" It is finally time to start learning the remainder of the medical techniques so that you become eligible to use them in battle! Its a short list since most were covered throughout your trainings. If either of you have any concerning questions about techniques that were gone over your previous trainings, don't be afraid of asking me on here with a quote to the technique in question. The same goes for future questions, just post it here and link me via visitor messages or in the lounge. "
One of the coolest techniques in the medical section if you ask me. Perhaps I'm being bias because of my affinity towards Poison. This is a simply technique that allows you to raise your resistance a step further than the ordinary resistance technique. This however, doesn't prevent you from being affected by poison, toxins or venoms. Instead, it halts the progression/effects. So if a poison progressively paralyses you as time passes, it will halt it at the point in which you raised your resistance. This technique can't be used before being infected as a way to preemptively counter assaults. The technique costs a move to activate but it passively drains chakra to sustain it, so you are indeed able to perform other techniques while is active. Be weary though, that it drains a lot of chakra to sustain, unless you specialize in poison and become a master. I won't make you guys perform this technique, just ask any questions that you may have.
(Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.
Similar to the puppeteer's technique, you basically create thin threads of chakra that are visible. Within range, you release the threads to essentially latch yourself to a chosen target's tenketsu. You'll generally be focusing around the chakra points around the target's heart, so that you link each other's chakra flow. One will sync with the other, and what one feels, the other will as well. This technique can be used to keep someone alive, by effectively sharing your healthy state. Another technique that doesn't need actual performance. All I want is that you guys ask me questions and give me potential scenarios for usages in battle or just in general.
(Iryō Ninjutsu: Chakra No Ito) Medical Technique: Chakra Threads
Rank: B-Rank
Type:Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around there target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as its the primary organ to sustain life it can easily cause affect the targets and users life.
Note: Only ninjas trained in medical jutsu or a Fuuma Clan member can use this jutsu.
Type:Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This jutsu makes threads of chakra that the user weaves around there target, somewhat similar to those used by puppet users. The threads then embed themselves into the target and connect both the user's chakra flow and the target's chakra flow directly by the tenketsu surrounding their hearts and in that area. Because of this, the heart rate and chakra frequency of both ninjas equalize and become in-sync in the areas surrounding their hearts. Upon doing this, any alteration between the chakra flow of one ninja will affect the other in the same manner. If one ninja dies, so does the other. These threads are unbreakable unless you use a strong cutting jutsu (A-Rank and above). The technique can also be used to keep an ally alive by sharing with him ones life-force and forcefully making his heart beat as it feeds off the users own heart. This technique only affects the heart but as its the primary organ to sustain life it can easily cause affect the targets and users life.
Note: Only ninjas trained in medical jutsu or a Fuuma Clan member can use this jutsu.
This technique was used as an example in one of your previous trainings but I feel like I should touch on it regardless. The initiation of this technique is very similar to an Espada's Cero technique, a dense focus point of chakra that goes from translucent green to bright red. Its simply a beam of concentrated aggressive medical chakra, more or less around the dimensions of a spear/your fingers in terms of diameter. Upon physical contact with a living organism, it will turn the tissue into a pulp akin to a burn wound produce by high temperatures. This technique is highly concentrated so it can pierce through defenses of up to B rank. This means that if your opponent/target is wearing an armor, you'd still be able to potentially get to their living tissue. Perform this technique on my clones, analyze it and ask any questions. Its quite simple, yet quite unique in its own right.
(Iryo Ninjutsu: Tsuyoi Kōsen) Medical Ninjutsu: Strong Beam
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.
A technique that won't get used very often. This one rivals the Yang Healing technique but requires multiple medical shinobi to perform. Essentially what you want is to pick the most suitable candidate to lead the procedure as the rest fuel it with healing chakra. With a DNA sample of the target, the process begins as their DNA is used as a map to bring back the patient to a full recovery. This technique has been confirmed of being unable to heal someone who has opened the 8th gate. This technique doesnt need to be performed, just questions if any.
(Iryo Ninjutsu: Chikatsu Saisei no Jutsu) Medical Technique: Healing Resuscitation Regeneration
Type: Supplementary
Rank: S-Rank
Chakra: 70 (per ninja, per turn)
Damage: N/A (can allow complete recovery)
Range: Short
Description:
Chikatsu Saisei is an advanced medical Ninjutsu technique that requires between 3 to 5 medical ninjas, depending on the injuries of the target. The patient will be placed in the center of an area marked with kanji inscriptions for the procedure, while a medical ninja will sit at each corner, in specific areas of the kanji inscriptions. Another medical ninja will sit and lead the procedure. The accessory ninjas serve to fuel the technique with healing chakra while the lead ninja is the one who controls the process and ensures that precise chakra control is kept, acting as a regulator. The trick to this technique is using a strand of the patients hair as a medium. The hair will be placed near or inside the wound and will serve as a template and source for the medical chakra. Using the patients hair as a DNA source and template, the lead ninja can use the medical chakra to heal the injuries, using the DNA information as its guideline. This effectively allows a much higher rate of healing and, as long as the patient is alive, it can achieve complete healing of any physical injury or disease. The technique can span between 1 turn to 4 turns, the healing rate depending on how many ninjas are performing the technique: 3 ninjas, 300 health points per turn; 4 ninjas, 400 health points per turn; 5 ninjas, 500 health points per turn
Rank: S-Rank
Chakra: 70 (per ninja, per turn)
Damage: N/A (can allow complete recovery)
Range: Short
Description:
Chikatsu Saisei is an advanced medical Ninjutsu technique that requires between 3 to 5 medical ninjas, depending on the injuries of the target. The patient will be placed in the center of an area marked with kanji inscriptions for the procedure, while a medical ninja will sit at each corner, in specific areas of the kanji inscriptions. Another medical ninja will sit and lead the procedure. The accessory ninjas serve to fuel the technique with healing chakra while the lead ninja is the one who controls the process and ensures that precise chakra control is kept, acting as a regulator. The trick to this technique is using a strand of the patients hair as a medium. The hair will be placed near or inside the wound and will serve as a template and source for the medical chakra. Using the patients hair as a DNA source and template, the lead ninja can use the medical chakra to heal the injuries, using the DNA information as its guideline. This effectively allows a much higher rate of healing and, as long as the patient is alive, it can achieve complete healing of any physical injury or disease. The technique can span between 1 turn to 4 turns, the healing rate depending on how many ninjas are performing the technique: 3 ninjas, 300 health points per turn; 4 ninjas, 400 health points per turn; 5 ninjas, 500 health points per turn