Howard vs Xicer

Xicer

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All out fight
Open field, clear skies (unless you'd prefer a more detailed setting, then I defer this to you)
I'll be using

Let's have fun man!
 

Howard

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Works for me, I'll use my Sado bio.

Mistake in sig. I have the following with me.

(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

190 senjutsu chakra
10 regular chakra
 

Xicer

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Trunks walks until he reaches mid range of the man before him, carrying his standard Shakujo. Something seemed familiar about the man, as though Trunks had known him in a past world or life. Either way, now would be a time to become acquainted through fists.

Channeling chakra into his staff, Trunks separates the rings from the head and allows them to float around his body lazily. He then bends down and removes the weights attached to his legs, while never taking his eyes off of his opponent.

Are you sure you want to go through with this? Trunks says in a cocky tone, dropping the weights with a loud thud. No one would blame you for backing out now.

(Saisan no Uta: Dansu Ringu) - Third Verse: Dancing Rings
Rank: C
Type: Offensive | Supplementary
Range: Short-Mid
Chakra Cost: 15 (-5 per turn)
Damage Points: 30
Description: The user channels their chakra through the rings of the Shakujo and causes the rings to separate from the main staff and float around the stationary ring which previously bound them. The user can then manipulate the six rings in the air to deflect average and basic chakra-infused weapons, the ring returning to the staff on its own afterwards. Each ring individually has no more strength than a freeform, chakra-infused kunai, but they may be manipulated freely and can hang in the air around the Shakujo as the user performs other techniques.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Lasts 3 turns, or until the user calls the rings back to their Shakujo

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other
 

Howard

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Trunks walks until he reaches mid range of the man before him, carrying his standard Shakujo. Something seemed familiar about the man, as though Trunks had known him in a past world or life. Either way, now would be a time to become acquainted through fists.

Channeling chakra into his staff, Trunks separates the rings from the head and allows them to float around his body lazily. He then bends down and removes the weights attached to his legs, while never taking his eyes off of his opponent.

Are you sure you want to go through with this? Trunks says in a cocky tone, dropping the weights with a loud thud. No one would blame you for backing out now.

(Saisan no Uta: Dansu Ringu) - Third Verse: Dancing Rings
Rank: C
Type: Offensive | Supplementary
Range: Short-Mid
Chakra Cost: 15 (-5 per turn)
Damage Points: 30
Description: The user channels their chakra through the rings of the Shakujo and causes the rings to separate from the main staff and float around the stationary ring which previously bound them. The user can then manipulate the six rings in the air to deflect average and basic chakra-infused weapons, the ring returning to the staff on its own afterwards. Each ring individually has no more strength than a freeform, chakra-infused kunai, but they may be manipulated freely and can hang in the air around the Shakujo as the user performs other techniques.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Lasts 3 turns, or until the user calls the rings back to their Shakujo

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other
Sado stood upright, his posture relaxed as he looked out over the field. Sado noticed the man, he looked at him with a strange sense of purpose. Sado watched as he kept his eyes facing forward as small ringlets began to move and float around him. As this happened the boy seemingly bent over unstrapping a pair of weights. The weights went on to slam to the ground creating a loud thunderous thud shaking the ground. Sado grinned slightly as music began to play. It was audible and seemed to emanate from Sado himself encompassing the entire battlefield. It radiated outward all the way up to Long range from his position overwhelming the sound of the shaking ground almost using it as a chorus to cut into.

[video=youtube;lcOxhH8N3Bo]https://www.youtube.com/watch?v=lcOxhH8N3Bo[/video]

No wait, **** wrong one. One second. Give me a min-...

Some different music began to play. The tone wasn't that different from the first and was off putting.

Damn it. This is what we got. They'll fix it in post.

As he spoke he seemed serious but subtly and stealthily he passively absorbed senjutsu chakra from the small device hidden in his pouch. He assumed the boy was preparing for a fight and nothing he could say would stop it. As the weights dropped to the ground in unison to the loud thud Sado entered Sage Mode instantly. He stood waiting for his opponent to make the first move. He didn't seem aggressive or cocky, merely bored. The boy seemed to be acting rashly, or arrogantly. Either way Sado didn't seem to mind all that much as he waited patiently for his actions.​

( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 

Xicer

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Sado stood upright, his posture relaxed as he looked out over the field. Sado noticed the man, he looked at him with a strange sense of purpose. Sado watched as he kept his eyes facing forward as small ringlets began to move and float around him. As this happened the boy seemingly bent over unstrapping a pair of weights. The weights went on to slam to the ground creating a loud thunderous thud shaking the ground. Sado grinned slightly as music began to play. It was audible and seemed to emanate from Sado himself encompassing the entire battlefield. It radiated outward all the way up to Long range from his position overwhelming the sound of the shaking ground almost using it as a chorus to cut into.

[video=youtube;lcOxhH8N3Bo]https://www.youtube.com/watch?v=lcOxhH8N3Bo[/video]

No wait, **** wrong one. One second. Give me a min-...

Some different music began to play. The tone wasn't that different from the first and was off putting.

Damn it. This is what we got. They'll fix it in post.

As he spoke he seemed serious but subtly and stealthily he passively absorbed senjutsu chakra from the small device hidden in his pouch. He assumed the boy was preparing for a fight and nothing he could say would stop it. As the weights dropped to the ground in unison to the loud thud Sado entered Sage Mode instantly. He stood waiting for his opponent to make the first move. He didn't seem aggressive or cocky, merely bored. The boy seemed to be acting rashly, or arrogantly. Either way Sado didn't seem to mind all that much as he waited patiently for his actions.​

( Fukanzen Hebi Sennin Modo ) - Imperfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. Lastly, the user gains access to snake anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
As the man plays the music, Trunks laughs to himself a bit. Then he begins a transformation like which Trunks has never seen, obviously getting serious to which causes Trunks to change demeanor from cocky and confident to cool and calculating. A bit on the theatrical side are we? No matter, I'll teach you at once why theatrics should be second in your mind, at best, while facing me!

With the rings orbiting his body rising, Trunks forms a single handseal to manipulate his chakra into the ground beneath Sado. Quickly, a mound of Earth would begin growing all around him, rising to a nearly completed dome, albeit a small one meter hole in the roof, positioned directly over Sado if he were not to move.

Then Trunks would form two handseal to begin spinning rapidly, via swift chakra. In a brilliant display, he would throw ninja tools of every variety, including kunai, both with explosive tags and without, shuriken, marked the same, senbon, regular smoke bombs, and those infused with the standard medical ninjas poison. All would be thrown so that they enter the hole unscathed, making escape via that method impossible, while also trapping the smoke, poison, and explosions taking place inside.

Having dropped his arrogance, Trunks stands, watching intensly, to how his opponent will deal with the situation presented to him.

(Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape


(Hayaton: Kajiya no Ryūkō) Swift Release: Blacksmiths Form
Type: Offensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description:
The user will do 2 handseals and infuse his body with chakra which he will use to rotate a fiercely high speeds while he unleashes a barrage of weapons all around. This technique is nothing more than using Swift Releases ability to make the user move faster to produce an omnidirectional attack by powering his ability to throw basic weapons much faster than normal. If the user uses Explosive Tags in his weapons he can add +20 explosive damage
 

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Sado noticed the earth begin to turn and slide around him rushing upward. As this began to happen before it could completely surround him the music seemed to cut out abruptly. It was replaced by Sado's own voice as he began to speak using the speaker system to amplify his voice having it rush outward throughout the field up to Long range from his current position. As this happened he took hold of the small source of poison that he wore around his neck in a vial. As he began to speak he extended his right and left hands outward at about head height trying to garner a lot of attention.

Tick, tick, tock. It's Sado'o'clock.

As the noise radiated outward Sado thrust his hips forward as from around his crotch area a mass of poison began to materialize. In unison to this motion he clutched his fists and lowered them in a suggestive fashion towards his lower body. With the poison rushing forward he took hold of it in the same timeframe as it's creation and changed the properties of it. Seems like I'mma have to slap a bitch with my poisonous cock.
He changed the consistency of the liquid poison almost immediately to solid creating a decent sized whip-like or tentacle shaped construct. It was phallic in nature to play upon the words he was saying. As the object rushed forward it tore through the earthen structure smashing the one side to smithereens as it moved forward toward the now incoming kunai, smoke bombs and explosive tags.
As the whip-like weapon moved forward Sado produced more poison this time it remained liquid as it rushed in behind the first construct with the aim to take out any remaining projectiles. It formed as a large wave rushing in behind the solid construct as it moved forward aimed for the man as he spun in the air throwing weapons.​

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(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison) ( +20 Triple Point ) = ( 80 strong to water / neutral to earth )
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison) ( +20 SM ) = 80
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
 

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Sado noticed the earth begin to turn and slide around him rushing upward. As this began to happen before it could completely surround him the music seemed to cut out abruptly. It was replaced by Sado's own voice as he began to speak using the speaker system to amplify his voice having it rush outward throughout the field up to Long range from his current position. As this happened he took hold of the small source of poison that he wore around his neck in a vial. As he began to speak he extended his right and left hands outward at about head height trying to garner a lot of attention.

Tick, tick, tock. It's Sado'o'clock.

As the noise radiated outward Sado thrust his hips forward as from around his crotch area a mass of poison began to materialize. In unison to this motion he clutched his fists and lowered them in a suggestive fashion towards his lower body. With the poison rushing forward he took hold of it in the same timeframe as it's creation and changed the properties of it. Seems like I'mma have to slap a bitch with my poisonous cock.
He changed the consistency of the liquid poison almost immediately to solid creating a decent sized whip-like or tentacle shaped construct. It was phallic in nature to play upon the words he was saying. As the object rushed forward it tore through the earthen structure smashing the one side to smithereens as it moved forward toward the now incoming kunai, smoke bombs and explosive tags.
As the whip-like weapon moved forward Sado produced more poison this time it remained liquid as it rushed in behind the first construct with the aim to take out any remaining projectiles. It formed as a large wave rushing in behind the solid construct as it moved forward aimed for the man as he spun in the air throwing weapons.​

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(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison) ( +20 Triple Point ) = ( 80 strong to water / neutral to earth )
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.

(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison) ( +20 SM ) = 80
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
With his eyes catching glimpses of his opponent upon every rotation, Trunks immediately notices when his structure is demolished by a solid substance of some variety. All appearances leading Trunks to believe this to be a poison of some sort, aided in part by Sado yelling about his "poisonous cock". Being trained in the poison arts, Trunks knows it's potential and knows that he would be best to stay away from it all.

Watching his weapons be deflected by this whip like construct with the impending wave of poison rushing behind it, Trunks immediately stops his rotations, turning his chakra to his rings still floating around him. How troublesome Trunks says as the rings form a hexagon shape, laying flat, followed by a thin layer of chakra running between all of them, forming a platform that Trunks steps on. Using his staff as a guiding tool, Trunks raises himself high above the incoming poison, and out of range of the whip.

As the wave cascades past and into the battlefield, Trunks lowers and uses his platform to charge Sado, forming a single handseal in the process. This would infuse Trunks chakra into Sados brain to place him under an illusion. This illusion would make him feel as if he were having an out of body experience, where he would see the world from a position above his own body, frozen in time. In reality, his body would simply remain motionless.

Using this opportunity, Trunks lands mid range behind Sado, instantly infusing the ground with his chakra to cause numerous spikes to embedd themselves into his shoes. Carefully analyzing Sado, Trunks sees a clearer picture of the transformation he underwent earlier. He had read about this, to make it short, what Trunks had read said that this was a physical manifestation of being a weirder of sage chakra. Something that spelled out a bad situation for Trunks all together. Quickly thinking of different scenarios that Trunks could use to his advantage, he awaits his opponent to react to the illusion to read what his next move should be.

(Saishi no Uta: Roku-Ten Kanma) Fourth Verse: Six-Point Barrier
Rank: A
Type: Defense | Supplementary
Range: Short (of user)
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: The user, after either having their rings already released from the Shakujo for a separate technique, or by releasing them specifically for this technique, will have each ring align itself in a hexagonal formation in front of them. The rings will then release chakra from themselves towards the other rings, creating a thin barrier of condensed chakra with advanced enough shape manipulation that the barrier can withstand up to A-rank attacks. The barrier may be adjusted as the user wishes, gesturing with the staff portion of their Shakujo where the rings, and by extension the barrier, will move, and can even be used to lift the user into the air and hover so long as they wish. The barrier's diameter is wider than the user's height by only a few inches.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu

(Genjutsu: Auto-Hada Taitoku) Illusionary Arts: Out of Body Experience
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user focuses their chakra into their opponents brain by forming the Ram hand sign to put them under an illusion. In this illusion, they will feel themselves lift from their own body, in an astral projection style experience. While lifted from their body, in what would seem to be almost a spirit form to the target, they would be able to see themselves, as well as the terrain and others within it as it was at the time of the jutsu. Because of the mechanics of this jutsu, the target is left completely immobilized for the time they are under it. While watching from above, they will notice that the rest of the world has frozen in time, with no movement from anything. This is all within the illusion, within reality the target/targets are just stood motionless.

-Usable thrice per battle
-No B-Rank+ Genjutsu for two turns
-Can only be taught by Xicer

(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer
 

Howard

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With his eyes catching glimpses of his opponent upon every rotation, Trunks immediately notices when his structure is demolished by a solid substance of some variety. All appearances leading Trunks to believe this to be a poison of some sort, aided in part by Sado yelling about his "poisonous cock". Being trained in the poison arts, Trunks knows it's potential and knows that he would be best to stay away from it all.

Watching his weapons be deflected by this whip like construct with the impending wave of poison rushing behind it, Trunks immediately stops his rotations, turning his chakra to his rings still floating around him. How troublesome Trunks says as the rings form a hexagon shape, laying flat, followed by a thin layer of chakra running between all of them, forming a platform that Trunks steps on. Using his staff as a guiding tool, Trunks raises himself high above the incoming poison, and out of range of the whip.

As the wave cascades past and into the battlefield, Trunks lowers and uses his platform to charge Sado, forming a single handseal in the process. This would infuse Trunks chakra into Sados brain to place him under an illusion. This illusion would make him feel as if he were having an out of body experience, where he would see the world from a position above his own body, frozen in time. In reality, his body would simply remain motionless.

Using this opportunity, Trunks lands mid range behind Sado, instantly infusing the ground with his chakra to cause numerous spikes to embedd themselves into his shoes. Carefully analyzing Sado, Trunks sees a clearer picture of the transformation he underwent earlier. He had read about this, to make it short, what Trunks had read said that this was a physical manifestation of being a weirder of sage chakra. Something that spelled out a bad situation for Trunks all together. Quickly thinking of different scenarios that Trunks could use to his advantage, he awaits his opponent to react to the illusion to read what his next move should be.

(Saishi no Uta: Roku-Ten Kanma) Fourth Verse: Six-Point Barrier
Rank: A
Type: Defense | Supplementary
Range: Short (of user)
Chakra Cost: 30 (-10 per turn)
Damage Points: N/A
Description: The user, after either having their rings already released from the Shakujo for a separate technique, or by releasing them specifically for this technique, will have each ring align itself in a hexagonal formation in front of them. The rings will then release chakra from themselves towards the other rings, creating a thin barrier of condensed chakra with advanced enough shape manipulation that the barrier can withstand up to A-rank attacks. The barrier may be adjusted as the user wishes, gesturing with the staff portion of their Shakujo where the rings, and by extension the barrier, will move, and can even be used to lift the user into the air and hover so long as they wish. The barrier's diameter is wider than the user's height by only a few inches.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu

(Genjutsu: Auto-Hada Taitoku) Illusionary Arts: Out of Body Experience
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user focuses their chakra into their opponents brain by forming the Ram hand sign to put them under an illusion. In this illusion, they will feel themselves lift from their own body, in an astral projection style experience. While lifted from their body, in what would seem to be almost a spirit form to the target, they would be able to see themselves, as well as the terrain and others within it as it was at the time of the jutsu. Because of the mechanics of this jutsu, the target is left completely immobilized for the time they are under it. While watching from above, they will notice that the rest of the world has frozen in time, with no movement from anything. This is all within the illusion, within reality the target/targets are just stood motionless.

-Usable thrice per battle
-No B-Rank+ Genjutsu for two turns
-Can only be taught by Xicer

(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer
As the blades his opponent released began to come together forming a platform Sado spoke. I can't go for that.

When the boy stepped upon the platform and began to move upward Sado lifted his right arm in a swift arc like motion. He lifted his upper forearm and hand clutching his right hand hard into a firm fist held aloft in front of his body. What he did was take hold of the source of liquid poison he had previously created as it traveled forward toward his opponent. While Trunks moved the staff upward causing the platform to raise Sado had the liquid poison split off from the solid projectile moving upward as the wave turned into a hand like construct moving up and around the barrier-like platform. I guess you're used to dealing with moves like that.
As he said that the hand rushed around with the aim to knock the man off of his platform and do some minor to moderate damage to him. This was because of the blunt nature of the poison if it hit it could cover the boy in a dense sticky poison. It would be tar-like in nature weighing him down along with the effects of the poison.
Sado didn't seem that interested in creating an unrelenting offensive, he just seemed to be interested in getting a reaction out of his opponent. However he did time his offensive so that the boy would have to deal with it before being able to force in another technique as to make it more difficult for him. He looked up at the boy as he caused the hand to lash out to attack him watching him closely for a reaction.​

(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +10 to make it semi-solid again )
Damage points: 60 ( +10 to another poison technique ) ( + 20 SM ) = 80
Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.
As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.
In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.
Notes:
- Poison creation/manipulation can be used 4 times, with a one turn cool down.
- The strengthening ability can be used once per turn with a one turn cool down (three times total)
- This can be used with a custom poison but requires it to be a liquid
 
Last edited:

Xicer

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As the blades his opponent released began to come together forming a platform Sado spoke. I can't go for that.

When the boy stepped upon the platform and began to move upward Sado lifted his right arm in a swift arc like motion. He lifted his upper forearm and hand clutching his right hand hard into a firm fist held aloft in front of his body. What he did was take hold of the source of liquid poison he had previously created as it traveled forward toward his opponent. While Trunks moved the staff upward causing the platform to raise Sado had the liquid poison split off from the solid projectile moving upward as the wave turned into a hand like construct moving up and around the barrier-like platform. I guess you're used to dealing with moves like that.
As he said that the hand rushed around with the aim to knock the man off of his platform and do some minor to moderate damage to him. This was because of the blunt nature of the poison if it hit it could cover the boy in a dense sticky poison. It would be tar-like in nature weighing him down along with the effects of the poison.
Sado didn't seem that interested in creating an unrelenting offensive, he just seemed to be interested in getting a reaction out of his opponent. However he did time his offensive so that the boy would have to deal with it before being able to force in another technique as to make it more difficult for him. He looked up at the boy as he caused the hand to lash out to attack him watching him closely for a reaction.​

(Dokuton: Dorakonikkuburesu) Poison Release: Tibsy's Draconic Breath
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 ( +10 to make it semi-solid again )
Damage points: 60 ( +10 to another poison technique ) ( + 20 SM ) = 80
Description: The user moulds poison chakra to create poison (from his body), or manipulates an already existing source of poison. If creating the source, he must perform the boar hand seal allowing him to form the source of poison into projectiles, nets, waves, tools or weapons. If he's manipulating an already existing source he is able to merely use slight motions of the hands to form sources into the above mentioned items. By doing this the user can control poison already in play forcing it to move towards the opponent at a rapid pace through the air or across the ground. This poison is usually the residual leftovers of a clash but can even be just inert poison that is on the battlefield. Inert poison refers to poison on the battlefield created by the user that no longer retains chakra. An example, poison created by something like Poison Creation that is left on the battlefield from before. This is similar to Earth Release or Water Release ie, mud left from previously used Earth Techniques or Water left from previously used water techniques. These substances would be inert, just chakra-less substances but would be usable by forcing chakra into them such as the B rank (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave technique. For a more specific example for poison release itself Poison Creation or this technique itself could be used to create a source of poison by manipulating the users own custom source creating a large amount of liquid poison leaving behind a massive amount of inert poison. It becomes inert because it's no longer being manipulated so it's just there on the field. This would obviously need the user to create poison beforehand as there wouldn't just be poison lying around on the ground like natural water that can be found for water release.
As he manipulates the poison he coats it in chakra giving it shape and making it retain a form until the user decides to release the chakra coating at that point the liquid poison loses it's solid properties covering the opponent in a viscous, almost tar-like, purple poison that can impede movement making the opponent slowed due to the excess weight of the poison as well as it's sticky properties. The poison reduces the poisoned individual's reactions and speed by three ninja ranks and causes a numbness upon any skin touched. This numbness radiates throughout the body ending in complete paralysis on turn five. During this time the numbness is accompanied by excessive pain and burning as the poison eats away at the first and second layer of skin causing moderate first to second degree burns all over the body. The user can also manipulate the poison to constrict the opponent hardening it to a point that it can hold a person in place indefinitely unless defended adequately. This is done by calling upon the chakra inside the poison causing it to increase the viscosity of the substance to the point where it's a semi-solid allowing for the temporary capture of opponents. The aforementioned process is the same one that keeps the poison solid until impact.
In the same time frame as another poison technique the user can also pump more chakra into it through this technique increasing it's rank by one rank up to S rank where it merely gains an additional ten damage. This is done by performing an extra hand seal alongside another poison technique thus making it larger, stronger and more deadly imparting the aforementioned effects onto another poison.
Notes:
- Poison creation/manipulation can be used 4 times, with a one turn cool down.
- The strengthening ability can be used once per turn with a one turn cool down (three times total)
- This can be used with a custom poison but requires it to be a liquid
As Trunks rises, he instinctively watches his opponent and his lake of poison. As he stands to narrowly escape, he is greeted by a forming hand that reaches from the depths below to try and prevent it. Watching as the hand and arm form, and stretch to meet his barrier, Trunks would form an idea to use the shape of this plot against his opponent. Holding out one hand, Trunks uses his wind chakra to form a highly condensed orb in his palms that rips and rotates with as much ferocity as Trunks' concentration would allow. Yeah, and I know how to deal with jutsu like this too! Trunks says intensely. Diving from his platform from a great height, Trunks angles himself to skid along the surface of the hand/forearm creation using his jutsu as a buffer, effectively skating along the surface of the technique, before rotating off to hit the ground about 10 meters from Sado.

As he nears the ground, Trunks concentrates his earth chakra so that upon landing, it is infused, causing numerous mini spikes to embed themselves in Trunks' shoes. Watching his opponent for the slightest reaction, Trunks readies his mind for the next move he would have to decide to make.

(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work

(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer
 

Howard

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What in the **** is he doing? was the only thought that went through his mind as he watched the man form a rasengan with a somewhat questioning look on his face. Sado watched as the boy dived from the platform and proceeded to skate upon the construct using it like a wave with the rasengan being his "surf board."
He was slightly awe-struck, partially dumbfounded by this. The fact that it worked was more surprising to him then the fact that the boy thought it up. As he moved downward toward the ground Sado turned his body following him with his eyes. He popped a pill in his mouth and in unison formed two hand seals. As the boy was about to land upon the ground a massive swamp began to form below him.
However Sado wasn't finished as he took hold of the swamp proliferating the mud into more mud that caused the area it filled up to be larger. It would be twenty meters in diameter with his opponent positioned in the direct middle. It would be forty meters in depth due to the sheer amount of additional chakra funneled into it. Oi, boy. What's your name?

Sado said as the swamp rose upward in a rushing torrent moving up into the air to meet the boy. It rose roughly five meters into the air with the aim to meet and engulf the boy sucking him into the thick mud. Sado lowered his left hand as if signaling the mud to slam back down.
As he did that the mud did fall back down but additionally it was manipulated to grind against his opponent's flesh with sharp blade-like formations inside the mud. With all of the weight of the mud it slammed down into the swamp itself with the aim to force the boy into a deep undertow. Try to surf on that.
Sado's tone was joking in nature he assumed the boy could counter but wanted to make a joke anyway.​

Healing Factor: Weapon X
Creator: Howard
Type: Healing
Description and Background: The pill at it's base is mostly a mass of mitogens suspended in a concentrated medium of senjutsu chakra and natural energy that when consumed begins to breakdown and move throughout the body activating and signaling proto-oncogenes to ramp up cell growth exponentially. The proto-onogenes along with the body itself begin using the senjutsu chakra and natural energy as a fuel source to expedite this process. It completely turns off tumor suppressors as every cell in the body begins to rapidly and nearly uncontrollably go through mitosis converting the new cells at the site of the wound, wounds, or missing appendages to blastema. Blastema are masses of cells capable of growth and regeneration into organs or body parts, these blastema begin to form all throughout the body almost like tumors which would usually impede natural function but through the senjutsu chakra and natural energy fuel they are quickly converted into new cells rebuilding the body at a rapid pace becoming whatever new cell the body needs. These blastema can replace organs, bones, blood, muscles, nerves and any other bodily form however they are unable to repair fatal damage such as spinal column destruction, as well as severe damage to the brain or heart. However limbs can be regrown and organs excluding the heart, brain, spinal column and central nervous system can be rebuilt. The healing effects of the pill only last a single turn and will heal the user back to one hundred percent of their health pool dependent upon the state of their body in that specific turn.

In essence they can become any form of tissue or structure for the body including muscle tissue, bone tissue, organ tissue, Endothelial cells, nerves, tendons, brain tissue etcetera, and form rapidly almost like a cancer spreading throughout the body causing the consumers skin to flake and tear as if sickly almost as if they were in the late stages of cancer. These proto-oncogenes eventually convert to oncogenes and ramp up the production of mutated cells even further creating some pain but this pain is a signal that allows the consumer to know the process is halfway complete as their body is now littered with masses of blastema that are breaking down and transforming into new cells rebuilding the body through a genetic sense memory like that of the Axolotl who can rebuild organs, limbs and even brain tissue multiple times throughout their life. After this pain sets in the body begins using the senjutsu chakra and natural energy to fuel histiocytes which are large somatic cells found in stationary form in the tissues or as a mobile white blood cell, especially at sites of infection. These begin to consume and dispose of any tissue that is no longer needed converting it back, excess flesh, bone, and sinew are disposed of as the last few stages of the process begin. These histiocytes work with anti-bodies like a clean-up crew after the healing has taken place. These anti-bodies and histiocytes actively seek out the oncogenes consuming them directly. This entire process takes place over the course of a single turn.

The senjutsu chakra and natural energy has it's own effect separate from the bodily reactions brought on by the mitogens. They allow the user to instantly enter any form of Sage Mode they know as their body is flooded with this foreign energy no longer needing to wait a full turn to gather the natural energy required. Due to the spike in foreign energy most genjutsu are broken after taking this excluding MS grade or above, upon activation the user is granted 10% of their chakra as senjutsu chakra through this method the rest is consumed by the mentioned processes. This includes everything from E to Forbidden rank as well as elemental genjutsu and other types lower than MS grade. If this pill is taken while already in Sage Mode it grants the user 30% of their chakra as senjutsu chakra per pill consumed. However only a single pill can be taken per turn, with a maximum of two per individual battle. They cannot be taken within a two turn period of each other. The senjutsu chakra and natural energy also has the added effect of overcharging the entire body on a cellular level pushing any foreign material from the body this includes poisons, toxins, pathogenic matter and any harmful substance. These substances will be nullified and excreted from the body as sweat rapidly. This is due in part to the natural energy and senjutsu chakra's natural healing and rejuvenative properties but also because the metabolism of the consumer is overcharged to a point where these things are unable to remain in the body.

Description of Side Effects: The side effects mainly revolve around the pain created by the process taijutsu falters as the consumers muscles feel sore, and tense. He takes an extra twenty damage from taijutsu techniques or blunt force trauma after the medicine has worn off this lasts for two turns. The consumer is unable to use a KG or HA the turn after consuming the medicine as the cells themselves go through a state of flux where old cells are replaced. Taking one pill doesn't cause too many problems outside of the pain but taking a second does. The body won't be able to handle the clean up and disposal of the excess cells created by the second pill so the body will heal but the cells will not be disposed of thus they are left riddled with small blastema that will need to be healed later. These blastema will not be life threatening and are mostly an annoyance but will cause the consumer to be very susceptible to taijutsu and blunt force trauma taking an additional thirty damage until the blastema are healed. At this point the blastema are pretty much just scar-tissue annoying but no where near harmful however due to these blastema the user is unable to use any KG abilities, or any advanced ninjutsu including, Rain Release, Fuuinjutsu, or Hidden Abilities for two turns or until healed.

The side effects of the natural energy and senjutsu chakra are separate from the above mentioned side effects. If used to instigate a form of Sage Mode the body will be exhausted upon the deactivation of Sage Mode unable to use any KG abilities, or any advanced ninjutsu including Rain Release, Fuuinjutsu, or Hidden Abilities for two turns after Sage Mode has ended. The user spends an additional 10 chakra points per turn to sustain Sage Mode if taken to activate Sage Mode. If the user takes a second pill this 10 chakra points is doubled to 20 additional chakra points to sustain Sage Mode if used to activate Sage Mode. If taken by someone who hasn't trained with Natural Energy it'll instantly and uncontrollably turn them to stone. This training doesn't require being trained in Sage Mode just a form of natural energy or senjutsu usage.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A ( S )
Range: Short-Long
Chakra: 30
Damage: N/A ( 20 )
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Doro Rappu) - Earth Style: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra: 30
Damage: NA (+20 to mud based techniques)
Description: The user channels additional earth chakra into a mud based technique or takes hold of earth chakra infused mud already in play. Due to the earth chakra already found in the mud it can be slightly manipulated further to surround the opponent. The mud basically blasts out and around the opponent covering their body in mud or slashes and tears at their skin with small blade like creations formed from the mud giving it an additional sharpness. This makes moving harder as well as restricts breathing placing an excessive weight on the opponent tripling their weight and cutting their movement speed in half for as long as the mud remains on them. This is due to the earth chakra infused mud that covers the opponent. It has the same effect as Swamp of the Underworld in a more refined and specific way as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. However to use this technique the user must have used a mud based earth jutsu.
The additional chakra can also strengthen the mud making it a sort of psuedo-combination allowing for the addition of more damage. Through this additional earth chakra the mud can be proliferated, thus making the original technique both larger and stronger (one-rank boost up to A-rank and +20 damage). This can be used alongside another mud based technique in the same timeframe to alter or augment the way the user attacks or can be used later on to control mud that is still just lying around.
Note: Can only be used three times per battle with a two-turn cooldown.
Note: The strengthening ability can only be used twice and only once per turn
 
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As Trunks avoids the first arm, and begins his descent, he realizes that his opponent has formed another trap, this time a swamp that covers a large area, with another hand reaching out of the swamp to get him. Thinking quickly, Trunks channels his wind chakra and blows a powerful stream foward, propelling his body backward. While in flight, Trunks extends his staff touching the falling rings to the head to reattach them for later use. As he is about to land, Trunks responds to the man's question. I go by Trunks, what about you? Trunks asks landing long range away from the man and his swamp. This man was interesting enough, and besides, Trunks knows full well that he may not walk away from this battle, so knowing his name was the least he could ask.

As Trunks waits for a response, he channels his chakra into the ground to embed his shoes with mini stone spikes.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer
 

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As Trunks avoids the first arm, and begins his descent, he realizes that his opponent has formed another trap, this time a swamp that covers a large area, with another hand reaching out of the swamp to get him. Thinking quickly, Trunks channels his wind chakra and blows a powerful stream foward, propelling his body backward. While in flight, Trunks extends his staff touching the falling rings to the head to reattach them for later use. As he is about to land, Trunks responds to the man's question. I go by Trunks, what about you? Trunks asks landing long range away from the man and his swamp. This man was interesting enough, and besides, Trunks knows full well that he may not walk away from this battle, so knowing his name was the least he could ask.

As Trunks waits for a response, he channels his chakra into the ground to embed his shoes with mini stone spikes.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

(Doton: Kurīto) Earth Style: Cleats
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: 30 (+10 to kick based Taijutsu)
Description: The user concentrates their chakra into the ground below and causes numerous mini-stone spikes to emerge and become imbedded into the bottom of the shinobi's shoes. This would serve numerous purposes, first aiding in kick based taijutsu by causing slicing damage to each kick. Alternatively, the user could also shoot the spikes from their feet at any time, being able to reach up to mid range while retaining C-Rank damage in total. The final quality of this technique is that by being able to dig into the surface that they're running on, the user would have an unparalled grip to the ground, being able to run across shallow mud, ice, or any other slippery surface without so much as a missed step.

Note: Remains active until destroyed or fired from feet
Note: Can only be used thrice
Note: Can only be taught by Xicer
This kid was making this fight fun, he was good at dodging and he was relatively fast. Sado wanted to get into short range with him and test his skills. As Trunks evaded the swamp by releasing a stream of wind from his mouth moving away from it Sado took a few steps forward. Once he had an opening he extended two large wings from his back with a sickeningly audible cracking and popping noise like bones breaking and growing. The wings extended out as two fairly decently sized fleshy bat-like wings as with one, two, three flaps of them he darted forward in a burst of speed.
He flew forward at a quick pace trying to close the distance between the two. As he moved forward he extended his hands outward holding them at about waist height. His arms hung somewhat idly in the air as he moved forward at a relatively quick pace. The kid should still be able to keep up due to his leg weights being dropped and Sado assumed this. His intention wasn't to attack but instead bait out an attack.

Sado Yasutora. Show me what you can do with taijutsu.

As he said that he released dokuton chakra into the palms of his hands coating them in poison. He began to vaporize the poison causing two large plumes of gaseous poison to rise from his hands creating a sickly aura of green. It enveloped both of his arms completely as the poison rose up the arms to the shoulder taking on an appearance similar in nature to the chakra scalpel technique.
He landed on the edge of short range and began to walk forward toward cqc range with the aim to engage in a more close range oriented fight. He was avoiding direct eye contact out of natural instinct as he took on a relaxed stance moving forward with a determined look in his face. He passively monitored his chakra system in case the boy tried to use genjutsu using the diagnosis skill. While walking forward he cleared his mind of all emotions settling himself.​

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard

(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( +20 SM ) = 80
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns

( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
 
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I had completely forgotten that you have unrestricted NB Tai lol. This should he interesting, it'll be my first time seeing Sixth Sense in action lol.



As Trunks looks forward he sees Sado form wings out of out of his back, immediately stirring information in his head. Sage jutsu and sage transformations. Not to mention that pesky poison jutsu. You have quite the arsenal, don't you Sado? Trunks thinks to himself. Without much more, Sado takes off, transversing the land in mere moments, dwarfing Trunks' speed, even with his weights gone, but not so fast that he can't track his movements. He's extremely fast too. I may be serious outclassed here, Trunks thinks with a grin somewhat from nervousness and somewhat from excitement.

As Sado approaches short range, and lands, Trunks notices his arms taking on a green vapor, something he had never seen before, but assumed it to be something from his poison jutsu list that Trunks was slowly seeing over time. Well, since you showed me yours, I guess it's only fair that I show you mine. Trunks says holding his arms palms up in front of him as they begin to grow a layer of hot ash at the fingertips, growing up the hands and arms quickly, trying to match the pace at which Sados was moving to finish moments apart. Sado approaches him with demeanor that says to Trunks that he has cleared his mind and is truly read for a Taijutsu style battle. Here I come, Sado Yasutora! Trunks says forming a single handseal to summon his swift chakra. Dashing at incredible speeds, more than twice the speed he was moving before, Trunks would attempt to dodge behind Sado to his blind spot, instinctively reaching out to place two punches to his spine. Knowing this would prompt Sado, or anyone else for that matter to turn, Trunks uses his swift chakra to bounce around to what would become his new blind spot, in front but cocked to the right side by half a meter, if he were to take that action. Trunks would then reach out and place two more punches, this time to Sados ribs, before immediately using his remaining swift chakra to run nearly a complete circle around Sado, this time stopping directly in front of him. As quick as he could Trunks would reach out and place two simultaneous punches to Sados chest, one on each side. Not taking time to admire his handy work, Trunks backs away slightly to see how his opponent would react, knowing the ash on his hands would stick to Sado like glue if even one of his punches were to land, continuing to burn as long as they are not handled in some way.

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta

(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
 

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I had completely forgotten that you have unrestricted NB Tai lol. This should he interesting, it'll be my first time seeing Sixth Sense in action lol.



As Trunks looks forward he sees Sado form wings out of out of his back, immediately stirring information in his head. Sage jutsu and sage transformations. Not to mention that pesky poison jutsu. You have quite the arsenal, don't you Sado? Trunks thinks to himself. Without much more, Sado takes off, transversing the land in mere moments, dwarfing Trunks' speed, even with his weights gone, but not so fast that he can't track his movements. He's extremely fast too. I may be serious outclassed here, Trunks thinks with a grin somewhat from nervousness and somewhat from excitement.

As Sado approaches short range, and lands, Trunks notices his arms taking on a green vapor, something he had never seen before, but assumed it to be something from his poison jutsu list that Trunks was slowly seeing over time. Well, since you showed me yours, I guess it's only fair that I show you mine. Trunks says holding his arms palms up in front of him as they begin to grow a layer of hot ash at the fingertips, growing up the hands and arms quickly, trying to match the pace at which Sados was moving to finish moments apart. Sado approaches him with demeanor that says to Trunks that he has cleared his mind and is truly read for a Taijutsu style battle. Here I come, Sado Yasutora! Trunks says forming a single handseal to summon his swift chakra. Dashing at incredible speeds, more than twice the speed he was moving before, Trunks would attempt to dodge behind Sado to his blind spot, instinctively reaching out to place two punches to his spine. Knowing this would prompt Sado, or anyone else for that matter to turn, Trunks uses his swift chakra to bounce around to what would become his new blind spot, in front but cocked to the right side by half a meter, if he were to take that action. Trunks would then reach out and place two more punches, this time to Sados ribs, before immediately using his remaining swift chakra to run nearly a complete circle around Sado, this time stopping directly in front of him. As quick as he could Trunks would reach out and place two simultaneous punches to Sados chest, one on each side. Not taking time to admire his handy work, Trunks backs away slightly to see how his opponent would react, knowing the ash on his hands would stick to Sado like glue if even one of his punches were to land, continuing to burn as long as they are not handled in some way.

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta

(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
Nice, but mine gets better, does yours? Sado said as he caused a pulse of chakra to surge through the poison that was surrounding his arms. With a flaring burst the licking aura of gaseous poison swelled as the green gas altered form. It abruptly shifted states replacing the ethereal flickering aura with a leaking aura of liquid poison.
It dripped down his hands as he continued to walk slowly forward with a slow, deliberate and almost cold-blooded tone. His posture was relaxed as his arms hung somewhat limply to his sides, this was a feint to draw in an attack to show weakness or openness but he wasn't actually as open as he appeared.
His eyes were empty his face showed little to no emotion as he moved. The human eye is a surprising thing, it's easy to read a person from the way their eyes react to stimuli or emotion. Sado couldn't be read in this way his eyes were languorous, empty pools of nothingness as they moved back and forth from target to target.

For example there are six eye movements that reveal motive, then fifteen variations of each one. On everyone else, even the most hardened criminals the pupils contract or expand depending on emotion. Happiness, laughter, affection. The pupils open. Fear, anger, hatred, the pupils close. But not Sado's his pupils stayed fixed his eyes, and face devoid of feeling.
Tiny points of blackness the eyes of someone who hates everything, everyone, the only emotion buried deep inside his heart; his hatred for shinobi. Eyes that would let in no light, as if they could pierce through the darkness and stare directly into his opponent looking through him as if he were nothing. Each pupil was just a tiny black pearl fixed in space.

Sado heard the boy speak, it was a warning. Bad idea, Sado was prepared warning him only gave him extra time to react and move. As Trunks formed the hand seal Sado watched closely adjusting his posture for the inevitable-... there it was the burst of speed he was waiting for. He watched the boy closely the movements were sloppy his running seemed showy even the direct linear movements had unnecessary flourishes the stride the boy used to Sado seemed exaggerated and long the movements of an amateur a taijutsu specialist at best definitely not a master.
As the boy was moving the entire scene to both of them due to their sheer speed and reflected reactions would feel and seem like it was playing out in slow motion as Sado saw the boy veer to one side he assumed he was preparing to move behind him and exploit a blindspot. However as the boy moved Sado did as well, his empty eyes trailing him with pinpoint accuracy.
As the boy got closer he would see Sado's entire head begin to arc in a undeviating motion. His eyes would be first eking their way with the boy as his head moved slowly in tandem it appeared as slow due to their reaction speeds but in reality this was an abrupt and fast movement. This gave the strong impression that even with the speed the boy was using and his fast movements due to his chakra nature Sado could keep up aided by his numerous augmentations to his reactions. On top of all of this Sado was able to sense the chakra the boy was using and due to that had an additional form of tracking.
With Trunks almost all the way behind him to one of his sides Sado's body would begin to turn abruptly at a quick pace fast enough to keep up with the boy, but Sado would slow himself slightly if need be so that it appeared as if the boy always had the upper hand to allow him to continue his cocky and conceited actions. In a more direct way his body began to move Sado's left hand began to raise upward in an arcing motion his left hand open wide in a palm-strike like motion.

As Trunks began to extend his hands in balled fists this motion seemed more direct, instinctual. Sado liked it, but he didn't want to allow the boy to hit his mark. So as the fists began to move outward now aimed for his chest or midsection due to his turning posture he quickly and precisely used his rising left hand to swipe away Trunk's offensive. He did this by angling the upward strike his left hand was preforming to slap Trunk's right wrist and forearm hard empowered even further by the poison he was exuding. Don't tense up. It's not about strength or power. You have to be fluid.
As the left hand hit it's mark Sado forced it further following through the initial strike with the aim to knock Trunk's right arm into his left causing both of his forward punches to be thrown to Trunk's own left side ineffective. If this planned interception landed the poison would be left upon the skin dousing the ash and entering the pores of the skin. It would latch to the nerves of the body causing first a slight numbness that would radiate from the point of contact out a few inches up the arm and down into the hand. After the moment of numbness a strong abrupt rush of intense pain would pulse through Trunk's right arm that would continue to radiate throughout the body, pulsing in tune with his heartbeat almost like the feelings brought on by a panic attack or a heart attack. Sado would grip Trunk's right arm after the strike hit curling the fingers of his left hand around the boy's forearm holding him in place as to not let him move.

You apply excessive force and I'll control that force through fluid motion.

During these actions Sado would speak calmly, and deliberately. None of these attacks would be lethal.​



(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

(Hirateuchi) Slap
Type: Offensive
Rank: D ( C )
Range: Short
Chakra: N/A
Damage: 20 ( +20 ) = 40
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

Reference:

(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A ( S )
Range: Short - Mid
Chakra: 30
Damage: 60 ( +20 TP ) = 80
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns
 
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Nice, but mine gets better, does yours? Sado said as he caused a pulse of chakra to surge through the poison that was surrounding his arms. With a flaring burst the licking aura of gaseous poison swelled as the green gas altered form. It abruptly shifted states replacing the ethereal flickering aura with a leaking aura of liquid poison.
It dripped down his hands as he continued to walk slowly forward with a slow, deliberate and almost cold-blooded tone. His posture was relaxed as his arms hung somewhat limply to his sides, this was a feint to draw in an attack to show weakness or openness but he wasn't actually as open as he appeared.
His eyes were empty his face showed little to no emotion as he moved. The human eye is a surprising thing, it's easy to read a person from the way their eyes react to stimuli or emotion. Sado couldn't be read in this way his eyes were languorous, empty pools of nothingness as they moved back and forth from target to target.

For example there are six eye movements that reveal motive, then fifteen variations of each one. On everyone else, even the most hardened criminals the pupils contract or expand depending on emotion. Happiness, laughter, affection. The pupils open. Fear, anger, hatred, the pupils close. But not Sado's his pupils stayed fixed his eyes, and face devoid of feeling.
Tiny points of blackness the eyes of someone who hates everything, everyone, the only emotion buried deep inside his heart; his hatred for shinobi. Eyes that would let in no light, as if they could pierce through the darkness and stare directly into his opponent looking through him as if he were nothing. Each pupil was just a tiny black pearl fixed in space.

Sado heard the boy speak, it was a warning. Bad idea, Sado was prepared warning him only gave him extra time to react and move. As Trunks formed the hand seal Sado watched closely adjusting his posture for the inevitable-... there it was the burst of speed he was waiting for. He watched the boy closely the movements were sloppy his running seemed showy even the direct linear movements had unnecessary flourishes the stride the boy used to Sado seemed exaggerated and long the movements of an amateur a taijutsu specialist at best definitely not a master.
As the boy was moving the entire scene to both of them due to their sheer speed and reflected reactions would feel and seem like it was playing out in slow motion as Sado saw the boy veer to one side he assumed he was preparing to move behind him and exploit a blindspot. However as the boy moved Sado did as well, his empty eyes trailing him with pinpoint accuracy.
As the boy got closer he would see Sado's entire head begin to arc in a undeviating motion. His eyes would be first eking their way with the boy as his head moved slowly in tandem it appeared as slow due to their reaction speeds but in reality this was an abrupt and fast movement. This gave the strong impression that even with the speed the boy was using and his fast movements due to his chakra nature Sado could keep up aided by his numerous augmentations to his reactions. On top of all of this Sado was able to sense the chakra the boy was using and due to that had an additional form of tracking.
With Trunks almost all the way behind him to one of his sides Sado's body would begin to turn abruptly at a quick pace fast enough to keep up with the boy, but Sado would slow himself slightly if need be so that it appeared as if the boy always had the upper hand to allow him to continue his cocky and conceited actions. In a more direct way his body began to move Sado's left hand began to raise upward in an arcing motion his left hand open wide in a palm-strike like motion.

As Trunks began to extend his hands in balled fists this motion seemed more direct, instinctual. Sado liked it, but he didn't want to allow the boy to hit his mark. So as the fists began to move outward now aimed for his chest or midsection due to his turning posture he quickly and precisely used his rising left hand to swipe away Trunk's offensive. He did this by angling the upward strike his left hand was preforming to slap Trunk's right wrist and forearm hard empowered even further by the poison he was exuding. Don't tense up. It's not about strength or power. You have to be fluid.
As the left hand hit it's mark Sado forced it further following through the initial strike with the aim to knock Trunk's right arm into his left causing both of his forward punches to be thrown to Trunk's own left side ineffective. If this planned interception landed the poison would be left upon the skin dousing the ash and entering the pores of the skin. It would latch to the nerves of the body causing first a slight numbness that would radiate from the point of contact out a few inches up the arm and down into the hand. After the moment of numbness a strong abrupt rush of intense pain would pulse through Trunk's right arm that would continue to radiate throughout the body, pulsing in tune with his heartbeat almost like the feelings brought on by a panic attack or a heart attack. Sado would grip Trunk's right arm after the strike hit curling the fingers of his left hand around the boy's forearm holding him in place as to not let him move.

You apply excessive force and I'll control that force through fluid motion.

During these actions Sado would speak calmly, and deliberately. None of these attacks would be lethal.​



(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.

(Hirateuchi) Slap
Type: Offensive
Rank: D ( C )
Range: Short
Chakra: N/A
Damage: 20 ( +20 ) = 40
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

Reference:
As Trunks continues with his move from before, he notices the vapors on Sados arms condensing into a liquid. Clever, just what he needs to counter my ash Trunks thinks as he continues with his move. As he runs though, he notices something off, instead of his opponent being nonreactive as they usually were when Trunks ran with Swift chakra, this one was able to keep up, to the point that he followed Trunks with his eyes, and his body reacted preemptive to Trunks strikes. I need to act fast! he thinks trying his damnest to land even the first blow. With his own reactions heightened due to the swift chakra, Trunks immediately notices Sados swinging arc motion as it begins and hears his words. Was that.. Advice? Was Sado..Training him in the midst of battle? No time to think about it now, just do it! Trunks reasons as Sados arm is beginning it's path toward Trunks'.

Trunks relaxes his body, and watches Sados for what to react too. No longer forcing a reaction out of necessity, but out of opportunity. Finding his opportunity in the swing, Trunks uses the man's staggering height to his advantage. Trunks side steps the slap in a moment's notice by focusing his speed and weight into a counter clockwise spin to his right, dodging quickly to the side of the giant man's body. As he reaches the man's core, being sure to avoid his arms, Trunks grabs the man by his lower chest with both arms, and then shifts his body weight to rotate with his hips as he used it and his strength to hip toss Sado over his side and hard into the ground just to the right of him. Landing on his back, Sado would find himself breathless and suffering from a drag in his reaction speed, while the ash stuck to his core from Trunks' arms burned away, if the attack were to be successful.

With Sado on his back, Trunks aims to finish the job before he has a chance to overcome the shock of the blow. Using all of his strength warranted from his dropped weights and the additional strength of the cleats he placed on himself earlier, Trunks releases a spin kick with his left leg, spinning counter clockwise once more, this time aimed downward at Sados left knee. An attack designed to slow Sado down long enough for Trunks to escape, training or not, Trunks knew full well that Sado could kill him at anytime, so right now survival was his key instinct.

(Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back.

~Notes~
- Usable 3x per battle
- Must be taught by -Vegeta

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 +20 (LW) +15 (Cleats) = 65
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
 

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As Trunks continues with his move from before, he notices the vapors on Sados arms condensing into a liquid. Clever, just what he needs to counter my ash Trunks thinks as he continues with his move. As he runs though, he notices something off, instead of his opponent being nonreactive as they usually were when Trunks ran with Swift chakra, this one was able to keep up, to the point that he followed Trunks with his eyes, and his body reacted preemptive to Trunks strikes. I need to act fast! he thinks trying his damnest to land even the first blow. With his own reactions heightened due to the swift chakra, Trunks immediately notices Sados swinging arc motion as it begins and hears his words. Was that.. Advice? Was Sado..Training him in the midst of battle? No time to think about it now, just do it! Trunks reasons as Sados arm is beginning it's path toward Trunks'.

Trunks relaxes his body, and watches Sados for what to react too. No longer forcing a reaction out of necessity, but out of opportunity. Finding his opportunity in the swing, Trunks uses the man's staggering height to his advantage. Trunks side steps the slap in a moment's notice by focusing his speed and weight into a counter clockwise spin to his right, dodging quickly to the side of the giant man's body. As he reaches the man's core, being sure to avoid his arms, Trunks grabs the man by his lower chest with both arms, and then shifts his body weight to rotate with his hips as he used it and his strength to hip toss Sado over his side and hard into the ground just to the right of him. Landing on his back, Sado would find himself breathless and suffering from a drag in his reaction speed, while the ash stuck to his core from Trunks' arms burned away, if the attack were to be successful.

With Sado on his back, Trunks aims to finish the job before he has a chance to overcome the shock of the blow. Using all of his strength warranted from his dropped weights and the additional strength of the cleats he placed on himself earlier, Trunks releases a spin kick with his left leg, spinning counter clockwise once more, this time aimed downward at Sados left knee. An attack designed to slow Sado down long enough for Trunks to escape, training or not, Trunks knew full well that Sado could kill him at anytime, so right now survival was his key instinct.

(Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back.

~Notes~
- Usable 3x per battle
- Must be taught by -Vegeta

(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 +20 (LW) +15 (Cleats) = 65
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
Trunks was avoiding again, it was to be expected one blow landing from either of these two would most likely be the end of the other. Or it would at minimum put them in a very disadvantageous position so as Trunks moved his body performing the side step motion Sado turned his upper body and his lower body with him using his legs to accomplish this motion. He did this by pushing against the ground with his right foot using the momentum to twist his upper body throwing his weight into a partial spin.
This allowed him to move with his opponent's side step as well as put more force into his next action. Then came the offensive action from Trunks, Sado appreciated this and was expecting something like this it would be similar to what he would do. It reflected a similar style that he used intercept an attack to defend while in unison forming your own offensive it was admirable but would prove to be ineffective as Sado began to act.

With the two hands moving toward his chest now, Sado did three things in unison. First he sent a pulse of chakra into his chest noticing that was where the hands were aimed this would be to intercept the strike. This converted his chest and pectoral muscles as well as the various other extremities in that area into a dense liquid poison that was tar-like in nature. As Trunks went to grip for clothes, flesh or Sado himself his hands would scoop away liquid poison instead getting two large fist fulls of the deadly material. Good try.
Obviously this would snuff out the ash on his hands as well as set him up to be poisoned by Sado's own custom poison. This poison would negate the damage of the strikes leaving nothing but poison for Trunks to grab in the area he was aiming for additionally it happened in such a way that it would be indistinguishable from his normal body except for a heightened form of chakra sensing.

Remember absorb what is useful, discard what is useless and add what is specifically your own.

As he was speaking he was still acting. The advice was just happening in unison to these actions as Sado continued to use the turning motion he had built up to create a nice bit of upward momentum starting at the right foot. He pushed upward in unison to the turn allowing him to use economy of movement to compound the upward force with a left ward rising knee. His left leg rushed upward with an incredible amount of force aimed to hit the boy in his chest being higher than the stomach due to the sheer height differential. But I like your efficient motion, intercepting and attacking in unison it's a beautiful thing to see in someone so young and naive.
As this happened Sado brought his right arm down hard in a downward thrusting elbow drop. Again due to the height differential he was slightly higher than the boy as he tried to force himself into Sado's space to use his weight against him, as mentioned above it would be proven ineffectual as the the elbow slammed down upon the back of Trunk's neck. It acted as a pincer maneuver, the knee would stop the boy from moving forward and trying to push through Sado, while the falling elbow would stop him from trying to move up, or away. However Sado wasn't finished he was going to pin the boy into an attack that would stop him from evading completely.

He manipulated the wing tips of the wings he had created prior to pinch inward from the left and right of his opponent with the aim to strike Trunks directly in his sides. They were aimed at around rib height right below where they would end and the stomach or gut would begin with the aim to cage him into the entire onslaught from every angle. The falling elbow, the rising knee, the left and right wing tips aimed to come from multiple angles all aimed to trap the boy.
Sado knew the boy only had two arms. He would be trying to evade as he couldn't knock away every strike and still create an offensive. Sado began to breathe heavily in through the nose, out through the mouth as small froths of foam began to form. His barbarian nature was showing through.
Sado was beaming ear to ear with a nearly psychotic grin, he was lost to the thrill of combat, and this caused him to let up slightly. He was still holding back but not as much as he was initially. He was letting his blood lust overcome him slightly it had been years since he had been in a fight like this. A true duel of honor his people called it mak'gora and he missed it. If the downward striking elbow hit it would induce the poison from his previously used technique thus causing a numbness upon the neck and upper shoulders then a wave of intense pain.​

(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison
Type: Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( when used to attack ) ( +20 SM ) = 80
Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.
The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.
Notes:
- Can be used three times per battle with transformations lasting for three turns at max
- Can be used once per turn with a two turn cool down

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 ( +20 Phantom Pain ) = 80
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Ref:

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack) ( +20 SM ) = 80
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard

(Dokuton: Gentsū) - Poison Ninjutsu: The Phantom Pain
Type: Supplementary
Rank: A ( S )
Range: Short - Mid
Chakra: 30
Damage: 60 ( +20 TP ) = 80
Description: The Phantom Pain is a poison that mimics fasciculin a toxic protein that attacks sensory nerves and motor nerves causing neuropathic pain and intense muscle twitching and spasms. It is found in select strains of snake venom including the mamba. Neuropathic pain is pain that isn't exactly connected to an outside injury but instead injuries to the nerves themselves and due to this fact mimic the pain caused by genjutsu induced injury. This poison is administered by coating the hands or feet in the poison and then causing it to create an aura that surrounds the entire limb by partially vaporizing the poison causing gaseous plumes of green poison to fume from the hands. Then through a taijutsu action or just attacking in a free form way the user is able to increase the level of pain felt by attacks by applying the poison to the body through additional offensive actions. In essence the user is able to supplement basic chakra from taijutsu with poison causing more damage than it usually would have on it's own. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release poison with the kick creating a poison based dragon in it's stead. Once applied to the skin the poison will pass through the pores latching to the nerves of the body causing first a slight numbness that radiates from the point of contact out a few inches before inducing a strong abrupt rush of intense pain that continues to radiate throughout the body as long as the poison is attached to the nerves causing ten additional damage per turn for two turns. As mentioned above this damage is similar to the pain induced by genjutsu thus it on it's own isn't able to break the effected person out of genjutsu as it's basically pain created by tricking the brain into believing damage has been taken.
This pain increases the rank of non-elemental taijutsu techniques by one up to S rank with S ranks it increases the damage by ten. It can additionally be controlled to extend the users reach up to mid range by having the poison burst forward but only works with freeform attacks needing direct taijutsu techniques to still hit their mark to deal the initial damage of that technique.
Note: Can be used twice per battle and the aura lasts three turns

( last turn of poison aura )
 
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Trunks was avoiding again, it was to be expected one blow landing from either of these two would most likely be the end of the other. Or it would at minimum put them in a very disadvantageous position so as Trunks moved his body performing the side step motion Sado turned his upper body and his lower body with him using his legs to accomplish this motion. He did this by pushing against the ground with his right foot using the momentum to twist his upper body throwing his weight into a partial spin.
This allowed him to move with his opponent's side step as well as put more force into his next action. Then came the offensive action from Trunks, Sado appreciated this and was expecting something like this it would be similar to what he would do. It reflected a similar style that he used intercept an attack to defend while in unison forming your own offensive it was admirable but would prove to be ineffective as Sado began to act.

With the two hands moving toward his chest now, Sado did three things in unison. First he sent a pulse of chakra into his chest noticing that was where the hands were aimed this would be to intercept the strike. This converted his chest and pectoral muscles as well as the various other extremities in that area into a dense liquid poison that was tar-like in nature. As Trunks went to grip for clothes, flesh or Sado himself his hands would scoop away liquid poison instead getting two large fist fulls of the deadly material. Good try.
Obviously this would snuff out the ash on his hands as well as set him up to be poisoned by Sado's own custom poison. This poison would negate the damage of the strikes leaving nothing but poison for Trunks to grab in the area he was aiming for additionally it happened in such a way that it would be indistinguishable from his normal body except for a heightened form of chakra sensing.

Remember absorb what is useful, discard what is useless and add what is specifically your own.

As he was speaking he was still acting. The advice was just happening in unison to these actions as Sado continued to use the turning motion he had built up to create a nice bit of upward momentum starting at the right foot. He pushed upward in unison to the turn allowing him to use economy of movement to compound the upward force with a left ward rising knee. His left leg rushed upward with an incredible amount of force aimed to hit the boy in his chest being higher than the stomach due to the sheer height differential. But I like your efficient motion, intercepting and attacking in unison it's a beautiful thing to see in someone so young and naive.
As this happened Sado brought his right arm down hard in a downward thrusting elbow drop. Again due to the height differential he was slightly higher than the boy as he tried to force himself into Sado's space to use his weight against him, as mentioned above it would be proven ineffectual as the the elbow slammed down upon the back of Trunk's neck. It acted as a pincer maneuver, the knee would stop the boy from moving forward and trying to push through Sado, while the falling elbow would stop him from trying to move up, or away. However Sado wasn't finished he was going to pin the boy into an attack that would stop him from evading completely.

He manipulated the wing tips of the wings he had created prior to pinch inward from the left and right of his opponent with the aim to strike Trunks directly in his sides. They were aimed at around rib height right below where they would end and the stomach or gut would begin with the aim to cage him into the entire onslaught from every angle. The falling elbow, the rising knee, the left and right wing tips aimed to come from multiple angles all aimed to trap the boy.
Sado knew the boy only had two arms. He would be trying to evade as he couldn't knock away every strike and still create an offensive. Sado began to breathe heavily in through the nose, out through the mouth as small froths of foam began to form. His barbarian nature was showing through.
Sado was beaming ear to ear with a nearly psychotic grin, he was lost to the thrill of combat, and this caused him to let up slightly. He was still holding back but not as much as he was initially. He was letting his blood lust overcome him slightly it had been years since he had been in a fight like this. A true duel of honor his people called it mak'gora and he missed it. If the downward striking elbow hit it would induce the poison from his previously used technique thus causing a numbness upon the neck and upper shoulders then a wave of intense pain.​

(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison
Type: Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 ( when used to attack ) ( +20 SM ) = 80
Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.
The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.
Notes:
- Can be used three times per battle with transformations lasting for three turns at max
- Can be used once per turn with a two turn cool down

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 ( +20 Phantom Pain ) = 80
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Ref:
As Trunks leans in to grabs Sado, he notices in a moment when his body changes consistency. Not having enough time to react, Trunks winces when he hears the sizzle of the poison on his arms ash. Hearing Sado's words, Trunks' body more so reacts than listens; not thinking for victory, nor survival, but to prove his place in the world. As soon as he hears this, he reacts by pulling away from Sado, and discarding all of the ash around his arms to Sado's lower extremedies, or namely, his ankles. This would rid Trunks of the poison while burning Sado until the poison put out the flames.

He is soon met by a knee in the gut, having devistating force behind it. Trunks nearly kneals by the blow, mouth left agap, eyes widened, mind edging to think where this strength could come from. But his strength would come come forward, not from the borrowed techniques from before but from one that he had crafted. Swinging his arm back, gripping his Shakujo, Trunks pumps chakra into his Shakujo, through the pain, and releases his rings once more. This time, acting more quickly than before due to the amount of chakra released into the rings, they would begin to act immediately, zipping around Trunks as if he were an atoms nucleus and the rings were his electrons. Taking a mere one meter liberty, these rings would protect Trunks, but also be detrimental to Sado. With his knee currently in contact with Trunks' body, Trunks grabs Sados knee, holding it with all the strength he can muster, while hoping Sado advances with his elbow drop and wing attack, so that he may main the giant further to ensure his victory. Having a deadmans grip, Trunks smiles when he sees the ring slicing through Sado's leg, ensuring victory, and safety, for Trunks.

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta

(Sairoku no Uta: Inga) Sixth Verse: Karma
Rank: A
Range: Short-Long
Type: Supplementary | Defensive | Offensive
Chakra: 30
Damage: 60
Description: The user, after having the rings of their Shakujo separated either from an earlier technique or specifically for this jutsu, will have their rings begin to spin at high speeds before sending them directly at their opponent. It would appear as though the rings had the goal of slicing the opponent once they got there because of the speed and direction they take, but this is not the case. Once they reach the opponent, they begin to orbit the person in an elliptical fashion. This can best be described by looking at how an electron orbits its nucleus. Because of the number of different rings orbiting, the opponent is essentially trapped in one location for moving would ensure a dismembered limb or two. After activation of the jutsu, the technique becomes self-sustaining, like the Rasengan, freeing the user to do as they wish. Because of the metallic nature of the rings, the technique is even more dangerous as it conducts lightning extremely well - so well, in fact, that unfocused lightning used by the one trapped in the technique will be conducted between the moving rings, interconnecting all of them and shocking the target (who is within the orbit of all the rings) to death.
This technique can also be used by the user around himself. If the Shakujo's staff is at the epicenter of the orbital paths of the rings, they will move with the Shakujo's movements, allowing the user to move without cutting himself. The high-speed movement of the rings allow them to defend against larger-scale solid assaults (the hand of the Stone Golem, for example) while it's useless against smaller or intangible attacks (a barrage of senbon or water/wind/fire attacks, for example), as well as being able to defend against close-combat fighting. However, this defensive property applies if used on an opponent as well, though the rings don't move with them.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Lasts for two (2) turns before the rings return to the Shakujo automatically
 

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As Trunks leans in to grabs Sado, he notices in a moment when his body changes consistency. Not having enough time to react, Trunks winces when he hears the sizzle of the poison on his arms ash. Hearing Sado's words, Trunks' body more so reacts than listens; not thinking for victory, nor survival, but to prove his place in the world. As soon as he hears this, he reacts by pulling away from Sado, and discarding all of the ash around his arms to Sado's lower extremedies, or namely, his ankles. This would rid Trunks of the poison while burning Sado until the poison put out the flames.

He is soon met by a knee in the gut, having devistating force behind it. Trunks nearly kneals by the blow, mouth left agap, eyes widened, mind edging to think where this strength could come from. But his strength would come come forward, not from the borrowed techniques from before but from one that he had crafted. Swinging his arm back, gripping his Shakujo, Trunks pumps chakra into his Shakujo, through the pain, and releases his rings once more. This time, acting more quickly than before due to the amount of chakra released into the rings, they would begin to act immediately, zipping around Trunks as if he were an atoms nucleus and the rings were his electrons. Taking a mere one meter liberty, these rings would protect Trunks, but also be detrimental to Sado. With his knee currently in contact with Trunks' body, Trunks grabs Sados knee, holding it with all the strength he can muster, while hoping Sado advances with his elbow drop and wing attack, so that he may main the giant further to ensure his victory. Having a deadmans grip, Trunks smiles when he sees the ring slicing through Sado's leg, ensuring victory, and safety, for Trunks.

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta

(Sairoku no Uta: Inga) Sixth Verse: Karma
Rank: A
Range: Short-Long
Type: Supplementary | Defensive | Offensive
Chakra: 30
Damage: 60
Description: The user, after having the rings of their Shakujo separated either from an earlier technique or specifically for this jutsu, will have their rings begin to spin at high speeds before sending them directly at their opponent. It would appear as though the rings had the goal of slicing the opponent once they got there because of the speed and direction they take, but this is not the case. Once they reach the opponent, they begin to orbit the person in an elliptical fashion. This can best be described by looking at how an electron orbits its nucleus. Because of the number of different rings orbiting, the opponent is essentially trapped in one location for moving would ensure a dismembered limb or two. After activation of the jutsu, the technique becomes self-sustaining, like the Rasengan, freeing the user to do as they wish. Because of the metallic nature of the rings, the technique is even more dangerous as it conducts lightning extremely well - so well, in fact, that unfocused lightning used by the one trapped in the technique will be conducted between the moving rings, interconnecting all of them and shocking the target (who is within the orbit of all the rings) to death.
This technique can also be used by the user around himself. If the Shakujo's staff is at the epicenter of the orbital paths of the rings, they will move with the Shakujo's movements, allowing the user to move without cutting himself. The high-speed movement of the rings allow them to defend against larger-scale solid assaults (the hand of the Stone Golem, for example) while it's useless against smaller or intangible attacks (a barrage of senbon or water/wind/fire attacks, for example), as well as being able to defend against close-combat fighting. However, this defensive property applies if used on an opponent as well, though the rings don't move with them.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Lasts for two (2) turns before the rings return to the Shakujo automatically
His voice, what was wrong with it? It was malicious, harsh, different. The kind mentoring tone he had been using up until this point was replaced by a sloppy, guttural tone filled to the brim with a sadistic howl. It was as if he was choking on his own words the froth and foam on his mouth began to deepen as it ran down the side of his chin drip, drip, dripping down as little bubbles of spittle.
He was lost to his nature now, this was a first. He had seen his tribesmen act like this but never him. He always prided himself on being in control of the fight, and himself. His teeth were grit rather hard, however it was strange his mind had never been this free before. Everything was instinctual, there was no thought of combat, or defense, or attacking. It was purely reactionary, purely intuitive and it was exhilarating. His body moved without hesitation for the danger.

HAHAHAHAHA! YES! Stand your ground!

Sado was ecstatic as the knee hit it's mark. This boy was good-... boy, no Sado might think him a boy but this was a man. He showed character and Sado respected that he stood his ground when the situation was dire and even though this would be his downfall Sado appreciated the fire in his eyes, the strength in his actions and the resolve. On top of that he listened to his opponent, he took the advice and he didn't shun it merely because of where it came from. It was smart, and it was adaptive.
Sado thought to himself lost to the rage inside as it bubbled up like a roaring bon-fire. A wise man can learn more from a foolish event than a fool can learn from a wise one. However grabbing his leg, and holding it. No that was a foolish answer to a very dumb question. In unison to the blades swishing around him Sado acted doing so many things at once.

Your resolve is admirable, your determination palpable.

As he was speaking he manifested a jet on his calf and shin as he released a burst of chakra from it. He continued down with the elbow drop not worried in the slightest by the orbiting rings that trailed outward. As they began to cut into his flesh a very odd thing happened, it was barely noticeable until it kicked in completely. Like a monster he was merely regenerating the flesh and healing the wounds almost instantly as they happened.
As flesh was flayed from the body it regrew there mere seconds after it was flayed off. Blood was spilling out from every wound momentarily then stopping almost as quickly as the wound was inflicted. This pure disregard for his safety left him free to continue attacking and he did just that. The chakra rushed downward producing enough upward thrust to pick his opponent up and off of the ground removing his feet from the ground below.
As this happened the elbow drop connected with the neck slamming down forcing an intense pressure on Trunks with the aim to crush him. He would be pinned between the knee-strike and the elbow as Sado forced through the move crushing him between the two until such time as he was rendered unconscious. Even in his belligerent, barbarian-rage like state he held back enough to cause non-lethal damage.

GET UP! I'm not here to give you the hug your father never did! FIGHT ME!

Sado wanted more, these swelling feelings. True battle, it had been years.

If he had gotten to this point undefended he'd be talking to no one but himself.​

(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: ( heals 30 to 60 damage depending on wounds healed )
Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.
Note: Can only be used twice per battle
Note: Cannot be used while in Complete Sage Transformation

(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 ( +40 jet boost ) = 100
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

570 - 300 sen chakra spent
270 remaining

Just for ref for myself
 
Last edited:

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The situation was intense, more so reacting on base instinct than actual thought, from both parties. As Trunks is holding Sados knee, he feels his opponents leg shift under him. Knowing that he is a Sage Transformation user, Trunks knows he need to separate himself from the leg as soon as possible. Allowing his body to slump over, seemingly from the blow, Trunks makes a series of three handseals in an instant to infuse his chakra into the ground. Forming over his body, and protecting him from anymore strikes, the earth begins to form a mound, ever growing outside Trunks' body, while taking form. A huge version of Trunks now stands before Sado, close to 15 meters in height. Bringing down his huge left fist, Trunks aims to completely crush his opponent with devistating force.

(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Earth is restricted to A-Rank and below the turn following this jutsu
Note: Can only be taught by Xicer
 

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The situation was intense, more so reacting on base instinct than actual thought, from both parties. As Trunks is holding Sados knee, he feels his opponents leg shift under him. Knowing that he is a Sage Transformation user, Trunks knows he need to separate himself from the leg as soon as possible. Allowing his body to slump over, seemingly from the blow, Trunks makes a series of three handseals in an instant to infuse his chakra into the ground. Forming over his body, and protecting him from anymore strikes, the earth begins to form a mound, ever growing outside Trunks' body, while taking form. A huge version of Trunks now stands before Sado, close to 15 meters in height. Bringing down his huge left fist, Trunks aims to completely crush his opponent with devistating force.

(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Earth is restricted to A-Rank and below the turn following this jutsu
Note: Can only be taught by Xicer
A last ditch effort? Already? Sado was just getting started. As the fist rushed downward Sado would imbue the Right Arm of the Giant with a surge of chakra supplying it with the needed chakra to perform the next action. As the fist came rocketing downward with seemingly enough force to crush him under it, it would hit it's mark dead on hitting Sado. This would make it seem like Trunks had the upperhand and had turned the tide of battle in his favor. That was until the battle settled slightly and the entire scene unfolded completely.
However standing firm holding the massive earthen hand that dwarfed him in size was Sado resolute and tall. His custom weapon absorbed all of the kinetic energy behind the downward thrusting strike as Sado merely caught the blow holding it above his head. Somehow he took the entire blow, Right Arm of the Giant negating the downward force completely stopping the attack in it's tracks as music began to swell from Sado's speaker system as to make the whole situation all the more awesome. However this was just Sado's ego showing through.

[video=youtube;A0weNpM3cO8]https://www.youtube.com/watch?v=A0weNpM3cO8[/video]

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With the earthen arm held aloft above him Sado lowered his stance holding firm while forcing through the strike. As he did this he released a wave of red sand from the palm of his hand and his fingertips assuming a slightly lower stance to gain a bit of extra power. The red sand compounded with the nature of the strike itself creating four blades of red sand.
These rushed out from each of the fingertips as Sado extended his arm trying to push back against the massive column of earth. The red sand tore up through the earth due to it's neutral nature being stronger due to augmenting the technique itself. They first trailed upward along the arm of earth and subsequently through it crushing and tearing apart the earthen technique with an innate ferocity.​

(Furuburingu) - Fullbring
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (La Muerte) (15 per turn while being imbued upon)
Damage: 80 (La Muerte) (+20 to poison techniques)
Description: Fullbring is a set of gauntlets made of chakra metal that has the potential to absorb kinetic energy. It is normally liquid in nature similar in form and function to mercury with a more solid form when the user imbues upon it either their basic or dokuton chakra. Making it similar to traditional chakra metal allowing it be in tune with the users natural chakra signature. This allows it to seemingly appear out of nowhere as long as it is carried with the wielder in someway as it is a liquid metal in it's default form and a more solid variation when imbued with the users chakra. It is also able to repair itself and reform from damage. It is able to do this because it is a shape-memory alloy. This is similar to the metal used in Kubikiribōchō but instead of reconstructing when in contact with the iron found in blood it rebuilds and reforms merely through contact with chakra. Something trivial about the metal is that it can change it's color or size dependent upon the user and their chakra system as every shinobi has different chakra with the metal being tied to the imbuing process of each individual. If the wielder shape-shifts for any reason the weapon changes shape with them.

Right Arm of the Giant - This guard can take two forms a defensive form which appears as a large shield roughly half the size of the wielder or an attack form a form fitting arm guard with the ability to create needles or blades anywhere upon the guard. This guard focuses upon the defensive and shape-memory abilities of the alloy. his guard is great for defensive purposes in short range combat such as close range taijutsu or kenjutsu with the ability to defend against most taijutsu or kenjutsu passively within reason. It can passively defend against thrown objects such as kunai, shuriken or bladed weapons. The metal is also very good at absorbing and redirecting kinetic energy allowing it to absorb the force of explosive tags. The metal itself is able to be imbued with the users chakra thus infusing their punches with the chakra similar to Chakra Enhanced Strength but the user won't have to focus on the chakra level. The imbued chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch. It can cause destruction similar to Chakra Enhanced Strength with the potential to create massive craters with a short range diameter (S-rank). The guard can also defend from a single S rank or similar damage.

Left Arm of the Devil - The guard has unnoticeable spikes protruding from the tips that have the potential to slowly release liquid poison like hypodermic needles. It can passively create multiple torrents of poison to spray out up to mid range. This has the potential to poison an individual. This guard focuses more upon the ability to imbue the metal with dokuton chakra. It has the potential to poison anyone touched by it excluding the user. It does this by releasing poison dust into the air that when breathed in or when it touches the skin enters the bloodstream and eventually binds to neural pathways creating a mental imbalance in the body. It also sticks to mucous membranes in the nose, throat, eyes and lungs acting as a tearing agent. The first thing a person will notice after being contaminated is their speech becomes slurred and their vision becomes blurred making seeing and speaking harder. The turn following their mental acuity becomes slowed with them being unable to form rational thoughts at a fast pace. Their reactions and speed are slowed by three ranks. Once per turn three times per event at the cost of a move the user can force the guard to create a short - mid range dust cloud of toxic heavy metal particles. This ability is A-rank and deals appropriate damage. Additionally this ability can be imparted upon any poison technique the user creates and has the potential to increase the strength, size and rank of the technique. This is because the user will lace into the poison technique the poison dust imparting the effects onto it further manipulating the poisonous effects of a specific technique or poison. This works up to A-rank granting a rank and +20 damage to most poison techniques and can be done in the same timeframe alongside the other technique. The poisonous symptoms can be imparted upon an S-rank without the rank increase only gaining ten damage.
Note: Each ability is useable thrice per event with a two-turn cooldown (individually), and counts as a move to initiate.

( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 ( +10 ) = 90 ( neutral to earth due to Red Sand )
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

(Niiro Suna: Sabaku no Hōtō) Red Sand Release: Desert Sparda
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60 ( +20 SM ) = 80
Description: The user releases Red Sand as he punches, kicks or uses a taijutsu motion which allows for blasts of Red Sand to be incorporated into free-form taijutsu and taijutsu usage. The user can also perform arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts, blades, waves or torrents of Red Sand allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but it's real damages comes in due to the heat and properties of the Red Sand. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. The Red Sand follows the strengths and weaknesses found in the element itself causing the taijutsu technique to have the strengths and weaknesses of Red Sand.
Additionally by supplementing basic or elemental chakra from taijutsu with Red Sand the user is able to instead empower that technique with Red Sand causing more damage than it usually would have on it's own. This is because when the Red Sand hits a person it will pierce into or through the body causing deep burns and slashes as well as when it comes against other techniques it will have the strengths of Red Sand. This potential for damage and additional Red Sand increases the rank of taijutsu techniques by one up to S rank with S ranks or Forbidden techniques it increases the damage by ten but doesn't effect the rank. An example of what this can do is if it is used alongside something like (Konoha Ryūjin ) - Leaf Dragon God instead of using the basic chakra they release to create gale winds and an air current based dragon through the initial kick they can release a massive amount of Red Sand with the kick creating a Red Sand dragon in it's stead.
Note: Cannot use any other Red Sand jutsu the turn this is used
Note: The user can only create four blasts, arcs or waves with each use, with the total power divided between them.
Note: Can only be used alongside taijutsu once per turn with a one turn cool down. Can only be used thrice per battle.
 
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