Itachi & His soaked akatsuki cloak

Shīnju

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It cuts through the ground yes.


( Suiton: Suishinshu ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Okay the user will send suiton chakra into their sword and jump into the air and when reaching the ground stab it in the ground causing a water pillar to rise up right under the opponent, this will send the opponent high into the air while pushing them back. Now Its a tough tech to decide to use, you will have to jump into the air first leaving you vulnerable to attacks, I recommend that to use this technique if you were on top of a summon and jump down a large summon and then use the technique. This way your less vulnerable and less prone to attack. Now when the pillars sets a gush of water will appear first then launch the opponent. Now when they are in the air you are left to continue quickly to another attack giving you full freedom. You will have to stab the sword though short range of the opponent in the ground so he/she will most likely have visual contact on you. This can have them anticipate your move, be weary.






Perform the technique:Itachi pulls out a sword he killed a shinobi for & jumps in the air while at the same time sending suiton chakra through it, he then puts the sword into the ground , that releases the built up chakra causing a pillar of water to rise around him protecting him.
Creative uses/strengths:Strength:its a powerful water technique due to , the water rising with such force , Cre:add lightning into the sword so it would release more water by riping through the earth , (if theres a underground source)
Drawbacks/counters: You have to jump towards the enemy , setting yourself up for other attacks, counter:Shoot a technique toward them while there in mid air.
 

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( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.
 

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( Suiton: Seiryusho ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Very simple the user will send a torrent of water from their hands towards the opponent short range from them. Now this is a great close combat attack I recommend it highly when you get in a position to a taijutsu fighter who is giving you a hard time. Its very fast to create no hand seals whatsoever, its simple as you can tell from the description. Nothing much more to add on here.


( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

The user will create a orb of water acting as a miniature water source, because when the orb is created the user will manipulate it once again to form multiple spears of streaming water (4-6 seen in the game) which are used to attack the opponent with a barrage of this spears to impale the opponent. This is actually a fast moving technique and fast to perform, I recommend using it when you get close range of the opponent. The speed of them spears would be to fast for the opponent to react to them all at once. You must keep concentration though to send the streams, so if you want to send another jutsu you must release this one. Its not a projectile based technique. Its flexible nature allows the streams to be sent at any direction or area of the body, making it hard on the opponent.

Perform the technique: I send suiton chakra to my palm as i start forming a spinning vortex of water , i then add massives amounts of chakra while unleashing it punching forward
Creative uses/strengths:Strength:send close range Attackers bck, Cre:use it on the ground to move to another position
Drawbacks/counters: , Enemy can Electrify you while performing this , count:a sheild or some kinda defense should help you not take the damage.













Perform the technique:I create a orb of water , i then add more chakra into it so i can extend its reach , i then manipulate the orb so it releases 4 streaming spears of water i then separate them one from the top, one from the bottom & other two from left & right
Creative uses/strengths:Can trap them by changing the angles of the spears,Strength:versatile & fast moving
Drawbacks/counters: Must focus on the spears setting yourself up for a attack , counter:throw something at the user to stop the jutsu
 

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Try to add a little bit more detail for me please :/

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being that it requires no hand seals also it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.
 

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Try to add a little bit more detail for me please :/

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

This is similar another great short range technique, which can still be used from mid. Now with simple hand movements the user will create water shaped crescents in a very fast motion. Another technique where you can attack any area you want by a simple hand wave, it acts to impale the opponent and the water crescents move fast. Must keep concentration for them though. A great add in is you can move around and twirl while still generating the crescents, so you can in short evade or block while still sending the multiple crescents hitting the opponent.


(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

A handy jutsu for some scenarios. Now after performing the required hand seals the user will summon a pillar of water out the ground and form it into a snake which they send towards the enemy as a projectile based attack. Now their are some small perks with this jutsu. One being that it requires no hand seals also it can follow the opponent but for this feature you must stay concentrated on it. So if you send it as a projectile its straightforward but if you control it, it becomes impossible to go onto the next tech. Makes having a clone nice. Also when it engulfs the opponent, it turns into a river of water which carries him away. I would send a lightning current when it becomes a river. Its best used in caves, then in open space fields.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Very similar to the weaker version, its concept is basically the same to trap the opponent in a circle of water. Now it can create its own water source so this can be created in any terrain but a problem is it takes a while for it to fully form so a opponent can use the split second to counter it. Shooting mud at the core can easily stop the water from fully forming. When the opponent is caught the user can't use any technique since they must be focused on the water. Its meant to suffocate the opponent to death. Having a ally, summon, or clone can help finish the opponent off when trapped. If you are ever caught in this sphere there is not much you can really do, so be cautious. Setting this up with combos is great as a finisher so its combo friendly.




#1 Perform the technique:Itachi vamped up & hyped for no reason begins to start the technique, Itachi cuffs his hand as a scoop as he begins flowing suiton chakra into his body eventually getting into his arms & hands he then releases the chakra that form slicing cresent moon shaped water blades that rip through the air while he intentionality swings his arms, He then spins creating a tornado of sharp cresent water going in all directions
Creative uses/strengths:Strengths: Very cool Technique IMO , You can get out of stick situations with that one right there , Or Create the situation lol
Drawbacks/counters: if spinning the user is vulnerable to an attack they cant see unless there a sensory or doujutsu user, Counter: attack the user or simply trap them into a technique which they cant get out of.


#2 Perform the technique:Itachi begins forming the handseals Monkey → Rat → Tiger → Dragon → Horse → Dragon while sending his chakra through the ground**** WOOOOOSH* A giant vast amount of water appears as itachi uses shape manipulation to transform it into a snake , Itachi then also adds more chakra into it so it can move at high speeds and raval etc like a snake can.
Creative uses/strengths:I would use zabuzas water dragon jutsu then the dragon would open its mouth releasing the snake omg thats cool ^~^
Drawbacks/counters: simply distract the user before they complete the technique or use explosive kunais to blow the snake up




#3Perform the technique:Itachi focuses on his enemies where abouts as he focuses suiton chakra under them he the adds more & more so that the earth turn into water underneath the opponents feet , He then extends the water so that it comes up and over the opponent trapping them in a water bubble, not being able to more or anything
Creative uses/strengths:a chidori would be a good combo with this technique <-< , or just drown them to death unless they have gils O_O
Drawbacks/counters:Really dont see any on this technique , best way is just to move before your trapped
 

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Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
 

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Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Another very basic technique. After doing 3 hand seals the user will send a jet of water towards their mouth which moves at intense speed making it hard for evasion, its also quite combo friendly as a finisher and requires no water source. It is a streaming type technique meaning you must keep streaming it towards the opponent, and it acts to push the opponent pack with power. It is straightforward but can be handy for use.


(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Okay now the opponent will slam their hands on the ground which will summon a large amount of water right above the opponent. Now the water does not have much of a attack potency. Its main components include distractions and combos. Now when the water crash onto the opponent it crushes them and pushes down on them, restricting movement of the opponent. Its a great combo to use to try and attack the opponent from all areas. Now their are two main ways to combo this, one being it creates a shadow over the opponent, and it will drip water down depending on where and how high the opponent places the water, usually 10 meters is best to place it. I use it to attack from above and then attack from below using some spikes. Its a basic combo but effective.


(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Okay now this is a nice jutsu to use if used correctly. Now you must be close range of the water, by releasing your water chakra through the water you can sink into the water and pretty much blend and be one with the water. This is a great jutsu to use for snick attacks as well as giving yourself time to map out a certain plan. Its nice for infiltration as well. Now you can only stay in the water for a short period of time; you can't live in their if you know what I mean. Also its a useless jutsu if used against a sensory as well as dojutsu user they will easily detect you. You can blend into any natural water source so small you can blend into pounds of water.
#1Perform the technique:I perform the 3 handseals as I gather and exhale a stream of water form my mouth , I then add more & more chakra to make it powerful enough to push stuff & people way a good distance.Aya then tests it out on a tree making the tree tilt
Creative uses/strengths:would be nice to slap someone out of the sky with the technique lol
Drawbacks/counters: Must keep constantly pouring chakra into it


#2 Perform the technique:I slam my hands on the ground as i pick a height for the water to fall on the user, I then pick 7 Meters as I send chakra through the ground and I also manipulate the water in the air forming a giant cascade of water above the opponent as I send it come crashing down
Creative uses/strengths:I would use that water technique corn starch sum thats sticky to trapp them and use it , Or make a clone use the technique while my clone sends lightning towards the water
Drawbacks/counters: attack the user , must keep hands on the ground


Perform the technique:I stand on the lake as I drop into it and start swimming , My illusion above the water disappears as it becomes a regular looking water pattern.
Creative uses/strengths:Good way to start off a match if the opponenet doesnt see you
Drawbacks/counters: can be detected & killed , Have sensory or a doujutsu
 

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I won't penalize you but consider it a warning, continue to give such lack of effort and you will re-do the jutsus next time.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.


Okay after one hand seal without the need of any water source the opponent will spew a high volume of water out their mouth towards the ground, the process while spewing the water is the water will travel very fast through the ground covering the terrain as well as lift the opponent upward due to the pressure the water gives off, that can allow certain air evasions upward. Now the water can easily transform a barren wasteland to a ocean. Its great to put out fire or use the terrain to your advantage. The water can be used to ride at high speed for close range battle. This jutsu can also create its own water source for the user. Overall a handy jutsu.


(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

A pretty straightforward technique. The user will do one hand seal release their chakra in the sky creating clouds which begin to rain at a tremendous rate. The rain shoots down which can create waves of water that can act to wash away the enemy when the water reaches its peaking point. Note it does take some time before it releases that much water, so be sure to keep the opponent distracted. Now the water can easily restrict the opponents movement and sap the opponents chakra away. This will weaken them further. Note you must keep your hand seal or remain concentrated to the rain fall. You can keep it going for two turns. I recommend getting a clone or ally to do the hand seal and you can send attacks while the opponent is restricted. The rain can even be used as your own water source.
 

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Perform the technique:Aya takes a deep gulp as she hears her senpai o_o , Aya just drying off hears the next jutsu... Whaaa I have to get wet again -.-" , Aya makes one handseal as she spews out a small stream of water , she then adds more & more & more chakra spewing more and more water that it starts to slowly cover the terrain. until it reaches the top of her shoes , Then she stops
Creative uses/strengths:use it as a medium for other attacks no wait wait , I would use this attack while my 2 clones one will shoot the zaubza water dragon technique & the other one will shoot a barrage of sharks at the enemy using the water im spewing
Drawbacks/counters: At risk of getting electrocuted as usual. A well enough fire can stop it . But i would recomen using wind or earth


Perform the technique:Aya then stops spewing the water from her mouth as she makes the dog handseal as she concetrates dearly on sending her suiton chakra into the air somewhat causing a disturbance the more chakra she adds the darker it gets , Then it begins to start raining more & more rain falls until its enough to create a wave Aya then uses the wave and controls it to sweep the area. after doing so she stop and looks at the soaked wetland haha
Creative uses/strengths:it drains the opponents chakra so it would be best to do this with a clone , this would be good with a Rain technique
Drawbacks/counters:must keep the dog handseal active thats why i stated to use it with a clone so it can perform it instead of you leaving you vulnerable
 

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Done with the B-Ranks, now I want you to create a list of your 5 favorite jutsus of water B-Rank and explain to me why.
 

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Water Style: Water Dragon Bullet Technique

I love this technique because it so original to me. This was the first water jutsu I ever knew in the anime back in 2007,Its cool & powerful the dragon is so detailed & awesome looking I rarely see people use this on the base. Its very powerful and would do some damage if you add some electric properties to it. Maybe enough to go through a earth wall.

Water Release: Exploding Water Colliding Wave

Another technique I seen in the anime, Kisame used this when he first fought gai sensei the only thing i dont get is why its a B Rank jutsu when it flooded the whole place turning into a lake with a raging river through it. Other than that its nice to use on people who like to use fire & Are getting annoying.


Water Release Hidden Amongst Water Technique

I love this technique also if I ever had a Kisame bio I would use this technique so much to infiltrate or start off a match , Like how fun would it be when they get close to the water and you just boom pounce on them like a tiger lol , Drag them in the water omg it would be nice , But yes other than the sneakyness I like the technique in general due to it being used in a water source.
 

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Another very long hand seal set jutsu which is probably the biggest downside but it is a great jutsu I recommend it. After performing the hand seals the user will manipulate water in the nearest water source to rise and then release it towards the opponent as a powerful wave of water. The sheer power can push an opponent back serious meters as well as catch him in the water, since it moves so fast the opponent will barely be able to move let alone use a jutsu while being washed away. It can cause terrain change which basically can destroy trees with ease and flood the whole area with water, this can harm fire users as well as destroy areas of mountains and damp the ground. It is a devastating streaming technique that can be used as a finisher. Covers a very wide and long range as well.


(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Okay your opponent will have to be on the water source. The user will summon 4 sharks of normal size which race towards the opponent, note you must keep concentrated towards the sharks during their attack. Then they will all try to clash with the opponent aiming to send him high into the air. After that, the sharks are released and you can begin to the next jutsu which can be anything. The opponent will be in the air with several broken bones so a simple finisher is what I recommend, the sharks are able to follow the opponent up to short range as long as the user keeps concentration towards them.
 

Shīnju

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#1 Perform the technique:Itachi begins the long sequence of handseals Tiger → Ox → Monkey → .... Upon reaching the last handseal , He manipulates the water in a nearby water source , He adds more & & more of his chakra into the lake as He Forces the water to come fort from its resting position as a gigantic wave itachi then jumps so he doesnt get caught in the jutsu he created as it..Waves along
Creative uses/strengths:good way too wipe out or clear a landfield.. Can it fill up the battlefield like that b rank jutsu ?
Drawbacks/counters: unless your a water specialist this would be a pain to use & should be used with a clone instead


#2Perform the technique:I create four sharks made of water near the enemy I make one hit the enemy below with force & thrust so that it llifts the enemy out of the air , while the other 3 attack him the same way the first one did , I then pull out a sword & start slashing away at the enemy in mid air. Before falling onto the waters surface.
Creative uses/strengths:if the sharks had some sort of weapons in there mouth swords, shurikens would be nice :) real nice O_O
Drawbacks/counters:I really dont see a drawback on this , but a counter would be to
 

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#1 Perform the technique:Itachi begins the long sequence of handseals Tiger → Ox → Monkey → .... Upon reaching the last handseal , He manipulates the water in a nearby water source , He adds more & & more of his chakra into the lake as He Forces the water to come fort from its resting position as a gigantic wave itachi then jumps so he doesnt get caught in the jutsu he created as it..Waves along
Creative uses/strengths:good way too wipe out or clear a landfield.. Can it fill up the battlefield like that b rank jutsu ?
Drawbacks/counters: unless your a water specialist this would be a pain to use & should be used with a clone instead
Yes it can make the whole terrain turn to water. This also has a lot more great things to it, great to destroy the terrain and if you are a water user you can manipulate the water for yourself. It goes in all ranges as well.
#2Perform the technique:I create four sharks made of water near the enemy I make one hit the enemy below with force & thrust so that it llifts the enemy out of the air , while the other 3 attack him the same way the first one did , I then pull out a sword & start slashing away at the enemy in mid air. Before falling onto the waters surface.
Creative uses/strengths:if the sharks had some sort of weapons in there mouth swords, shurikens would be nice :) real nice O_O
Drawbacks/counters:I really dont see a drawback on this , but a counter would be to
Well you can see the sharks they are very large so if you take a look down you can notice them, the opponent needs constant focus to direct the sharks, needs a water source as well. Can only work up to short range which seriously hurts the user since a tai move will connect first before this. So yeah start using your brain :| Your starting to get lazy, the only reason why I did not make you do a re-do is because those two techs as well as most of water is quite confusing.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.
 

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Yes it can make the whole terrain turn to water. This also has a lot more great things to it, great to destroy the terrain and if you are a water user you can manipulate the water for yourself. It goes in all ranges as well.

Well you can see the sharks they are very large so if you take a look down you can notice them, the opponent needs constant focus to direct the sharks, needs a water source as well. Can only work up to short range which seriously hurts the user since a tai move will connect first before this. So yeah start using your brain :| Your starting to get lazy, the only reason why I did not make you do a re-do is because those two techs as well as most of water is quite confusing.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

A great defensive jutsu. The user after doing the long but required hand seals they will spew out a large amount and form it around themselves in a circle and acts as a barrier. This jutsu is very efficient defense being A-Rank in power it can easily be able to intercept many attacks. It has no openings neither making it quite solid for your benefit. Now a great advantage is though its a dense water wall their field of vision is still in tact and basically can still see through the water and notice everything going on. It takes away the disadvantage many defensive walls have. Also this water cna be manipulated as well to make attacks with it. So you can both defend and attack by manipulating it as your own water source.
I dont see how im being lazy but ok ..... :|


Perform the technique:Itachi begins the sequence of hand seals ... as he begins sending suiton chakra through his body , as he prepares the technique , He continuously spews out a powerful jet of water soon as the water is spewed out, He makes sure the water is tightly packed and strong enough to cause diasaster he thenmanipulates the water into forming around him in a tornado formation. he then looks around at the creation that he has made.
Creative uses/strengths:Its really good to use against big fire attacks , & Can get you out of situations dealing with things you cant handle, Isnt this the jutsu Yahiko Used when he was young ?
Drawbacks/counters: You can easliy get attacked from above if you dont manipulate it TO COVER THE TOP IF IM CORRECT & ALSO sorry for the caps but also your kind of trapping yourself into a matter of which you can lose a match in. Counters a good sized fire attack could evaporate the technique , or if you would move a peice of earth into the technique it would stop the circulation of the spirals
 

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Don't talk back to senpai :|


(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

A multiple performance jutsu. The user will create a water pool under the opponent and launch them in the air, at the same time they are launched the user will also jump and appear from behind generating a large amount of water around his arm and strike the opponent. Causing a very large explosion of water. Evasion is tough mid-air as well as it is very deadly for a jutsu. The opponent will have several broken bones and surviving this jutsu would be tough. Now this is a combo in itself but being able to distract the opponent before hand is best. Also if you are ever launched in the air, it will not cause harm, the damage comes from the punch. Best thing to do while mid-air is create a armor, or try to blow away.
 

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PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
But But.... :(


Perform the technique:Wait What ? Itachi says.... How am I suppose to create Nvm. As he silences his self , Itachi then runs towards his opponent while sending his chakra through his body & some through the Water, He manipulates the water so it reacts as a explosion while he jumps he continues to send chakra through his body ending up in his arm as A water cyclone around his arm begins to appear.. Itachi Screams Huwaaaaa !As he punches the opponenet in the back sending them flying forward due to the brute force.
Creative uses/strengths:Good way to use this is technique is if you find a big enough distraction , Like a jutsu where the opponent has to counter with another jutsu then perform the technique as quickly & accurately as possible
Drawbacks/counters: A good counter would be aS YOU SAID COVER YOURSELF IN ARMOR or somewhat brace your self for the impact , I would say use a taijutsu attack if you know there behind you but Idk if Taijutsu=Elements ._.
 

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I would not use a tai move because the explosion will dizzy and harm you physically. So moving fluid and fast will be tough, its safe for an armor.

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Okay after doing 3 hand seals the user will manipulate a near by water source close range of them and manipulate it to spin around the user as a tornado. The main purpose of the vortex is to simply defend from incoming attacks since it can be used as a barrier as well as if the opponent is hit by the barrier it can easily impale them as well as push them back due to the force it gives off. The user is able to move around up to long range and can attack multiple opponents. They move at regular speed so they are traceable with the naked eye. Two obvious ways to counter is the opponent will be open to lightning attacks as well as you can simply hurt the base of the vortex on the ground so making the ground shake will force it to disperse and lose shape. Their are many other counters. You can't do any other jutsu attack while performing this technique and must keep focus on it. Also as seen when used in the anime you can see through the vortex making it able for you to move freely.
 
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