[CJ] Ian shows me his love~

Alyx

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(Jūjin Taijutsu Ougi: Shūmatsu-ron-tekina Dopperugengāv) Beast Human Martial Art: Apocalyptic Doppelganger
Type: Offensive/Defensive
Rank: A - Rank
Range: Short
Chakra: 30
Damage: 60
Description: Derived from the “Exploding Puppy” Technique, the user will quickly make two hand seals in order to create a “clone” of their ninken in order to rush down at the opponent. The trick to this technique however is a combination of the Transformation Technique in conjunction with elemental chakra. In reality, the “clone” isn’t truly one, but rather a canine elemental familiar masked with a transformation, which can be created from all elements with the exception of custom elements. It would once it makes contact with the opponent or within close range would explode, causing a small omnidirectional burst of the element in question. This causes those caught within its range in order to be struck with it, taking 60 DMG. The canine familiar is capable of existing outside the user’s concentration, having a rather limited form of sentience – as it can identify the Inuzuka and his/her ninken as allies. Despite this, it can only persist for three turns before naturally exploding. This technique can be utilized three times per battle, with a cooldown of one turn between each use. Can only be utilized by members of the Inuzuka Clan, though not by the ninken.

Any questions here?
 

Alyx

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(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.


Purchasing this from you for 1000, as for any questions - I have none right now.
 

Ańbu Juniør

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It is a simple technique so I didn't expect any. You got it


(Jūjin Taijutsu Ougi: Shūmatsu-ron-tekina Dopperugengāv) Beast Human Martial Art: Apocalyptic Doppelganger
Type: Offensive/Defensive
Rank: A - Rank
Range: Short
Chakra: 30
Damage: 60
Description: Derived from the “Exploding Puppy” Technique, the user will quickly make two hand seals in order to create a “clone” of their ninken in order to rush down at the opponent. The trick to this technique however is a combination of the Transformation Technique in conjunction with elemental chakra. In reality, the “clone” isn’t truly one, but rather a canine elemental familiar masked with a transformation, which can be created from all elements with the exception of custom elements. It would once it makes contact with the opponent or within close range would explode, causing a small omnidirectional burst of the element in question. This causes those caught within its range in order to be struck with it, taking 60 DMG. The canine familiar is capable of existing outside the user’s concentration, having a rather limited form of sentience – as it can identify the Inuzuka and his/her ninken as allies. Despite this, it can only persist for three turns before naturally exploding. This technique can be utilized three times per battle, with a cooldown of one turn between each use. Can only be utilized by members of the Inuzuka Clan, though not by the ninken.

Any questions here?
Also forgot about this. You basically create an elemental clone of your ninken that explodes in short range or on contact with an opponent. Question, can the doppleganger use inuzuka techs?
 

Alyx

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It is a simple technique so I didn't expect any. You got it




Also forgot about this. You basically create an elemental clone of your ninken that explodes in short range or on contact with an opponent. Question, can the doppleganger use inuzuka techs?
It is a simple technique so I didn't expect any. You got it




Also forgot about this. You basically create an elemental clone of your ninken that explodes in short range or on contact with an opponent. Question, can the doppleganger use inuzuka techs?
Nope, unless you bring it to life with Yang
 

Alyx

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(Hiraishin: Fantomu no Suteppu) Flying Thunder God: Phantom Step
Type:
Supplementary
Rank: B - Rank
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A rather unique technique in which the user will make an extra single hand seal while performing a ninjutsu of theirs or even that of an ally. This will cause a barrier to form around the technique in question instantly and within the same time frame of it's creation. This acts on the same principles of Space Time Barrier, allowing the user to teleport the ninjutsu to another marked object, be it on a weapon, a surface etc. The user is capable of redirecting the momentum of the technique if it's linear in movement. This allows the user a quick way of moving techniques closer to an enemy without having to travel all of the distance though it cannot be spawned on a FTG marking within short range of an enemy. Can only be used four times per batttle, with a cool down of two turns after use and can only be used by bios with access to Hiraishin no Jutsu.

(Hiraishin/Ninjutsu: Kakuyoku San-Ren) Flying Thunder God/Ninja Arts: Triple-Linked Crane Wings
Type:
Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will toss five of their FTG marked weapons at the enemy, though the path is quite irregular as all the bladed weapons will curve outwards until they are within range if the enemy. Initially, four of the blades are used a mere distractions as the fifth blade is coated in chakra instantly upon being drawn and thus unseen due to a similar effect akin to the Meisaigakure no Jutsu. It's trajectory was also different to that of the other's and aimed to curve to be directly behind the enemy. The user will then instantly teleport to the unseen weapon behind the enemy with two more blades drawn in order to cut the enemy down from behind. The blades are also thrown with such skill based on the user's natural fast reflexes and strength that they move akin to thier Body Flicker Technique. Can only be used thrice per battle and only by bios with access to Hiraishin no Jutsu

Here ya go as promised bro.
 

Ańbu Juniør

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Thanks!

The first technique allows you to erect a barrier around a technique of yours that teleports it to another marked object, allowing you to move techniques closer to your opponent without it having to travel. Naturally, you can't teleport a technique within short range of an enemy, but it can still confuse them or allows your attack to avoid a directional defense.

The second technique has your toss five FTG marked kunai at the enemy with an invisible fifth blade aimed to curve behind the target. Once in position, you teleport to the kunai to cut down the opponent from behind.


These are neat, and I especially like the first one.
 

Alyx

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Thanks!

The first technique allows you to erect a barrier around a technique of yours that teleports it to another marked object, allowing you to move techniques closer to your opponent without it having to travel. Naturally, you can't teleport a technique within short range of an enemy, but it can still confuse them or allows your attack to avoid a directional defense.

The second technique has your toss five FTG marked kunai at the enemy with an invisible fifth blade aimed to curve behind the target. Once in position, you teleport to the kunai to cut down the opponent from behind.


These are neat, and I especially like the first one.
They all yours then mate
 

Alyx

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(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: N/A
Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.

Notes:
- This technique can be used four times per battle and requires a two-turn cooldown between uses.
- No Fuuinjutsu above A-rank in the following two turns after this technique is used.
- This technique requires mastery of Advanced Fuuinjutsu

As agreed 1k for this. No questions here
 

Alyx

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(Jūjin Taijutsu Ougi: Hogo Kiba) Beast Human Martial Art: Protective Fang
Type: Defensive
Rank: A - S
Range: Short
Chakra: N/A - 40
Damage: N/A
Description: Making use of the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan, this technique is purely defensive in nature and can be used by both the Inuzuka and their ninken. When faced with an attack the user will spin either vertically or horizontally in place at a ferocious speed in a buzzsaw-like shape as air is gathered around them to form a protective shell. Doing this allows the user to defend against techniques of equal strength coming from a single direction, allowing them to act as a shield to protect anything behind them. Alternatively, the user and a partner can spin in opposite directions in a drill-like shape while encircling an ally, but maintaining a two-meter distance from them, to form a protective dome that can shield them from attacks of equal strength coming from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user(s) will channel chakra through their entire body as they spin, using it to strengthen the rotation.

Notes:
- No Gatsuuga and Gatenga rotations above A rank can be used in the following turn.
- The A ranked version of this technique can only be used three times, while S ranked can only be used twice and requires a single turn cooldown between uses.
- This technique can be used by an Inuzuka, their Ninken partners, or together as a collaboration technique, in which case it will be counted as a single use of the technique.

(Jūjin Taijutsu Ougi: Gyakuryū Seigyo) Beast Human Martial Art: Reverse Flow Control
Spoiler
Type: Offensive/Defensive/Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Making use of their enhanced sense to accurately judge when a technique is about to hit them, Reverse Flow Control allows a member of the Inuzuka clan to employ a Gatsuuga rotational method by spinning vertically in place, similar to Dance of the Wolf God where they appear as an upright vortex. This rotation, which is unlike that of the Hyuuga clan as they tend to release chakra from their tenketsu to form a dome around their body as they rotate, instead gathers a shell of air around the user to create an upright vortex that allows a suction effect on one side of the vortex to pull in an incoming technique before expelling it from the opposite side. By making use of this technique, an Inuzuka is capable of blocking a technique of equal strength by forcing it to the side in whatever direction they're spinning in provided this wouldn't target or harm anyone. They can also completely repel a weaker technique in any direction of their choosing by overpowering it even back at an opponent. Due to their rotation increasing the force of the repelled technique, its damage is increased by +20.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses.
- This technique cannot be used on techniques that encompass a wide range but can be used against streamed techniques.

(Jūjin Taijutsu Ougi: Tsuki No Ryōken) Beast Human Martial Art: Burn of the Moon Hound
Spoiler
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, suddenly change the direction in which they’re moving. In short, this allows them to maneuver around obstacles, incoming attacks, or drastically change direction to chase down a fleeing target. This is done by releasing blasts of chakra from the body to alter their trajectory. When used to maneuver around an attack or obstacles an initial blast of chakra is released to remove themself from the obstacle’s path, which is followed by a secondary blast to correct their trajectory. When used to change directions completely, only a single blast of chakra is released, and this allows the user to make sharp turns. The only downside to this technique is that it cannot be used to dodge techniques or obstacles that encompass a wide range.

Notes:
- This technique can only be used during a Gatsuuga or Gatenga technique.
- This technique requires a one-turn cooldown between uses.

Have no questions about these three, as agreed I'm paying 3k (1k each) for them.
 

Alyx

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(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).

Notes:
- This technique requires mastery of Medical ninjutsu and Fire Release to use.
- This technique can be used three times per battle and requires a two-turn cooldown between each use.
- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.

As agreed, buying for 1.5k. My only question is the healing portion, would that apply to the opponent as well or just the user/allies?
 

Ańbu Juniør

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(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).

Notes:
- This technique requires mastery of Medical ninjutsu and Fire Release to use.
- This technique can be used three times per battle and requires a two-turn cooldown between each use.
- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.

As agreed, buying for 1.5k. My only question is the healing portion, would that apply to the opponent as well or just the user/allies?
It would apply to both allies and enemies. This is because when used against enemies, the main goal is to corrupt seals by destroying the medium it's placed on. For allies, it's more beneficial when used to cause pain to break from illusions and then heal the damage, or to purge the body of afflictions.
 

Alyx

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It would apply to both allies and enemies. This is because when used against enemies, the main goal is to corrupt seals by destroying the medium it's placed on. For allies, it's more beneficial when used to cause pain to break from illusions and then heal the damage, or to purge the body of afflictions.
Alright no questions here
 
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