- Joined
- Dec 26, 2011
- Messages
- 11,349
- Reaction score
- 324
so i take your combo like a boss lollol not really tho
As i am now on one knee, panting damage by your technique, i then force myself to get up panting
This has gone on too long
i focus my wind chakra and force myself to jump in the air a little bit tho, and then blow wind at you blinding you with the dust it carries but just doing that, and i land back in mid range.
.(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement
I then focus my fire chakra when i land and fire a huge fireball that covers a large area that goes at and covers your vision between us
As its coming at you, i jump back into long range and stomp the ground creating a tunnel that leads to right under you, i then exhale my fire chakra into the tunnel until it gets right under you as magma, and with one hand seal it erupts out as lava from right under you.(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
mhmmm i think i over did it....... my bad
*As you get up panting I prepare for your next attack by making the tiger hand sealncreating 2 water clones and we are stack on top of each other. You do not know which Masuyo is the real one. One Masuyo jumps off and to the left and the other to the right, flanking you. From left to right it is Me, C1, C2 but you do not know that. Your blind hits the middle target.
(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the user’s chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone takes enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the user’s chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone takes enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.
(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)