How to Attack:How fast a jutsu works and what not all depends on you're rank an you're mastery of the element. IF you mastered doton and by you're current rank it shouldn't take too long.
Next!
(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.
(Doton: Dochūbaku) - Earth Release: Landslide Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality and create a landslide that is directed towards the enemy target.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Doton: Dosenki) - Earth Release: Mudslide Technique
Perform the handseals, then a small wall will be created. With the opponent on the decending end. Results are mudslide towards the opponent
(Doton: Dochūbaku) - Earth Release: Landslide Technique
Almost the same thing as above though it's a landslide and not mud. So deals with small rocks and such
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Take a look at stone spikes. It's bigger and better version of it.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Great attack/defensive jutsu. It's fast, and swift. No handseals needed. Also keep in mind that when using this you can move either down or up, but not down AND up in one move. It needs two moves to do both.
Do the handseals then raise a wall then cause the land to start rushing towards the opponent.
How to Defend:
Use a lightning jutsu destroy it while the earth is raising or to harden the mud
How to Counter:
Disrupt the handseals.
Advantages
Creates a wall that blocks the opponents sight
Disadvantages:
requires handseals
The opponent has enough time to counter
Combinations:
Use this then while there there defending against it attack from below or behind.
Question:none
How to Attack:
Raise a wall to cause debris to fall towards the opponent
How to Defend:
Use a lightning jutsu to blast away the debris.
How to Counter:
Attack before the earth is raised.
Advantages
Blocks the opponents view.
Nice distraction jutsu
Disadvantages:
Is easily seen coming
Combinations:
Use this jutsu to distract the opponent long enough to perform some handseals for a bigger attack.
Question:none
How to Attack:
Raise a huge stone spike
How to Defend:
Use a lightning jutsu to destroy it
How to Counter:
Use a jutsu to get thrown away from it
Advantages
Can skewer large summons
Disadvantages:
only useable from long range
Combinations:
If in long range distract the opponent then use this for big damage
Question:none
How to Attack:
Raise or lower the ground at high speed
How to Defend:
Phase into the ground.
How to Counter:
Use a jutsu to be thrown away from the spot
Advantages
Very fast
Can catch the opponent off guard
Disadvantages:
if lowering the ground you lose site of the opponent.
Combinations:
Use this to drop the ground under your opponent then fill the hole with water ir turn it into a swamp.
Question:none