I Bring my Milkshake to the -Yard-

Lili-Chwan

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sooo what youre saying to me is that i can make a mountain light and pick it up and drop it on someone as i give it back its original weight? holy shnitzel

Lol, aim a little smaller. Let's say the first cuts to a tenth of the side and the second the a 20th.
 

Melizzle

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Lol, aim a little smaller. Let's say the first cuts to a tenth of the side and the second the a 20th.

lol oh ok well thats more reasonable. i dont like when techniques are too hacked.
 

Lili-Chwan

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And we're done. Now, want to learn some customs?
 

Lili-Chwan

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So which ones do you know so far and which elements have you mastered?
 

Melizzle

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i am now a master of all elements and you taught me nin, fire, and genjutsu customs i believe.
 

Lili-Chwan

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i am now a master of all elements and you taught me nin, fire, and genjutsu customs i believe.

Oh yes, I forgot to teach you Nin Customs.

Ninjutsu:

(Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku ) Summoning Technique: Red and Yellow Stability

Rank: C
Range: Self
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled amounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly.

I'll now reveal the purpose of this mysterious technique. Back in the days, there was this technique used by Nexus and Rei that basically changed your body ph drastically, making you sick and defeating you in battle. There was no known counter and it usually meant auto-defeat. It was never used too much, and they don't even RP anymore (Nexus never actually did, as far as I remember). But this custom was created around the time of the 1st NB World War, and the threat of Rei being in Suna was over us, and so was this technique. I can shamefully say I've never used this jutsu xD

Nonetheless, Cranberry juice is like an infusion of Basic PH while Lemon juice is an infusion of Acid PH.

Since there are quite some CE and techniques that alter the ph, this could come in use, but no one really uses Ph sickening side-effects, mainly because they don't know about it.

Just wanna say, this is very reminiscent of the Cold War, making counters for threats that might never come, and indeed they didn't. xD

(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used twice per battle*
Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.

This was created because of a game where you basically kill a stick figure in numerous ways. One was passing a thin yet strong wire through the figure, which would basically slice it. Later, in a fight against Scary Yamato, I was faced with a super powerful kick. While I had to find some alternative ways to counter, in mind I only though, it would be beautiful if I could wrap his leg is wires and slice it off. Now I can, and so can you.

Basically, it allows you to wrap wires around a section of the body, never the whole body, and pull, slicing the section clean. It's on the limit of short-range, verging the mid-range. You could capture someone a 2-3 meters away from you.

(Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat

Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.
Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).
The user can shout: "Expelliarmus", if the user is a geek.

This jutsu was created when the Custom Weapons were in vogue, following the creation of NB's Swords of the Mist. There was an influx of CW so big that rules had to be made, and once they became official, they made it even bigger. A thing that I notice was many restrictions, rightfully so, where the weapons' abilities were only accessible if the user was touching the sword. This counts just that.

This is also useful for when they're barging at you, and, in close range, they loose the weapon, which gives you an excellent window to place a fatal attack. Idea: Rat Whiskers xD
 

Melizzle

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Oh yes, I forgot to teach you Nin Customs.

Ninjutsu:

(Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku ) Summoning Technique: Red and Yellow Stability

Rank: C
Range: Self
Chakra Cost: 15
Damage Points: N/A
Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled amounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly.

I'll now reveal the purpose of this mysterious technique. Back in the days, there was this technique used by Nexus and Rei that basically changed your body ph drastically, making you sick and defeating you in battle. There was no known counter and it usually meant auto-defeat. It was never used too much, and they don't even RP anymore (Nexus never actually did, as far as I remember). But this custom was created around the time of the 1st NB World War, and the threat of Rei being in Suna was over us, and so was this technique. I can shamefully say I've never used this jutsu xD

Nonetheless, Cranberry juice is like an infusion of Basic PH while Lemon juice is an infusion of Acid PH.

Since there are quite some CE and techniques that alter the ph, this could come in use, but no one really uses Ph sickening side-effects, mainly because they don't know about it.

Just wanna say, this is very reminiscent of the Cold War, making counters for threats that might never come, and indeed they didn't. xD

(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.
Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used twice per battle*
Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.

This was created because of a game where you basically kill a stick figure in numerous ways. One was passing a thin yet strong wire through the figure, which would basically slice it. Later, in a fight against Scary Yamato, I was faced with a super powerful kick. While I had to find some alternative ways to counter, in mind I only though, it would be beautiful if I could wrap his leg is wires and slice it off. Now I can, and so can you.

Basically, it allows you to wrap wires around a section of the body, never the whole body, and pull, slicing the section clean. It's on the limit of short-range, verging the mid-range. You could capture someone a 2-3 meters away from you.

(Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat

Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.
Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).
The user can shout: "Expelliarmus", if the user is a geek.

This jutsu was created when the Custom Weapons were in vogue, following the creation of NB's Swords of the Mist. There was an influx of CW so big that rules had to be made, and once they became official, they made it even bigger. A thing that I notice was many restrictions, rightfully so, where the weapons' abilities were only accessible if the user was touching the sword. This counts just that.

This is also useful for when they're barging at you, and, in close range, they loose the weapon, which gives you an excellent window to place a fatal attack. Idea: Rat Whiskers xD

-its not shameful to have never used that technique it sounds silly lol, or like it would take the fun out of the fight.

*I summon lemonade and as youre throwing up I slice your head off* lol

-I very much like rat whiskers. when you want to use it though, it's a very fast technique? I imagine so if you had time to use it to defend against a kick.

-expelliarmus....
 

Lili-Chwan

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i don't know if you understood the technique right... The Ph is a technique that others use on you, the Red and Yellow Stability is a technique that you use on yourself so you won't die...

Yes it's very fast :)

Indeed xD
 

Melizzle

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i don't know if you understood the technique right... The Ph is a technique that others use on you, the Red and Yellow Stability is a technique that you use on yourself so you won't die...

Yes it's very fast :)

Indeed xD

oh yeah idk i read the part how u kill yourself and i guess just completely forgot about it lol. but yeah for sure dont kill yourself :T_T: still sounds funny lol
 

Lili-Chwan

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(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

Pretty clear the purpose of this jutsu.

( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*

This is basically a powerful sedative, give you or your opponent.
 

Melizzle

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(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

Pretty clear the purpose of this jutsu.

( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*

This is basically a powerful sedative, give you or your opponent.

oh i hadnt seen feathery dove before sounds really cool and deadly if used well.

sorry for the late response, NB hasnt been working for me.
 

Lili-Chwan

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It hasn't worked for any of us, sadly

(Doton: Zou no Shoufuku) Earth Style: Elephant's Submission
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points: 60
Description: The user stomps on the ground, erupting irregular rock boulders all around the opponent, striking the opponent with great strength and lifting huge ammounts of dust. The dust cloud stretches high and wide, lasts 3 turns and can only be blown away by B rank Wind. With one handseal, the user can make the boulders friction on eachother, by move in opposite directions, dilacerating anything trapped in between.
*It requires a 4 turns waiting before it can be used again*
*Can only be used twice per match*
*The user can't use S rank Earth jutsus on the next turn*

Pretty simple, I needed something to bring up a dust screen, but I didn't want it to be just that. It's a bit too restricted, I might just update it. In the mean time, here it is.

(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*

Ah this I like a lot. Basically creates 10 hares of earth around your opponent. Every time they're on your opponent's blind spot, they move, everytime they're not they hide. It's impossible for your opponent to see them unless he has some sort of chakra seeing ability, like Byakugan. In case of the Byakugan, they won't move at all, since it has no blind spot.

(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.

*Can only be used 3 times per battle*

This is another one of my favorite jutsus, the power to petrify anything or turn anything to stone. The cannon petrification technique is as good if not better than this one, as it is limitless, but the softing punch is quite useful.

(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*

Probably my best defensive jutsus. It's quick and it's strong. A bit overly restricted though
 

Melizzle

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It hasn't worked for any of us, sadly

(Doton: Zou no Shoufuku) Earth Style: Elephant's Submission
Rank: A
Range: Short-Long
Chakra Cost:30
Damage Points: 60
Description: The user stomps on the ground, erupting irregular rock boulders all around the opponent, striking the opponent with great strength and lifting huge ammounts of dust. The dust cloud stretches high and wide, lasts 3 turns and can only be blown away by B rank Wind. With one handseal, the user can make the boulders friction on eachother, by move in opposite directions, dilacerating anything trapped in between.
*It requires a 4 turns waiting before it can be used again*
*Can only be used twice per match*
*The user can't use S rank Earth jutsus on the next turn*

Pretty simple, I needed something to bring up a dust screen, but I didn't want it to be just that. It's a bit too restricted, I might just update it. In the mean time, here it is.

(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*

Ah this I like a lot. Basically creates 10 hares of earth around your opponent. Every time they're on your opponent's blind spot, they move, everytime they're not they hide. It's impossible for your opponent to see them unless he has some sort of chakra seeing ability, like Byakugan. In case of the Byakugan, they won't move at all, since it has no blind spot.

(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.

*Can only be used 3 times per battle*

This is another one of my favorite jutsus, the power to petrify anything or turn anything to stone. The cannon petrification technique is as good if not better than this one, as it is limitless, but the softing punch is quite useful.

(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*

Probably my best defensive jutsus. It's quick and it's strong. A bit overly restricted though

Bovin sounds like you can really mix up the opponent with the writing alone "left hand blah blah, right hand blah blah, left, right, etc."

Oooh Turtle I seem to remember this jutsu from and incident in Iwa!
 

Lili-Chwan

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Bovin sounds like you can really mix up the opponent with the writing alone "left hand blah blah, right hand blah blah, left, right, etc."

Oooh Turtle I seem to remember this jutsu from and incident in Iwa!

Yes, but each palm requires one jutsu usage.

Indeed, it was the reason we survived AND the reason we lost, because I forgot about my own restrictions.

(Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time.
Wind can be added to make the blasts stronger.
*Can only be used once every 3 turns*
*The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*

This is a result from me wanting to play with glass and glass shards. This type of output of damage is really wonderful to me. XD. This jutsu not only creates really good defense shields, but it also allows you a really good attack. You can have all three pointing to different people, you can have all three encasing a person, you can have just one, which would be stronger than if you were to divide the jutsu in 3, etc etc. You don't have use it on the ground.

(Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected.
*Great speed does not mean Lightning speed*
*This technique creates up to 4 balls*
*The lightning is able to protect the balls from all lightning jutsus up to his rank, being overpowered by wind jutsu the same and higher ranks.*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*
*The user cannot perform other jutsu as long as they are controlling the bounce of the balls*

Bouncy balls! xD I was playing with the effects of combining earth and lightning. Basically, a massive earth ball can only be efficiently blocked by Lightning. But what if the ball is somehow immune to lightning? Then it's a virtually unblock-able ball!

What other elements have you mastered? Water? Wind?
 
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Melizzle

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Yes, but each palm requires one jutsu usage.

Indeed, it was the reason we survived AND the reason we lost, because I forgot about my own restrictions.

(Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time.
Wind can be added to make the blasts stronger.
*Can only be used once every 3 turns*
*The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*

This is a result from me wanting to play with glass and glass shards. This type of output of damage is really wonderful to me. XD. This jutsu not only creates really good defense shields, but it also allows you a really good attack. You can have all three pointing to different people, you can have all three encasing a person, you can have just one, which would be stronger than if you were to divide the jutsu in 3, etc etc. You don't have use it on the ground.

(Doton/Raiton: Tobu no Kangaru Bokushingu) Earth/Lightning: The Jump of the Boxing Joeys
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected.
*Great speed does not mean Lightning speed*
*This technique creates up to 4 balls*
*The lightning is able to protect the balls from all lightning jutsus up to his rank, being overpowered by wind jutsu the same and higher ranks.*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*
*The user cannot perform other jutsu as long as they are controlling the bounce of the balls*

Bouncy balls! xD I was playing with the effects of combining earth and lightning. Basically, a massive earth ball can only be efficiently blocked by Lightning. But what if the ball is somehow immune to lightning? Then it's a virtually unblock-able ball!

What other elements have you mastered? Water? Wind?

Ah the bouncy balls also an attempted use in our adventures lol.

Well the only thing I have not mastered yet is wind. I'm C ranked I believe and getting training from Jacob Moore.

Do I need wind for perfume release? Sounds windy...
 

Lili-Chwan

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Ah the bouncy balls also an attempted use in our adventures lol.

Well the only thing I have not mastered yet is wind. I'm C ranked I believe and getting training from Jacob Moore.

Do I need wind for perfume release? Sounds windy...

Nah, Water + Earth + Fire.

( Suiton: Puchibuta Ginkou ) Water Style: Piggy Bank
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expells a great ammount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her.
With one handseals (One hand) the sphere condenses on itself, concentrating all on the user's hand, still not touching it, which can then be released as an horizontal crescent.
*The user can't use water jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again*

Similar to Lion's Lair, don't know if I taught you yet and The Escape of the Turtle, but water xD.

(Suiton: Hebi no Naitei) Water Style: Serpent's Harem
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target.
*can only be used once every two turns, and a maximum of thrice*

Me, experimenting with Oil.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

With Syrup.

( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.
With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.
*Can only be used 3 times per battle. Can only be used once every 2 turns*

And with the cohesion and adhesion property of water.
 

Melizzle

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Nah, Water + Earth + Fire.

( Suiton: Puchibuta Ginkou ) Water Style: Piggy Bank
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expells a great ammount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her.
With one handseals (One hand) the sphere condenses on itself, concentrating all on the user's hand, still not touching it, which can then be released as an horizontal crescent.
*The user can't use water jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again*

Similar to Lion's Lair, don't know if I taught you yet and The Escape of the Turtle, but water xD.

(Suiton: Hebi no Naitei) Water Style: Serpent's Harem
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target.
*can only be used once every two turns, and a maximum of thrice*

Me, experimenting with Oil.

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

With Syrup.

( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.
With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.
*Can only be used 3 times per battle. Can only be used once every 2 turns*

And with the cohesion and adhesion property of water.
im really into mole snot. i like the syrup but when i try to make a jutsu with it its always "theres a canon jutsu with it already blah blah blah"
 

Lili-Chwan

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im really into mole snot. i like the syrup but when i try to make a jutsu with it its always "theres a canon jutsu with it already blah blah blah"

You just have to be smart about it ;)

(Katon: Kitsune no Uen ) Fire Release: Devious Fox
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.
*Can only be used twice per match*

Simple jutsu. One of my first.

(Katon: Raion no Honba) Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*

This is just a quick defense jutsu. Heavily restricted, for no reason.

( Katon: Jomei no Karasu ) Fire Style: Raven's Purge
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Point: N/A
Description: After 1 handseal, allows the user create a localized fast burning ember that reduces a patch of organic materials like leaves, mushrooms, plants, to ashes in moments, releasing a large cloud of smoke. These clouds will hold a specific compound or subtance that the organic material was holding, such as toxins, venoms, poisons, etc, quickly purging them into the air. With a second handseal, the user can control the hot smoke into vanishing harmlessly or aggregate it on an opponent. Can be used on opponent's techniques up to the rank or user's own created with no rank restriction, only size.
Works on dead animals, never bigger than a human, or a small group tiny animals, never bigger than a normal insect.
*requires a 1 turn cool down*
*Can only be used 3 times to overcome opponent's techniques*

Ah, this is a jutsu I made to go with my mushrooms. It's not as useful without them. Still, due to this selective nature of the ember, you could possibly find toxic compounds in almost any material, thus turning even a simple leave into a deadly gas. Other than that, it is great to cover your tracks with the smoke.

I'll look into the subject, but here:
 
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Melizzle

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You just have to be smart about it ;)

(Katon: Kitsune no Uen ) Fire Release: Devious Fox
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.
*Can only be used twice per match*

Simple jutsu. One of my first.

(Katon: Raion no Honba) Fire Style: Lion's Lair
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
*The user is covered by a thin chakra coat that prevents the jutsu from burning her*
*The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*

This is just a quick defense jutsu. Heavily restricted, for no reason.

( Katon: Jomei no Karasu ) Fire Style: Raven's Purge
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Point: N/A
Description: After 1 handseal, allows the user create a localized fast burning ember that reduces a patch of organic materials like leaves, mushrooms, plants, to ashes in moments, releasing a large cloud of smoke. These clouds will hold a specific compound or subtance that the organic material was holding, such as toxins, venoms, poisons, etc, quickly purging them into the air. With a second handseal, the user can control the hot smoke into vanishing harmlessly or aggregate it on an opponent. Can be used on opponent's techniques up to the rank or user's own created with no rank restriction, only size.
Works on dead animals, never bigger than a human, or a small group tiny animals, never bigger than a normal insect.
*requires a 1 turn cool down*
*Can only be used 3 times to overcome opponent's techniques*

Ah, this is a jutsu I made to go with my mushrooms. It's not as useful without them. Still, due to this selective nature of the ember, you could possibly find toxic compounds in almost any material, thus turning even a simple leave into a deadly gas. Other than that, it is great to cover your tracks with the smoke.

I'll look into the subject, but here:

Yeah Raven's purge can be used pretty nifty. Even the bit that says it can be used on dead animals. Depending on how long the animal has been dead the body could hold toxins from decay and such.

I also like the idea of using Devious Fox as a quick follow up to a fire attack that can mask it.
 
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