I get trained by an old spammer friend O_O [Earth]

Bloo

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How fast a jutsu works and what not all depends on you're rank an you're mastery of the element. IF you mastered doton and by you're current rank it shouldn't take too long.

Next!

(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Dosenki) - Earth Release: Mudslide Technique
Perform the handseals, then a small wall will be created. With the opponent on the decending end. Results are mudslide towards the opponent​

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Almost the same thing as above though it's a landslide and not mud. So deals with small rocks and such​

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Take a look at stone spikes. It's bigger and better version of it.​

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Great attack/defensive jutsu. It's fast, and swift. No handseals needed. Also keep in mind that when using this you can move either down or up, but not down AND up in one move. It needs two moves to do both.​
How to Attack:
Do the handseals then raise a wall then cause the land to start rushing towards the opponent.

How to Defend:
Use a lightning jutsu destroy it while the earth is raising or to harden the mud

How to Counter:
Disrupt the handseals.

Advantages
Creates a wall that blocks the opponents sight

Disadvantages:
requires handseals
The opponent has enough time to counter

Combinations:
Use this then while there there defending against it attack from below or behind.

Question:none


How to Attack:
Raise a wall to cause debris to fall towards the opponent

How to Defend:
Use a lightning jutsu to blast away the debris.

How to Counter:
Attack before the earth is raised.

Advantages
Blocks the opponents view.
Nice distraction jutsu

Disadvantages:
Is easily seen coming

Combinations:
Use this jutsu to distract the opponent long enough to perform some handseals for a bigger attack.

Question:none


How to Attack:
Raise a huge stone spike

How to Defend:
Use a lightning jutsu to destroy it

How to Counter:
Use a jutsu to get thrown away from it

Advantages
Can skewer large summons

Disadvantages:
only useable from long range

Combinations:
If in long range distract the opponent then use this for big damage

Question:none


How to Attack:
Raise or lower the ground at high speed

How to Defend:
Phase into the ground.

How to Counter:
Use a jutsu to be thrown away from the spot

Advantages
Very fast
Can catch the opponent off guard

Disadvantages:
if lowering the ground you lose site of the opponent.

Combinations:
Use this to drop the ground under your opponent then fill the hole with water ir turn it into a swamp.

Question:none
 

Bloo

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Go a bit more in depth with Swamp of the underworld and moving earth core
We did the swamp on the one before. Do you want me to do it again.


How to Attack:
Raise or lower the ground either under you or your opponent.

How to Defend:
Once the moving ground stops go into the ground.

How to Counter:
Use earth moving core to stop the ground from moving. Not sure if that's right

Advantages
Requires no handseals
very fast
Catch opponent off guard

Disadvantages:
If you lower your opponent down you will lose vision of the opponent and vice versa.

Combinations:
Use this to lower the ground around the opponent then turn the bottom of the whole into a swamp, then fill the whole with water.

Question:none
 

Vision

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Yes, I know though these are the two you will most likely use often. I want to make sure that you know all about them.

So describe to me on both on how it is versatile and what you could really accomplish with it
 

Bloo

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Well the swamp can be as wide and deep as the user wants. It can be used in mid air. If the opponent goes underground can be used to turn the earth around them to trap them.


The moving core can be used to raise up the ground around you to evade a jutsu or raise it up at an angle to push you backwards. Can lower the ground around the opponent so they lose sight of you.
 

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Moving earth core goes stright up or down.

Moving On!
(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
Rank: A
Type: Defensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Damage points: The user and his clones simultaneously perform hand seals Ram - Snake and expel a stream of mud from their mouths, which solidify into multiple columns of earth. These grow from the floor and together form a hardened wall of defence, with great height, extent and length. This technique can be enhanced with the Lava Release: Rubber Wall making it equal to an S rank level defence however Lightning S rank can easily break through the wall.
Note: Can only be used with a minimum of 3 shadow clones.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Alright, after the seal is used, you basically touch someone they become petrified. At the sametime you make yourself considerably heavy.​

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
This one, you make things lighter. Which you have to be touching for this to work. You become a faster in movements, though you lose power.​

(Doton: Hanridoryūheki) - Earth Release: Flowing Earth Wall of 10,000 Miles
First things first. If you do not know shadow clones do not use this technique. Once you do, release mud from the mouth and form walls all around.​
 

Bloo

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How to Attack:
Perform the handseal then turn anybody touching you to stone.

How to Defend:
Use a jutsu that pushes you back away from the opponent. Or use a jutsu that blows the opponent back.

How to Counter:
Attack as there doing the handseal and don't give them a chance to touch you

Advantages
Can turn multiple people to stone.
If somebody has a hold of you can turn them to stone

Disadvantages:
Only short range
Have to be in direct contact

Combinations:
Use this and turn the opponent to stone. Then used another jutsu that will smash them.

Question:None


How to Attack:
Make anything in contact with the user super light.

How to Defend:
Stay out of reach of the opponent.

How to Counter:
Use a jutsu that launches you or your opponent backwards

Advantages
Increases speed
Will dampen some damage for attacks

Disadvantages:
Have to be in contact with the object

Combinations:
Use this jutsu to make yourself lighter the use something that launches you so that you get more distance.

Question:None



How to Attack:
Use shadow clones to create a huge wall

How to Defend:
Use a lightning jutsu to break up the wall

How to Counter:
Kill the shadow clones so the opponent can't use the jutsu

Advantages
Good defensive wall

Disadvantages:
Takes three shadow clones to perform it

Combinations:
Use this then send the shadow clone though so your opponent doesn't know if its you or a clone. Then setup up a huge attack.

Question:None
 

Vision

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On how to defend on the first one it's a bit off.

How would you defend against it when
1. You do not know that he is using it.
2. You or parts of you are petrified?
 

Bloo

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1. Well if you didn't know he was using it then you'd have to get touched to know and when does and you start petrifing use nagashi to break his hold on you

2. If parts then use nagashi to break it and stun the enemy.
 

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Alright almost there S ranks

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
You create a earth type dragon, which comes out from the ground and then attacks it's target. Note the hand seals. Comes out from the ground in short range of you then able to travel long range. Don't use this in short range as it is almost surely you will get interrupted dring the move.​

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Basically a volcano type jutsu that comes from the ground. Notice range. Can't use it within short-mid range.​

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Scale is very large. Again range is at long because of the scale of the attack. Also check description as it is a one time able to use jutsu.​
 

Bloo

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How to Attack:
Perform the handseals then raise a dragon made of earth to attack the opponent.

How to Defend:
Use a lightning jutsu to break up the dragon.

How to Counter:
Interrupt the opponent while there doing handseals.

Advantages
reaches all ranges.


Disadvantages:
Requires handseals

Combinations:
Throw the opponent off balance then use the dragon.

Question:none


How to Attack:
Erupt earth that looks like a volcanoe

How to Defend:
Lighting jutsu to stop it from erupting

How to Counter:
Attack the opponent before they bring it up.

Advantages
Makes a great distraction

Disadvantages:
can only be used in long range.

Combinations:
Use this to distract the opponent while you use the earth dragon.

Question:None


How to Attack:
Create two giant slabs of earth and crush your opponent.

How to Defend:
Use a lightning jutsu to destroy the slabs

How to Counter:
Interrupt the opponent before they use this.

Advantages
Huge scale.
No handseals.

Disadvantages:
Only usable in long range.
One time only

Combinations:
Distract the opponent then use this to crush them

Question:
 

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What i am saying is that if you see hand seals [without sensory or KG or some kind of ability to know that it's a certain element coming at you] and you attack with wind jutsu but in fact they are using fire. You would be kinda hurting then ~__~
 

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What i am saying is that if you see hand seals [without sensory or KG or some kind of ability to know that it's a certain element coming at you] and you attack with wind jutsu but in fact they are using fire. You would be kinda hurting then ~__~
Hmm alright. So interrupting handseals isn't the best way to counter but its the best i got till i get more experience >_>
 

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The logical way is that you have to see the dragon come from the ground. It's not gonna be attacking you instantly. It's gotta come up from the ground and then attack you. That is your opening for a lightning jutsu. That is all I'm saying. Interrupting a hand seal is an alright move depending on the situation.

Next!

(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Koka no Jutsu) - Hardening Technique
Encase yourself into earth based armor. It is strong as you need much chakra to use it. Also as the description says. You are able to create weapons to attack your opponent​

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
See stone golem Technique. Though my understanding of this technique is that it has to come from the mouth.​

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Advanced version of the light weight rock technique. Higher rank more chakra, the speed that you gain is more than the other version.​

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Same as above, it's more advanced version of the added weight rock technique. Gains are more than previous technique though the draw back is also increased.​
 

Bloo

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How to Attack:
Use earth chakra to encased the body in earth armor.

How to Defend:
Use a lightning jutsu as they will be more vulnerable to it

How to Counter:
Use a fast jutsu so they don't have time to finish the jutsu

Advantages
Increased defence

Disadvantages:
More vulnerable to lightning jutsu.

Combinations:
Use in short range to block taijutsu attacks then create weapons to attack with.

Question:None


How to Attack:
Spit out a larger stone golem

How to Defend:
Use a lightning jutsu to destroy the golem

How to Counter:
Since they have to spit it out you can tell what's coming so it gives you time to use a fast jutsu so they can finish spitting out the golem.

Advantages
Great protector


Disadvantages:
Has to come from the mouth so it has to be made in short range

Combinations:
The combo i used with the lesser version was that i was in the air and my opponent used swamp of the underworld under me so i spit out the golem under me so the golem landed in the swap and me on its shoulders. Then shoot off a wind tech. So that would work for this one two.

Question:How big is the golem



How to Attack:
Use to make things super light

How to Defend:
Stay out of reach of the opponent.

How to Counter:
Launch yourself or the opponent backwards to stay out of reach.

Advantages
Increases speed.
Makes heavy items light.

Disadvantages:
Have to be in contact with the object

Combinations:
Use this to decrease the weight of a weapon so you can swing it faster.

Question:None


How to Attack:
Touch something to make it extremely heavy

How to Defend:
Stay out of reach of the opponent.

How to Counter:
Launch the opponent away from you

Advantages
Can increase sword damage.
Increase the weight of the opponent to slow them down

Disadvantages:
Have to be in contact with the object

Combinations:
If swinging a sword downward to increased the weight of the sword increasing the damage.

Question:None
 
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