I kick sand in Mike's face

Jubi-Sama

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Rei's R&R
Cj: No
Ce: No
Killing: No
Stealing: No

We are Mid range From each other.


Terrain:
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I am using

~Not open~
 
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pop123

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well this should be a good battle and i dnt like about what you said that you going to kick sand in somebody face and can u make this a 3 way gaara bio in my sig
 

Jubi-Sama

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Third: Ah, An aburame. Wonderful. Lets get this over with.

*After saying those words I Imediatley pull out shuriken and then use


(Jiton: Jishaku Shuriken no Jutsu) - Magnetisim Release: Magnet Shuriken Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.

And then while you are distracted with the shuriken I preform a few hand seals and use

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs a single hand seal the user summons Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

Which traps you in 4 lightning pillars so then I use


(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.

Which I hurl at you.*

Third: Don't underestimate the Third Kazekage of the sand
 

hawaiianmike

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As I see you throw the shuriken I engulf myself in bugs turning me into a pillar that I then direct far to my left (your right) avoiding your shuriken then as I reform I perform the snake hand seal and spit out toward the ground avoiding you pillars and sending me backward (long range from you). Then upon landing I create 2 bug clones. (c1 c2). One is to my left and one is on my right.

"U_U.....o_O!"

(Mushi Bashira no Jutsu) - Insect Pillar Technique
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn themselves into a pillar that will then be directed to strike the opponent before returning to their normal form.
Note: Must be a member of the Aburame clan.



(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.



(Mushi Bunshin) - Bug Clone
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:70
Description:Creates a clone of the user out of bugs.
NOTE:Must be a bug user to use this jutsu.



 

Jubi-Sama

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As I see you throw the shuriken I engulf myself in bugs turning me into a pillar that I then direct far to my left (your right) avoiding your shuriken then as I reform I perform the snake hand seal and spit out toward the ground avoiding you pillars and sending me backward (long range from you). Then upon landing I create 2 bug clones. (c1 c2). One is to my left and one is on my right.

"U_U.....o_O!"

(Mushi Bashira no Jutsu) - Insect Pillar Technique
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn themselves into a pillar that will then be directed to strike the opponent before returning to their normal form.
Note: Must be a member of the Aburame clan.



(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.



(Mushi Bunshin) - Bug Clone
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:70
Description:Creates a clone of the user out of bugs.
NOTE:Must be a bug user to use this jutsu.



Third: You just dug your own grave

*As I see your water crash down I Focus my lightning chakra into my hands and use


(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

Which I shoot at you and since you are shooting the water..... ZAP!!

And then so I don't get shocked my self I use


(Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: 30
Description: A shield made of iron that is perfect for defense from lesser attacks.

And then I jump up from the Sheild and Shoot a massive Spike of Iron sand at you


(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
*

Third: A water user eh? This will be a pain.
 

hawaiianmike

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AS I see you rush at my stream of water i release bug's to spin in a dome around me as the lightning surges through the water to protect me. As they collide and disperse I quickly notice you are protecting your self from being shock and create 2 bug clones one throws me to the far left (your right)and the other one throws him straight down at you. While there is one left in the air. As the one who is throw at you goes at you he gets hit by you and your spike thing taking you interest for a moment since you see one more on top of you. (for all you know he could be me)As I land I gather chakra and create a large amount of water 10 meters above you to drop on you and crush you.

Thinking in head: "Your a Bastard..."

(Mushi Kame no Jutsu) - Insect Jar Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.




(Mushi Bunshin) - Bug Clone
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:70
Description:Creates a clone of the user out of bugs.
NOTE:Must be a bug user to use this jutsu.



(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 
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Jubi-Sama

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AS I see you rush at my stream of water i release bug's to spin in a dome around me as the lightning surges through the water to protect me. As they collide and disperse I quickly notice you are protecting your self from being shock and create 2 bug clones one throws me to the far left (your right)and the other one throws him straight down at you. While there is one left in the air. As the one who is throw at you goes at you he gets hit by you and your spike thing taking you interest for a moment since you see one more on top of you. (for all you know he could be me)As I land I gather chakra and create a large amount of water 10 meters above you to drop on you and crush you.

Thinking in head: "Your a Bastard..."

(Mushi Kame no Jutsu) - Insect Jar Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will use Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed. It is similar to the Hyūga clan's Eight Trigrams Palms Heavenly Spin.
The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Note: Must be a member of the Aburame clan.




(Mushi Bunshin) - Bug Clone
Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:70
Description:Creates a clone of the user out of bugs.
NOTE:Must be a bug user to use this jutsu.



(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

*As the Water is about to come down on me I imediatley preform a few hand seals and make a Log appear in my place

(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.



That would cause you to become confused so I take this short amount of time to focus my iron sand under you and Cause it to form into a bunch of spikes that Impale you from all sides.

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.



And then Incase you substitue I Focus my Iron Sand into the air and Chuck a Spike of Iron sand at you

(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.

 
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hawaiianmike

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As I notice a log appear i your place I perform the snake hand seal and spit out a large volume of water down at my feet that lifts me into the air before forming into a wave that goes straight for your last known spot (right where I summoned the large volume of water and your log is) I then gather chakra at my feet and land on the wave riding it. As I then see your iron spike coming at me I release some bug's and direct my hands toward your spike and a cloud of bug's fly toward your sand and they collide and disperse each other. Then as my previous source of water crashes down with force on the log revealing it to be just a transformation. So as the water crashes down on you (the one from the last turn) and my wave is coming at you (the one I am on) to seal the deal I bend down and release chakra forming into 5 sharks as the water collides to rip you apart.

Thinking in head:"hmmmmmmm I wonder if he knows how to swim?"

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.



(Kikaichu Enkai no Jutsu) - Destruction Bug Ocean Technique
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The User manipulates the destruction Bugs to form a large airborne cloud that decends on the enemy and beats them on impact.
Note: Must be a member of the Aburame Clan.



(Suiton: Goshokuzame) - Water Style: Eating 5 Shark Frenzy
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

 
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