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(Credit to Avatar Wiki for information) Mods, please do not move, extinguish, or think anything bad of this thread. I have A LOK of stuff to post on this from an avatar wiki, and a mini-project for a future role-playing thing I plan on doing, and I am sharing some of that in the section that it relates to. Also, Banners, yay!

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Water-bending, one of the four elemental bending arts, is the hydro-kinetic ability to control water in all of its various forms. This type of bending is utilized by the people of the Water Tribe, who are divided into the Southern, Northern, and lesser known Foggy Swamp tribes, as well as those of the United Republic, each with their own unique bending style.

Water is the element of change. The moon is the source of power in water-bending, and the original water-benders learned to bend by observing how the moon pushed and pulled the tides. The Water Tribes are the only people who did not learn bending from an animal, though the Moon and Ocean Spirits took the form of koi fish in the mortal world near the beginning of the Avatar World.





Water-Bending Techniques
Water manipulation: Almost all forms of water-bending involve moving and shaping a body of water to the water-bender's desire. By simply levitating a large mass of water, water-benders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, water-bending can be used to create giant maelstroms. Aang and Katara used this to set off a giant sea serpent.

Water pressure manipulation: Water-benders are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Water-benders can also use this to avoid sinking in water, effectively allowing them to walk on water, as demonstrated by Katara multiple times.

Streaming the water: Named by Katara, it is a move that draws water from a source that water-benders move around their bodies. A more advanced version demonstrated by Aang apparently involves "sinking and floating". This move is thought to be used for basic training so that beginning water-benders can get a "feel" for water, but it is in reality a useful move performed by water-benders of every skill level.

Water bullet: The water bullet is a move where a water-bender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target. Katara used this against Southern Tribe water-bender Hama.

Water cloak: A water-bender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a water-bender has less water available, he or she can simply form the arms instead of the entire cloak. This technique was first shown by Katara while she dueled against Azula in the Crystal Catacombs, and again when she was on board the Southern Raiders frigate. Avatar Korra used this against members of the Northern Water Tribe when breaking her father out of prison. She and her uncle, Unalaq, used this technique against each other during Harmonic Convergence. Tonraq used this in his duel against Zaheer at Guru Laghima's peak. Ming-Hua mastered this technique to the point that she could mold the ends of the tentacles into any shape, such as a claw or a hook, as well as only locally freeze the ends while retaining the mobility of the tentacle as a whole.

Water jet: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents. It was seen being performed by Katara against a pirate.

Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling a water-bender to cut through metal, wood and stone. Aang and Katara used this technique to sabotage the giant Fire Nation drill assaulting Ba Sing Se.

Water wall/water shield: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the waterbender's defense so adaptable. Although usually protective, the shield needs some type of compression or else it will not be effective. This is demonstrated when Katara was fighting Zuko at the Spirit Oasis and her quickly-made shield could not block the fire blast.

Water whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a water-bender's control, and more powerful benders can create larger whips, or ones of greater finesse. The whip can be sharpened into a blade that can slice through metal with relative ease, and Katara, Korra, Desna, and Eska have demonstrated the ability to create water whips with their feet.

Wave: By moving a large mass of water without separating it from its original source, water-benders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.

Phase change: Water-benders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Katara made good use of this to enhance her performance as the Painted Lady. Water-benders also possess the ability to breathe an icy mist that freezes water and other substances.

Bubble: Capable water-benders are able to cross large bodies of water by creating a bubble around themselves and their fellow travelers, maintaining a supply of air for their journey. The technique was first used by Aang and Katara to cross the Serpent's Pass, and later by Katara on two occasions so that she and Appa could submerge. It was also used by Korra to transport herself and Mako under Yue Bay to reach Air Temple Island from the mainland.

Multiple water whips: An advanced water-bending move similar to the single water whip, except it deals with more than one whip, usually four or five. This technique seems to be able to inflict a large amount of damage. It was used by Katara against Azula.

Octopus form: A body of water formed around the user into eight or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. This technique was first demonstrated by Aang during his training with Katara, and Katara herself later used the technique while fighting the Dai Li. Ming-Hua used a variation of the form in her duel with Kya at the Northern Air Temple. She also used her variation against Mako in their final duel.

Razor rings: An experienced water-bender can create multiple simultaneous water rings capable of cutting. Katara used this against the swamp monster.

Water ball: Similar to the bubble technique and the ice prison technique, a water-bender can trap their opponent in a ball of water. Unalaq used this technique to trap Raava[34] and Ming-Hua to imprison Bolin.

Water boxing: To perform the technique, a water-bender surrounds their fist with a small amount of water and punches their opponent. This move was used by Tahno in a match against the Fire Ferrets.

Water dome: A master water-bender can collect water from the rain, forming a dome which can be used for both offense and defense. Katara used this to frighten Yon Rha.

Water drill: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of water-bending since the motions to create a constantly twisting body of water requires bending skill. This technique was first seen being performed by Avatar Roku's water-bending master.

Water gimbal: Skilled water-benders can create a gimbal, or two rotating rings of water, around their bodies. This has both defensive and offensive capabilities, such as being used as a cannon. Kya was seen using this in her fight with Zaheer.

Water pinwheel: This move involves the user moving a large mass of water and spinning it vertically around him/her. This was demonstrated by Hama while blocking Katara's attacks.

Water ring: A skilled water-bender can create a ring of water around their body. This can be used for both defense or for offense, such as shooting ice shards at the opponent. Kya used this in her duel with Zaheer and twice against Ming-Hua.

Water spout: This high-level technique involves controlling a whirlpool-like pillar of water or snow, rotating it and directing its movements at the same time, making it easier for the user to dodge attacks. In accordance with the water spout's constantly shifting and coiling movements, it forms a giant snake of water around the lower body, elevating them from the surface of the water. First demonstrated by Aang, Pakku used a snow variant of this technique to ward off several firebenders during the Siege of the North, and Katara performed a minor version of this to bring Aang up and out of the Crystal Catacombs. Korra, Amon, and Unalaq also proved to be skilled practitioners of this technique. The waterspout has a limited height, however, depending on the amount of water fueling it.

Ice-Bending Techniques
Breath of ice: A water-bender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist. Katara used this technique to freeze Jet to a tree, to save Sokka from Huu, and to stop the warship from sinking by temporarily freezing a hole in the ship's hull. Aang and Roku have used this technique before, possibly combined with air-bending, to freeze lava. Also Aang used this to break the chain from where Bumi was being lifted by a crane.

Ice blade: Water-benders can create a sword-like blade of ice. Ming-Hua used this technique to threaten a delivery truck driver in order to smuggle her and her companions out of Republic City and again during her battle with Kya at the Northern Air Temple in an attempt to skewer the other woman.

Ice dagger: Much like ice claws, ice daggers form on a water-bender's fingers and shoot at high speeds away from him or her. Katara used these against Master Pakku.

Ice dome: A highly advanced technique, as demonstrated by Katara while fighting against Zuko in the Spirit Oasis, a water-bender may surround a foe in a sphere of water and freeze it, trapping their opponent inside.

Ice drill: By turning the tip into ice, water-benders control massive amounts of water into a spiraled frozen drill. This technique was first demonstrated by Unalaq, while he tried to open the Northern spirit portal. Ming-Hua used this to break P'Li out of her cell.

Ice floor: With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the water-bender to slide around. Pakku performed this during the Order of the White Lotus invasion of Ba Sing Se.

Ice bullets: Water-benders are able to rapidly shoot shards of ice at their opponents. Desna and Eska used this against Ming-Hua, and Kya used this against Zaheer.

Ice claws: Shown by Hama, using ice claws involves the bender drawing water around their fingers and freezing it. They can also be sent forward, shooting them at an opponent. A water-bender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves just like Mai's weapons. Additionally, this technique uses little water and thus can be performed quickly using the Condensation technique (see below).

Ice creeper: A water-bender can send a ray of ice on the ground, speeding at an opponent to freeze them. This technique freezes a trail of water beginning with the water-bender performing the move and ending with their targets freezing. This technique was first performed by Katara when she accidentally froze Sokka's feet to the ship, before she was able to freeze three Fire Nation soldiers. Kya used this technique in her fight with Zaheer.

Ice disc: A water-bender can create a cylindrical column of ice and proceed to slice razor-sharp sections of it off and send them at an opponent. They are sharp around the edges but also thin, since Master Pakku was able to break them with his wrists.

Ice gauntlet: Similar in technique to the ice claws, a water-bender can freeze water around their hands and turn it into a sharp spike that can be used to scale mountains or impale their opponent. Tonraq made use of this in his battle with Zaheer on Laghima's Peak.

Ice hook: Water-benders, if creative enough, may form a hook out of ice which they can use to climb vertical surfaces. Ming-Hua bent ice hooks to climb up the walls of P'Li's prison while carrying her. Ming-Hua also used an ice hook to take out a White Lotus sentry when breaking out of her prison.

Ice shield: A water-bender can freeze an amount of water in front of them, creating a shield of ice. Aang and Katara performed this technique on numerous occasions during the War. Kya employed this move to defend herself and her brother, Bumi, from rocks launched by Ghazan.

Ice spear: The ice spear is a water-bending move shown to have been used by Southern water-benders. It involves freezing a stream of water and sending the frozen result flying at the target. This move was used by Katara when she was about to strike down Yon Rha. It has also been seen in Avatar games as well as the Avatar TCG.

Iceberg spike: Water-benders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense of their homeland when enemy ships are sighted. Desna and Eska performed numerous iceberg spikes during their duel with Ming-Hua.

Ice prison: This technique covers an opponent in a prison made of ice. By finely controlling the position of the person within, this technique can restrict the motions of an opponent's hands, thus rendering them powerless. Shown by Katara to incapacitate Azula during Sozin's Comet.

Ice ramp: Water-benders can manipulate ice as a means of short transportation, as seen by Katara when training with Aang and Toph. It was also used in the liberation of Ba Sing Se, as well by Katara during the Battle for Yu Dao.

Ice tunneling: Water-benders are able to swim through thick ice with the same ease as through water, allowing them to surprise their foes. The technique was only seen to have been performed twice, once by a water-bender from the Southern Water Tribe in a flashback of Hama's and again by Korra, who used it to escape from her compound.

Maelstrom: In a large body of water, a water-bender can create a gigantic whirlpool. This technique was executed by Aang and Katara while fighting the serpent.

Mass freeze: A water-bender can freeze multiple targets at once, making them slow down or even surrounding them with ice. The technique was first shown by Katara.

Partial ice whip: Water-benders can take hold of the end of an opponent's water whip and locally freeze the opposite end, in order to trap their opponent and pull them in closer. Korra demonstrated this technique in her fight against the Dark Avatar.

Blood-Bending Technique
Blood-bending: Blood-bending is a rather sinister application of the principle that water is present in every living organism, thus making them bendable objects themselves. By definition, blood-bending is a technique that allows a bender to enforce his or her will to an organism. Initially, it was thought that blood-bending could only be done during the full moon, where water-benders are at their most powerful. However, it was proven that complete mastery of blood-bending would not require a full moon to practice the ability, when Yakone, and later his sons, Noatak and Tarrlok, had employed the technique without the aid of the full moon.

The technique was invented by Hama during her time as a Fire Nation prisoner following the Southern Water Tribe raids. She came to a realization that living things, animals and humans included, contain large volumes of water, and thus can be bent. Later, the technique was outlawed following the Hundred Year War, with Katara leading the motion for it to be declared illegal.

Vapor-Bending Techniques
Steam manipulation: A technique that allows water-benders to manipulate steam, and can also be used to manipulate fog. It can be used to freeze people or objects or to create cover. Katara made good use of the technique when she created a thick cloud of steam to conceal a ship from the enemy and when she surrounded herself in fog to create an eerie atmosphere while pretending to be a river spirit. Avatar Korra also made use of this technique while infiltrating Amon's rally, using steam from nearby pipes to provide cover for Mako.

Cloud manipulation: By working together, a water-bender and air-bender can easily manipulate clouds, which are made of air and water, to create various shapes. In one particular instance, cloud-shaping was used to provide a message to nearby villagers of an erupting volcano. It was later used as a defense by Aang and his friends to disguise their flights on Appa while moving about the Fire Nation.

Condensation: Not only can skilled water-benders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air. Although, due to the limited quantities of water present in the air, as a mere 1% at most of the earth's atmosphere is water vapor, the amount of water extracted from the air is quite minimal. Favorable environment and climatic conditions increase the amount of water one can remove from the air.

Healing Technique
Healing: Water-benders can sometimes use a unique sub-skill: the ability to heal injuries by redirecting energy paths, or chi, throughout the body, using water as a catalyst. Water-benders can use their abilities to heal by surrounding a sick or injured person with water, which glows during the process. When infused with spiritual knowledge, a variation of this technique can be used to calm angry spirits, as demonstrated by Unalaq. The use of healing was generally taught to female water-benders of the Northern Water Tribe, who were not allowed to study combative forms of water-bending prior to the end of the Hundred Year War. Katara is known to be the best healer in the world. With the help of Spirit Oasis water, she was able to heal Aang and resurrect him.

Plant-Bending Technique
Plant-bending: A member of the Foggy Swamp Tribe, Huu, illustrated that talented water-benders can manipulate plant life. Plant-bending has enabled members of the swamp to control and manipulate every form of plant life from the highly water-saturated vines and roots found within the swamp lands to seaweed from the ocean floor – they can even rapidly compress and replace the plant mass of the plants they bend, since the cell tissues of a plant are more versatile than the cell tissues of an animal, also explaining why blood-bending can only be achieved on the nights of the full moon; see below – all by bending the ample amount of water within them just as they can with watery mud.

Going further, a skilled water-bender is able to separate and completely extract the water from plants for more effective utilization just as they are able to separate the water from mud, sand, and even polluted river systems, etc. In the case of plant life, this process will leave behind the withered remains of all the affected plant life or even making them collapse in the case of large trees. The degree of skill in manipulating plant life depends on the experience of the bender and whether or not a full moon is present. Katara and Hama extracted the water from large trees with relatively no difficulty during their battle under the full moon. Simpler and smaller forms of plant life, such as grass, flowers and seaweed, can be bent with relative ease, with or without a full moon.

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Donald Trump

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Oh god, so much editing from Avatar Wiki. It'll take me all night and day to get the rest of water and the other 3 in.

Also, Korra-sensei liked my post. XD
 
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