Hzama teaches me Suiton

Tao

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o_O I use Chrome too and it works for me xd
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I think we skipped Water Replacement Technique... or I just can't find it for some reason. But let's try this ^^

(Suiton: Suika no Jutsu) – Water Release: Hydrification technique

*I gather water chakra and channel it through my chakra network and into my head. When I've focused enough chakra within my head I release parts of it into my blood and bones, then manipulate them to take the properties of water. Once that is done I release some chakra into the tissue and manipulate it again by applying the characteristcs of water to my own body. The last bit of gathered chakra is then released into my skin, where I mold it and turn my skin into water. As I do that I also turn the rest of my into water, making it immune to physical attacks but vulnerable to lightning techniques.*

Is that what you wanted see? ^^

*After returning my head back to its original state I gather more water chakra and channel through my chakra network and into my arms. Starting with my right arm I release the gathered chakra into the bones and blood, applying the properties of water to them. I repeat that process first with the tissue, then with the skin, turning my right arm into water eventually. Once that is done I channel maore water chakra into my left arm and release parst of it into the blood and bones, molding it to take the properties of water. I then channel the rest of the gathered chakra into my tissue and skin of my left arm and repeat the molding, turning the whole arm into water.
I continue to gather chakra and channel it into both legs. Starting with the right one I release the chakra into my bones and blood, then manipulate tp take the characteristics of water. I then release chakra into the tissue of my leg, mold it and after doing that with my skin too I turn my right leg into water. I make my leg return to its original state and focus on the chakra within my left leg. I release about half of it into my bones and blood, manipulating it by applying the properties of water to it. Once that is done I release the rest of the chakra into the tissue and skin of my left leg, mold it and turn my whole leg into water.
After that I gather water chakra again and channel it through my chakra network and focus it with my torso. By releasing chakra into the blood and bones of my upper body and molding it there, I apply the properties of water to them. I still have some chakra gathered in my torso, which I then release into the tissue and the skin, use nature manipulation and turn my whole torso into water eventually.
After returning my body to its original state I gather a big amount of chakra, channel it through my chakra network and distribute it evenly among all chakra points. I then release some of the chakra into the bones and blood all over my body and mold it there. After that I channel parts of the chakra into my tissue and manipulate it by applying the properties of water to it. Once that is done is release the remaining chakra into my skin, mold it again and turn my whole body into water.*

Aaaand one more time... >_>

(Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique

*After getting used to turn parts of my body into water I gather water chakra again and channel it into my right arm. I then release the chakra, this time only into my blood and bone, then mold it by applying the properties of water to it. Finally I convert them into water and by infusing more chakra into my arm I cause it to expand. Suddenly my arm feels much more powerful and full of self-confidence I punch the wall you created. It bursts apart upon impact.*

o_o So much power :zonder:
 

BlacKing

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Perfectly done. Perfectly done indeed.
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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

Channel your water chakra into a nearby water source and use shape manipulation to form the water into 3 sharks. Then send them to attack your opponent.

==

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

One of NB's most used water techniques. Channel your water chakra underneath your opponent and raise the water around them to trap them in a sphere of water. The opponent will be submerged in the water unable to move and will have no contact with the ground if the sphere is fully formed.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Perform the 3 required handseals and then spit out a fast jet of water from your mouth towards your opponent. This would be a good combination technique with Lightning Wave of Inspiration. Damage increases dramatically and the speed makes it even better.
 

Tao

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I'll skip (Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique cause we did that allready.
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(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment

*I first create a clone that waits mid range from me. After that I gather water chakra within my stomach and chnnel it through my chakra network and below my clone. I then manipulate the chakra to create water, which I make rise around my clone, trapping him inside. I further manipulate the water to form a sphere of water that lifts my clone off the ground.*


(Suiton: Mizurappa) - Water Release: Water Horn

*I perform the hand seals Dragon → Tiger → Rabbit and gather water chakra. I then channel the gathered chakra into my mouth, mold it and release a fast jet of water from my mouth that can travel up to mid range.*
 

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(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Slam your hands onto the ground while channeling water chakra above your opponent. use shape manipulation to form it into a horizontal wall that falls flat onto them. If you notice, it says that this must be done 10 meters above your opponent to have any real effect. But if you want to simply make your opponent wet to bombard them with lightning techniques or Earth techniques to make them use lightning, then this is the perfect technique.

Skips Great Excavation as it can only be performed by certain bios.
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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Perform the 3 required handseal while channeling your water chakra into a nearby water source. Bring out water from the water source up and around your body to create a rapidly spinning vortex surrounding you. This barrier acts as a great defense against most techniques and can also attacks an opponent if they get to close, and will knock them unconscious.

==

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Perform the Ram handseal and spew out a large out of water from your mouth. This amount of water should be large enough to cover your entire range. Send this large amount of water in the form of a wave towards your opponent, that then forms into a giant orb capturing your opponent inside it and drowning them.
 

Tao

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*Creates clones*

(Suiton: Haran Banshō) - Water Release: Stormy Blockade

*I gather a portion of my water chakra and channel it through my chakra network and into my hands. I then slam my hands on the ground and focus the chakra above my clone. Once that is done I mold the chakra to create a large body of water 10 meters above my clone. I then make the water crush down onto the clone.*


(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water

*I gather some water chakra, channel it into the nearby lake and perform the three required hand seals. I then makw some of water rise from the lake and manipulate it to surround my body, forming a spinning vortex of water around me. Once that is done i make clone of mine dash towards me. As he gets inte short range the vortex knocks him unconciouss and senda hom flying backwards.*


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave

*I gather some of my water chakra, channel it through my chakra network and perfrom the Ram hand seal. I then spit out a huge amount of water that covers the entire area in front of me. Once tjat is done I make the water travel towards my clone in form of waves that crash into my clone, then manipulate it, creating an orb of water that traps my clone inside and drowns him eventually.*
 

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(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Tosses you into the water*
Channel your water chakra in your body in such a way that you will blend in with a water source.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Perform the snake handseal while channelling water chakra in your mouth. Spew the water out towards the ground close to your feet so that it will lift you upwards into the air. How close you are to your feet or how far away determines the angle that you get pushed up into the air. The further away the more of an angle. You can then ride the wave towards your opponent and attack.
 

Tao

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*flys towards the lake* Damn it! when will you stop doing thaaaat...? *submerges into the water* >_<

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique

*I gather a portion of my water chakra and channel it through my chakra network, evenly disrtributing it to each chakra point. I then mold the chakra by applying the properties of water to it and blend in with the water eventually.*


*creates a clone*

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave

*I gather water chakra within my body and channel it into my mouth. I then bend my knees, bringing my upper body closer to my feet, and release a stream of water from my mouth towards the ground. The released water litfs me into the air and I use thewater to create a large wave below me that travels towards my clone. Riding that wave I approach my clone at great speed And could strike him with my katana but I decide to jump slightly backwards, leaving the wave and landing behind it. As the wave crashs into my clone I use Wave Of Inspiration to eletrocute the water and increase the damage dealt to the clone.*
 

BlacKing

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(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

Put your hand on a water source and then use shape manipulation to form 5 sharks made of water that are capable of regenerating. The sharks will stay as long as you have your hand on the water.

==
Skips 6 techniques cuz hey are all bio specific
==

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.

Perform the Dog handseal and send your water chakra into the sky to form a large raining storm cloud. Then using shape manipulation, turn the rain into a large wave of water that heads towards your opponent and sweeps them off of their feet while draining their chakra away.
This technique, though would be excellent in plan, doesnt really do anything in our RP as we dont really count how much chakra we drain any more. So when you do this technique (and it lands successfully), just tell the opponent that they can't use Forbidden Ranked Techniques for 2 turns. Unless they are already restricted by something, then it would mean they cant use one rank lower than their restriction for 2 turns.
 

Tao

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(Suiton: Goshokuzame) - Water Style: 5 feeding sharks

*Standing at the edge of the lake and place my hand on its surface, while I gather some water chakra. I then channel my chakra through my arm and into the water and manipulate it, rising 5 decent sized bodies of water from the lake that I form into sharks. Once that is done I send the sharks towards some trees in long range, keeping my hand on the water to maintain the form and force of the sharks.*


(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique

*Before I start the actual technique I create a clone. Once that is done I gather water chakra and channel it through my raised arms and into the sky. I then use the released xhakra to form a large storm cloud that produces rain. When enough rain was produced, I use shape manipulation to turn it into a big wave that travels towards my clone and sweeps him off his feet, also draining his chakra.*
 

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kips water shark blade since it can only be done by Kisame.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Another Self explanatory technique. Channel water chakra into the ground and then jump up into the air. Then stab your sword into the ground and cause water to rise up from the ground like a pillar and send your opponent backwards into the air.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Rather self explanatory. Channel water chakra into and through your hands in a spiraling force of water. This is a good quick, no handseal aerial escape if you cant use earth techniques or to escape a fire technique.
 

Tao

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( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar

*I focus some water chakra wirtin my stomach and channel it through my chakra network and into my katana. I then srab my sword into the ground channel the chakra through it and into the ground. As I do that i manipulate the chakra and create a pillar of water that rises from the earth and is dense and powerful enough to repell enemies and send them flying backwards.*


( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm

*I gather a portion of my water chakra and channel it through hy chakra network and into my hands. I then release the chakra and manipulate it to create a spiralling sphere of warer.*

=================

When you say arial escape, do you mean I can direct it towards the ground and propel myself up and backwards?
 

BlacKing

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Sweet. That was your last B Ranked tech. Now do your Applied Science. Perform a 3 jutsu combination with at least one B ranked Water technique and any other jutsu you know. Then Defend against your move. Separate the attack and defense parts by two spoilers.
 
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