[Tai] I never been violent...until I'm with the homies

Punk Hazard

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K. Tai is basically Taijutsu that's considered advanced because instead of basic movements like ordinary punches and kicks, they take inspiration from real life martial arts, like kung fu, tai chi, karate, and all that shit. As a result, the jutsu and their movement are all more complex. K. Tai also typically uses chakra to pull of these enhanced movements and to be NinTaijutsu.
 

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Nah, I was just against the mods ****ing around so much. I'ma RP as Doffy for this.

Walking up to several trees, Doflamingo would focus the flow of his chakra down his hands. He would begin by making the flow of his chakra fluid and quick, in a consistent and stabilize flow while focusing on the concept of wetness. The chakra would become that of the Water Nature, though this would not be inherently beneficial for this. He would then repeat the process while focusing on sharpness and thinness, converting the chakra to Wind Release. He would then do so while focusing on raging, outwards energy and heat, converting the chakra to fire. He would then focus on sturdy durability and heaviness, converting it to Earth. Finally, he would focus on the racing and erratic energy of lightning, focusing on vibration and converting to the Lightning Nature.
 

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Lmaoo... Umm.. Ok so lets do it another way.....
I want you to pick 5-10 of the most difficult ktai techniques and ill explain them. 5-10 of the easiest ones and you explain to me how they function. after I do this I will ask you to give me 5-10 of the ones you think will be your favorite and you will demonstrate it to me. Afterwards we will go on our way
 

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1. ( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

You jump into the air and deliver a double drop-kick to the opponent's chest, causing them to fall backwards. The impact of the kick can break their ribs if it connects properly.
( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.

You flip forward, rather than doing a backflip, and you kick forward three times. Each kick hits lower than the last one, so the first would hit the collarbone, and the second the middle of their chest, and the last the stomach, before you land back in a standing position.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

This is kinda like Drunken Fist where you enter a stance to attack with. Using your raised leg while balancing on the other, you can deliver a bunch of strong-ass kicks.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

You balance/support your body weight one leg while raising the other leg up, swinging it into the opponent's head to send them flying.

( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.

You jump at the opponent and grab onto them, pulling them towards you with your arm strength and using your momentum to drive your knees into their body, dealing a large amount of damag.e

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.

You jump at the opponent and bring your elbow down onto the top of their heads while raising your knee up into the bottom of their jaw, dealing two blows that sandwich the opponent's head between the two limbs. The drop from the jump adds momentum to increase the damage.

( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

This is just a headbutt reinforced by Earth chakra.
( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet


The user channels wind chakra into their feet, allowing them to dash towards the opponent at high speeds. During the dash, they'll focus wind chakra into their arm so that when they punch the target, the built up wind chakra is released, enhancing the blow and sending them flying.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.

The user will jump upwards, rotating their body and delivering an uppercut as they do so. The force behind the punch is supplemented by the jump and spin, allowing the user to send a target flying into the air.

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

These are all pretty simple to get.
 

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( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

The motion for these two don't make much sense to me.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

For this one do you disappear from their view, or is that just a cosmetic way of saying you run at them at top speed?

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

Can you use this one to dodge techniques?

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.

Likewise, can you use this to dodge a technique by rolling underneath it, if it's logically possible?

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

Define conventional defenses?
 

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( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

The motion for these two don't make much sense to me.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

For this one do you disappear from their view, or is that just a cosmetic way of saying you run at them at top speed?

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

Can you use this one to dodge techniques?

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.

Likewise, can you use this to dodge a technique by rolling underneath it, if it's logically possible?

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

Define conventional defenses?
WEW! He really gave me jutsus to explain..
*wipes sweat from forehead* Wew.. Umm.. Ok..

1.) Its pretty much like you launching yourself in said direction while punching. You are just using your force behind launching off to augment your strength.

2.) This is weird to explain.. so ima example it. My opponent starts to punch me, before he fully extends his hand exerting all his strength, I lift my leg up coated in chakra, not only absorbing the impact, and not allowing him to fully exert that strength but real quickly push backwards. Recoiling it, while also causing them to stagger backwards aswell. This jutsu is honestly just as it reads. Ppl use it different but ultimately the result is the same

3.) Think of it like primary lotus with rock lee.. How he appear below you. Lol take that as you will. I say you can track it, but im almost sure ppl will call BS if you do what the jutsu described.. Lol rather be safe than sorry

4.) Yes you can my brother

3.) Meaning like armors.... that's it.. they just added that word to seem smarter.. but we know the truth.. :|

Nice nice.. Ok
Now explain to me 5 of your favorite jutsus.. and ill correct you if you are wrong
 

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lmaooo bet. Aight my five favorite ones:

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.

You charge up a lot of Lightning Chakra, channeling it through your arms. This allows you to strike the opponent in a high-speed barrage, using lightning's speed to enhance your attacks. The lightning burns and electrocutes their flesh, and can cause paralyze the areas you hit for one turn.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

This one is like the Tai Chi from Avatar: The Last Airbender. You straighten your fingers, with your hand mimicking a spearhead, and you drive your fingers into the opponent's arm, like a jab. You hit a pressure point, causing their arm to become paralyzed. Unlike some of the NB Ta, the paralysis isn't caused by inserting chakra, but by hitting a natural weak point in the arm.

( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn

This one is kinda like the Yellow Dragon one I posted up above. You channel Raiton chakra through your body, allowing you to dash forward with a burst of speed towards the opponent. With the lightning charged in your fist, you deliver a barrage of hits to their midsection and release the lightning, paralyzing their body enough to slow them down while dealing a ton of damage. Shit is nice.

( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.

You charge Earth chakra in your foot and kick the opponent in the balls. It's not that complex, but I love how petty this shit is.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.

This one is basically that one move Sanji does
 

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Approaching the clone, Doflamingo would hold his arms out to his sides, raising them parallel to the ground while raising his right leg. The knee of this leg would be bent at the height of his waist, the Enochian balancing his weight on his left leg. Quickly, he would kick the leg upwards, driving the tip of his foot into the clone's chin, knocking it up into the air and disorienting it.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

As the clone ascends, Doffy would continue his assault, lowering his leg back to the ground and then kicking off towards the airborne clone. In a blur, he would appear above it, raising his knees upwards before driving them back down into the clone with enough force to send it flying onto the ground, cracking it.

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

The clone would stand up in a puff, its eyes wide and red as he looked for Doffy in a frenzy. The Morningstar would simply chuckle sinisterly as he landed, dashing towards the clone in a burst of speed. Lightning racing through his body, the energy would be released as he delivers a barrage of blows against the clone's chest, shoulder and stomach. The racing lightning would paralyze and burn the clone's flesh, stalling its movement completely.

( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.

The clone would try to retaliate by limping swinging an arm forward, which Doflamingo would counter by simply leaning backwards before delivering a rapid jab with his straightened fingers to the clone's pressure point, disabling its arm. To finish it all off, Doffy would channel his chakra through is leg, converting it to Earth and kicking the clone in the crotch. The impact would send the clone flying into the air, howling in pain before dispersing.

( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

( Gekiha NagareBoshi Zenshin ) - Crushing Meteor Drive
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: By charging one leg with earth chakra the user is able deliver a devastatingly powerful kick, one that is almost comparable to kicks augmented by Chakra Enhanced Strength, to the target’s crotch. The strike can send even larger animals flying.
 

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The main difference between advanced and regular K. Tai is that the former incorporates more advanced techniques and forms. This includes the legendary Sixth Sense. As such, advanced K. Tai is really just the same principles as normal K. Tai taken to an even higher level.
 

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The main difference between advanced and regular K. Tai is that the former incorporates more advanced techniques and forms. This includes the legendary Sixth Sense. As such, advanced K. Tai is really just the same principles as normal K. Tai taken to an even higher level.
Good.

The first one we are going to look at is

*Muneisei Za chuushin ) - Will Power of the Heart
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 ( -30 per turn )
Damage points: ( +45 to taijutsu techniques )
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. This jutsu provides +45 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)


So let's discuss about this one. What is will power? Would you use this?
 
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