Inching forward

McRazor

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Five turns then grading is fine. Ayaka Yuki in signature; you may start.

I suck at opening moves. Also plain grassy terrain since you didn't specify anything. Good luck to me.
_

Kiana would wander onto the plain grassy field, focusing on her task of finding her target. She couldn't pinpoint in which direction she went so she channeled her chakra into her eyes, bulging her veins around them. They would turn white allowing her to look for chakra signatures through her telescopic vision in order to spot her target.
"There you are." she would proclaim, happy that her eyes were of great use. "This time you're not getting away from me."
As she speed up her pace, she would enter mid range from her target and let her know that she was there. "Hey! Fight me, you coward!" Hoping that her opponent will turn around, she gave her a few brief moments to see her reaction. As soon as she would turn around, Kiana would start her assault. With a quick and short set of handseals and a clap, Kiana would follow with a stomp on the ground twice, placing her target under a gruesome illusion. Within the illusion, the opponent would feel the ground shake and rumble behind her, as a giant pepper quickly emerges, looming from behind and over the opponent with its gaping mouth, ready to strike and swallow the target. In reality, she would be immobilized as the pepper swallows her, giving Kiana just the perfect opening. In case her opponent chose to ignore Kianas warning and wouldn't turn around, the pepper would still emerge behind her, but instead, in between the two of them. As a follow up, Kiana utilized the clap and second stomp, with a perfect timing between her techniques in such a way that an attempt to release from the illusion wouldn't also be able to deal with her follow up technique simultaneously. Instead, it would happen with a delay so that the opponent would either be immobilized and struck, or released from the illusion but at the brink of being hit by the Capsaicin that would erupt all across the battlefield like an array of geysers. They would all be aimed in different angles and directions, with minimum spacing in between them in order to make navigating the terrain a difficulty and a closer approach impossible, while also being aimed at various angles at the opponent, trying to prevent additional movement in either direction. The channeled Capsaicin chakra within the ground would require to be overpowered if an escape would follow into the ground itself, making this a tricky spot to find yourself in. At least that was what Kiana would hope for.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Genjutsu: Kyodaina peppā | Illusionary Arts: Monstrous Pepper
Type: Supplementary
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: N/A
Description: Upon performing two handseals, the user disrupts the opponents chakra flow and places him into a gruesome genjutsu. Within the illusion, the user harshly stomps the ground and a giant monstrous red pepper emerges from the ground behind the opponent. The pepper is red and connected with its stem to the roots in the ground. The stem is decorated with a couple of green leaves that serve no real purpose to the illusion, other than to further distract the opponent. As the monstrous pepper emerges from the ground, the earth shakes from behind the opponent and the rumbling of earth can be heard. The pepper has hollowed out eyes and sharp teeth and its insides can be seen as a sticky yellowish substance that is dripping through its eyes and mouth. As it emerges from the ground it launches itself with its gaping mouth at the opponent, with the intention to swallow him whole, in a similar fashion to the venus flytrap. The height of the pepper is about twice the size of the opponent and it emerges about short range behind the opponent. However, due to its long stem it can easily reach the opponent within a moment. Once the pepper eats the opponent within the illusion, it traps him inside its body and squeezes him tightly against its sticky insides. In reality, the opponent is immobilized and unable to move if he gets eaten, leaving him at the users mercy.
Note: Can only be used 3 times per battle
Note: No other genjutsu in this turn. Must wait 2 turns between uses
Kapusaichinton: Keisan Sa Reta Wareme | Capsaicin Release: Canny Crevices
Type: Offensive
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: 60+20
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.
Note: Can only be used 3 times per battle
 

Inch

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Ayaka was among the grassy plains of Teyvat; her air looming over in the breeze as she became quite lost in the world’s serene and calming atmosphere. The peace and tranquil feeling however was immediately severed when a voice called out to her. The young maiden at first didn’t seem to acknowledge it; the bliss of mother nature was far too distracting but alas – she finally came back down to earth to realize someone was calling out for her. “Hmm? Oh hello…” she tried to address the person but seems they where caught up in some delusion that Ayaka was supposed to be running away. The snow maiden however realized this crazed lady was fully intending on harming her – though the snow heron didn’t want to fight her. “Please don’t…” but alas the final hand seal was made. Some sort of giant pepper-based monster would be summoned from the terrain – causing the girl’s eyes to widen in a shock at first but she was more than prepared to handle most situations such of this nature. “Hellstone Art: Dance of Lucifer” she uttered; as she twirled in the same spot she stood in as she immediately charged her hellstone chakra through her body after making the needed seals. This allowed her to release a burst of crystals from her feet – as it blasted through the “pepper” from her perspective though in reality the original burst of chakra would have freed her from within the illusion. However; the crimson and black gem wasn’t alone; as the element quickly spreads towards the woman. It would have been shrouded with a defensive barrier that she charged with initially – allowing the gem to easily withstand more potent techniques. Should the alien hybrid continue into her motives; she would surely be stabbed with the force of the gem. Ayaka wasn’t satisfied however, having to result into using such a technique. Quickly she summoned a jagged pillar of ice to raise from the last known location of her opponent. The ice pillar would promptly attempt to encase the opponent within; latching onto her and forcefully freezing her and crushing her within the ice. “Kamisto Art: Crushing Ice Prison!” she announced. After the execution; failed or not she would quickly take strides towards her opponent's location.

(Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪
Type: Offensive/Defensive/Supplementary
Rank: D - S (S)
Range: Short - Long
Chakra cost: 10 - 40 (40 + 20 = 60)
Damage points: 20 - 80 (+20 if it undergoes a temperature change) (80 + 20 = 100)
Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create B rank constructs from the body it will require three handseals, or to create any construct from outside the body above B rank, it will require three handseals also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The S rank variant can be used 3 times per battle with two turns between uses.
(Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.
 

McRazor

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Ayaka was among the grassy plains of Teyvat; her air looming over in the breeze as she became quite lost in the world’s serene and calming atmosphere. The peace and tranquil feeling however was immediately severed when a voice called out to her. The young maiden at first didn’t seem to acknowledge it; the bliss of mother nature was far too distracting but alas – she finally came back down to earth to realize someone was calling out for her. “Hmm? Oh hello…” she tried to address the person but seems they where caught up in some delusion that Ayaka was supposed to be running away. The snow maiden however realized this crazed lady was fully intending on harming her – though the snow heron didn’t want to fight her. “Please don’t…” but alas the final hand seal was made. Some sort of giant pepper-based monster would be summoned from the terrain – causing the girl’s eyes to widen in a shock at first but she was more than prepared to handle most situations such of this nature. “Hellstone Art: Dance of Lucifer” she uttered; as she twirled in the same spot she stood in as she immediately charged her hellstone chakra through her body after making the needed seals. This allowed her to release a burst of crystals from her feet – as it blasted through the “pepper” from her perspective though in reality the original burst of chakra would have freed her from within the illusion. However; the crimson and black gem wasn’t alone; as the element quickly spreads towards the woman. It would have been shrouded with a defensive barrier that she charged with initially – allowing the gem to easily withstand more potent techniques. Should the alien hybrid continue into her motives; she would surely be stabbed with the force of the gem. Ayaka wasn’t satisfied however, having to result into using such a technique. Quickly she summoned a jagged pillar of ice to raise from the last known location of her opponent. The ice pillar would promptly attempt to encase the opponent within; latching onto her and forcefully freezing her and crushing her within the ice. “Kamisto Art: Crushing Ice Prison!” she announced. After the execution; failed or not she would quickly take strides towards her opponent's location.

(Tourmarin: Babiron no Shōfu) - ₪ Hellstone: ***** of Babylon ₪
Type: Offensive/Defensive/Supplementary
Rank: D - S (S)
Range: Short - Long
Chakra cost: 10 - 40 (40 + 20 = 60)
Damage points: 20 - 80 (+20 if it undergoes a temperature change) (80 + 20 = 100)
Description: ***** of Babylon is a technique that forces the user to generate Hellstone from their bodies or from the ground at a rapid rate and forming it into their needs. This most basic yet useful forms of creation allows the user to manipulate and conform it into various weaponry, platforms, buildings, etc. The hellstone generated by this technique is over an extremely dark crimson and jet black color that is spread erratically throughout the crystal itself. When produced from the body, ***** of Babylon does not require handseals and must be created short range from the user and can be shot at the opponent reaching up to and including long range. When created from the environment, Hellstone Chakra can be focused into that specific area and erected right then and there. The size of the jutsu will depend on the rank used. To create B rank constructs from the body it will require three handseals, or to create any construct from outside the body above B rank, it will require three handseals also. Due to the special properties of Hellstone, when it comes in contact or undergoes a temperature change, it gains a strong electric current. In this case, this technique gains +20 extra damage due to the powerful electrical current. An opponent in contact with ***** of Babylon can face intense numbing and third degree burns due to the power of the electrical current added on to the force of the impact of this technique. The S rank variant can be used 3 times per battle with two turns between uses.
(Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.
When you fight someone who knows what they're doing, more often than not, you find yourself on the back foot. It becomes a match of gaining the advantage over the other, instead of trying to kill each other to survive. This is what Kiana learned throughout the 69 years of her life. Mistakes cost and being flashy isn't always the best. Sometimes the brute and primitive win over the intellectuals and strategists. She had to abandon the idea of trying to spice up her moves for the good looks and instead, regain her upper hand and chase her opponent into a corner. She knew this wouldn't easily be achieved, but she had to give it her all. As the black crystals emerged into thin air as if battling nothing, Kiana would be stumped. What was that? Black ice? Something else? She fought Barney many times before and she was familiar with his black ice and snow techniques, but this had a wicked hue to it and she didn't know how to approach it. It looked solid enough which meant she needed something sharp and violent. Something that could possibly shatter the crystals, if they could be shattered, that is. She figured, lightning might do the trick albeit it wasn't her favorite element. With a single handseal, instead of proceeding with her Capsaicin idea, she would be forced to defend, sending a spear of lightning at the crystal, hoping to be strong enough to shatter it.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
From that point onwards, she would charge at her opponent by creating multiple copies of herself as a distraction, while she would strike her opponent from her blindside with a strong fist, all the while utilizing her Byakugan to scan the opponent and her chakra flow, looking for any sudden changes.

(Mikadzuki no Mai) - Dance of the Crescent Moon
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40+20
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.
 

Inch

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When you fight someone who knows what they're doing, more often than not, you find yourself on the back foot. It becomes a match of gaining the advantage over the other, instead of trying to kill each other to survive. This is what Kiana learned throughout the 69 years of her life. Mistakes cost and being flashy isn't always the best. Sometimes the brute and primitive win over the intellectuals and strategists. She had to abandon the idea of trying to spice up her moves for the good looks and instead, regain her upper hand and chase her opponent into a corner. She knew this wouldn't easily be achieved, but she had to give it her all. As the black crystals emerged into thin air as if battling nothing, Kiana would be stumped. What was that? Black ice? Something else? She fought Barney many times before and she was familiar with his black ice and snow techniques, but this had a wicked hue to it and she didn't know how to approach it. It looked solid enough which meant she needed something sharp and violent. Something that could possibly shatter the crystals, if they could be shattered, that is. She figured, lightning might do the trick albeit it wasn't her favorite element. With a single handseal, instead of proceeding with her Capsaicin idea, she would be forced to defend, sending a spear of lightning at the crystal, hoping to be strong enough to shatter it.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
From that point onwards, she would charge at her opponent by creating multiple copies of herself as a distraction, while she would strike her opponent from her blindside with a strong fist, all the while utilizing her Byakugan to scan the opponent and her chakra flow, looking for any sudden changes.

(Mikadzuki no Mai) - Dance of the Crescent Moon
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40+20
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.
The princess of the Yuki Clan was always vigilant in her steps; always thinking one step at a time. Her gracefully movement; combined with her rather mature attitude towards things allowed her to remain quite calmed in this situation. As she would attempt to utilize her ice technique as intended; the opponent had managed to easily overwhelm her hellstone crystal. “Oh my…” she thought quickly of something. She had a natural weakness to these types of techniques; so some assistance would be needed. She would draw her blade; as she quickly formed a quick set of seals and slide blood into the blade and pierced it into the ground. Immediately, almost on queue – a giant legendary thunderbird like creature would take form. His name was Zapdoes – though the thunderbird was only a temporary contract she had, using her connection to the Lady Nariyuki in order to find this mythical creature. Immediately as it was summoned, the creature would have been struck by the technique – though Ayaka was certain of his capabilities. It was instead completely unharmed, utilizing his Lightning Rod ability in order to absorb completely and remain fine. Pressure would also be triggered, preventing the opponent from being able to utilize F Rank Techniques. “Lady Yuki, it’s an honor finally working alongside you. Allow me to be your agent of thunder!” Zapdoes would say; as it took to the skies.

One the ground she would have nodded; as she then quickly inhaled and exhaled. Ayaka noticed the clones running at her; as she to which she would have infused her blade with ice-based chakra and punctured the ground four times. As she takes a thrusting stance; she would quickly unleash a powerful wave of snow that violently erupted from her blade. The snow would quickly converge onto the clones, silencing them as it made contact with them, freezing them within a block of ice on contact. The aerial bird would have circled the opponent’s right flank, watching attentively as the battle played out, wondering what to do for now.

(Kuchiyose: Zapdos ) - Summoning: Zapdos
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Zapdos is an avian Sage ranked Pokémon with predominantly yellow plumage. Black rings encircle its eyes, and it has a long, thin, light orange beak. Its wings and tail are a mass of spiky feathers, with black feathers covering the back of its wings and inner tail feathers. A large crest of spiked feathers surrounds its head. Its thighs are a khaki color, and it has anisodactyl feet ending in talons. When Zapdos flaps its glittering wings, it releases electricity that can potentially cause thunderstorms. It produces massive crackling and snapping sounds when it flies; these are attributed to the lightning bolts it sheds when airborne. When stricken by lightning, it gains power. Zapdos reportedly appears only during thunderstorms, and is said to live among thunderclouds. Zapdos has an ability called Pressure where he prevents opponent's from using Forbidden ranked attacks. He has an ability called Lightning Rod which makes him also immune to Lightning jutsu, gaining +20 to his next jutsu for each that hits him and can perform Chidori Thunderstorm by just flapping his wings. He is also capable of using all Lightning jutsu the user knows and can perform Zap Cannon, a massive 5 meter beam of expanding lightning, comparable to how Dust expands outwards. Gaining 4 meters for each range it passes, the beam carries a high damage of 120. He is also capable of having Flight, moving at twice the speed of a Sage.
Note: Pressure as well as Lightning Rod a re a passive abilities.
Note: Zap Cannon can only be used twice, once every 3 turns.
Note: Flight can be used once every three turns, avoiding any jutsu within reason.
Hyouga: Hakuren (Glacier Style: White Ripple)
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.
 

McRazor

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The princess of the Yuki Clan was always vigilant in her steps; always thinking one step at a time. Her gracefully movement; combined with her rather mature attitude towards things allowed her to remain quite calmed in this situation. As she would attempt to utilize her ice technique as intended; the opponent had managed to easily overwhelm her hellstone crystal. “Oh my…” she thought quickly of something. She had a natural weakness to these types of techniques; so some assistance would be needed. She would draw her blade; as she quickly formed a quick set of seals and slide blood into the blade and pierced it into the ground. Immediately, almost on queue – a giant legendary thunderbird like creature would take form. His name was Zapdoes – though the thunderbird was only a temporary contract she had, using her connection to the Lady Nariyuki in order to find this mythical creature. Immediately as it was summoned, the creature would have been struck by the technique – though Ayaka was certain of his capabilities. It was instead completely unharmed, utilizing his Lightning Rod ability in order to absorb completely and remain fine. Pressure would also be triggered, preventing the opponent from being able to utilize F Rank Techniques. “Lady Yuki, it’s an honor finally working alongside you. Allow me to be your agent of thunder!” Zapdoes would say; as it took to the skies.

One the ground she would have nodded; as she then quickly inhaled and exhaled. Ayaka noticed the clones running at her; as she to which she would have infused her blade with ice-based chakra and punctured the ground four times. As she takes a thrusting stance; she would quickly unleash a powerful wave of snow that violently erupted from her blade. The snow would quickly converge onto the clones, silencing them as it made contact with them, freezing them within a block of ice on contact. The aerial bird would have circled the opponent’s right flank, watching attentively as the battle played out, wondering what to do for now.

(Kuchiyose: Zapdos ) - Summoning: Zapdos
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Zapdos is an avian Sage ranked Pokémon with predominantly yellow plumage. Black rings encircle its eyes, and it has a long, thin, light orange beak. Its wings and tail are a mass of spiky feathers, with black feathers covering the back of its wings and inner tail feathers. A large crest of spiked feathers surrounds its head. Its thighs are a khaki color, and it has anisodactyl feet ending in talons. When Zapdos flaps its glittering wings, it releases electricity that can potentially cause thunderstorms. It produces massive crackling and snapping sounds when it flies; these are attributed to the lightning bolts it sheds when airborne. When stricken by lightning, it gains power. Zapdos reportedly appears only during thunderstorms, and is said to live among thunderclouds. Zapdos has an ability called Pressure where he prevents opponent's from using Forbidden ranked attacks. He has an ability called Lightning Rod which makes him also immune to Lightning jutsu, gaining +20 to his next jutsu for each that hits him and can perform Chidori Thunderstorm by just flapping his wings. He is also capable of using all Lightning jutsu the user knows and can perform Zap Cannon, a massive 5 meter beam of expanding lightning, comparable to how Dust expands outwards. Gaining 4 meters for each range it passes, the beam carries a high damage of 120. He is also capable of having Flight, moving at twice the speed of a Sage.
Note: Pressure as well as Lightning Rod a re a passive abilities.
Note: Zap Cannon can only be used twice, once every 3 turns.
Note: Flight can be used once every three turns, avoiding any jutsu within reason.
Hyouga: Hakuren (Glacier Style: White Ripple)
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.
That beast looked dangerous. Broken even. A mythical creature in a simple brawl? Did she chose her target wisely? Many questions raced through her head, thinking how to proceed. Her step forward was already made and there was no backing down. In such situations she used her experience and wisdom to deduce the best course of action. As the clones raced by her side, slightly in front of her, they would be met with blasts of ice which would prompt a single handseal from Kiana, melting the ice that was sent at her, creating a natural mist across the battlefield that would mask her movements. As the mist spread, it would block Zapdos' vision from above while becoming dangerous to channel lightning through it, for its master as well. Kiana would use the Byakugan to her advantage, keeping track of both the opponent and it's creature while closing the distance but this time taking an arc to her left, your right. She would be entering short range at this point, so she performed another handseal to place an illusion onto her opponent where she would feel as if the sword that she held in her hands started heating up and melting in her hands burning her hands and causing localized pain. In reality Kiana would close the last few meters with her fist drawn in order to smack her opponent.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
( Genjutsu: Gunkaku Merutodaun ) - Illusion Technique: Arms Race Meltdown
Rank: B
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40+20
Description: The user makes four handseals, casting an illusion on multiple target(s). If any of those targeted possess some weapon on their person, the genjutsu activates. It makes the target(s) believe that the weapons on their person are melting into superhot metal and enveloping their skin, causing them severe pain. Reflexively, any target(s) holding a weapon in his hand opens it due to the perceived pain, making this illusion useful to both cause damage via mental stress and disarm an opponent.
 

Inch

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As the fire and ice clashed with one another – Ayaka and Zapdos was quick to react towards this. Ayaka would quickly perform a sweeping hand gesture, as the immediate area in front of her would become surrounded in a gust. This would have quickly caused the mist to be blown into the direction of the opponent but of course this wasn’t all. The gust would have had ice shards and snow building up from within it, as the rotation of the winds caused the temperature to drop immensely within the gust. If impact was made, it would cause various cuts and while the ice and snow would build up on her legs, preventing her from being able to move. In the air; at the same time – Zapdos was at work as he channeled his innate skill “Zap Canon” which was fired at the last known location of the opponent; directed at that spot. However if it missed, the zap cannon would have continued to spread, gaining additional four meters for each range it expanded upon. Due to Zapdos getting the additional chakra boost before, the technique would be quite more powerful than initially intended. Ayaka would have remained behind, watching as the ice and lightning techniques would have caused such destructive power.

He is also capable of using all Lightning jutsu the user knows and can perform Zap Cannon, a massive 5 meter beam of expanding lightning, comparable to how Dust expands outwards. Gaining 4 meters for each range it passes, the beam carries a high damage of 120 ( +20 = 140)
(Hyouton: Paudāsunō) Ice Release: Powder Snow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: With a string of two handseals, the user will create a powerful gust of wind in front of him which he will infuse with ice shards and snowflakes. Due to the constant rotation as the gust is going towards the opponent, its temperature is very low, which is also caused by the ice shards and snowflakes. When the gust hits the opponent, it will create numerous cuts on the opponent. The ice shards and snowflakes will begin to accumulate around his feet, burying them and preventing from moving.
Note: Usable three times per battle
Note: Courtesy of McRazor
 
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