I need to take the rust off

Scorps

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We stand in the middle of Konoha, in a circular town square, mid range from eachother, with the buildings standing mid range behind us. So, the circular area is roughly 45 meters across. Beyond it, narrow strees and medium to big size buildings. A water source lies to my right, your left, 100 meters into the city. A fountain with enough water to use any technique.

I'll be using my Outdated Galen bio on my sig (I do not possess the Water Sword anymore, instead I have the staff of Gaia on my back).​
 

ReXii

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Yes, it is. Make your move.
Jaqen H'gar looks across the town square calmly at the man stood across from him. The wind whispers through the gaps of the buildings in the distance. As though it were setting it's lungs free, preparing to howl through the village hidden in the leaves. The man opposite Jaqen was quite an average build. Muscular, with quite a chiseled jawline and short cropped black hair, he stood an equal height to Jaqen in his current form. Turning his head to either side Jaqen cracked his neck loudly. Placing his right leg forwards slightly so both legs were a shoulders width apart. Jaqen twists his dominant right leg inwards slightly in an anticlockwise fashion, keeping the shin on a side angle as a protection against low attacks especially groin kicks. His rear leg followed suit also twisting to an anti clockwise angle promoting greater mobility with the rear left heel slightly raised from the floor. Jaqen continues with his stance adoption by bending both legs slightly at the knee joint. With the rear leg remaining with it's heel off the floor. Coiled as though it were a spring.

To look at from an outside perspective Jaqen's body shape was looking somewhat more triangular than normal with this position. He continued by raising his left hand upwards in a straight line, flicking a Karambit in to each hand via his hidden kunai mechanism (In the bio) he continues clenching his fist he used the closed fist directly below his chin almost touching it. While the elbow was angled in such a way to protect his ribs from harm. Making his motions considerably easier when it came to defending with his non dominant arm. Jaqen raised his dominant right arm. Keeping the fist loosely closed the karambit held in a reversed grip. Swaying the arm from side to side slightly always keeping it moving left and right. It was angled to be lower than the left held almost in line with his shoulder if not a little lower.
With his body turned slightly sideways, Jaqen successfully reduces the target area presented to the large individual. Tilting his head slightly sideways and raising his shoulders increases this effect, providing almost no location the opponent could land a direct strike without himself becoming open.

A man is sorry, for a boys name has come up. A man is surprised that a boy was capable of sensing his presence, but it makes no difference. A boys name has come up and the red god must be paid in full.

Jaqen said cooly as he stared at the quarry he had tracked for several days now. Studying his target he had found the man to be quiet and collected, carrying an element of the unknown about him he could be incredibly difficult quarry. It would surely be a sad thing to snuff the candle of one that shone so brightly, but the faceless gods edict was to be followed unquestionably.

CW:
[Doppurā karambit] - Doppler's Karambit
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The karambit is inspired by the claws of big cats. As it was weaponised, the blade became more curved to maximise cutting potential. The karambit is held with the blade pointing downward from the bottom of the fist, usually curving forwards however occasionally backwards. While it is primarily used in a slashing or hooking motion, karambit with a finger ring are also used in a punching motion hitting the opponent with the finger ring. Some kerambit are designed to be used in a hammering motion. This flexibility of striking methods is what makes it so useful in self-defense situations. The finger guard makes it difficult to disarm and allows the knife to be maneuvered in the fingers without losing one's grip.
The short Filipino karambit has found some favor in the West because such proponents allege the biomechanics of the weapon allow for more powerful cutting strokes and painful "ripping" wounds, and because its usability is hypothesized as more intuitive, though there continues to be debate about this matter. This particular Karambit comes in a set of two and is used in the same way as a traditional karambit. This allows the user to perform handseals even while holding the weapon thanks to the ring system functionality. Additionally the blade enables normal taijutsu punches to be augmented with killing force, becoming the exclamation point on the end of a sentence as it were. Finally it's true ability lies in the chakra steel the weapon is created from the blades themselves have the ability to create chakra shrouds around the weapon based on the base five elements, by using variations of the canon fuuinjutsu that seals jutsu, the user can seal an opponents jutsu up to A rank, each blade holds an elemental seal of each nature, once the jutsu is sealed inside the user can release the jutsu in the form of an elemental chakra shroud around the blades that contains the same damage output as the jutsu absorbed additionally the blades have one additional seal that stores raw chakra of A rank and can be released at any time to enhance the blades with A rank damage, this raw chakra is manipulated in a similar way to the rasengan and behaves in a neutral manner to elemental chakra, once the shroud is released it can be extended up to 40 inches if desired making the weapons size similar to a Nodachi style katana in length. Due to the extended length the Karambit can be considered a sword for all intents and purposes past a certain size.

Notes:
- Can only be used by ReXii and those he permits.
- The absorbing ability can only be used four times per battle and costs a move slot each time. Costs another move slot to release the chakra again which lasts for that turn.
- The user may only have one elemental shroud released at any given time.
- The blades can only be destroyed by S ranks and above.

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Jaqen would begin his onslaught by forming a single handseal, his Karambits not inhibiting the usage of them thanks to the ring finger attachment. With the handseal formed and a large amount of fire and lightning chakra condensed in to his fingertip, Jaqen would release a powerful drilling beam of lightning with fire coiled around it shooting towards his opponents upper torso aimed to pierce his body and cause tremendous potentially fatal harm. The beam is granted increased power thanks to Jaqen's abilities as a valentine clan member.

(Kaen Rai kousen) - Blazing lightning Beam
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (+10) = 90
Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.

Note: No water jutsu in the same turn.
Note: Useable 2 times

With the beam released, Jaqen takes a moment to activate his ashes to asset ability, allowing him to at will, and the cost of a move slot. Release burning streams of ash from his limbs or weapons if chosen. To augment the damage caused by his weapon or taijutsu attacks.

(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60 +10 = 70
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta
 

Scorps

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As the enemy does his handseal Galen knows it. In fact, he knows the ninjas name. Though for some reason, the weird ninja seems to think that to be impossible. In fact, Galen doesn't really get the whole name obcession. Doesn't matter though. Galen doesn't need to show his true power to someone as weak as this ninja. Using his chakra and water prowesss, Galen manipulates the humidity around and beneath the enemy's right foot and generates a slippery/pulling effect, pulling his right foot forwards in a rapid and jagged motion. Upon doing so, the enemy would invariably lose his balance the moment he is releasing the technique, aiming it slightly higher and missing Galen's body by a small margin. Ofc, this isn't enough to make the ninja fall but enough to make him aim his technique poorly and thus making him miss.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(dunno if you still activate your ash technique or not but for my move, it doesn't change anything)

You don't know my name obviously...Otherwise, you wouldn't be facing me. Last chance... Turn around and leave this village.
 

ReXii

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As the enemy does his handseal Galen knows it. In fact, he knows the ninjas name. Though for some reason, the weird ninja seems to think that to be impossible. In fact, Galen doesn't really get the whole name obcession. Doesn't matter though. Galen doesn't need to show his true power to someone as weak as this ninja. Using his chakra and water prowesss, Galen manipulates the humidity around and beneath the enemy's right foot and generates a slippery/pulling effect, pulling his right foot forwards in a rapid and jagged motion. Upon doing so, the enemy would invariably lose his balance the moment he is releasing the technique, aiming it slightly higher and missing Galen's body by a small margin. Ofc, this isn't enough to make the ninja fall but enough to make him aim his technique poorly and thus making him miss.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

(dunno if you still activate your ash technique or not but for my move, it doesn't change anything)

You don't know my name obviously...Otherwise, you wouldn't be facing me. Last chance... Turn around and leave this village.
OOC: I'll not activate the ash technique, I'll go with the timeframe being Blazing lightning > Water pillar > My next move.

Jaqen would feel the pull of the water as his balance is knocked out of place momentarily causing him to fire the beam slightly off target, enough to miss his opponent and eventually go crashing in to one of the distant buildings behind him, blasting a clean hole straight through the building as though it was a laser beam. Frustrated by his opponent but thinking quickly. Jaqen would release a burst of fire chakra from both feet launching himself forwards towards his opponent whilst also serving to evaporate the water around his feet entirely.

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Moving towards his opponent at increased speeds, Jaqen would time his next motions perfectly. By slashing the Karambit's once each in the air he releases two wind blades that travel forwards reaching his opponent just a split second before he does, thanks to his fire dragon stream. However before the blades of wind contact his opponent they seemingly vanish (Think boruto's rasengan). Upon reaching his foes short range Jaqen would slash forwards twice as he closed the distance. Making it appear that the slashing motions were intended to slice at the opponents torso with the Karambits, but this is not the sole purpose. By slashing again with both Karambits the wind blades will reactivate scoring the opponents torso also with considerable slicing power.

(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.
Note: Can only be used thrice per battle
Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.

x2

A man knows your name, you are Galen Marek. But a man could not run even if he wished. For your name must be claimed.
 
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Scorps

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As his enemy bolts forwards at greater speeds, Galen blazes together what seems like a simple handseal but is actually 3 as he looks into his opponents eyes. As he does this, he disappears from his enemy's sight completely. Without his enemy knowing, hearing or being aware of, Galen bursts into a full speed dash, in a small semicircle to the left, so that when he finally intercepts his opponent, his right side is facing Galen. As this happens, Galen becomes visible and slams a rasengan right into the man's right rib cage, obliterating a big chunk of his chest in the process and sending him crushing into nearby buildings.

(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

Better man have tried...and failed.
 

ReXii

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As his enemy bolts forwards at greater speeds, Galen blazes together what seems like a simple handseal but is actually 3 as he looks into his opponents eyes. As he does this, he disappears from his enemy's sight completely. Without his enemy knowing, hearing or being aware of, Galen bursts into a full speed dash, in a small semicircle to the left, so that when he finally intercepts his opponent, his right side is facing Galen. As this happens, Galen becomes visible and slams a rasengan right into the man's right rib cage, obliterating a big chunk of his chest in the process and sending him crushing into nearby buildings.

(Genjutsu: Minato No Izou) - Illusion Technique: Minato's Legacy
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description: After a short string of hand seals, and gazing directly into his opponent's eyes, the user disappears into a cloud of leaves. Almost immediately after, he will reappear in front of his enemy with a Rasengan in hand and slam it into him. While the enemy sees the user dissolving and disappearing into a burst of leaves, the user is in reality making the Rasengan and running at the enemy in a burst of speed.

-In order to use this jutsu, the user is required to have mastered his Genjutsu training
-Usable only twice per battle
-Usable only by Konoha Ninjas
-Requires user to know the Rasengan

Better man have tried...and failed.
Jaqen would watch as he launched towards the man, noting the string of handseals as well as the mans sudden disappearance. Recognizing the jutsu as a powerful genjutsu used by Konoha ninja, Jaqen is relatively confident in his ability to counter it. (I have this technique already and am a permanent owner of it by Nathans grace, so I should be able to recognize it being used.) Activating his clans transformation abilities in the air he begins to shift violently in to a huge lycanthrope or werewolf form, breaking the genjutsu as his opponent is rushing towards his flank, being able to sense the opponent thanks to his clans sensory abilities, Jaqen's enhanced size would allow himself to be grounded again, and as the rasengan closes in Jaqen would sidestep his opponents offensive limb, the one wielding the Rasengan in this case. Before pushing in closer to the opponent and grabbing his arm, flipping him forcefully over his shoulder and crushing him in to the earth below with incredibly enhanced power shattering his ribs and causing severe if not fatal harm if successful.

(Galian bīsuto) Galian Beast
Type: supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: (+30 to a Taijutsu movement when used in combination)
Description: The Galian Beast is the third Transformation available to Valentines and is also the first they acquire. Like all transformations of the Valentine Clan, The Galian beast too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment and the Galian beast can represent the horror of the wild, untamed animals of nature.
The galian beast transformation takes root in one of man-kinds oldest fears, lycantropes, the valentine takes on the form of a highly muscular, armour clad lycanthrope with large horns protruding from its head. (see image)
In this form, the user gains enhanced strength equal to a sage mode user and the speed at which the valentine can move doubles due to the enhanced musculature and dexterty afforded by the wolf-like form, also, due to the huge claws, horns and teeth, damage inflicted by taijutsu is greatly increased (reflected in the damage section above)
-usable by all valentines
-lasts 4 turns
-the user may not any Valentine Techniques for the following 2 turns.

(Taijutsu: Yama Arashi) - Body Technique: Mountain Storm
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60 +15 (Valentine passive) +30 (Galian beast active) = 105
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while grabbing the opponents shoulder and flipping him directly over the users shoulder using both his legs and arms to supply force in to the throw crashing his opponent in to the ground with tremendous force enough to shatter the floor and winding him along with breaking his ribs, certainly proving fatal if extra force was applied. Due to having the wind knocked out of him and probably broken ribs, the opponent will find himself losing 20% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back. Should he survive the attack of course. This technique slams the opponent on to his back and the user will be using the momentum both generated by himself and his opponents own momentum against him which causes a considerable amount of damage being able to shatter the ground that is landed upon in a similar way to the Leaf Dragon God techniques level of momentum and destruction.

~Notes~
- Usable 3x per battle
- No S rank tai the same and following turn
- Must be taught by ReXii

A man thinks no one can defeat him, that's convenient.
 
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Scorps

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You have no Handseal reading abilities in that bio, so by default, even if you know the technique, I could be doing the same handseals for something else entirely different that happens to look the same. I can do the Ram handseal for 10 different techniques and some might even be techniques that are similar. Without a sharingan, seeing the handseals is not enough, specially in this case where the technique doesn't state how many or which ones are they. Do not overestimate your own bio's abilities. Still, in terms of counter, what you did is logical considering that if I'm disappearing in a burst of speed you can infer I'm going to attack you with Taijutsu which would prompt your "empowerment" into a more suitable Taijutsu upper hand mode. You also used an S-rank "mode" to dispel an S-Rank genjutsu. Your reasoning to get out of that needs to be deeper, more detailed and more fool proof. This said I'll continue.

As soon as his opponent acts and while he is acting, Galen knows. His empowerment doesn't come as a surprise though. He knew this clans abilities. Very well so. But he could only act while already being in short range, something he didn't really want to prolong when facing this clan's abilities. So as he is still running and his enemy is attempting to counter his move, he releases the Rasengan as he takes a step. A large blast of sound waves rampages all around, sending the enemy backwards and creating a small crater in the process.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

His enemy now pushed back into Long range of him, Galen was still unphased. A large mushroom grew behind Galen, about 2 meters behind him. It started to siphon in natural energy from the field and depleting it.

(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Show
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*

Actually, I don't think of myself as invincible...its just that you aren't one that can defeat me.
 

ReXii

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You have no Handseal reading abilities in that bio, so by default, even if you know the technique, I could be doing the same handseals for something else entirely different that happens to look the same. I can do the Ram handseal for 10 different techniques and some might even be techniques that are similar. Without a sharingan, seeing the handseals is not enough, specially in this case where the technique doesn't state how many or which ones are they. Do not overestimate your own bio's abilities. Still, in terms of counter, what you did is logical considering that if I'm disappearing in a burst of speed you can infer I'm going to attack you with Taijutsu which would prompt your "empowerment" into a more suitable Taijutsu upper hand mode. You also used an S-rank "mode" to dispel an S-Rank genjutsu. Your reasoning to get out of that needs to be deeper, more detailed and more fool proof. This said I'll continue.

As soon as his opponent acts and while he is acting, Galen knows. His empowerment doesn't come as a surprise though. He knew this clans abilities. Very well so. But he could only act while already being in short range, something he didn't really want to prolong when facing this clan's abilities. So as he is still running and his enemy is attempting to counter his move, he releases the Rasengan as he takes a step. A large blast of sound waves rampages all around, sending the enemy backwards and creating a small crater in the process.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

His enemy now pushed back into Long range of him, Galen was still unphased. A large mushroom grew behind Galen, about 2 meters behind him. It started to siphon in natural energy from the field and depleting it.

(Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy
Show
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
*The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
*The mushroom stays active until it is destroyed*
*Can only be used 3 times per battle*

Actually, I don't think of myself as invincible...its just that you aren't one that can defeat me.
Apologies, I should've wrote a more suitable counter to the genjutsu my bad.

Watching as the genjutsu is broken, Jaqen would prepare to counter his opponent before noting him stop the rasengan, as he does so stamping his feet a large sound shockwave would be emitted from his person starting at floor level cracking the ground and shooting towards Jaqen, thinking quickly with little time to counter Jaqen would charge forwards forming a large rasenshuriken in his left hand slamming it against the oncoming sound wave and using the large rasenshuriken to push through the opponents sound jutsu rushing at him with the remaining force of the shuriken and attempting to slam it in to his body from close range. Due to the size of the shuriken and Jaqen essentially using it as a large flat shield he should be able to force his way through the sound wave by dispersing it with the rasenshuriken, allowing him to strike the opponent in the sternum forcefully to cause considerable damage and send him flying away in to the distance if successful.

(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken
Rank: S-Rank
Type: Offensive
Range: Short (Long)
Chakra Cost: 40
Damage Points: 80+10 +20 = 110
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. In order to perform it in the beginning, Naruto required the aid of two shadow clones; he provides the chakra, one clone is responsible for the shape transformation, and the other provides the nature transformation. However, like with his use with the Rasengan, as his skill progresses, he becomes able to use it without the aid of any clone. Initially, he could only throw it while in Sage Mode but he has since learned how to maintain it and throw it in Nine Tails Chakra Mode and Bijuu Mode, even by simply using chakra arms. Despite this, others ninjas can learn the technique but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it. In the case of other bios, because they use it in a melee form, they will take -10 damage to their hand as the jutsu hits.

However Jaqen wasn't finished there, the moment he had powered through the sound release technique, he would snap his fingers sending a blast of chilling frost through the rasengan empowering it with the abilities of frost release and enhancing it's damage creating a freezing rasenshuriken technique that can cause enhanced damage.

(Shimoton: Kage no masutā) Frost Release: Master of Shadows
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A (+20 in conjunction with wind)
Description: After using a wind style technique, the user will move one of his hands and release a blast of frost almost in an instant to follow up with his wind technique, inducting frost/freezing anything that comes incontact with the wind technique. The technique can be done in a quick succession as it's able to finish with the wind style technique the user initially released.
Note:
-Can only be used two times per battle and only in conjuction with Wind Release techniques up to A-Rank.
 

Scorps

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Think about it logically. I use, within short range of you, a technique which is essentially an omega, 360º blast of sound that only requires me to put my foot down. You can only start to react after you notice the blast. However, you reason that you can form a somewhat slow to form technique as the rasenshuriken and somehow use it to counter such an omnidirectional blast of sound. You move 2x fast but that alone doesn't mean you can, within short range and when facing such a technique, use such a counter. Not even that but the technique you used wouldn't in any way work to defend you from such an attack. You are once again overreaching. For the sake of the battle, I'll continue though.

As you form your rasenshuriken and slam it against the sound blast, Galen focuses and dashes backwards into the limits of the battle field in a burst of speed, avoiding his enemy's technique.

Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
Note: Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
Note: As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
Note: Can only be used once every two turns.
Note: Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

While mid air, he blazes a small set of handseals and, when he lands mid-range from his enemy, he claps his hands together in the rat handseal. An invisible force grabs hold of him and restricts his movement completely, pressuring him to the point of making it near impossible to breathe.

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next

You can still run, man without name...
 

ReXii

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Think about it logically. I use, within short range of you, a technique which is essentially an omega, 360º blast of sound that only requires me to put my foot down. You can only start to react after you notice the blast. However, you reason that you can form a somewhat slow to form technique as the rasenshuriken and somehow use it to counter such an omnidirectional blast of sound. You move 2x fast but that alone doesn't mean you can, within short range and when facing such a technique, use such a counter. Not even that but the technique you used wouldn't in any way work to defend you from such an attack. You are once again overreaching. For the sake of the battle, I'll continue though.

As you form your rasenshuriken and slam it against the sound blast, Galen focuses and dashes backwards into the limits of the battle field in a burst of speed, avoiding his enemy's technique.

Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
Note: Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
Note: As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
Note: Can only be used once every two turns.
Note: Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

While mid air, he blazes a small set of handseals and, when he lands mid-range from his enemy, he claps his hands together in the rat handseal. An invisible force grabs hold of him and restricts his movement completely, pressuring him to the point of making it near impossible to breathe.

Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
Type: Offensive/Defensive
Rank: A-Rank
Range: Short to Mid
Chakra: 30 (+10 next turn to keep active)
Damage: 60 (at the end of the 2 turns)
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

Note: Can only be used twice
Note2: Has to be taught by Scorps
Note3: Can't use Genjutsu in the same turn or the next

You can still run, man without name...
Jaqen would watch as his opponent leaps backwards evading his range as the blast of sound comes to a resounding halt. Releasing his rasenshuriken, Jaqen would note the handseals the opponent was forming in the air, concerned that his opponent could be attacking him from any angle at any point Jaqen would use the small amount of time he has to activate a unique cloak of chakra that extends from his body in a semi circle. That would alert him of anything that entered a very short range of his body.

(Tonkuusho) - Point Blank

Show
Rank: S
Type: Supplementary ~ Attack
Range: Short
Chakra Cost: 40(+10 per turn)
Damage Points: N/A
Description: Tonkuusho is a type of Taijutsu which allows the user to fight with the opponent from any position, even by not looking at him. The user begins charging chakra around him in high amounts, creating a sort of invisible cloak of chakra which the user can feel around him(1.3 meter radius), thusforth, whenever the opponent strikes inside that chakra cloak the user can feel exactly where. This is nothing like the Byakugan's abilities however, as the user does not have a 360 degree view of everything around him. Tonkuusho is recommended to be used only for Taijutsu, as the radius around which the chakra cloak floats around is very small.

- The cloak can be held as much as the user wants to, however it costs him 10 chakra per turn.
- After it's been deactivated the user cannot activate it again for the rest of the battle.
- Must be taught by Shigure

As his opponent lands, clapping his hands to the earth, Jaqen would feel an incredible pressure descending on his body. Using his passive transformation ability to make himself malleable he would try to relieve the pressure but to no avail. Noticing that no matter how much he wriggles even in his malleable form the pain doesn't let up in fact it only gets worse. Also noticing that there seems to be no physical object grasping him in the slightest along with the fact that his point blank doesn't appear to have triggered. Jaqen assumes that the technique is another illusion like earlier, either that or some kind of fuuinjutsu, but an illusion is more likely given what he's seen displayed by his opponent so far.

Acting quickly and seeking to close the distance once more. Jaqen would activate a powerful surge of lightning covering his whole body in an epiderma like formation of thin webs of lightning that caused his body to shine brightly increasing his speed usually, but not doing so in Galian beast mode as he was already enhancing his speed. However the technique would improve his ability with lightning chakra.

(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Show

Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.

A man will take the advice and run.

Jaqen says with a hint of sarcasm as he charges towards his opponent. Making a single handseal and placing his opponent under a genjutsu that will prevent his usage of handseals should he attempt to make them. By tricking his brain in to thinking he suffers from a specific type of degenerative disease known as Dysgraphia. That affects his motor skills. This genjutsu will begin when Jaqen reaches mid range from his opponent.

Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
Note: No other genjutsu while this is active
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this
 

Scorps

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How fortunate to use that physical sensing technique before I used a Genjutsu that revolves around an illusion of an invisible physical grab. Really lucky uh?

As his enemy charges chakra into his core to use his lightning technique, Galen focuses on the force. He warps his enemy's mind into thinking he in fact used the lightning technique but in reality, nothing happened. In fact, his opponent is still under the effects of the Genjutsu.

...

Kyōsei Machigai/Mageru | Force Mind Trick/Will Bend
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
A basic offensive Force Control ability, it revolves around using the force to influence the will and mind of others. Through the use of the force the user will influence the mind of those around him and put their will under his control. The applications of both Sith and Jedi's are different in their purpose and finality but equal in their method:
Mind Trick|Machigai- The Jedi will use the force to make the target's technique miss. Mind Trick will fool the target into believing his technique hit its target by tricking his mind into believing an event happened when in fact the user used the force to warp his mind mid way through the process. As the enemy is molding his chakra, the Jedi, using Force Sense, will perceive the change and use the force to trick the mind of his enemy. His enemy will believe that he in fact used the technique and it hit his target but in essence its a simple mind trick where the enemy will have molded and spent the chakra, effectively using the technique but without any effect happening. Once the effect ends, the enemy can quickly recover and "fall to his senses" of what really happened.
Will Bend|Mageru- Similar to Killing Intent in some aspects its much more devastating and serves a much more practical use, the Sith will use the force to overcome the mind of any enemy nearby. He does this by flooding the enemies mind with his own overbearing will and "crushing" the enemies mind in the process. The user will effectively break the targets will in all that such an expression means and while doing so can even render, through his imagination, nightmarish emotional effects such as fear, terror, nausea, etc through the use of speech (in an RP way, appropriate dialogue is necessary). The target will be unable to move and will often collapse on his knees due to the immense mental pressure and be subdued to the users will and immense torturing pressure. The Sith needs to focus on the technique to completely bend the opponents will and produce the desired effect, meaning he cannot simply throw a weapon or use a technique on the enemy while he is forcefully bending him to his will. The main use of the technique, however, is to reset most power ups the enemy might have activated prior or to stop the enemy in the midst of using a technique. As the target descends into the despair filled pit that is the Sith's maniacal mental games, the lack of focus and will sustain them clears any mental cleansing or boosting techniques cast before by the target and makes him release techniques such as Sage Mode, EIG, Susanoo, clones, etc that he might have used to boost himself or other he might otherwise currently have active. If summons are in the field, the enemy will release them, reverse summoning them to their lands. The effect is so powerful that it can even revert Bijuu chakra cloaks and incomplete transformations. Once the effect ends, the enemy immediately recovers. Restriction-wise, the target will suffer any effect he might have suffered had he released the technique himself, on his own free will. Due to the nature of the technique, the user is unable to differenciate from friends or foes while using will bend and will effectively do the same effect to nearby allies, summons or even his clones, dispersing them.
Note: Mind Trick can only be used by Jedis and Will Bend can only be used by Sith.
Note: Mind Trick can only be used 2 times and Will Bend can only be used once per battle.
Note: Cannot use Force related techniques in the same and next turn.
Note: Grand Masters can use both abilities but only one application per battle.
Note: The abilities aren't Genjutsu but pure Mental and Will manipulation and as such cannot simply be released or dispelled or otherwise countered by the same means as one does for Genjutsu or Yamanaka techniques.

Considering enough time had passed (second turn under the effects of the Genjutsu), his opponent, hyperventilating and in clear distress, faints. Galen approaches but slowly. A fainted opponent is still an opponent none the less.
 

ReXii

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How fortunate to use that physical sensing technique before I used a Genjutsu that revolves around an illusion of an invisible physical grab. Really lucky uh?

As his enemy charges chakra into his core to use his lightning technique, Galen focuses on the force. He warps his enemy's mind into thinking he in fact used the lightning technique but in reality, nothing happened. In fact, his opponent is still under the effects of the Genjutsu.

...

Kyōsei Machigai/Mageru | Force Mind Trick/Will Bend
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
A basic offensive Force Control ability, it revolves around using the force to influence the will and mind of others. Through the use of the force the user will influence the mind of those around him and put their will under his control. The applications of both Sith and Jedi's are different in their purpose and finality but equal in their method:
Mind Trick|Machigai- The Jedi will use the force to make the target's technique miss. Mind Trick will fool the target into believing his technique hit its target by tricking his mind into believing an event happened when in fact the user used the force to warp his mind mid way through the process. As the enemy is molding his chakra, the Jedi, using Force Sense, will perceive the change and use the force to trick the mind of his enemy. His enemy will believe that he in fact used the technique and it hit his target but in essence its a simple mind trick where the enemy will have molded and spent the chakra, effectively using the technique but without any effect happening. Once the effect ends, the enemy can quickly recover and "fall to his senses" of what really happened.
Will Bend|Mageru- Similar to Killing Intent in some aspects its much more devastating and serves a much more practical use, the Sith will use the force to overcome the mind of any enemy nearby. He does this by flooding the enemies mind with his own overbearing will and "crushing" the enemies mind in the process. The user will effectively break the targets will in all that such an expression means and while doing so can even render, through his imagination, nightmarish emotional effects such as fear, terror, nausea, etc through the use of speech (in an RP way, appropriate dialogue is necessary). The target will be unable to move and will often collapse on his knees due to the immense mental pressure and be subdued to the users will and immense torturing pressure. The Sith needs to focus on the technique to completely bend the opponents will and produce the desired effect, meaning he cannot simply throw a weapon or use a technique on the enemy while he is forcefully bending him to his will. The main use of the technique, however, is to reset most power ups the enemy might have activated prior or to stop the enemy in the midst of using a technique. As the target descends into the despair filled pit that is the Sith's maniacal mental games, the lack of focus and will sustain them clears any mental cleansing or boosting techniques cast before by the target and makes him release techniques such as Sage Mode, EIG, Susanoo, clones, etc that he might have used to boost himself or other he might otherwise currently have active. If summons are in the field, the enemy will release them, reverse summoning them to their lands. The effect is so powerful that it can even revert Bijuu chakra cloaks and incomplete transformations. Once the effect ends, the enemy immediately recovers. Restriction-wise, the target will suffer any effect he might have suffered had he released the technique himself, on his own free will. Due to the nature of the technique, the user is unable to differenciate from friends or foes while using will bend and will effectively do the same effect to nearby allies, summons or even his clones, dispersing them.
Note: Mind Trick can only be used by Jedis and Will Bend can only be used by Sith.
Note: Mind Trick can only be used 2 times and Will Bend can only be used once per battle.
Note: Cannot use Force related techniques in the same and next turn.
Note: Grand Masters can use both abilities but only one application per battle.
Note: The abilities aren't Genjutsu but pure Mental and Will manipulation and as such cannot simply be released or dispelled or otherwise countered by the same means as one does for Genjutsu or Yamanaka techniques.

Considering enough time had passed (second turn under the effects of the Genjutsu), his opponent, hyperventilating and in clear distress, faints. Galen approaches but slowly. A fainted opponent is still an opponent none the less.
I mean I explained the genjutsu breaking using more than point blank. I mostly wanted that active for engaging in close range again which has kinda been my game plan. Though I can see how it might look bad. Also I'm not 100% sure on this one but I think the two turns thing includes my turn, meaning I do get an additional turn to reply to the passing out. Though if I'm incorrect you can just ignore my reply I guess.

Jaqen would believe his technique a success momentarily. His armor seemed to activate breaking his opponents genjutsu, however after a moment or two, he realized he had been tricked somehow as the crushing pain in his body returned. Realizing he had no real time left to break the genjutsu and that he was on the brink of collapse from oxygen starvation, he did the only thing he could think of. Turning his internal organs via his clans passive shapeshifting to become that of a loriciferan, an underwater organism that is capable of living entirely without oxygen. By doing so his body is able to adapt to the oxygen starvation even if he was unable to break the genjutsu. Allowing him to recover more quickly he would only fall to his knees as the opponent approaches before glancing up at him, no longer breathing at all.
 

Scorps

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While it is up to debate if that transformation is even possible considering the animal you chose or how it bestows you a "skill" (not needing oxygen to breathe) something that is defined in the clan submission as requring a specific technique, the effects of my Genjutsu are not. Its Genjutsu. That your body needs oxygen or not doesn't change what your mind is feeling and how its fooled into reacting in a given way, in this case, losing consciouness. If I had depleted the oxygen around you, then yes, that would work. But no. I didn't deplete oxygen or messed with anything real. The illusion is simple: pressure builds all around you, preventing you from moving and leading to a sensation of difficult breathing. That, in reality, leads to a panic state which, if unreleased, triggers a loss of consciousness. What you just did with your move was make sure you can live without breathing oxygen (even if, like I said, we can debate or not if the CC submission allows you to do that without a technique and if the animal you choose would even allow that) but the fact remains, the Genjutsu is unreleased and so, upon changing up your insides, you faint.

I won't even make any move on your fainted body as I'm pretty you'll try some out of the anus thing to make that meaningless. You're not a bad fighter. You just make silly mistakes, with silly logics and all conveyed in a silly attitude. Whats the point of arguing and trying to get "the last word" in a fight which you know you lost 4 moves ago? Fairplay is doing what I did to you which is to point your mistakes and continue. But that should be met with a bit of humility instead of winning angst. One thing is what Lili and other known rpears did and do, like ZK, which is to use mental pressure and arrogance to mess with their opponents and annoy. But thats becomes very very bad when its used without showing skill to back that posture up. You made me irk the idea of even approaching your fainted body with the prospect of some out of the blue, only-god-knows-why move that would lead to needing to once against justfy and explain why it fails or how one's move works. I dunno if it was your desire to win against me by whatever means that made you fight this bad but here we are. Call it a win, a defeat, a draw, wtv.

Galen bursts in speed and goes away from the battlefield, seeing as his opponent wasn't even worthy of being edoed.
 

ReXii

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While it is up to debate if that transformation is even possible considering the animal you chose or how it bestows you a "skill" (not needing oxygen to breathe) something that is defined in the clan submission as requring a specific technique, the effects of my Genjutsu are not. Its Genjutsu. That your body needs oxygen or not doesn't change what your mind is feeling and how its fooled into reacting in a given way, in this case, losing consciouness. If I had depleted the oxygen around you, then yes, that would work. But no. I didn't deplete oxygen or messed with anything real. The illusion is simple: pressure builds all around you, preventing you from moving and leading to a sensation of difficult breathing. That, in reality, leads to a panic state which, if unreleased, triggers a loss of consciousness. What you just did with your move was make sure you can live without breathing oxygen (even if, like I said, we can debate or not if the CC submission allows you to do that without a technique and if the animal you choose would even allow that) but the fact remains, the Genjutsu is unreleased and so, upon changing up your insides, you faint.

I won't even make any move on your fainted body as I'm pretty you'll try some out of the anus thing to make that meaningless. You're not a bad fighter. You just make silly mistakes, with silly logics and all conveyed in a silly attitude. Whats the point of arguing and trying to get "the last word" in a fight which you know you lost 4 moves ago? Fairplay is doing what I did to you which is to point your mistakes and continue. But that should be met with a bit of humility instead of winning angst. One thing is what Lili and other known rpears did and do, like ZK, which is to use mental pressure and arrogance to mess with their opponents and annoy. But thats becomes very very bad when its used without showing skill to back that posture up. You made me irk the idea of even approaching your fainted body with the prospect of some out of the blue, only-god-knows-why move that would lead to needing to once against justfy and explain why it fails or how one's move works. I dunno if it was your desire to win against me by whatever means that made you fight this bad but here we are. Call it a win, a defeat, a draw, wtv.

Galen bursts in speed and goes away from the battlefield, seeing as his opponent wasn't even worthy of being edoed.
I think you misjudged me. I simply try to see what I can and can't do in the RP. It's a learning curve. I'd rather try something and be told that it fails, as opposed to not trying and then wondering afterwards if it could work or not. I was just trying to explain my reasoning not argue with you about the situation. But sorry if that came across the wrong way. I had no desire to win against you I know I can't beat you so I just wanted to try strange and unusual things to see if they would work. I'm not a fan of just throwing jutsu back and forth at the best of times. So I saw no harm in trying these things in a fight I knew I couldn't win. But anyway thank you for the fight, it's your win. Like you said you won a few turns ago and I did accept that via VM and said I would just continue to try to have some fun if you wanted to do the same.
 
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