Isobu, the Three-Tails vs Strix

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As the ship sailed closer to the island there was a rap at the door, Strix distrupted from her meditation as the captain announced they were close to the island. As she walked on deck, a thick mist was developing, limiting visibility for all on board and holding true to the myths about the beast that protected the island. So far there had been no disturbances, woth worried looks from the crew headed towarda the captain and few looking nervously ay Strix. After a few more minutes of sailing, the ship lurched forwards as everyone on deck shuffled balancing on their feet.
The captain explained that this was as far as they go, they wont risk moving closer to the island, no matter to the threat that Strix may throw. They feared this beast and island more than the strange woman, as she sucked her teeth.

Moving to the edge of the ship, Strix jumped off the ship, sending chakra to her feet to balance on the waves licking towards the boat. Looking away, she could barely make out the shape of the island, the mist so dense that ot was hard to see where the shore actually started and the island began. She was still for a moment, composing herself while she thought about what was to come, the battle and test of her will. With a deep breath she headed towards the island. It didnt take her long, maybe 5 or 10minutes of walking before the mist parted, a golden sand shore stretching before Strix oh the island, trees a hundred feet back covering a jungle behind with hills rolling in the background. A veritable paradise, had it not been for the massive mist that surrounded the island hiding it on the ocean, a danger to any approaching vessel. Despite the stories and rumours of the island being abandoned, it clearly had signs of living creatures very recently. Looking up and down the beach, Strix could see old run down and broken huts, these had been abandoned long ago with moss and signs of wear, however closer infront of her and towards the jungle entrance, there had been a finely made hut, no moss or signs of aging on the wood. Clearly a manmade structure, there seemed to be some life living here.

Venturing forth, Strix explored the jungle following a roughly made path which was more just a well worn path if anything. Strangely, there was patches of what looked like rough stone among the jungle but upon closer inspection it actually looked more like coral. A strange occurrence indeed. After some more exploring Strix eventually came to the abandoned village, small houses and huts that were long ago left nothing more than birds and animals now living there. At least thats what she thought.

Bold of you to come here. Ive been watching you since you jumped off the ship. Though from the looks of you, you dont look like a pirate or merchant.

A voice came from one of the abandoned huts, shrouded in shade from the canopy of the trees, making it difficult for Strix to make out who was speaking. Walking out of the doorway, a youngman with brown hair and purple eyes, holding a metallic staff was looking towards her. He looked quite young though he spoke with the attitude and conviction of an adult. He stood about 12 meters away from her, partially shaded now giving her a better look.

Well you probably know, but there are stories that float about, of a monster that swims the sea's and makes this island its home. Although I think there there is more to the beast than what the stories say...

The young man winced at her words, specifically when she mentioned monster and beast. Perhaps he tried to hide it but Strix could pick up that this person had known something, and she had a feeling she was going to bring it out of him.


Oh really? Well this mist provides a great natural defensive advantage to outsiders. As you can see there is no creature here. I think it best you leave now.

He finished speaking and pointing back to where she came but Strix decided to keep poking.

Thats true, but its noy a natural mist is it? Even the other islands have a mist but nothing this thick. I think its a byproduct of the monster living here. But you already knew that... Didnt you?


You need to leave now... Or else...

His voice was a threat, his mouth opening showing gritted teeth as Strix coated her words with poison as she sounded disgusted. It was time to confirm if this was the target she was looking for.

I think that you pretend not to know, but you are the beast. The Three Tails Monster...

The words had caused his rage to boil over and cause for attack.
As the man roared, a chakra shroud began to envelop his body as a dark red cloak covers him with three tails appearing as well as a distinct turtle shell. Immediately as the form appears, Yagura roared, recently a massive shockwave forward towards the Witch, aiming at causing blunt damage. This shockwave, shaped into a powerful energized wave travels as a powerful stream at the Witch.

( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (+20 + 10 = 110 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
 

Zatanna

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As the man roared, a chakra shroud began to envelop his body as a dark red cloak covers him with three tails appearing as well as a distinct turtle shell. Immediately as the form appears, Yagura roared, recently a massive shockwave forward towards the Witch, aiming at causing blunt damage. This shockwave, shaped into a powerful energized wave travels as a powerful stream at the Witch.

( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (+20 + 10 = 110 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
Pre-actives:
( Chakura Chikara ) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

Hattori Hanzo
Type: Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.




Strix was mildly impressed with herself that she could aggravate the jinchuuriki so easily, but perhaps it was tough being the host to a Tailed Beast, always feeling isolated and having a monster inside oneself. As the host roared and formed a cloak of chakra over itself, Strix began to prepare herself for what was coming, after all her research was coming to a head. Stories told of different forms the tailed beasts could take, this being the first and weakest they had. It was only going to be harder from here on, and so Strix began to channel chakra to her back and shoulders, as flesh and chakra began to grow causing 4 large arms to grow. The arms looking like overly large appendages began to glow blue as the chakra flowed underneath, while the flesh took on the colours of brown and yellow, elemental chakra channelled through the arms. Each arm on each side had a different element, Earth and Lightning, so the left 2 arms hand an earth and lightning arm as well as the right side having an earth and lightning arm.
As soon as Yagura roared, Strix was familiar with the type of attack, a shockwave was sent towards Strix, and one of the earthen arms she struck down the ground infront of her a shockwave of her own sent back towards the incoming shockwave clashing. However as they clashed, Strix' shockwave would overpower sending a crushing force towards the Jinchuuriki. In addition to sending a shockwave towards the jinchuuriki, Strix would drop down 10meters into a crater causing the shockwave that Yagura would send towards Strix to fly overhead. Un-phased by the monster transformation and attack, Strix began walking towards the Jinchuuriki with a look of determination on her face

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25
Damage: 120 (+25=145)
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.




HP: 160
Chakra: 2000-100-85=1815
 
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As Yagura fired his shockwave at the woman, she released her own wave by punching the earth. Yagura could tell it was immensely powerful based on how it destroyed his own attack, prompting him to realize how dangerous his enemy was. A simple punch of hers caused immensely powerful waves to be released, he thought. Knowing he couldn't afford to allow her the chance to potentially land one of those punches, Yagura began developing a counter plan quickly.

Pushing off the earth to hover, he moved backwards to the edge of long range as he tapped into his Tailed Beast's powers, gaining a dark red chakra cloak enveloping his body. With the form enveloping him and his opponent in the center of a crater unable to see him or if her attack landed, Yagura knew to keep the woman airborne as long as he could. Gathering chakra and slamming the ground, he created a pool of water under her short range radius that immediately released several blasts of water to force her high in the sky. With the water blasting her high into the air, Yagura elected to not reform the dragon above her.

( Sanbi Fukanzen Henji no Justu ) - Three Tailed Initial Transformation Technique
Type: Mode
Rank: A
Range: Short
Chakra cost: ( +600 Chakra, -20 per turn )
Damage points: +30 to Water, Bijuu and Coral Techniques
Description: When the incomplete form is activated, the user borrows chakra from Isobu before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases and the user gains a large turtle shell like armor as well as three distinctive tails. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Due to the shell on his back, the user's form is more durable than most Bijuu and allows him to survive more damage. However, his underside is more exposed and as such, attacks landing there are considered critical.
Note: Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 ( +30 = 130 )
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
Soon after the water is used, Yagura begins moving towards the woman and fires a gigantic explosive shockwave towards her. Knowing if she were to attack back with another shockwave, it could cause a damaging explosion too close for her to avoid it and Yagura knew how to capitalize upon it.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (+30 + 10 = 120 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
 

Zatanna

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As Yagura fired his shockwave at the woman, she released her own wave by punching the earth. Yagura could tell it was immensely powerful based on how it destroyed his own attack, prompting him to realize how dangerous his enemy was. A simple punch of hers caused immensely powerful waves to be released, he thought. Knowing he couldn't afford to allow her the chance to potentially land one of those punches, Yagura began developing a counter plan quickly.

Pushing off the earth to hover, he moved backwards to the edge of long range as he tapped into his Tailed Beast's powers, gaining a dark red chakra cloak enveloping his body. With the form enveloping him and his opponent in the center of a crater unable to see him or if her attack landed, Yagura knew to keep the woman airborne as long as he could. Gathering chakra and slamming the ground, he created a pool of water under her short range radius that immediately released several blasts of water to force her high in the sky. With the water blasting her high into the air, Yagura elected to not reform the dragon above her.

( Sanbi Fukanzen Henji no Justu ) - Three Tailed Initial Transformation Technique
Type: Mode
Rank: A
Range: Short
Chakra cost: ( +600 Chakra, -20 per turn )
Damage points: +30 to Water, Bijuu and Coral Techniques
Description: When the incomplete form is activated, the user borrows chakra from Isobu before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases and the user gains a large turtle shell like armor as well as three distinctive tails. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Due to the shell on his back, the user's form is more durable than most Bijuu and allows him to survive more damage. However, his underside is more exposed and as such, attacks landing there are considered critical.
Note: Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 ( +30 = 130 )
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
Soon after the water is used, Yagura begins moving towards the woman and fires a gigantic explosive shockwave towards her. Knowing if she were to attack back with another shockwave, it could cause a damaging explosion too close for her to avoid it and Yagura knew how to capitalize upon it.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (+30 + 10 = 120 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
A terrible dread filled the air as a column of red chakra would come from in front of Strix, giving her a sense of foreboding. Noticing a bubbling stream through he earth in the crater, there was no doubt the beast would be aiming to take advantage of her falling, assuming she had limited mobility. However Strix was crafty and knew that the closer she could get to the beast the better her position would be. Using two earthen arms to reach out and grab the edge of the crater, Strix would stop falling as she would fling herself to the craters edge, landing on the mouth now looking at the beast hovering in mid air. However, while she was lifting herself out, Strix would form 2 seals, flooding her body with sugar chakra causing a massive burst of energy. As soon as her feet touched down on the craters edge she would take off dashing towards the right in an arc coming in to the beast at a 90 degree angle from straight on. The sudden increate in speed would give her an edge, her target was big enough for her to swing with a massive lightning fist towards the Bijuu's head. With Demise empowering her, the blade's energy coursed through her as she moved.

Where is the monster.....

Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode

Type: Supplementary
Rank: A-F (A)
Range: Short
Chakra: 30-50 (30)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+4=124)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Grabbing the Bijuu with the free earth hands, Strix would twist gracefully, throwing the Biju off balance exposing its underside, and gathering the chakra into her fist, she would aim to strike true. Her target would be directly where its heart should be if everything would be anatomically correct, on the soft exposed underbelly of the creature. Should the beast not defend it would be sent flying back crashing through trees and rocks tumbling backwards along the ground.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25=85
Damage: 120+25+4=149x2=298
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.
 
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A terrible dread filled the air as a column of red chakra would come from in front of Strix, giving her a sense of foreboding. Noticing a bubbling stream through he earth in the crater, there was no doubt the beast would be aiming to take advantage of her falling, assuming she had limited mobility. However Strix was crafty and knew that the closer she could get to the beast the better her position would be. Using two earthen arms to reach out and grab the edge of the crater, Strix would stop falling as she would fling herself to the craters edge, landing on the mouth now looking at the beast hovering in mid air. However, while she was lifting herself out, Strix would form 2 seals, flooding her body with sugar chakra causing a massive burst of energy. As soon as her feet touched down on the craters edge she would take off dashing towards the right in an arc coming in to the beast at a 90 degree angle from straight on. The sudden increate in speed would give her an edge, her target was big enough for her to swing with a massive lightning fist towards the Bijuu's head. With Demise empowering her, the blade's energy coursed through her as she moved.

Where is the monster.....

Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode

Type: Supplementary
Rank: A-F (A)
Range: Short
Chakra: 30-50 (30)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+4=124)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Grabbing the Bijuu with the free earth hands, Strix would twist gracefully, throwing the Biju off balance exposing its underside, and gathering the chakra into her fist, she would aim to strike true. Her target would be directly where its heart should be if everything would be anatomically correct, on the soft exposed underbelly of the creature. Should the beast not defend it would be sent flying back crashing through trees and rocks tumbling backwards along the ground.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25=85
Damage: 120+25+4=149x2=298
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.
Yagura prepared to launch a Water jutsu before seeing the arms extend upwards towards the crater's edge as a blur, gripping the edge and causing Yagura to cancel his original plan. Breathing deeply as the woman landed and ran towards him, Yagura exhales and activates the Sixth Sense to increase his ability to track the woman, ensuring he kept up with her movements. With the once blurred movement now appearing slowed enough to keep up with, Yagura would see the woman's movement towards him in a wide arc, aiming to strike him with a powerful blow. Timing his counter at the opportune moment, Yagura would wait til the limb attempted to blow through him before using his heightened speed to manuever around the limb and keep himself on the outside of the woman's attack, exposing her back to him as the sidestep allowed him to get past her. Due to his heightened speed and close proximity, he would appear to nearly disappear in front of the woman as she attempted to hit him with the Lightning Fist.

At the same time he side steps, Yagura would channel chakra to his palm. With the sidestep exposing Strix' back to him, Yagura raises his right hand and aims a powerful shockwave directly at the back of her neck. Should the hit land, Strix will find herself aimed blasted directly into the earth due to the angle Yagura's hand would release the powerful blast that causes a small explosion on contact.

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 ( +30 + 10 = 120x2 = 240 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

With the shockwave blasting her into the earth, Yagura would launch himself higher into the air and 7 meters away as he expels a powerful blast of water, aimed directly at Strix's damaged body below him.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 ( +30 = 110 )
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

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Yagura prepared to launch a Water jutsu before seeing the arms extend upwards towards the crater's edge as a blur, gripping the edge and causing Yagura to cancel his original plan. Breathing deeply as the woman landed and ran towards him, Yagura exhales and activates the Sixth Sense to increase his ability to track the woman, ensuring he kept up with her movements. With the once blurred movement now appearing slowed enough to keep up with, Yagura would see the woman's movement towards him in a wide arc, aiming to strike him with a powerful blow. Timing his counter at the opportune moment, Yagura would wait til the limb attempted to blow through him before using his heightened speed to manuever around the limb and keep himself on the outside of the woman's attack, exposing her back to him as the sidestep allowed him to get past her. Due to his heightened speed and close proximity, he would appear to nearly disappear in front of the woman as she attempted to hit him with the Lightning Fist.

At the same time he side steps, Yagura would channel chakra to his palm. With the sidestep exposing Strix' back to him, Yagura raises his right hand and aims a powerful shockwave directly at the back of her neck. Should the hit land, Strix will find herself aimed blasted directly into the earth due to the angle Yagura's hand would release the powerful blast that causes a small explosion on contact.

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 ( +30 + 10 = 120x2 = 240 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

With the shockwave blasting her into the earth, Yagura would launch himself higher into the air and 7 meters away as he expels a powerful blast of water, aimed directly at Strix's damaged body below him.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 ( +30 = 110 )
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
The three-tails was fast, quicker than she had anticipated considering that all accounts for it were a giant monstrous turtle. Strix had often read passages as a child growing up on the mythical tailed beasts, beings of massive chakra and destruction that were sealed within people and used as weapons. However they were all still mortal, they all could fall, and Strix would fufil her role as the sword that struck down the three-tails for Madara Uchiha. Within a moment, Strix has three actions performed as a chain, all near instantaneously. The beast would move quickly, but Strix had almost enough tracking capability to keep up to see his blurred image move around her. Coupled with her attack and the Bijuu's movement, it was his type of movement that gave away his position. The vibrations on the ground as he hovered above it using shockwaves to float, the rocks that rumbled away in the opposite direction, as well as her own sense of body, the vibrations moving from infront of her to behind. She had to act quickly and get out of his way before she would be no doubtedly struck from behind. With 3 actions, she devised a plan to avoid the damage and counter attack from what was going to happen behind her. As the rumbling grew, it was no doubt the bijuu preparing to attack. Firstly, she channelled chakra around her body, flooding it with Yang, as it boosted her physique to near perfect limits, giving her an increase in speed, strength and durability, while secondly she had her in ear defenders activate giving her an increased sense of awareness through hearing about what was going on around her. As these two actions took place, she bolted at a right angle, releasing a wave of energy that would catch the Bijuu off guard, causing debilitating to its movement, and slowing it down by 40%. Strix would run fast as the shockwave would have blast her away, certainly being near fatal should she have been caught within that. The bijuu itself would now be slowed, giving Strix the direct speed advantage where she could possibly move now faster than the beast could react.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

(Shūen) – Demise (reference)
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.

Taking a breath, Strix would need to find a way to strike at an opportune time, aiming to finish this battle if possible in one blow. Now that she had the tactical advantage, she needed to use it, and so flexing her muscles once again, she zig zagged towards the bijuu, getting to 6m then dashing completely to the side, approaching the beast from its back right leg. If Strix were to liken it to a clock, with it facing the 12, she would be moving towards it head on, then dash sideways around it to come at it from the 5 o'clock position. Her body was fueled not only by the Yang, but also with the Chakra enhanced strength and also Demise giving her a slight edge as well. Her aim was to punch directly on the underbelly of the beast, catch it unawares and hopefully strike through its heart. With a mighty blow she would aim to strike true.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25
Damage: 120+25+40+8=193 x2(crit)=386
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.




HP - 200
Chakra - 1650-100-50-85=1415
Eternal Toil - 8
Speed - 38.5
Tracking - 40
 
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The three-tails was fast, quicker than she had anticipated considering that all accounts for it were a giant monstrous turtle. Strix had often read passages as a child growing up on the mythical tailed beasts, beings of massive chakra and destruction that were sealed within people and used as weapons. However they were all still mortal, they all could fall, and Strix would fufil her role as the sword that struck down the three-tails for Madara Uchiha. Within a moment, Strix has three actions performed as a chain, all near instantaneously. The beast would move quickly, but Strix had almost enough tracking capability to keep up to see his blurred image move around her. Coupled with her attack and the Bijuu's movement, it was his type of movement that gave away his position. The vibrations on the ground as he hovered above it using shockwaves to float, the rocks that rumbled away in the opposite direction, as well as her own sense of body, the vibrations moving from infront of her to behind. She had to act quickly and get out of his way before she would be no doubtedly struck from behind. With 3 actions, she devised a plan to avoid the damage and counter attack from what was going to happen behind her. As the rumbling grew, it was no doubt the bijuu preparing to attack. Firstly, she channelled chakra around her body, flooding it with Yang, as it boosted her physique to near perfect limits, giving her an increase in speed, strength and durability, while secondly she had her in ear defenders activate giving her an increased sense of awareness through hearing about what was going on around her. As these two actions took place, she bolted at a right angle, releasing a wave of energy that would catch the Bijuu off guard, causing debilitating to its movement, and slowing it down by 40%. Strix would run fast as the shockwave would have blast her away, certainly being near fatal should she have been caught within that. The bijuu itself would now be slowed, giving Strix the direct speed advantage where she could possibly move now faster than the beast could react.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

(Shūen) – Demise (reference)
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Crafted from the bones of Tiamat and infused with the wood of the God Tree, Demise is a scythe, with its staff formed from ivory pale bone with a sharp, black, metallic scythe blade at the top. At the bottom of the wooden staff is a crystalline orb, flickering with black and white energies within it; representative of a fully powered weapon core. The scythe is bound to the Jewel Seal and can be summoned to the user or sealed away passively, at their discretion. On the side of the staff is an inscription; “The Fate which befalls those who toil in the fields shall too fall upon those who live in the high castle.”

Intrinsic Traits:

Eternal Toil (I-III): For each turn the user is in in a state of movement their damage will increase by 2/4/6 per turn, up to a maximum of 4/5/6 times. Activating a stack requires the user move at least five meters from their position at the beginning of their turn; stacks are lost one turn after the user fails to meet this condition, resetting the damage.
Fruits of Labor (I-III): Damage inflicted to the user’s opponents, not counting elemental familiars, Creations, or other external entities, regenerates the user at a rate of 20/30/40% of the damage inflicted.
Shroud of the Reaper (I-III): When the user activates a mobility technique, like Flicker Evasion, they release a pulse of intangible energy that slows all enemies surrounding them within short-range. This reduces their movement speed by 30/40/50% for two full turns.

Wither (I-II): The power of Demise is within its Wither; a power that befalls the smallest of peasants and the most powerful of lords. Wither is a passive skill that naturally augments all of the user’s energy-based techniques, like Fire and Lightning Releases. Techniques influenced by Wither become intermixed with wispy black and white flames. Techniques augmented by Wither naturally inflict more damage on organic targets; when struck the techniques damage is inflicted and applies a Wither effect to the target. Wither inflicts 10% of the technique’s base damage each turn for two turns. When Tier II is unlocked Wither’s damage is augmented to 20%, and it lasts four turns. The effects of Wither can be negated or healed through Yin-Yang based skills. Basic Medical Ninjutsu can heal damage done by Wither, but at a reduced rate of 50%.

Uniformed Fate
The fate of all shared by all, wielded in a single point. Uniformed Fate causes Demise to glow with a black aura, and its blade becomes a black steel.

Redirection (B-Rank, passive): The power of Wither is redirected into the Scythe itself, making Wither only usable when the Scythe makes direct contact with organic matter. Wither’s effects, at both Tier I and II, are empowered to deal double their damage within their allotted timeframes.
Irkalla’s Fury (A-Rank, active): A technique that allows the user to repurpose all healing done by Fruits of Labor; with this technique the user is able to decide to set aside any healing done by Fruits of Labor, preventing it from healing the user but pooling it for use in Irkalla’s Fury. This focuses all pooled healing into a single black-energy orb, launching it up to long-range and inflicting up to a maximum of 180 damage. The orb is neutral to all techniques and elements and can, upon striking a target, expand up to 10 meters.
Forged in Fire (S-Rank, passive): Demise is reinforced, empowered to cause its blade to inflict S-Rank physical damage when used at the cost of a move. This can be further empowered through external techniques and physical enhancements.
Withering Echo (S-Rank, active): At the cost of a move the user is able to augment the blade of Demise to release an intangible wave of Wither up to five meters from the blade. The wave is shaped in the exact size and shape of Demise’s scythe. This can be done once every three turns.
Blighted Destruction (F-Rank, passive): When Demise itself strikes a technique or opponent it blights the target with Blighted Destruction; if Demise’s strike directly destroys or kills the target it unleashes Blighted Destruction, causing the surface beneath to be infected by Withering energy itself. This energy spans up to 10 meters outside of the size of the original technique, and infects anyone within it with Wither barring the user.

Withering Disciple
All sharing in a single fate, spread through exploding darkness. The Withering Disciple causes Demise to radiate a black and white glow, with trails of energy falling to the ground from its form.

Happiness of All Mankind (B-Rank, passive): Modifies the passive granted by Fruits of Labor, allowing it to work on technique clashes; however, this comes at the cost of reducing the amount healed by these clashes to 2/4/6%.
Wrath of the Reaper (A-Rank, active): A technique that allows the user to infuse excess healing done by the Happiness of All Mankind into future techniques, boosting them by a maximum of 40 additional damage. This can only be applied to techniques which work with Wither, and can only be used a maximum of four times per battle.
Overflowing Wither (S-Rank, active): A technique activated within the same timeframe as an energy-based technique, allowing the user to cause the Wither infused within to burst in a torrent of black and white flames reaching up to ten meters from the original technique. Any target struck by these flames is afflicted by Wither, as well as takes 50% of the original technique’s base damage. Can be activated once every three turns.
Empowered Withering Flames (S-Rank, passive): Once every three turns the user is able to passively augment one of their techniques that is infused with Wither, allowing it to move at three times the user’s base speed and inflict 30 more damage. Any flames created through Overflowing Wither, even when this technique is on cooldown, will move at twice the user’s base speed.
Witherfyre (F-Rank, active): Converts the user’s body into pure Witherfyre, transforming them into nothing but Wither. In this state the user is only able to perform Fire and Lightning elemental natures, as well as any Custom Elements created from them as well as Fuuinjutsu. Empowers Happiness of All Mankind by 100%, as well as increasing the damage done by Wither by 50%. The user moves at three times their base speed and anything they physically interact with in this state is blighted with Wither. Lasts for four turns and can be used twice. While in this state the user is immune to energy-based techniques.

Dominion
All that which exists within the Fates is yours for the taking. Dominion causes Demise to glow green, and its metallic scythe forms itself into a dark purple void-like coloration.

Debilitating Aura (B-Rank, passive): Empowers the Shroud of the Reaper, causing any who are influenced by the slowing pulse to be disoriented for a brief moment, making the user impossible to track through the basic five senses.
Essence Siphon (A-Rank, active): When activated the user can empower themselves by siphoning the essence of each organic matter target afflicted by Wither. Each target increases the user’s damage by 10, their speed by 2x, and their reactions by 4x. This boost lasts for the turn it was used in, and removes Wither from the afflicted targets. Can be used six times per battle.
The Contagion Spreads (S-Rank, passive): The user is able to spread the effects of Wither to non-organic targets by using an afflicted organic target as a conduit for infection. Any non-organic target within mid-range of the afflicted organic target can be infected instantly when this technique is activated, taking no time at all within timeframe.
Domination Beginning (S-Rank, active): When this technique is activated the user is able to wrest control of any Elemental and non-elemental familiar, excluding those created by Yin-Yang Release, that is infected with Wither. This can even be used to wrest control over non-organic elemental familiars should they be infected through The Contagion Spreads. Can be used five times per battle.
All That Which Exists (F-Rank, active): When activated the user is able to release raw Withering Energy from their body, using it as a conduit itself to apply the Contagion Spreads to organic and non-organic matter within mid-range of their position. Any targets struck by this technique can be temporarily controlled by the user, including opponents who fail to protect themselves or evade the technique. Can be used twice per battle.

Taking a breath, Strix would need to find a way to strike at an opportune time, aiming to finish this battle if possible in one blow. Now that she had the tactical advantage, she needed to use it, and so flexing her muscles once again, she zig zagged towards the bijuu, getting to 6m then dashing completely to the side, approaching the beast from its back right leg. If Strix were to liken it to a clock, with it facing the 12, she would be moving towards it head on, then dash sideways around it to come at it from the 5 o'clock position. Her body was fueled not only by the Yang, but also with the Chakra enhanced strength and also Demise giving her a slight edge as well. Her aim was to punch directly on the underbelly of the beast, catch it unawares and hopefully strike through its heart. With a mighty blow she would aim to strike true.

( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25
Damage: 120+25+40+8=193 x2(crit)=386
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.




HP - 200
Chakra - 1650-100-50-85=1415
Eternal Toil - 8
Speed - 38.5
Tracking - 40
As the woman continued to move in blurs, Yagura felt a wave of energy rush over him, slowing his movement. Knowing only something dangerous could be following that, he closed his eyes as he released the seal harboring the beast in his mind, allowing Isobu to fully erupt onto the rocky island in a massive eruption of chakra and smoke, forcibly pushing Strix away before her attack could near the formerly present Jinchuriki. As the Bijuu erupts, a thick mist spreads with him, covering the landmark fully and slowing the woman as well.

( Sanbi Chon Hengi no Jutsu ) - Three Tailed Final Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +40 to Water, Coral and Bijuu Techniques )
Description: The user begins to borrow chakra from Isobu and releases a large amount of dark blue chakra pours out of her body as the Three-Tailed Beast is released into the world. Isobu resembles a large turtle, but with a crab-like shell, spikes all over its body, and three shrimp-like tails. Under its shell, it has red, muscle-like tissue. It has a pair of human-like arms and hands, but no hind-legs. His face is concealed between a large forehead and lower jaw — both of which have spikes. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Isobu is capable of using Water Ninjutsu, Coral, and Tailed Beast Techniques. Much like all other Tailed Beast, Isobu has 100 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Isobu is deceptively quick yet still the slowest of the Tailed Beast, only moving at x3 speeds. Isobu has 650 Health and is able to track up to 4 times his speed. When the Three-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Isobu's Chakra pool is 2000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.
Note: Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning Isobu at any stage of mastery; during initial stages, this causes him to release Isobu in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.

( Genkaku Kiri ) - Illusionary Mist
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Isobu is summoned it's natural power creates a massive thick light blue mist that fills the entire landmark. This mist has powerful chakra suppressing abilities that reduces the vitality of all within. Causing targets to lose 5% of their total health for each turn present in the mist. In addition to this, those within the mist will lose 4 speed levels per turn that doubles every third turn.
Note: This is always active when in the presence of the Three-Tails and cannot be deactivated.

As soon as the eruption of chakra blasts them backwards, Isobu yells and releases an omnidirectional shockwave that deals high damage should it make contact with her.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 ( 80 + 70 = 150 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns.
 

Zatanna

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As the woman continued to move in blurs, Yagura felt a wave of energy rush over him, slowing his movement. Knowing only something dangerous could be following that, he closed his eyes as he released the seal harboring the beast in his mind, allowing Isobu to fully erupt onto the rocky island in a massive eruption of chakra and smoke, forcibly pushing Strix away before her attack could near the formerly present Jinchuriki. As the Bijuu erupts, a thick mist spreads with him, covering the landmark fully and slowing the woman as well.

( Sanbi Chon Hengi no Jutsu ) - Three Tailed Final Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +40 to Water, Coral and Bijuu Techniques )
Description: The user begins to borrow chakra from Isobu and releases a large amount of dark blue chakra pours out of her body as the Three-Tailed Beast is released into the world. Isobu resembles a large turtle, but with a crab-like shell, spikes all over its body, and three shrimp-like tails. Under its shell, it has red, muscle-like tissue. It has a pair of human-like arms and hands, but no hind-legs. His face is concealed between a large forehead and lower jaw — both of which have spikes. Entering Complete Transformation creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. While active, Isobu is capable of using Water Ninjutsu, Coral, and Tailed Beast Techniques. Much like all other Tailed Beast, Isobu has 100 damage reduction as well as a damage increase to its techniques by +40. Despite it's large size, Isobu is deceptively quick yet still the slowest of the Tailed Beast, only moving at x3 speeds. Isobu has 650 Health and is able to track up to 4 times his speed. When the Three-Tailed Complete Transformation is used, the user gains a separate pool of chakra to draw from. Isobu's Chakra pool is 2000 Chakra and when roaming free/unsealed, this pool is doubled though this means a Ninja World Mod is controlling it.
Note: Note: Each use lasts up to 10 turns before the user wakes up. After waking, he cannot make use of any Jinchuriki or Tailed Beast skills above the basic Chakra Shroud state for 5 turns. Can only be activated twice per arc.
Note: The user is capable of summoning Isobu at any stage of mastery; during initial stages, this causes him to release Isobu in an enraged state, temporarily boosting his powerful higher than normally but relinquishing all control over him which causes a Ninja World Moderator to then control his actions, gaining a damage boost to a +60 instead of 40. The user is also rendered KO for the remainder of the event. This, however, does not mean he will lose the Bijuu and will retain it the next arc.

( Genkaku Kiri ) - Illusionary Mist
Type: Skill
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: When the foul Chakra Beast that is Isobu is summoned it's natural power creates a massive thick light blue mist that fills the entire landmark. This mist has powerful chakra suppressing abilities that reduces the vitality of all within. Causing targets to lose 5% of their total health for each turn present in the mist. In addition to this, those within the mist will lose 4 speed levels per turn that doubles every third turn.
Note: This is always active when in the presence of the Three-Tails and cannot be deactivated.

As soon as the eruption of chakra blasts them backwards, Isobu yells and releases an omnidirectional shockwave that deals high damage should it make contact with her.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 ( 80 + 70 = 150 )
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns.
The tailed beast was a tough opponent, Strix almost being caught the better of, no doubt it would have been the end of her would she be caught. As she faced the Sanbi preparing to attack, the monster let out an enormous roar, covering itself in a thick layer of mist and chakra. The mist expanded outwards as a rumble came from the chakra, and the massive monster appeared before her, a slight stinging from the mist surrounding her. It must have some kind of mist that emanates from its body, causing all who enter to lose their health.

This could be dangerous, Strix thought to herself, but aloud she said Usually I dont harm animals, but you're more of a monster anyway...

There was a wild look in the Bijuu's eyes, or eye she should say, almost as if it was mad. Not an anger type mad but a loss of sanity type mad, had the host just completely lost control of its monster? Alright if this monster wanted to go, then lets fight it out. Strix really didnt want to drag this fight out, knowing that most likely the beast itself probably had more chakra reserves than her, but fate had deemed her to step up to the challenge. Although she was pushed back, Strix dashed in close, using her superior speed and taking full advantage of the slow she had placed on the beast before to get in close. Channelling chakra around her body and using her lightning hands to form the seal, it was covered with earthen nature, turning her skin a darker colour, ashy, iron grey. As the chakra increased her strength she used one earthen hand to grab the neck of the beast to lift it up, and used the other giant earthen hand to strike at the stomach of the beast.

CHAAA~!

(Doton: Domu) – Earth Release: Earth Spear Technique

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+12+40+40=212 x2(crit)=424)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Following up after the brutal attack, Strix would aim to use her own fist to strike with an uppercut into the beasts bellysending it launching skyward, releasing its neck if it connects.

CHANYAROOOOO~!

( 1000m Panchi ) - 1000m Punch

Type: Offensive
Rank: S
Range: Short
Chakra: 60+25=85
Damage: 120+25+40+40+12=237 x2=474
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.




Chakra- 1500-110-20-85=1285
HP - 200
Speed - 38.5
Tracking - 60
Demise - 12
Healing 30 per turn
Shaving 60 per turn
PotS - 2/4
 
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The tailed beast was a tough opponent, Strix almost being caught the better of, no doubt it would have been the end of her would she be caught. As she faced the Sanbi preparing to attack, the monster let out an enormous roar, covering itself in a thick layer of mist and chakra. The mist expanded outwards as a rumble came from the chakra, and the massive monster appeared before her, a slight stinging from the mist surrounding her. It must have some kind of mist that emanates from its body, causing all who enter to lose their health.

This could be dangerous, Strix thought to herself, but aloud she said Usually I dont harm animals, but you're more of a monster anyway...

There was a wild look in the Bijuu's eyes, or eye she should say, almost as if it was mad. Not an anger type mad but a loss of sanity type mad, had the host just completely lost control of its monster? Alright if this monster wanted to go, then lets fight it out. Strix really didnt want to drag this fight out, knowing that most likely the beast itself probably had more chakra reserves than her, but fate had deemed her to step up to the challenge. Although she was pushed back, Strix dashed in close, using her superior speed and taking full advantage of the slow she had placed on the beast before to get in close. Channelling chakra around her body and using her lightning hands to form the seal, it was covered with earthen nature, turning her skin a darker colour, ashy, iron grey. As the chakra increased her strength she used one earthen hand to grab the neck of the beast to lift it up, and used the other giant earthen hand to strike at the stomach of the beast.

CHAAA~!

(Doton: Domu) – Earth Release: Earth Spear Technique

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+12+40+40=212 x2(crit)=424)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Following up after the brutal attack, Strix would aim to use her own fist to strike with an uppercut into the beasts bellysending it launching skyward, releasing its neck if it connects.

CHANYAROOOOO~!

( 1000m Panchi ) - 1000m Punch

Type: Offensive
Rank: S
Range: Short
Chakra: 60+25=85
Damage: 120+25+40+40+12=237 x2=474
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.




Chakra- 1500-110-20-85=1285
HP - 200
Speed - 38.5
Tracking - 60
Demise - 12
Healing 30 per turn
Shaving 60 per turn
PotS - 2/4
Keep in mind both the health as well as speed debuffs are in place. Strix' speed would be 34.5 as well as total health being 190 at the start of the turn just made, not 38.5 and 200.


Isobu raged, knowing only instinctual rage and force. With the powerful mist in play and his foe continiously slowed, Isobu knew that even in his own slowed and staggered movement, he could finish the task. Roaring yet again as soon as the woman began to rush forward, though not outside of his tracking capabilities, Isobu released yet another powerful roar aimed at the woman. Should the powerful roar make contact, the woman would find her body completely devastated and broken, leaving her unconscious in the wake of his assault.

For Reference:
Kamehameha Shockwave - The user creates a gigantic stream of energized waves at the target, composed of highly concussive energy. This wave deals 140 damage and is strong to anything met, bypassing normal damage shaving abilities and carry Enhanced Shockwave and Masenko properties.

Enhanced Shockwave Usage - Gain the ability to use Enhanced Shockwaves, allowing him to use the Tailed Beast Shockwave with 10 additional power as well as once per turn. If another KG/AN/HA or Mode is chosen for Dual Abilities, Basic Coral skills cannot be gained later.
This 210 damage destructive wave enhanced by Isobu's Bijuu powers is quickly followed up by the gargantuan beast stomping the earth, creating several giant Coral spikes that erupt in front of him from short range to long range, filling the entire field save for his location with giant sharp spikes.

( Sangoton ) - Coral Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 + 60 = 140
Description: A skill unique to the Three-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Coral in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release coral in the form of spikes, pillars, walls, and even Coral based familiars to attack on the user's command. These Coral creations carry no other properties of Coral beside the basic variant.
Note: This can only be used by Isobu and it's Jinchuriki.
Note: Poisonous Coral can only be utilized if the skill has been acquired.
 

Zatanna

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Keep in mind both the health as well as speed debuffs are in place. Strix' speed would be 34.5 as well as total health being 190 at the start of the turn just made, not 38.5 and 200.


Isobu raged, knowing only instinctual rage and force. With the powerful mist in play and his foe continiously slowed, Isobu knew that even in his own slowed and staggered movement, he could finish the task. Roaring yet again as soon as the woman began to rush forward, though not outside of his tracking capabilities, Isobu released yet another powerful roar aimed at the woman. Should the powerful roar make contact, the woman would find her body completely devastated and broken, leaving her unconscious in the wake of his assault.

For Reference:

This 210 damage destructive wave enhanced by Isobu's Bijuu powers is quickly followed up by the gargantuan beast stomping the earth, creating several giant Coral spikes that erupt in front of him from short range to long range, filling the entire field save for his location with giant sharp spikes.

( Sangoton ) - Coral Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 + 60 = 140
Description: A skill unique to the Three-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Coral in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release coral in the form of spikes, pillars, walls, and even Coral based familiars to attack on the user's command. These Coral creations carry no other properties of Coral beside the basic variant.
Note: This can only be used by Isobu and it's Jinchuriki.
Note: Poisonous Coral can only be utilized if the skill has been acquired.
My bad forgot it starts straight away.




The mist was starting to take effect, Strix could feel her strength being sapped he body starting to feel sluggish. It was an absolute nightmare situation for Strix, fighting a massive wall that she was determined to climb. Her mind was starting to feel like this foggy mist, breathing becoming heavy and hard to focus on the matter at hand. Something was in the back of her mind, like an outside presence watching her, something other than the Bijuu, something there, but also not there. Many times through out her life Strix had felt a similar presence but this time it was different almost as if it was tangible behind her and watching her fight this creature. Looking around to see if she could see anything, a rumbling was heard before something was coalescing behind the mist roaring towards her. Strix had no time to react, a massive shockwave about to strike her before she could adequately put up a defence or deflect the incoming attack. It was at this point that an ethereal voice, somewhat familiar but also unknown to her spoke softly. It sounded as if it came from behind her, but also within her own head.

Fade.......

You must be registered for see images

Strix threw up her hands to try to block the incoming damage, and as she did the world began to turn white as it lost colour while her own body started to shimmer. Eyes growing wide, the arms infront of her face became see through as the shockwave itself passed through her, leaving her unharmed and undamaged. The mist's effects as well alleviated, Strix regaining her speed back, as her strength returned, when a hand clasped Strix's shoulder.

Behind Strix stood a tall muscular woman, long silver hair with pal white glowing eyes, markings underneath her eyes wearing a shimmering black and silver set of armour. The warrior looked familiar like a memory, but Strix was unable to place where she knew the warrior from.

Who...what.....

Strix had many questions before Diana put her hand up to silence her young avatar.


You have many questions but right now is not the time. You have awakened me, but do not have the skill or control yet. Defeat this creature and then we can talk.

As Strix turned back, the mist itself was partially see through, the outline of the Three Tails visible through fog which had turned to almost a light smoke. Looking at her body, it was completely ghostlike, see through but still interacting with the wisps of spiritual energy around her. Strangely it wasnt interacting with any of the mist from the Three Tails itself and as Strix walked cautiously diagonally to the right approaching the Three Tails blind spot, she noticed her feet leaving no footprints. Feeling the strength of the spirit world leave her, she knew she would have to time it right as well as take advantage of her sudden disappearance and reappearance.
Her energy and form obscured by the mist, she was near undetectableas she ran approaching the Sanbi's left hand side. And as she reached a few meters away, she threw all her might into two punches at the same time. The first being her own fist, chakra enhanced into the jaw of the beast, while her earthen fist came down from above striking the head of the bijuu. To the beast itself it would look as if Strix came from the mist reforming striking at the same time, and she could only pray the strikes landed.

Due to being present in both the living and the Wraith World simultaneously, Wraiths have the unique ability to shift between them at the cost of a move per turn, meaning it can’t be used to avoid attacks freely. Once shifted into the Wraith World, the user is nearly undetectable by the regular senses except for sight in a limited fashion and any none Spiritual based sensory. When transformed, there is a visible white or black thin trail of light that follows the user, indicating movement location though this trail is thin enough to be masked by a light mist or nightfall. This ability is considered passive to the clan and does not require a CCJ, instead being something that can be done in respect to the dodging mechanic rules. In regards to the dodging mechanic, it can be combined with this ability, allowing the user to avoid attacks in the real world by entering the Wraith World, while consuming their dodge for that turn.
( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25=85
Damage: 120+25+40+40+16=241x2(crit headshot)=482
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.
Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+16+40+40=216 x2(crit)=432)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.




Chakra - 1390-110-100-85=1095
Wraith Chakra - 100
HP - 180
Speed - 34.5
Tracking - 60
Demise - 16
Healing 30 per turn
Shaving 60 per turn
PotS - 2/4
 
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My bad forgot it starts straight away.




The mist was starting to take effect, Strix could feel her strength being sapped he body starting to feel sluggish. It was an absolute nightmare situation for Strix, fighting a massive wall that she was determined to climb. Her mind was starting to feel like this foggy mist, breathing becoming heavy and hard to focus on the matter at hand. Something was in the back of her mind, like an outside presence watching her, something other than the Bijuu, something there, but also not there. Many times through out her life Strix had felt a similar presence but this time it was different almost as if it was tangible behind her and watching her fight this creature. Looking around to see if she could see anything, a rumbling was heard before something was coalescing behind the mist roaring towards her. Strix had no time to react, a massive shockwave about to strike her before she could adequately put up a defence or deflect the incoming attack. It was at this point that an ethereal voice, somewhat familiar but also unknown to her spoke softly. It sounded as if it came from behind her, but also within her own head.

Fade.......

You must be registered for see images

Strix threw up her hands to try to block the incoming damage, and as she did the world began to turn white as it lost colour while her own body started to shimmer. Eyes growing wide, the arms infront of her face became see through as the shockwave itself passed through her, leaving her unharmed and undamaged. The mist's effects as well alleviated, Strix regaining her speed back, as her strength returned, when a hand clasped Strix's shoulder.

Behind Strix stood a tall muscular woman, long silver hair with pal white glowing eyes, markings underneath her eyes wearing a shimmering black and silver set of armour. The warrior looked familiar like a memory, but Strix was unable to place where she knew the warrior from.

Who...what.....

Strix had many questions before Diana put her hand up to silence her young avatar.


You have many questions but right now is not the time. You have awakened me, but do not have the skill or control yet. Defeat this creature and then we can talk.

As Strix turned back, the mist itself was partially see through, the outline of the Three Tails visible through fog which had turned to almost a light smoke. Looking at her body, it was completely ghostlike, see through but still interacting with the wisps of spiritual energy around her. Strangely it wasnt interacting with any of the mist from the Three Tails itself and as Strix walked cautiously diagonally to the right approaching the Three Tails blind spot, she noticed her feet leaving no footprints. Feeling the strength of the spirit world leave her, she knew she would have to time it right as well as take advantage of her sudden disappearance and reappearance.
Her energy and form obscured by the mist, she was near undetectableas she ran approaching the Sanbi's left hand side. And as she reached a few meters away, she threw all her might into two punches at the same time. The first being her own fist, chakra enhanced into the jaw of the beast, while her earthen fist came down from above striking the head of the bijuu. To the beast itself it would look as if Strix came from the mist reforming striking at the same time, and she could only pray the strikes landed.



( 1000m Panchi ) - 1000m Punch
Type: Offensive
Rank: S
Range: Short
Chakra: 60+25=85
Damage: 120+25+40+40+16=241x2(crit headshot)=482
Description: This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying up to a full landmark away if met with no resistance in its way. Targets hit, due to its power and impact, will suffer bone-breaking effects and will trigger the 80% General Body Health Effects. In addition, the technique can also be used to defend against corporeal ninjutsu attacks such as Earth and Wind up to the same rank. If the user punches the ground, the chakra released will produce a massive shockwave that shatters and crushes the earth up to mid-range deep and is capable of leveling a landmark, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Sakura or Tsunade bios.
Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements (120+16+40+40=216 x2(crit)=432)
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.




Chakra - 1390-110-100-85=1095
Wraith Chakra - 100
HP - 180
Speed - 34.5
Tracking - 60
Demise - 16
Healing 30 per turn
Shaving 60 per turn
PotS - 2/4
There's some confusing parts about this reply, notably how you went from the ground to roughly 25+ meters in the sky, which may be lowballing it, to hit Isobu in the face. With his 120 Damage reduction from both techniques applied, the techniques land for a total of 674 damage done.


Isobu was sure his attack was fatal and impacted the woman with great damage. The Bijuu was preparing to continue his rampage across the land when he was able to notice a thin trailing light amongst the mist itself. Though the trail itself was thin and faint, it was discernable as the mist she moved in was visible and stood out brighter than the mist created by Isobu. Unaware of what the mist could possible be but aware enough to know he did not create it, Isobu watches it as it nears closer, preparing to clear it out of his way. Suddenly, the woman appeared from the mist at such a distance Isobu knew he could do very little to block the hit successfully. Bracing itself as he saw her approach rapidly, he was already gathering chakra in his lungs as she made contact with him. When the punch lands and Isobu begins to fly backwards, he releases a massive shockwave at point blank range. Given that his opponent was as airborne as he now was, the result would be the both of them flying backwards from the impacts. At such a distance, the speed of the woman would be negligible as well as useless due to her airborne state.

  • Kamehameha Shockwave - The user creates a gigantic stream of energized waves at the target, composed of highly concussive energy. This wave deals 140 ( +70 = 210 ) damage and is strong to anything met, bypassing normal damage shaving abilities and carry Enhanced Shockwave and Masenko properties.
As the Tailed Beast continued to fly backwards, it would excrete several spikes of Coral from it's body to pierce through the earth. While the force it was flying back from would cause each of the spikes to break, it would be enough to prevent it from being launched into the next landmark, albeit with the damage taken from his opponent still setting in. ]

Immediately upon slowing, Isobu would launch a gigantic Tailed Beast Bomb at the airborne woman.

( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 ( +60 = 180 )
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.
 

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There's some confusing parts about this reply, notably how you went from the ground to roughly 25+ meters in the sky, which may be lowballing it, to hit Isobu in the face. With his 120 Damage reduction from both techniques applied, the techniques land for a total of 674 damage done.


Isobu was sure his attack was fatal and impacted the woman with great damage. The Bijuu was preparing to continue his rampage across the land when he was able to notice a thin trailing light amongst the mist itself. Though the trail itself was thin and faint, it was discernable as the mist she moved in was visible and stood out brighter than the mist created by Isobu. Unaware of what the mist could possible be but aware enough to know he did not create it, Isobu watches it as it nears closer, preparing to clear it out of his way. Suddenly, the woman appeared from the mist at such a distance Isobu knew he could do very little to block the hit successfully. Bracing itself as he saw her approach rapidly, he was already gathering chakra in his lungs as she made contact with him. When the punch lands and Isobu begins to fly backwards, he releases a massive shockwave at point blank range. Given that his opponent was as airborne as he now was, the result would be the both of them flying backwards from the impacts. At such a distance, the speed of the woman would be negligible as well as useless due to her airborne state.

  • Kamehameha Shockwave - The user creates a gigantic stream of energized waves at the target, composed of highly concussive energy. This wave deals 140 ( +70 = 210 ) damage and is strong to anything met, bypassing normal damage shaving abilities and carry Enhanced Shockwave and Masenko properties.
As the Tailed Beast continued to fly backwards, it would excrete several spikes of Coral from it's body to pierce through the earth. While the force it was flying back from would cause each of the spikes to break, it would be enough to prevent it from being launched into the next landmark, albeit with the damage taken from his opponent still setting in. ]

Immediately upon slowing, Isobu would launch a gigantic Tailed Beast Bomb at the airborne woman.

( Bijutsu: Bijudama ) - Tailed Beast Skill: Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 ( +60 = 180 )
Description: The Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Users must gather and balance this chakra in their mouths, shape it into a sphere (or a conical shape in the case of the Ten-Tails in its second form), and then fire it at their target. Tailed Beast Balls are very destructive, creating explosions that are visible from far away and that vaporise almost everything in the blast area. The Ten-Tails has further range than other users, capable of firing it in a conical shape that causes a mid range explosion around it when used.
Note: Can only be used 3 times per battle, requiring at least a 2 turn break in between uses. This wait is doubled for the Ten-Tails Jinchuriki.
Note: If 2 or more Jinchuriki collaborate in the creation of a Bijudama, the power of it multiplies by the number of Jinchuriki.
Strix could tell that her blow struck true, and the Sanbi was close to collapsing, wobbles through its body were seen. Though as she struck the beast began to show signs of another shockwave coming, a rumble and tell tale sign of another massive shockwave blast incoming. From the position they were in, Strix would have barely any time to react let alone land, once again forced to think about her untimely end, the fate she had not pictured. However calming herself in a singular moment of thought, Strix let out a breath as she emptied herself trying to recall the feeling she had just previous felt as she faded into the spiritual realm. It was as if her entire physical presence became weightless, her matter becoming nothing and unreactive to the physical world. The force of the shockwaves nothing more than was could only be described as a silent ghostly hologram. The mist itself as well as the dust from the shockwave would give her the perfect cover as she touched down on the ground. and bending her legs acting as a spring, launch herself once more as an onslaught of pure physical power. Debris, mist and dust covering the ethereal light that would be her spirit, converging on the monstrous 3tails. Despite its hulking size and how quick it was Strix was still faster than the beast, closing the gap and increasing her speed was Strix's specialty helped by the Yang infusion she had. Although reaching its limit she know that in the next few seconds it would fade from her, forcing her to make the most of its power in this one strike. Deciding this time to strike from multiple angles, Strix would return to her physical form and appear from underneath the beasts jawline, in a rising uppercut fashion aiming to strike a critical blow to its jaw with her Earthen Yang arm. As she appeared, gathering chakra into her left hand, blasting out a beam of lightning that targets the great beasts underbelly. Panting an beginning to mentally feel fatigued, Strix knew that soon, one way or another this fight was going to be finished.

Due to being present in both the living and the Wraith World simultaneously, Wraiths have the unique ability to shift between them at the cost of a move per turn, meaning it can’t be used to avoid attacks freely. Once shifted into the Wraith World, the user is nearly undetectable by the regular senses except for sight in a limited fashion and any none Spiritual based sensory. When transformed, there is a visible white or black thin trail of light that follows the user, indicating movement location though this trail is thin enough to be masked by a light mist or nightfall. This ability is considered passive to the clan and does not require a CCJ, instead being something that can be done in respect to the dodging mechanic rules. In regards to the dodging mechanic, it can be combined with this ability, allowing the user to avoid attacks in the real world by entering the Wraith World, while consuming their dodge for that turn.
Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements 120+20+40+40=200(critx2)=400
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(critx2)=160
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.



Chakra - 1095-100-50-50-40=855
Wraith Chakra - 200
HP - 170
Speed - 34.5 (38.5 in spirit world)
Tracking - 60
Demise - 20
Healing per turn - 30
Damage shaving - 60
PotS - 4/4
 
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Trait Points
0⚔️
Strix could tell that her blow struck true, and the Sanbi was close to collapsing, wobbles through its body were seen. Though as she struck the beast began to show signs of another shockwave coming, a rumble and tell tale sign of another massive shockwave blast incoming. From the position they were in, Strix would have barely any time to react let alone land, once again forced to think about her untimely end, the fate she had not pictured. However calming herself in a singular moment of thought, Strix let out a breath as she emptied herself trying to recall the feeling she had just previous felt as she faded into the spiritual realm. It was as if her entire physical presence became weightless, her matter becoming nothing and unreactive to the physical world. The force of the shockwaves nothing more than was could only be described as a silent ghostly hologram. The mist itself as well as the dust from the shockwave would give her the perfect cover as she touched down on the ground. and bending her legs acting as a spring, launch herself once more as an onslaught of pure physical power. Debris, mist and dust covering the ethereal light that would be her spirit, converging on the monstrous 3tails. Despite its hulking size and how quick it was Strix was still faster than the beast, closing the gap and increasing her speed was Strix's specialty helped by the Yang infusion she had. Although reaching its limit she know that in the next few seconds it would fade from her, forcing her to make the most of its power in this one strike. Deciding this time to strike from multiple angles, Strix would return to her physical form and appear from underneath the beasts jawline, in a rising uppercut fashion aiming to strike a critical blow to its jaw with her Earthen Yang arm. As she appeared, gathering chakra into her left hand, blasting out a beam of lightning that targets the great beasts underbelly. Panting an beginning to mentally feel fatigued, Strix knew that soon, one way or another this fight was going to be finished.



Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands (Earth and Lightning) (reference)
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements 120+20+40+40=200(critx2)=400
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(critx2)=160
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.



Chakra - 1095-100-50-50-40=855
Wraith Chakra - 200
HP - 170
Speed - 34.5 (38.5 in spirit world)
Tracking - 60
Demise - 20
Healing per turn - 30
Damage shaving - 60
PotS - 4/4
There are some small misconceptions and errors present, though I will mention this outside of the fight to you as a heads up.


Isobu was already flying backwards after the blow, preparing to utilize the massive Coral spikes when the unimaginable happened; in a swift motion, Strix had managed to reappear beneath him and deliver a powerful blow that sent him reeling away in pain. Though the Tailed Beast was sure the shockwave would land, the unexpected blow from the woman proved that he had miscalculated his assault.

Being sent flying away from the impact, the gigantic Tailed Beast landed with great force long range away from the woman. Immediately upon landing, Isobu’s remaining strength began to fade, his health reaching it’s lowest point as his drifted into unconsciousness. Cursing himself for losing, Isobu’s thoughts trail off to that of Yagura, his host, before finally passing out fatigued and injured. As the Tailed Beast was defeated in a cloud of smoke and debris as he landed, the Tailed Beast Transformation fades away as Yagura is left unconscious across the field and the thick mist begins to dissipate to clear the field. The Three-Tailed Beast and it’s host was finally defeated.
 
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