I need to de-rust [Open]

Yanks

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Terrain: Kimimaro vs Gaara
Mid range

Using Mandalore in sig — I'd prefer that you go first
Remember, I'm rusty… So yeah ¯\_(ツ)_/ ¯
 

Cursed Prince

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Terrain: Kimimaro vs Gaara
Mid range

Using Mandalore in sig — I'd prefer that you go first
Remember, I'm rusty… So yeah ¯\_(ツ)_/ ¯
I'll fight if you don't mind. Using Black Star in sig :)

Black Star stood 15 meters across from an armored, mysterious looking guy. Judging from the distinct design and material the armor seemed to be made from, he could only guess this was a Mandalorian. Black Star was himself well acquainted with some of the past leaders of that clan, but he himself had never tested their strength. Now would be the perfect time to do so.
Tsubaki, Pacho
Suddenly his partner Tsubaki separated from his body and transformed into a green gunbai that Black Star held in his right hand. As of now, it was in it's neutral state.
Hey, Mandalorian, can you show me a good time?
After saying that Black Star activated Pacho, and it takes its true form as the "Banana Leaf Fan". With one simple swing, a tornado is formed around him that he directs towards his opponent with another half-ass swing. The tornado is aimed straight towards him, and should serve as nothing more than an introduction.


(Sōma no Kō) Twin Demons Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: An inheritable bloodline trait enabling twins to merge and un-merge their bodies at whim. The merging process is contingent upon one twin being active - the main body, whilst the other resides within their sibling's body in a semi-dormant state often exposing only their head. For the duration the two siblings are merged, their chakra pathway systems are entirely synchronized, and thus function as a singular entity. That said, both the twins retain separate control of their mental faculties, with the dormant sibling freely able to protrude any part(s) of their body anywhere along the main body. In addition, the main body's chakra becomes bolstered, relative to an ordinary ninja's typical chakra, adding +10 to their elemental damage. Upon fully splitting, the twins may act entirely independent of each other or alternatively, attack and defend in concerted effort. The core behind this technique is the ability to reconstruct and deconstruct one's DNA to merge with another individual.

Note: merging enables the release of any Genjutsu (bar illusions induced via Mangekyō Sharingan or EMS)
Note: the twins, whenever split, may use only up to and including A-rank techniques

Oni Buki Busō: Pacho | Demon Weapon Armaments: Bannana Leaf Fan
Type: Offensive/Supplementary
Rank: S
Range: Self (Long)
Chakra: 40
Damage: N/A (+20 fan techniques)
Description: Pacho is a full body demon weapon transformation done by the kishin. The Kishin will transform into a green Gunbai that's base is formed of 7 connected pieces of metal. After it is formed, the Kishin begins to release wind chakra and manipulates it's weapon form, causing the base of the gunbai to disconnect and the handle of the gunbai to extend around them. The disconnected pieces of metal look like leaves, and with this transformation the gunbai gains massive power. All Fan or Gunbai related techniques gain +20 damage for it's duration, and all fan or gunbai related techniques ranges are increased one range. Because the Kishin is able to knead chakra by himself, it can perform the fan techniques and doesn't require any handseals. The Gunbai also has it's melee usage, it can cut through anything C-rank and below in it's transformed state. In it's transformed state, the entire gunbai is about 2 meters long.
Note: Wind techniques requiring the usage of a fan or gunbai can be performed without any handseal, and with +20 damage, for the duration of this technique
Note: Can only be used twice per battle
Note: Lasts for 4 turns
Note: Once this technique ends, cannot use wind techniques for 2 turns afterwards
Note: When used as a melee weapon in it's transformed state, can cut through C-rank and below matter based jutsu.
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(Fūton: Renkū Yōsen) Wind Release: Drilling Sky Dancing Fan
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60+20
Description:
The user will chakra his chakra into his giant folding fan (or any other wind jutsu compatible fan) and swing it in front of him and around him in a complete circle. As he does, a large wind raises and gathers all around, forming a large tornado that whips itself around the user and is then propelled towards the intended chakra through the movement of the fan. The technique can be massive in size, but is always incredibly fast.
Note: The user must have a Giant Folding Fan or some other compatible fan
 

Yanks

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Glhf :) CW on wrist

Alora, who stands tall and as confident as ever in her prized battle armor, eagerly awaits the showdown between the stranger and herself. Suddenly, the Mandalorian notices a large growth sprouting from her opponent's body, before revealing itself to be a separate entity—another body that had seemed to be inside of him this entire time. "Most curious…," Alora thinks to herself. This wasn't exactly something she'd see everyday; but then again, she lives in a world with talking animals and elements being created out of thin air, so it wasn't that strange. She observes quietly as the second individual transforms himself into an odd looking gunbai and mentally infers, "If he can turn into a weapon, I'm pretty sure he can turn back to normal at a whim and try to catch me off guard." Anticipating her opponent's next move, Alora gets into a defensive stance with her left grazing the hilt of her blade.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon, Reference
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
Moments later, her opponent would initiate the battle by using his fan to create a rather large wind tornado. In response, Alora creates a shadow clone (referred as Ichi) that appears five meters to her left. Upon being conjured, Ichi begins to gather and mold his wind chakra, before releasing a strong blade of wind towards her opponent's vicinity. The wind blade isn't aimed at Black Star directly, rather the ground a few meters to his right. Upon hitting the ground, the blade of wind erupts into a violent hurricane that would draw Black Star inside it and slash his body several times.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.*
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
At the same time, Alora takes a step forward and proceeds to gather and mold her water chakra. Without the use of hand seals, the Mandalorian releases a powerful torrent of water from her mouth. Coming into contact with the tornado, the wave disperses it and continues towards Black Star's general direction. With their opponent left to deal with the hurricane and water wave, Ichi begins to run in a counterclockwise arc in an attempt to get on Black Star's left side, still keeping herself within mid range.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Cursed Prince

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Glhf :) CW on wrist

Alora, who stands tall and as confident as ever in her prized battle armor, eagerly awaits the showdown between the stranger and herself. Suddenly, the Mandalorian notices a large growth sprouting from her opponent's body, before revealing itself to be a separate entity—another body that had seemed to be inside of him this entire time. "Most curious…," Alora thinks to herself. This wasn't exactly something she'd see everyday; but then again, she lives in a world with talking animals and elements being created out of thin air, so it wasn't that strange. She observes quietly as the second individual transforms himself into an odd looking gunbai and mentally infers, "If he can turn into a weapon, I'm pretty sure he can turn back to normal at a whim and try to catch me off guard." Anticipating her opponent's next move, Alora gets into a defensive stance with her left grazing the hilt of her blade.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon, Reference
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
Moments later, her opponent would initiate the battle by using his fan to create a rather large wind tornado. In response, Alora creates a shadow clone (referred as Ichi) that appears five meters to her left. Upon being conjured, Ichi begins to gather and mold his wind chakra, before releasing a strong blade of wind towards her opponent's vicinity. The wind blade isn't aimed at Black Star directly, rather the ground a few meters to his right. Upon hitting the ground, the blade of wind erupts into a violent hurricane that would draw Black Star inside it and slash his body several times.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.*
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
At the same time, Alora takes a step forward and proceeds to gather and mold her water chakra. Without the use of hand seals, the Mandalorian releases a powerful torrent of water from her mouth. Coming into contact with the tornado, the wave disperses it and continues towards Black Star's general direction. With their opponent left to deal with the hurricane and water wave, Ichi begins to run in a counterclockwise arc in an attempt to get on Black Star's left side, still keeping herself within mid range.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
From inside the tornado, Black star can see the shadow clone and the original retaliate with water and wind natured attacks. He stomps his foot while kneading fire chakra into the ground, and creates a small wall of fire pillars to his right that serve to block the blade of wind. His tornado was under Tsubaki's control, and since it was equal in power to the stream of water they stalemated, and the water would be spread onto the ground between them. Immediately after Black Star stomped on the ground he would have begun running forward. With a simple swing of Pacho as he started, Black Star and Tsubaki created tornado's of wind around the clone and the original, to keep them busy so that they could close in unhindered. While doing so Black Star uses chakra to draw two of his cards from his pockets into his left hand

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Fūton: Sebeti Otoshi) - Wind Release: Tornado Drop x2
Rank: A
Type: Offensive
Range: short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a tornado of wind to trap their target/s and then by controlling with their fan cause the tornado to crush them down into the ground.
Note: Must have a Fan

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed
~Can carry around multiple packs
 
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