[Approved] Ichibē Hyōsube

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Basic Information

Name:Alias:Gender:Age:Clan:
Ichibē HyōsubeThe MonkMale40Akimichi/Jashin
Appearance:Personality:
Ichibē is a large and broad individual with a bald head, red eyes, bushy eyebrows and a long black beard. He wears a simple black robe resembling a uniform beneath a white, long-sleeved haori upon the back of which is the emblem for Jashinism. The top of his uniform is open enough to expose his hairy chest. He also wears a large set of red prayer beads around his neck.Ichibē is an authoritative Shinobi who remains focused on the mission at hand. He speaks in a loud and upfront manner, and usually has an upbeat expression on his face. However, in battle, he is ruthless and somewhat patronizing, though he constantly smiles throughout his fights .Opponents have noted that he becomes much happier when he has resolved to kill someone, even displaying a patronizing kindness towards them as he does not perceive them as a true threat.

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Village Info

Birth Village:Allied Village
KonohaUnknown

Rank & Chakra
Ninja Rank:Specialty:
S-ClassWater, Earth, Taijutsu

Mastery:
Earth - Mastered
Fire - Mastered
Water - Mastered
Wind - Mastered
Lightning - Mastered
Jashinism - Training
Akimichi - Training

Ninjutsu - Mastered
Taijutsu- Mastered
Genjutsu - Mastered
Snake Summons

Mato sono Kanningu - Mark of the Trickster
Pencak Silat - Demon God's Fist
Senken - Thousand Blades
Passive & Permanent Techniques:
(Doton: Nise no dōkutsu) - Earth Release: False Caverns
Rank: C
Type: Supplementary
Range: Short - Long
Chakra Cost: (-10 to techniques used upon)
Damage Points: N/A
Description:
This technique is relatively simple in nature but is no less useful. This jutsu allows the user to augment their earth techniques when they choose, it does so by allowing the user to use the rock and stone already present in the earth rather than creating more through chakra. The user will move the earth in the area they desire with their chakra and form it into the jutsu they are using rather than creating and shaping the earth with their chakra alone. By doing so this leaves a cavity in the earth underneath the jutsu of the same shape and size as the technique used, leaving a possible trap for the opponent later. For example, the user would form a spike of earth and choose to use the stone naturally present in the area, by doing so this leaves a small cavity that the opponent would stumble into should they attempt to batter and smash through the spike. This also saves some chakra for the user, as they do not have to expend chakra to actually create the earth for the jutsu, lowering the chakra cost of these techniques slightly.


Note:
~Must be stated in the user's bio or at the beginning of the fight
~Can only be taught by Keji
~Can only be used 4 times

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
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Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
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Background Info

History:
There is a legend passed down through the Hyōsube family, stating that their family can trace their roots back through the ages. That their ancestors were some of the first to step upon the earth and that the first Patriarch of their family was the one to give the very names to what he saw around him. This legend was known as the "Monk Who Calls the Real Name" and this became both the driving force for Ichibē's life and his ultimate goal.

It is these pursuits that led Ichibē to Jashinism and his subsequent rebirth as a shadow of death upon the land, a Shinigami. Little else is know about the smiling monk, only that death follows in his wake dealt forth by fists larger than life as though judgement from God.

Other

Weapons & Accessories:
Ichibē carries various ninja tools upon himself at all times so he is always ready for battle. This includes but is not limited to thick rubber soled shoes, wire, kunai, shuriken, paper & smoke and flash bombs etc, anything he would need while out in the ninja world. On his fingers he wears several rings of different materials for use with some techniques. These include diamond, titanium, copper, glass, magnesium, rubber, lead and granite.

Ame-No-Mi-Kumari - Goddess of Water
Ichibē is the current owner of the Goddess of Water and has surpassed 13 consecutive challengers to keep hold of it. The Water Goddess allows Ichibē to utilise water jutsu without a water source or hand seals and passively boosts the of these techniques by +15 damage. In addition the Water Goddess possesses several unique and powerful techniques which give Ichibē a significant advantage.
Unique Physiology:
Akimichi
Members of the clan possess great physical strength and are able to quickly convert calories into chakra, which they then use in their various secret techniques. These techniques revolve around the expansion and increase in size of either certain body parts or the whole body and using the increased size and strength in powerful hand to hand attacks. Most of these techniques rapidly consume the user's chakra during use, and maintaining them during a prolonged battle can be tiring. For this reason the Akimichi have high chakra levels, gaining an additional +300 and eat a lot in order to build up or replenish their chakra reserves.

Jashinist
As a result of extensive experimenting with the Jashin religion's various techniques, Jashinist have the inability to die from virtually all causes, with the exception of malnutrition. They even retained the ability to speak after having their head cut off. Even though he could survive most physical attacks, even ones that actually impaled him, he was still susceptible to pain, which he came to find pleasure in at the expense of his opponents' expense.

Jashinist also has impressive healing abilities, capable of healing minor damage. Small cuts, broken bones and low grade burns can be healed over a few turns. This involves Earth, Water, and some Wind release attacks. This means the user tanks damage done directly by these attacks but not residual effects, such as decapitation, limbs removed, etc.

Jashinist possess a tremendous level of durability and stamina, enduring massive fatal injuries and battling for considerable periods of time with no signs of fatigue. Moreover, their immortal body's durability is so great that it could withstand virtually any blunt damage and still function properly, only dismemberment via cutting was seen to be able to incapacitate him. They are is also invulnerable to injuries that should normally maim him despite him being immortal such as bones and muscles damages, as seen when he pierced his own femur during his fight against Asuma ( meaning simply breaking their leg wont slow them for example ).
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Battles

Won:Lost:
N/AN/A





rip


□ Approved □
 
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Houdinii

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