[Katon] I am so hot!

P3ĮÑ

Active member
Immortal
Joined
Mar 18, 2013
Messages
46,041
Kin
375💸
Kumi
48💴
Trait Points
0⚔️
Alright, thanks man!





Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.



Two advantages (no obvious ones, be creative):

1.

Well, it's pretty great, the wide spread across the ground gives the enemy hardship on evading by just moving left and right, seeing the fact the flames spread across pretty fast, it's diffuclt to avoid.

2.

When amplified, the abilites of the fire also further on allows many suiton techs, considerably, B rank or lower perhaps, depending on the water intensity can evaporate and leave behind a form of steam.

Two disadvantages (no obvious ones, be creative):

1.

It required a few hand seals, and the flawed traveling across the ground In a straight line also gives the enemy somewhat prediction on how to evade the tech, well not evade but counter attack it with a powerful suiton tech.

2.

N/A

Strategies and combinations (At least two plz):

Well great on the battle field, if I can successfully peform the tech I can send a wide spread of fire on the ground, which in turn leaves the enemy difficult to avoid, if he by any chance goes airbourne, that would also leave him pretty vulrnable to attacks whilst in mid air, also some of the basics suiton techs can be countered by amplifying the tech with wind release. Or in other cases, methods of distraction can also be handy in the case, by simply catching your opponent off guard while distracting him, the likelihood of the jutsu hitting the enemy will increase.

How you would counter it:

Well to cancel the wide spread of flames this tech would be ideal according to my perception...


Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.



How you perform it (with as much detail as you can):

As my lovely Senpai explains and teaches me the basis of this tech, DS walks up to the middle of the field while thinking to himself "this tech, such intensity! Such power within the flames, all what I need" he gathers a huge amount of chakra while Peforming the needed hand seals Rat → Dog → Tiger and converts the chakra into fire, by inhaling a large fireball from his mouth which wide spreads across the battlefield managing to burn many obstacles within the paths of the flames.

Question(s):

N/A





Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.



Two advantages (no obvious ones, be creative):

1.

Well as the hole is made, that can pretty much confuse the enemy since he'd know the hole is there, but he wouldn't know for what purpose exactly.

2.

Well, as I view things, I look at this jutsu as a great way for distraction, the tunnel lol, and immediatly erupting flames from it, including the molten rocks and all, the opponent should be burned severely. Also, the range is great.

Two disadvantages (no obvious ones, be creative):

1.

Well the fact is if the enemy sees the whole, he will obviously think the enemy is upto something, I mean, he wouldn't just stand there and look at the whole like its something special or such, and the enemy breathing fire out into the hole IMO is an obvious giveaway.

2.

N/A

Strategies and combinations (At least two plz):

Great jutsu if combined with distraction, like a clone form instance or maybe a friend to fight against the enemy an pop out a hole from underneath him, so at this point he might not pay attention, and suddenly emerge large heat flame from the hole which burns the enemy severely, well ofc due to molted rocks and such. Evasion will also be diffuclt at this point.

How you would counter it:

As soon as the whole is created, I can use dron based tech, to break or lift piller from underneath it, casuing the hole in the ground to disperse.

How you perform it (with as much detail as you can):

As DS is taught the tech and explained the basis lol, he gathers a great amount of chakra within his body and stomps the ground which creates a tunnel leading straight towards the enemy, he then gathers a considerable amount of Katon chakra within his lungs and expels a great amount of fire flames into the tunnel which flow accross melting multiple rocks in the process, and erupt from the ground onto the enemy in the form of molten rock debris, yeah, the opponent looks pretty messed up if the tech hits correctly.

Question(s):

N/A
 
Last edited:

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
There is another S rank water that would work good too. Encampment Pillar (Or something like that)
________________
Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire
Pretty straight forward jutsu. Basically release your fire chakra on the ground in front of you then release a gust of wind to make the fire bigger and stronger. You don't have to actually use a wind jutsu, so don't do that xD




(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
So yea, simply release a fire ball at your opponent. This fireball isn't small and isn't humongous either. But due to the size, it blocks the vision of your opponent and their vision of you is block too. If you release this in a linear path towards them ofc.
 

P3ĮÑ

Active member
Immortal
Joined
Mar 18, 2013
Messages
46,041
Kin
375💸
Kumi
48💴
Trait Points
0⚔️

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire



Two advantages (no obvious ones, be creative):

1.

The jutsu is pretty easy and fast to perform because it doesn't require the use of multiple hand seals, in other words the jutsu is great for immediate action when in short range.

2.

The range overall can be extended using wind based jutsu, to increase the potency and versatility of the fire tech.

Two disadvantages (no obvious ones, be creative):

1.

It's short ranged, well without using the wind Jutsu of course which is rather, not efficient.

2.

It also travels omni directionally, so it's pretty predictable.

Strategies and combinations (At least two plz):

Well the perfect combination, as priorly mentioned would be combining it with wind release to increase the fire and potency of the flames, moreover increasing their range as well, which is pretty good, it's also a very handy tech, despite it being close ranged the tech doesn't depend on the usage of hand signs, which fills up the hole in the lacking category.

How you would counter it:

A similar stream or water wave of a similar or higher rank should be pretty convenient to extinguish the flames.

How you perform it (with as much detail as you can):

As DS closely follows the instructions and description of his Senpai, he closely stands by and listens with his ears wide open, and then walks to the middle of the training field and begins to stretch out both his arms, and legs, he stands up, inhaling and exhaling the cool breeze surrounding him, whilst erasing all useless thoughts from within his mind. He then gathers a large amount of Katon chakra within his lungs and slowly begin exhaling fire chakra around the area covering it within flames.

Question(s):

N/A





Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.



Two advantages (no obvious ones, be creative):

1.

Well the jutsu is quick and relatively fast to Initiate, the range can suffice, and overall it's pretty fast moving.

2.

the jutsu obscures the view between me and my opponent, which! Can come in very handy, since he won't be able to see me what I'm doing (well I won't be able to see him either so more or less it could be an advantage to disadvantage) so I can prepare a surprise attack Lel.

Two disadvantages (no obvious ones, be creative):

1.

The jutsu is straight forward, and moves in a straight line, so the opponent wouldn't have trouble moving out of the way I suppose.

2.

N/A

Strategies and combinations (At least two plz):

Well like it's the case for many fire based jutsu the key to strengthening the flames is the wind tech, naturally, the flames feed the fire and I can increase the size of the fireball, making it more bigger in size and versatility, the bigger it is, he won't be able to tell what's happening either on the other end of the fireball, for instance, hand seal sequences and whatnot.

Keeping that into account, since, he won't be able to figure out what I'm doing, I can do either two things, number one. Send a another surprise jutsu right behind the fireball so incase he gets rid of it, he apparently didn't see the other one coming and won't have sufficient amount of time to react or counter attack. Number 2, if he attempts to avoid it, I can do pretty much the same and perform a jutsu to attack him while he moves, or I can dash sideways and attack him from other angles while he's focused on the fireball, I guess both cases can work? IMO. Lel.

How you would counter it:

I don't know? Ohh yeah! I can use LOL suiton. Well to be precise a water jutsu which spruces out large volumes of water, an pA-S ranked water jutsu.

How you perform it (with as much detail as you can):

As I'm done performing the first tech, DS wipes the sweat from his forehead by rubbing the back of wrist on his head, he then gathers a large amount of chakra yet again, and spews out a medium sized fireball, enough to obscure our view between us. The fireball travels straight ahead burning the enemy once struck. Fried human meat!

Question(s):

N/A
 
Last edited:

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
I love this jutsu, its literally the most used A rank fire jutsu by most, if not all Rpers on this base lool.
-No hand seals.
-Stomp foot on ground
-3 Fire pillars erupt from ground.
-3 fire pillars can be position anywhere up to mid range on the field.

THINK ABOUT IT. Can be used defensively, offensively, and supplementary!! A nice move to used against several enemies at once too.




(Katon Renkeijutsu: Karura) - Fire Release Co-Operation Technique: Garuda
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing the Shadow Clone Technique and creating two shadow clones and then by performing the required sequence of hand seals Dog → Rat → Tiger and the user and the two shadow clones release a long flame of intense fire from their mouths which combine to form a flaming dragon.
Note: Requires 2 shadow clones before use.
I never used this jutsu tbh. Not really a fan of using shadow clones, unless I wanna try some new stuffs out <_>
But yea, with the help of the shadow clones all 3 of you release a fire stream and merges and forms into a fire dragon. Pretty simple, also all of you perform the hand seals.
 

P3ĮÑ

Active member
Immortal
Joined
Mar 18, 2013
Messages
46,041
Kin
375💸
Kumi
48💴
Trait Points
0⚔️
Eh, sorry for the slight delay.


Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.



Two advantages (no obvious ones, be creative):

1.

Very handy jutsu, can be used without hand seals, as simple as a stomp on the ground, which makes it a very agile jutsu, allowing the user multiple advantages on hand. Can be used on several enemies at once as well, like multiple clones etc.

2.

The pillers can be used, or postioned anywhere in mid to short range, which can act, as offensive, defensive mechanism.

Two disadvantages (no obvious ones, be creative):

1.

Not sure about how this jutsu has any disadvantages, but my son itachi says every jutsu has a weakness so I can assume as soon as the pillers emerge, or are about to, via it's heat, I can use the little time to counter attack. Probably >_>

2.

N/A

Strategies and combinations (At least two plz):

A very good jutsu, I can use it too block common low ranked water, and wind projectiles, and as well allowing me to stay on the offense, which makes this jutsu very ideal, as well as blocking the path of the enemy by positioning the pillers infront of me, allowing me to strategise to prepare an offensive attack, also, large scale wind jutsu can also enhance the pillers intensity, versatility, size and so on. Well in theory, a handy jutsu.

How you would counter it:

Using an S rank tech would be vial. A water jutsu which surrounds the terrain with a large scale water should put out the flames.

How you perform it (with as much detail as you can):

As venom Senpai explains the tech to DS, DS then suddenly turns away and walks away from his Senpai, until he reaches the middle of the battlefield, as he calms down and relaxes each and every muscle in his body, he then gathers up a large amount of chakra to perfrom such an high ranked tech, as he swirls around the chakra around his Body, he then uses the feel of Katon warm and hot and using it to convert the raw chakra into Katon, as he stomps his left foot on the ground he sums up large 3 pliers which he postions right infront of him, omnidirectionally.

Question(s):

N/A

*im gonna one shot you with this jutsu, soon.





Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing the Shadow Clone Technique and creating two shadow clones and then by performing the required sequence of hand seals Dog → Rat → Tiger and the user and the two shadow clones release a long flame of intense fire from their mouths which combine to form a flaming dragon.
Note: Requires 2 shadow clones before use.



Two advantages (no obvious ones, be creative):

1.

The range is pretty decent, the three fire jutsu combined has to be pretty deadly O___o

2.

It's pretty accurate and straight forward, as well as easy to perfrom.

Two disadvantages (no obvious ones, be creative):

1.

It travels omnidirectionally, which makes the jutsu pretty predictable in nature.

2.

Some people don't know how to use shadow clones >_> so it's not for everyone. <_<

Strategies and combinations (At least two plz):

Well it's a pretty decent jutsu, the best way I can use this is by distracting my enemy before hand, as it's pretty straight forward, so to make it precise using a distracting method, I can use this jutsu, giving me the time to prepare shadow clones, and the hand seals, so I can burn the ****er pretty badly, as for combination, I can use wind perhaps, like a large scale wind jutsu to strengthen the dragon and feeding the flames.

How you would counter it:

As the jutsu is approaching a similar ranked Sution tech can overcome it's effectiveness.

How you perform it (with as much detail as you can):

As DS finshes to perfrom the first tech, he wastes no time and proceeds to the next one, swiping his hair and throwing it backwards, he then create two shadow clones, and performs the needed hand seals, along with the clones he gathers up chakra, and blows it out in the shape of katon which all the flames enroll together and from a dragon, which burns the enemy pretty badly. Severely.

Question(s):

N/A
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
This is the jutsu sasuke used in his fight with itachi to prepare for kirin. As you can see in the fight, these fire balls (dragon heads) were actually dense enough to burst through solids, it burst through the roof itachi was standing on like it was nothing.




(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
With no hand seals, simply gather your fire chakra in your body and blow it out. Its your choice if you want to release a thin stream of flames that doesn't really block your vision. The thin stream of flames is a nice because your vision is still clear. The other option is to widen the body of the flames, which will block your vision. Your vision of the enemy and his/her vision of you. Can damage more enemies though
 

P3ĮÑ

Active member
Immortal
Joined
Mar 18, 2013
Messages
46,041
Kin
375💸
Kumi
48💴
Trait Points
0⚔️
I thought you were dead :|


Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.



Two advantages (no obvious ones, be creative):

1.

The fire can generate very high temp, enough for the human flesh to burn away immediately even with a brief contact. Even for such a high tech, it doesn't require as many hand seals. The range is also very great.

2.

The fire is strong enough to even penetrate solid, the fire itself acts like a solid material, so it can break through walls and some rocks without problem.

Two disadvantages (no obvious ones, be creative):

1.

The fire ball has solid properties, meaning all the advantages it has, it also can be deflected and countered as a projectile.

2.

N/A

Strategies and combinations (At least two plz):

Well this jutsu is great to be used as a finisher, it's very powerful, so if it touches the enemy he's pretty much dead, so after completing certain combos and hurting the enemy, I can use this tech to finish the opponent off, to make sure my jutsu hits him safely I can either think of concealing his mobility and so on. The jutsu has very decent attack power and speed, also it's quick to do. This tech makes it a great ideal to attack enemy through solid thin walls and certain other combos.

How you would counter it:

The best way is to counter it with water, a large water scale technique or a straight on streaming tech should be sufficient enough.

How you perform it (with as much detail as you can):

As venom Senpai explains this tech, I gather a considerable amount of Katon chakra within my lungs, whilst performing the tiger hand seal, I release a strong flame ball which head towards the enemy.

Question(s):

N/A





Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.




Two advantages (no obvious ones, be creative):

1.

The jutsu can be released in two forms, in thin or more wider form, the thin form allows the user to spread it out a stream of fire, in thin form which does not obscure the vision of either the enemy or the surrounding, as for the latter, the jutsu does, but giving the upper hand of taking out multiple enemies at once, like clones, etc.

2.

The jutsu is also good enough to evaporate large quantities of water in short amount of time, which is good for large scale water attacks and effective against low ranked water attacks, as they'd simply evaporate, as far as my understanding goes. Also, it does not require any hand seals.

Two disadvantages (no obvious ones, be creative):


1.

The large scale use of this jutsu forbids the user form being able to see correctly.

2.

N/A

Strategies and combinations (At least two plz):

This jutsu is very good, it can be used in wide and not so wide range, meaning in the former case the jutsu conceals the ability to see the surroundings accurately, but it also allows the further advantage to take out multiple enemies, it's good for use on clone spam and so on, also the tech is really powerful, well ofc as it's an S-Rank tech. It can evaporate large quantities of water effectively, some water techs allow the user to make his own water source, so this tech can be useful into evaporating the said water.

How you would counter it:

Best possible way is to use a similar rank water tech in large quantities, to successfully overpower this jutsu.

How you perform it (with as much detail as you can):

As venom Senpai explains the tech briefly, I gather a considerable amount of Katon chakra, to be precise, I gather a large amount of Katon chakra within my lungs, which I expel from my lungs in large streaming fire which heads straight towards the enemy burning him to crisp.

Question(s):

N/A
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
I came back :coffee:
and is that girl in your avy from OP?

____________

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Madara did this jutsu the first episode the showed him. When there was a mist, and suddenly you saw him jumping out through it and some fire balls following him? yea this. Shoot the fire balls into the air after the hand seals and cause them to rain down on certain locations. Pretty nice to use as a combo, like with thunder cloud.




(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally
First of all; you need an alley/partner/summoning/clone to use this jutsu. This works as two jutsu with only using one move. So its two canon jutsu from the jutsu list made into one.
 

P3ĮÑ

Active member
Immortal
Joined
Mar 18, 2013
Messages
46,041
Kin
375💸
Kumi
48💴
Trait Points
0⚔️
I'm sorry for the late ass reply. I hope you haven't dropped me, I've been really busy and couldn't get to all of my training threads on time.

And yes, that was Sadi chan, I removed it, well I'm sure you already know :/


Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.



Two advantages (no obvious ones, be creative):

1.

The major advantage of this justsu would have to be it's widespread range and it's versatility and impact of damage caused upon the target, it's a great tech IMO to be used on opponents with restricted movement capabilities or conceal them yourself and launching them for pinpoint accuracy.

2.

The justsu is also ideal to use with combos, as the fireballs storm the battlefield with their intense blazing heat, allows me to further move in and assault them with variable assets in my arsenal.

Two disadvantages (no obvious ones, be creative):

1.

The amount if hand seals it requires, if you're perfroming this technique on an Individual who's quick on his feet, then you're gonna face some severe trouble in the making.

2.

If the user is smart enough to pinpoint the location of the fireball drop from the air, he can also use that to HIS advantage

Strategies and combinations (At least two plz):

The best way I can see myself using this tech is to either use it on an enemy who isn't aware what I'll be doing, which makes things more easier on my behalf, Other then that I can combine this with other elemental based techniques to keep my combination of the run and inflict enough possible damage upon the target.

How you would counter it:

I can use an higher rank water Sheila or just spray an higher ranked water tech across the fireballs before the have a chance to reach/hit me


How you perform it (with as much detail as you can):

After calming and relaxing my nerves and muscles simultaneously, I begin kneading my chakra and then using nature manipulation to convert it into fire, after peforming the needed hand seals, I exhale massive amounts of chakra into the air int he form of fire which proceed to rain death upon the enemy. Ohh I'm so vindictive.

Question(s):

N/A





Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally



Two advantages (no obvious ones, be creative):

1.

We have to keep it's severity into consideration, that alone makes this jutsu incredibly deadly, ofc seeing as how it's an S ranked Katon. As said above, epthe water encampment tech only decreased it's affect by a minimal margin :/

2.

N/A

Two disadvantages (no obvious ones, be creative):

1.

Another dude most be present for this tech to be initiated, or a clone could work, which IMO makes this tech a little bothering and time consuming and a giveaway.

2.

A very good range too.

Strategies and combinations (At least two plz):

Due to it's lovely range, the tech can come up with its uses, I'll rather use this tech as a finisher then most of anything to end the match swiftly.

How you would counter it:

I need your help on this one :/

How you perform it (with as much detail as you can):

After summoning a clone I begin to accumulate a certain amount of chakra with my body and realease the Katon: intense pain jutsu while combining it with my allies pressure damage, causing an insane impact which utterly demolishes my nemesis.

Question(s):

N/A
 
Last edited:
Top