[CE] Huehuehuehue

Ester

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Xenon! We never stopped!

(Tsutaurushi:Senpū gādo) Xenon Release: Whirlwind Guard
Type:
Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per usage)
Damage: N/A (+15 Health Per Turn)
Description: Whirlwind Guard is a technique used as a defensive barrier that heals minor damage. The user will do a set of three handseals, causing a Xenon barrier to instantly erect around the user. Doing this will create an incredible amount of xenon to surround the user, destroying techniques that come in contact with it. Upon being inside the orb barrier, the Xenon will quickly enter the users body, causing an instant anesthetic affect but the user doesnt falls asleep. This tricks the body into thinking the body is resting in deep sleep healing the users close minor wounds while also healing all the same. Upon being inside the Orb, the user is able to utilize techniques that dont require extreme focus to keep the technique active.
Note: Technique last for 3 turns before dispersed
Note: Can use twice per battle with a two turn cool down
Note: While this is active, the user's elements are limited to Xenon and its components, and their Medical techniques are limited to A-Rank and below.
Note: All small wounds are healed upon activation. (No major organ repair)

(Kisenonton: Bakuretsu Kūhashō) Xenon Style: Explosive Air Palm Thrust
Type:
Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.

Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.
 

Ester

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Lmaooo, i edited the techs in above.

So basically it's a colourless, odorless gas type of element that has some anesthetic properties that can be used for some minor healing purposes. So it can be used to both heal and damage. Other than that it also causes a blinding light when it's used, enabling it to be used to trip up people in some instances. Beyond that it's strong to lightning and wind, while being weak to earth and water.
 

Troi

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It's a colourless, odorless gas type of element that has some anesthetic properties that can be used for some minor healing purposes. So it can be used to both heal and damage. Other than that it also causes a blinding light when it's used, enabling it to be used to trip up people in some instances. Beyond that it's strong to lightning and wind, while being weak to earth and water.
 
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