concentrations of lightning chakra can be caused to make distinctive loud noises that closely resembled that of millions of birds constantly chirping . This noise however will remain dormant within the charged electrons until the moment the jutsu strikes a target, technique or is activated by an additional hand seal. Once it has been activated this technique will cause the initial lightning jutsu to produce a blinding flash of light and deafening cracking noise very similar to a high pitched thunderclap. This can stun the opponent momentarily as well as the user if they're within short-range of it.

↯Usable thrice per battle.
↯Must be used while performing a technique and only works on one technique at a time.
↯Blindness lasts for one turn

Timeframe so far.
Tornado wall
Leech All Creation
Manda summon
Smoke screen
Lightning spear + Raiju's + Manda freeform.
 

Jᴀʏ

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How tiresome. Orochimaru thought to himself as his wind progressed onwards and he felt his opponents chakra signature seemingly vanish as he did so. Weighing the possibilities he either reverse summoned and escaped or has access to space time ninjutsu, or simply vanished in to thin air. Either way it was meaningless, as orochimaru simply continued with his summoning technique standing atop manda as he noticed his opponent emerging from the floor and felt his chakra signature reappear. As this happens and the opponent releases the cloud of smog from his mouth two things would happen simultaneously, Manda would swing it's enormous powerful tail directly at the man from ground level attempting to smash his body to pieces horizontally, at the same time as this orochimaru would open his mouth while performing the required seals releasing a uniquely charged version of the lightning spear that breaches in to dozens of tiny offshoot spears before piercing the smoke and detonating loudly with a tremendous deafening bang and flash of light, Orochimaru prepared for this had closed his eyes the moment before detonation but his opponent should he not be somehow aware of this coming would most likely not be prepared for the blinding flash leaving him free to be struck by manda as the light covered the snakes attack and the loud crack of thunder muffled it's sound. The smoke would be dispersed by this collision leaving orochimaru unhindered and the explosive tag thrown would be detonated prematurely and useless for multiplying with his third jutsu thanks to manda's tremendous defense making him entirely immune to A ranks anyway.

Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri

↯(Raiton: Raijū no Funsai Hana) - Lightning Release: Raiju's Shattering Flower
Type:Supplementary
Rank: A
Range: Mid - Long
Chakra:30
Damage: N/A
Description: This technique can be considered an alteration jutsu as it changes the nature of existing lightning techniques. The user will form an additional two handseals during the performance of another technique, supercharging the electrons within the lightning jutsu with additional chakra. As seen with Chidori high concentrations of lightning chakra can be caused to make distinctive loud noises that closely resembled that of millions of birds constantly chirping . This noise however will remain dormant within the charged electrons until the moment the jutsu strikes a target, technique or is activated by an additional hand seal. Once it has been activated this technique will cause the initial lightning jutsu to produce a blinding flash of light and deafening cracking noise very similar to a high pitched thunderclap. This can stun the opponent momentarily as well as the user if they're within short-range of it.

↯Usable thrice per battle.
↯Must be used while performing a technique and only works on one technique at a time.
↯Blindness lasts for one turn

Timeframe so far.
Tornado wall
Leech All Creation
Manda summon
Smoke screen
Lightning spear + Raiju's + Manda freeform.
After Taek expelled a dense fog of smoke from the ground he would see a the tail of the enormous snake be launched downwards towards him. In an attempt to evade Taek would manipulate the flesh on his back forming bat-like wings and boosters along side these wings to propel him forwards in order to evade the technique completely by going under and around the snakes tail. The snake's colossal tail would unwittingly protect him from the blinding light of lightning jutsu his adversary had used, the loud chirping sound would quickly have him turn away and having evaded the tail he would be well beyond short range by the time the lightning would explode.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Rank: A
Type: Supplementary
Range: Short - Mid (When used to attack)
Chakra Cost: 30 to initiate +5 to sustain per turn
Damage Points: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.

As he flew away he would form four orbs of lightning to appear six meters away from the woman that stood atop the snake and at every direction (in front, behind, to the left to the right). The orbs of lightning would then travel one meter entering short range and explode in an electrical explosion with a radius of five meters with the woman at the epicenter. The lightning would travel as fast as a normal lightning jutsu and kill the woman almost instantly. Taek himself would be positioned 7 meters to the right of the now fried snake woman.

(Raiton: Urufu no Jūjika) - Lightning Release: Wolf's Cross
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will begin this technique by first creating four small lightning orbs on every side of the opponent in front, behind, to the right and to the left. The orbs upon their formation are very small and possess a weak charge but as they approach the opponent something odd occurs, this technique is truly a testament to one's mastery over lightning. The orbs of electricity all will upon reaching short range of the opponent begin to attract one another due to their opposite charge, infused within them by the user of this technique, they also increase in size. The lightning used to create this technique is destructive, upon reaching short range around the target, the orbs will erupt into destructive lightning much like chidori remei. This will happen all around the target at the same time crushing the target with destructive lightning on all sides and destroy anything they come into contact with (following lightning s/w). These explode inwards so as to not hurt the user, all shooting inwards from 5m on each side of the target.

Note: Can only be taught by Jᴀʏ
Note: Can only be used twice per battle.
Note: No A rank or above lightning techniques in the same turn or following.
Note: The orbs must be launched at a distance beyond five meters.
 
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Jhin

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After Taek expelled a dense fog of smoke from the ground he would see a the tail of the enormous snake be launched downwards towards him. In an attempt to evade Taek would manipulate the flesh on his back forming bat-like wings and boosters along side these wings to propel him forwards in order to evade the technique completely by going under and around the snakes tail. The snake's colossal tail would unwittingly protect him from the blinding light of lightning jutsu his adversary had used, the loud chirping sound would quickly have him turn away and having evaded the tail he would be well beyond short range by the time the lightning would explode.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Rank: A
Type: Supplementary
Range: Short - Mid (When used to attack)
Chakra Cost: 30 to initiate +5 to sustain per turn
Damage Points: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.

As he flew away he would form four orbs of lightning to appear six meters away from the woman that stood atop the snake and at every direction (in front, behind, to the left to the right). The orbs of lightning would then travel one meter entering short range and explode in an electrical explosion with a radius of five meters with the woman at the epicenter. The lightning would travel as fast as a normal lightning jutsu and kill the woman almost instantly. Taek himself would be positioned 7 meters to the right of the now fried snake woman.

(Raiton: Urufu no Jūjika) - Lightning Release: Wolf's Cross
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will begin this technique by first creating four small lightning orbs on every side of the opponent in front, behind, to the right and to the left. The orbs upon their formation are very small and possess a weak charge but as they approach the opponent something odd occurs, this technique is truly a testament to one's mastery over lightning. The orbs of electricity all will upon reaching short range of the opponent begin to attract one another due to their opposite charge, infused within them by the user of this technique, they also increase in size. The lightning used to create this technique is destructive, upon reaching short range around the target, the orbs will erupt into destructive lightning much like chidori remei. This will happen all around the target at the same time crushing the target with destructive lightning on all sides and destroy anything they come into contact with (following lightning s/w). These explode inwards so as to not hurt the user, all shooting inwards from 5m on each side of the target.

Note: Can only be taught by Jᴀʏ
Note: Can only be used twice per battle.
Note: No A rank or above lightning techniques in the same turn or following.
Note: The orbs must be launched at a distance beyond five meters.
Sensing his opponents chakra building from below manda as the tail descended intent on crushing him orochimaru would feel his opponent moving himself clear of the attack. Acting quickly to intercept the opponent as the wings formed and he began to move but before the lightning would begin, Orochimaru formed a single seal causing a relatively small maw slightly bigger than a humans similar to a tigers to form just behind the nape of his opponents neck unknown to him as it was out of his line of sight. The moment the maw formed it would snap shut slicing clean through the spine at the top of the neck and severing the carotid artery causing fountains of blood to stream forth if successful, ending the fight.

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B (A)
Range: Short-Long
Chakra: 20
Damage: 40 (60)
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again
 

Jᴀʏ

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Sensing his opponents chakra building from below manda as the tail descended intent on crushing him orochimaru would feel his opponent moving himself clear of the attack. Acting quickly to intercept the opponent as the wings formed and he began to move but before the lightning would begin, Orochimaru formed a single seal causing a relatively small maw slightly bigger than a humans similar to a tigers to form just behind the nape of his opponents neck unknown to him as it was out of his line of sight. The moment the maw formed it would snap shut slicing clean through the spine at the top of the neck and severing the carotid artery causing fountains of blood to stream forth if successful, ending the fight.

(Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
Type: Offensive
Rank: B (A)
Range: Short-Long
Chakra: 20
Damage: 40 (60)
Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to create a mouth being any size from a normal one up to one that is as large as 7 meters tall and 3 meters wide filled with several sharp jagged fangs that can easily slice through meat and bone. The moment it is formed, it will then bite down sending those deadly fangs into the target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
~ Can only be taught by Albel
~ Must have a one turn wait before using again
As Taek escaped he could hear the long chirping of a jutsu, Taek turned his head slightly to ensure his safety perhaps the sound was a technique, but instead he saw what seemed to be a mouth with fangs behind him. The young sage transformation user would expel chakra from his back to propel to the left and away from the fangs, and in the same time frame the user would extend his right hand forward releasing a vibrant current of electricity to extend to long range instantly, and then converge onto the snake woman's position electrifying her and ending her life prematurely.

(Raiton: Sanzai genzai no Bakuhatsu) - Lightning Release: Scattered Current Explosion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.

Note: Can be used 2 times
Note: Only able to perform Lightning jutsu while active
Note: Must wait 3 turns after each use
Note: Taught by Method

 
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Jhin

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As Taek escaped he could hear the long chirping of a jutsu, Taek turned his head slightly to ensure his safety perhaps the sound was a technique, but instead he saw what seemed to be a mouth with fangs behind him. The young sage transformation user would expel chakra from his back to propel to the left and away from the fangs, and in the same time frame the user would extend his right hand forward releasing a vibrant current of electricity to extend to long range instantly, and then converge onto the snake woman's position electrifying her and ending her life prematurely.

(Raiton: Sanzai genzai no Bakuhatsu) - Lightning Release: Scattered Current Explosion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.

Note: Can be used 2 times
Note: Only able to perform Lightning jutsu while active
Note: Must wait 3 turns after each use
Note: Taught by Method

Let's talk. Stop editing lol.

As discussed on Skype the last move was a bit excessive on the old meta gaming front so I'll take the win here, let's do this again some time.
 
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