It's war!!!!

Scary Yamato

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Now that I have your attention, I need a little feedback from the Roleplaying population here on NB.

I'd like everyone's participartion on this (This will help you in the end)


1) Why do you think the last war failed?


2) What would you like to see included in wars? (its okay to say they are fine as they are)


3) Please write any other thoughts you may have


I want to know what makes wars fun for you and what you hate about them. encourage friends to answer these questions as well.

<3 SY
 

Omnom

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Now that I have your attention, I need a little feedback from the Roleplaying population here on NB.

I'd like everyone's participartion on this (This will help you in the end)


1) Why do you think the last war failed?


2) What would you like to see included in wars? (its okay to say they are fine as they are)


3) Please write any other thoughts you may have

I want to know what makes wars fun for you and what you hate about them. encourage friends to answer these questions as well.

<3 SY

1) Why do you think the last war failed?

Too much arguing over little insignificant details. People got so worked up about little tiny things they let it halt the entire war. You going to win some battles, your going to lose some. Get over it. xd


2) What would you like to see included in wars? (its okay to say they are fine as they are)

I think that the current system of 3v3 divisions is too chaotic and hard to control. I would suggest when you put divisions against divisions, that you break it up in to 3 separate battles, and if you win, you can help the other members of your division

3) Please write any other thoughts you may have

Let there be war!! :zonder:
 
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ReXii

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1. The last war failed in my opinion due to the arguements and general lack of RP and over abundance of flaming and spam

2. I would like included in wars the system for village defences that has been implemented at the minute and maybe inclusion of spy based warfare maybe even cooperation from other villages basically the same stuff as before but none of the flaming and arguements

3. Seems like a longshot in my opinion but if everyone could just get along and have fun it doesnt matter who wins or loses so long as we all have fun in my opinion, Not like a village cant be rebuilt and come back for more eventually. Preying on weak villages should be slightly restricted as everyone knows that some villages have more powerful users.

In my opinion an interesting system to stop this happening would be making travel to a village more realistic for example if you was part of Konoha and went to war with Kumogakure you couldnt just finish your fight there and appear back in konoha one minute later to defend against Kirigakures attack that happened while you was away
 
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Yashin

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I'd like everyone's participartion on this (This will help you in the end)


1) Why do you think the last war failed?
People took it to seriously, we focused too much on winning which is important but all the actual fun of it went out the window and it turned pear shaped

2) What would you like to see included in wars? (its okay to say they are fine as they are)
Particiption from every Rper in the village not just the best,think there should be chuunin fights as well as Sage fights.Equal battles not 2 S -class ninjas on 3 Kage rank members.FUN

3) Please write any other thoughts you may have

More realistic, the other aspects of war should be introduced,Gathering materials,Training,Befriending countries.
 
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ReXii

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Also without being at all rude
I do think that the village system was decaying for some time and now its in need of serious repair
The peace declaration caused more and more people to flood the battle arena and fight for the sake of it, Also caused a huge rise in the social villages so people could have some degree of ninja world war without rule breakages
Of course the fault doesnt lie with admins or mods its entirely our own fault for arguing so much instead of just having fun in the RP
 

Scorps

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*copy pasting from somewhere >_>*

1) Mostly because of the confusion and the fights between multiple members. It was too confusing to possibly workout and arguments just got to frequent and the whole war turned more into a giant multiple argument rather than fights. So for me, the reason was the lack of coordination, rules, guidance, etc

2)For one i suggest a set of rules:
-Max 2vs2 fights
-A limit in the duration of fights in terms of time
-Judges
-Limit the number of participating members
-A dicussion "RP" thread separate from the fighting threads
-A grid-like disposition of the battleground and organization of the war itself meaning that different fronts of the battle ground would be taken instead of seaming that everyone is on the same place
-Prizes and rewards for fighting members and for the villages that take part in the war

3) i would like to make the battleground more like a grid in the sense that you'd be able to actually travel and strategically plan the war itself. Much like the chunnin exams that Pervy started and are now being conducted by Forte i think.
 

Mathias

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1) Why do you think the last war failed?
I wasn't here during the last war, but from what I've heard it was due to everyone complaining about the little things, and how fast people appeared from village to village.

2) What would you like to see included in wars? (its okay to say they are fine as they are)
Having experienced a taste of "war" with the social group ones, I can honestly say that I would like to see an official thread being made every time an attack is taking place on said village. I know this what they did in the past, but maybe try and get it more organized, where the people being included go out and make their own thread(again this was done in the past). If someone is in trouble during the fight, they can step in as long as they are in the same village at that point in time. Like someone stated above, about finishing a fight in one village and magically appearing on another village war minutes after, I would have to say I agree with it. Maybe something we can do is.. Ex: If XXX person finished his fight in Kumo, and his fellow villager is fighting in Konoha, he has to wait a certain amount of turns in that persons fight, so say maybe 1-3 turns (this can be fixed later) now during those turns his fellow helper would be "travelling" towards konoha. Of course it still wouldn't be realistic because 1-3 turns in our RP is but a few minutes. And in the manga it takes days to weeks but yeah. Another thing I would say is keep it a max of four people in one fight. Having more then that just creates a lot of conflict. Even 2 v 2's causes conflict... but if it should be limited to XXX amount of people per fight thread, then implement the travelling system I stated above.

3) Please write any other thoughts you may have

I believe I covered that above.

Sorry if my ideas don't make any sense, I kind of just wrote what was on my mind.


2)For one i suggest a set of rules:
-Max 2vs2 fights
-A limit in the duration of fights in terms of time
-Judges
-Limit the number of participating members
-A dicussion "RP" thread separate from the fighting threads
-A grid-like disposition of the battleground and organization of the war itself meaning that different fronts of the battle ground would be taken instead of seaming that everyone is on the same place
-Prizes and rewards for fighting members and for the villages that take part in the war
Scorps filled in the rest of the things I was thinking about.
 
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Necron

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1) I don't know, I didn't have a Bio in the last war...
2) All out battles, aiming to kill (but no Bio deletion, that would not be cool). Also, a fair chance for everyone.
3) Maybe some more organization on the battle system, like no more that 5 vs 5...
 
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Lili-Chwan

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I agree with many of the reasons here. Arguing was really bad.

The thing I hate the most is that people just seem to be able to pop up anywhere they want, completely disregarding the traveling distance or defenses.

Something that I think made the war or any war fail is time. Something of this scale means many time zones conflict with eachother, so we can't really persue a strategic plan. We need to find a way to measure time in a relative way, something like marking the advances and passage of time through small battles
 

'Kurapika

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I agree with many of the reasons here. Arguing was really bad.

The thing I hate the most is that people just seem to be able to pop up anywhere they want, completely disregarding the traveling distance or defenses.

Something that I think made the war or any war fail is time. Something of this scale means many time zones conflict with eachother, so we can't really persue a strategic plan. We need to find a way to measure time in a relative way, something like marking the advances and passage of time through small battles
maybe there should be two time frames, a European one and an american one and the battles could have a specific time to start and end

that might of sounded really stupid due to me never taking part in a war before >_>
 

Jinbei

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I agree with most of what Scorps and Mathias said, but I'd like to add one more thing.

In my sincere opinion, I don't believe the distribution of power is right. I don't think I have ever seen a war where every village had the same firepower. For example, in the first one, the higher-ups from the Kiri-Kumo side didn't even need to take part because most of the powerful members of that alliance had already taken down or engaged the only available threats opposing from the Suna-Iwa-Konoha alliance. I actually joined Iwa at that point because I didn't find it fair that everyone was going for the strong or famous villages.

At that point, you had Goro+ -NU- + Naruto...+ Izuna + Emperor + Roku + Mugi + Lili + Alucard + Hasashi + Gats + Daemon + Kirabi and countless of others whereas the other side had Rag, Bisha, Elias, Toku, Kaze... and that was pretty much it. :p

In the second war, the same happened but this time reversed; Iwa-Konoha-Kiri had much more power than Kumo-Suna and, hadn't it been for Kiri's betrayal, they would have won after some skirmishes.

Like I said, that's probably the biggest problem, at least to me. In the start, they equally distributed the main RPers so that it would be fair but, after so long, it was obvious some things would change drastically.

Like I said, this is my opinion, so if you guys differ, refrain from flaming and arguing through here.
 

Scorps

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I agree with most of what Scorps and Mathias said, but I'd like to add one more thing.

In my sincere opinion, I don't believe the distribution of power is right. I don't think I have ever seen a war where every village had the same firepower. For example, in the first one, the higher-ups from the Kiri-Kumo side didn't even need to take part because most of the powerful members of that alliance had already taken down or engaged the only available threats opposing from the Suna-Iwa-Konoha alliance. I actually joined Iwa at that point because I didn't find it fair that everyone was going for the strong or famous villages.

At that point, you had Goro+ -NU- + Naruto...+ Izuna + Emperor + Roku + Mugi + Lili + Alucard + Hasashi + Gats + Daemon + Kirabi and countless of others whereas the other side had Rag, Bisha, Elias, Toku, Kaze... and that was pretty much it. :p

In the second war, the same happened but this time reversed; Iwa-Konoha-Kiri had much more power than Kumo-Suna and, hadn't it been for Kiri's betrayal, they would have won after some skirmishes.

Like I said, that's probably the biggest problem, at least to me. In the start, they equally distributed the main RPers so that it would be fair but, after so long, it was obvious some things would change drastically.

Like I said, this is my opinion, so if you guys differ, refrain from flaming and arguing through here.
I think that has less chance of happening in the current days. Most of the Powerfull Old Generation are inactive and the active ones are mostly the Kages of the villages, the RP mods and one or two senseis like you and lili.

However, balance of power should be a priority. Otherwise its a cj spamfest and no one has fun except the cj spammers... lol
 

Necron

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I agree with many of the reasons here. Arguing was really bad.

The thing I hate the most is that people just seem to be able to pop up anywhere they want, completely disregarding the traveling distance or defenses.

Something that I think made the war or any war fail is time. Something of this scale means many time zones conflict with eachother, so we can't really persue a strategic plan. We need to find a way to measure time in a relative way, something like marking the advances and passage of time through small battles
We can all get in a spaceship, and travel with the speed of light, so that time will remain stable! xd just kidding! ;)
 

Wesobi

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The thing is, if you want to balance power, you need to switch people. Would be rather a shame to take them out of a village and put them somewhere else.
 

10TailedPower

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Well, even though I have not been in a war (or even a RP battle for that matter :shrug: ) I like the idea of more lower ranked fights in the war/RP. The thing thats kept me from being more active in RP is that most people have very OP bios and theres not much of a point of looking for a fight until your a very high rank and then you dont have the battle exp so you just get rolled on by others U_U I think the lower rank fights would help even this out a ton, it would get more people here on the base into the RP because they can find a fight no matter what rank they are and they can work at improving as they grow instead of just when they get to the higher ranks. I kinda forgot I was typing this for a solid like 15 minutes xd lolol
 

Mugiwara

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Arguing. Taking stuff too serious. People popping up everywhere. Large scale jutsus taking out the village in an entirely another fight, ruining the outcome of 3-4 fights all together. No fun. Exhausting. Too hectic, too much stuff happening at the same time. "Travel distances" and "village defenses" should be taken out of the equation.
As I said, too much stuff happening, making it impossible to keep track of everything that happens.
Several battles, different time-frames and still trying to make it fit into a large timeframe..(4 people start 2 battles, one battle progresses only 2 moves, while the other battle has been going on for 20 moves, and the fight that had the 2 turns end, and the victor of the fight goes over to the fight that has had 20 moves already, how does that fit into the timeframe).

Ideas to improve: Tournament style.
If one finishes his fight before another person, he shouldn't be able to interfere with other peoples battles. It should be a locked 1v1 or 1v2, or 2v2 etc etc. The odds shouldn't change around every 2 seconds, with one person teleporting into the battle and so on..

To improve the whole war, a lot of stuff have to be pulled out of the equation..
 
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