Hot ice is the combination of water to form the base and earth to form the material and fire to burn impurities. It starts out as a liquid initially but solidifies only moments after its formed. Altough named hot ice its more similar to salt in some ways and is found alot on snacks such as potato chips. Hot ice takes the form of what looks like ice, it instantly solidifies liquids.Since you started out with the element back all those years ago, I'll be swift. What is hot ice, tell me things about it.
It could be used to instantly solidify water and acidic elements, defensively and offensively,its not to differnt from Ice release being that it is weak to lighting and earth while being strong to water.Good. Tell me some ways that it could possibly be used? After you have told me that, use your fire, earth and water chakras to try and create hot ice chakra.
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Hot Ice
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Custom element Japanese name: Hottoaisu
Custom element English name: Hot Ice
The element is based on: Water + Earth + Fire
Facts that prove the element to be possible (in the manga context): Sodium Acetate, or as it will be called for the remainder of this submission, Hot Ice, is the combination of water to form the base, sodium in the earth to form the material, (You must be registered for see links), and fire to burn out any impurities and combine the two through heat in order to form the liquid substance that will now be explained. Hot Ice is very often used in the making of potato chips (which Choji is often seen eating) as a food additive and preservative. It is also used as a pickling agent because it stops or slow downs spoiling caused by micro-organisms. Foods to be pickled, like cucumbers , are very likely to be soaked in a solution of Hot Ice in order to complete the process. Chances are, Hot Ice is very abundant in the Naruto world. That being said, with elements like crystal, steel, and the like, it has been shown that a person is able to manipulate the contents of the earth, focus chakra into it, and ultimately use it for their advantage.
How it works: All at once the user will manipulate the earth so as to harness the natural salts within, use his water chakra to create water amongst said salts and form the base, while also using his fire chakra to heat it so that the salts will be absorbed into the water as well as burn out any impurities. What will be created and under the user's control as a result of this one action, is Hot Ice. Of course, by repeating the same process and using his fire, earth, and water chakra in lieu of the real thing, the user can create Hot Ice from his body. Hot Ice has a few differences from regular salt.
Hot Ice is initially a clear, water-like liquid. When met with even the slightest bit of aggravation it will immediately harden into a hard ice-like substance. Even gently pouring Hot Ice on itself will cause this reaction.
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Hot ice is known to neutralize sulphuric and other acids as it is used to keep pH scales in balance and treat waste streams. Hot Ice is a well known water sealant. Upon reaching the aforementioned crystallization, Hot Ice releases a heat of about 138 degrees Fahrenheit. For the purposes of this CE, Hot Ice can only be made and controlled as a solid element only, as when met with any sort of aggravation at all it will immediately solidify anyway.
Hot Ice in solid form
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Usage Examples:
Surprise
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user builds up Hottoaisu chakra in his hand and thrusts his fist at an opponent in short range. When this is done he will release a fist shaped block of hot Ice that will do heavy impact damage to them.
Armour King from Tekken
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will form a hard and thick armor of Hot Ice around his entire body.
Conditions to be able to use it: Mastery over fire, water, earth
Is weak to:
Is strong against:
- Lightning/Lightning Based CE- Lightning has the destructive capability to rip Hot Ice apart and destroy it with ease.
- Earth/Earth Based CE - Earth is stronger and harder than hot Ice and thus its impact will cause it to break.
Co-creator: -Broly-
- Water/Water based CE - Hot Ice is a well known water sealant and blocker
- Ice/Ice like elements - Hot Ice releases well over enough heat to reach Ice's melting point
- Sulphur - Hot Ice is able to neutralize Sulphur
- Acidic Elements - Hot Ice is able to neutralize all acidic agents and elements
Students I passed this custom element on too: -Haku Yuki- &You must be registered for see links
P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:
Nathan, our loyal member, gave on the date February 4th 2015 a request for a Patent on his custom element (Hot Ice); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;
Hottoaisu
Powered by Caliburn
Copyright 2015, Nathan, NarutoBase.net![]()
Haku takes a stance doing the standard tiger seal and focuses his earth chakra into the ground and begins picking out the earths natural salts. Haku then focuses his water chakra into the ground mixing it with the salts by spinning the water clock wise and counter clock wise several times after mixing them in as well as he could Haku focused his fire chakra into the water to have the salts be absorbed into the water. He focuses his chakra upward the water comes up from the ground forming a pillar of hot ice under his feet lifting him up.Got one approved!
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Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through the use of a single handseal, the user will either manipulate the earth or their chakras in their own body to produce and manipulate Hot Ice or existing Hot Ice. This is the most basic application of Hot Ice Release which allows the user to create highly versatile constructs such as shields, swords, walls, pillars, waves, spheres, weapons, and other forms. These constructs can be produced from the user’s body or alternatively can be produced anywhere from the earth around the user. There are limitations to this technique. Depending on the quantity of chakra applied by the user they will only be able to use this technique in certain ranges. D and C-Rank applications can reach up to short-range from the user’s position. B and A-Rank applications can reach up to mid-range. And S-Rank applications can reach up to long range. Additionally, should the user wish to sustain the constructs produced they simply need expend an additional amount of chakra per turn. For applications D to B-Rank the user need only expend 5 chakra. For A-Rank applications the user need only expend an additional 10 chakra. And for S-Rank applications the user need expend 15 chakra per turn. S-Rank applications of this technique require the use of the Snake, Boar, and Tiger hand seals.
Note: The S-Rank application of this technique can only be used three (3) times per battle.
Note: The S-Rank application of this cannot be used on consecutive turns.
Note: The forms created are simply static constructs, not complex forms or dynamic creations.
Note: No other S-Rank or above Hot Ice on the turn the S-Rank version is used
Vegito takes a stance and preforms 4 handseals focusing his Earth,fire and water chakras into one. He creates a shell of hot ice capable of absorbing an S rank water ninjutsu.New technique.
(Hottoaisu: Kaishin Shiiru) – Hot Ice Release: Poseidon's Seal
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: One of the more supplementary uses of the element, and using the unique ability of hot ice, that it is a powerful water sealant. Through the user’s chakra and by performing a set of four hand seals and releasing their chakra the user will create a shell of hot ice (or any type of hollow object), becomes capable of retaining water it comes in contact with, including water and water based techniques of the opponent within strengths and weaknesses. The capabilities of this technique are for example, the object can only store up to and including S-Rank techniques. There are limitations to this technique, however. The object has a limit on the quantity of water it can absorb at any given time. The object is only capable of absorbing up to it's rank in water and thereafter will reach its containment limit. If the containment limit is passed and the object absorb water again it will simply shatter and disperse causing the water within it to burst out and be released as a massive omnidirectional wave of water and terminate this technique. The user can also make use of the water absorbed by the object to make use as a water source for his or her own water techniques. The object can be sacrificed causing the water within it to be used for the water techniques of the user.
Note: Can only be used twice per-match.
Note: Lasts for four turns or until cancelled and released.
Note: The user cannot use this in consecutive turns.
Note: No A-Rank and higher Hot Ice techniques in the user’s next turn after this technique has ended.
First one is good offensive jutsu, I like that it increases in power by 10 everytime it absorbs a water jutsu.Two new techniques!
6. (Hottoaisu: Aetherius Uminoken) – Hot Ice Release: Aetherius, Sword of the Sea
Type: Defensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-20 to the user)
Description: The user will focus Hot Ice chakra throughout their entire body to produce a sword composed of pure Hot Ice in either hand. The sword is not a simple blade of Hot Ice; it inherits certain abilities which it is able to impart on the user. The sword itself is an attempt to bring mastery and oppression to the seas. The most basic ability the sword inherits is a limited form of sentience through the passive draining of the user’s chakra. While it is hot to the touch the sword is produced from the user’s own chakra and as such will not harm the user in the slightest, similar to produce fire from the user’s body without burning the creator. The Sword of the Sea can be created at varying sizes at the user’s volition and manipulated after creation. It can reach a maximum size of 10 meters in both length and width allowing for it to execute its abilities to oppress Water Release against numerous sizes and shapes of techniques. Changing the sword’s size, whether increasing or decreasing, will cost one of the user’s three moves per turn. The sword itself possesses a pseudo regenerative ability allowing it to regenerate itself to its original strength unless it is completely destroyed within elemental weaknesses and strengths. The third ability of Aetherius is its ability to effectively ‘petrify’ sources of water and ice through its strength over Water and Ice Release. This ability is very much akin to Earth Release’s ability to petrify mud. However, Aetherius is able to extend its influence over water instead due to its strengths. This ability works by converting the source in question into Hot Ice from the point of contact outwards at a fast pace. In the case of Water Release, it will be as if Water is freezing at an irrational rate yet it will retain a warm temperature to it which quickly heats up to reach the temperatures of Hot Ice Release. In the case of Ice Release, it will be as if the Ice retains its form and structure but will take the form and temperature of Hot Ice Release. When applied to a source of water or ice, either a technique or simple source void of chakra, this ability will cost one of the user’s three moves per turn. The final ability of Aetherius builds on its unique interaction with Water Release. Aetherius, as the oppressor of Water, is able to consume Water techniques through its tip at the cost of a move. For each Water technique consumed Aetherius reinforces itself with the consumed water increasing its resistances by 10 effective damage. When Aetherius, Sword of the Sea expires, released prematurely, or overpowered in combat the user will be unable to access Hot Ice Release chakra for the remainder of the fight. When this technique ends the user will be unable to produce Water, Earth, or Fire techniques above A-Rank for the same and following turn. Additionally, due to the strain on the user’s body the user will have their base speed effectively reduced by two levels. Aetherius, Sword of the Sea cannot be used by clones.
7. (Hottoaisu: Tōji) – Hot Ice Release: Winter Solstice
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: 90 (-40 to the user)
Description: A powerful Hot Ice Release technique involving the user focusing chakra throughout every point in their body and then releasing it in one immense omnidirectional blast. In essence the blast carries numerous small particles of Hot Ice carrying the heat of the technique and force akin to that of Wind Release rushing outward with immense concussive force blowing away anything in its path, respecting elemental strengths and weaknesses. The blast carries itself into long-range with ease decimating the terrain in the process. However, this technique, while devastating in raw sheer force carries with it a deceptive property. As the blast pushes itself further and further outwards it leaves in its wake Hot Ice particles leaving behind a sort of Hot Ice mist or haze. The Hot Ice mist leaves behind a warmth in the air although, compared to normal solid Hot Ice, it does not possess burning capabilities or can cause any suffocation; it is simply cosmetic. It also is unable to hinder normal eyesight on its own. The mist itself does carry a unique trait to it found in Hot Ice Release – it possesses the incredible ability to consume and absorb Water Release techniques. As such, while the lingering mist is present on the field Water techniques within elemental strengths and weaknesses are unable to be materialized in the air due to the Hot Ice mist absorbing the air moisture. Winter Solstice is also able to suppress the manipulation of water sources and the production of water from one’s own body. With this technique water produced and manipulated from a water source as well as from an opposing user will be suppressed and reduced by one rank in effective strength, (Effectively stops up S-rank opponent water). Because of the nature of Winter Solstice this technique takes enormous strain on the user’s body inflicting 40 damage on the user and causing them to experience a temporary full body pain lasting for a single turn. This technique can be used once per battle. After usage the user is unable to use Hot Ice techniques above A-Rank for the same and next turn. The user is unable to use Earth, Fire, and Water techniques above A-Rank for the same and next turn. In addition to this the user’s base speed rank is reduced by 3 levels for a single turn after this technique is used. The mist of Hot Ice particles will remain on the field active for four turns after this technique has been used.