[Doton] Insert thread title

Goetia

Active member
Supreme
Joined
Mar 12, 2014
Messages
34,485
Kin
3,218💸
Kumi
109,579💴
Trait Points
0⚔️
(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

Last one I was up to.
 

Matt

Legendary
Joined
Dec 24, 2012
Messages
12,200
Kin
827💸
Kumi
15,093💴
Trait Points
0⚔️
Awards
Okay since you asked for basic training we will go from there.


(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

(Doton: Doroku Gaeshi) - Earth Release: Earth Shore Return
Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.

(Doton: Doro Hōshi) - Earth Release: Mud Spore
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.

I'd like you to perform these techniques. C rank's are somewhat basic so we don't need to get into them too much.
 

Goetia

Active member
Supreme
Joined
Mar 12, 2014
Messages
34,485
Kin
3,218💸
Kumi
109,579💴
Trait Points
0⚔️
Forming the Rat → Horse → Dog → Snake seals, I then send my chakra underground, using it to force several large sections of earth in the form of pillars. From there, I utilise further shape manipulation to force the earth sections closer to each other so as to imitate prison bars, and a ceiling to form a prison cell made of earth.

Slamming my hands on the ground, I forcibly send my chakra into the ground, pushing the earth before me upwards. However, using shape manipulation, I use my chakra to form the Earth into a rectangular slab that stands at a 90º angle on the ground.

Raising my hand in the air, I then use my chakra to liquefy the earth by grinding it together and increasing moisture content in the ground, which causes a river of mud to appear. Then, stimulating a current using my chakra, the river flows away.
 

Matt

Legendary
Joined
Dec 24, 2012
Messages
12,200
Kin
827💸
Kumi
15,093💴
Trait Points
0⚔️
Awards
Okay, due to the significant length of the Doton techniques ill post this large chunk.

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent by merging with the ground itself. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. The disadvantage with this technique is that merging with the ground is rather slow and while perfomring the technique, the user is vulnerable to high ranked Earth techniques. The user isn't hidden from doujutsu or sensory ninjas and cannot travel beyond the 3 meter deep mark. Moving around in the ground is slow and the user cannot sense very well what is happening above.

(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack although it can also do some damage or be udes to destroy enemy earth techniques of equal rank and bellow.

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user after performing the required hand seals Ram → Dog → Rat → Bird is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the Assimilate All Creation Technique to fuse with an object, the user controls the rocks that make up their "body" and shoot the rocks at the target.
Note: Must use Assimilate all creation technique beforehand.

(Doton: Retsudo Tenshin) - Earth Release: Violent Heavenly Earth Needle
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage point: 30
Description: The user after after using earth release: earth flow wave, will perform the snake hand seal and then will create a large needle out of it to impale the opponent.
Note: Must use Earth Release: Earth Flow Wave before hand


(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

( Doton: Rokkuhanmā ) - Earth Release: Rock Hammer
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user manipulates their chakra and creates a huge rock from the ground that will rise up, hammering the opponent by slamming it down from above them.

( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.

( Doton: Jōshō Iwa ) - Earth Release: Rising Rocks
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.

( Doton: Gizagiza no Iwajin ) - Earth Release: Jagged Rock Formation
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

( Doton: Renga no Jutsu ) Earth Release: Practice Brick Technique
Type: Defensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks. This technique is apparently extremely simple and basic among Earth Release techniques, and can thus be easily taught to and used by non-primary Earth Release users.

(Doton: Shōheki) Earth Release: Enclosing Wall
Type: Defensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: N/A
Description:
The Earth Release Enclosing Wall is a technique where the user performs the Ram → Tiger → Snake → Dog → Snake hand seals and creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks. Not only that but while being describe as simple and basic, the truth is that the technique itself has rather a large scale. This technique is apparently extremely simple and basical among Earth Release techniques, and can thus be easily taught to and used by non-primary Earth Release users.

Simply analyse them.
 

Goetia

Active member
Supreme
Joined
Mar 12, 2014
Messages
34,485
Kin
3,218💸
Kumi
109,579💴
Trait Points
0⚔️
Projection Fish is an inferior version of Hiding like a Mole. The only benefit is that emerging from the ground is much more quiet compared to Mole. Mole is otherwise a better choice in every other aspect.

Divide is a good technique for disrupting the enemy's flow and potentially catching them off guard due to how much you can change the terrain with it. You can easily take out any of their jutsu which uses the ground as a medium, such as the B-Rank Fire Dragon Flame Bullet. It can drain the field of water and as a result make using techniques which require it a little harder to get use out of as well.

Shaking Palm also does this, but only fills the field with various smaller obstacles, rather than a single large one. Because it doesn't alter the terrain as much, and requires less time to perform, it can be considered a more last-resort technique to get one out of immediate danger or hinder the enemy in situations where Divide won't make it in time.

Fist Rock should really only be used in close quarters and in combination with Added Weight techniques, as its got little to no utility outside of that. It's a decent Taijutsu technique, nothing more.

Tunneling is a bit weird. It creates a large opening in the ground through which people can move without detection, though I'm assuming that doesn't include sensory or Dojutsu. Because of how large the technique is, I don't think this is meant to be used in a fight, and it's more for RP'ing purposes.

Rock Blizzard is a good technique for distracting the enemy and getting a few quick shots in. Though if the enemy knows where you've assimilated or otherwise where you are when the technique is used, it's hard to counter.

Earth Needle is a nice technique for situations where you want to quickly attack the enemy, as it is created from the mud you summon using Flow Wave. It makes it very easy to just summon a needle in close proximity to the opponent and attack.

Ground Bedrock is a good technique to distract the enemy, but is quite easily countered through Nagashi. It should be quickly succeeded by another technique which doesn't take long to use in order to maximise the killing potential.

This technique pales in comparison to the Hiding in Mist technique, save for the fact that the dust can greatly hinder enemy eyesight if it comes into contact with their eyes. Otherwise, Hiding in Mist is the better option.

Rock Hammer, Bullet, and Rising Rocks are honestly distraction/throwaway techniques. They're easy too easy to identify and counter to warrant any usage more than to distract the enemy.

Rock Formation is good for catching the enemy off-guard with it's more bizarre nature compared to other earth techniques. It alters the terrain, which can potentially hinder enemy strategies and such, and has an offensive capability which may leave the opponent open to attack. It should be followed by a very quick jutsu, as the enemy won't just stand still whilst in the air.

The last two techniques are simply smaller and larger variants of the same thing, a simple earth wall. But they do the job of blocking smaller techniques and breaking line of sight.
 
Top