Hogwarts (224)

Drackos

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Hogwarts

Hogwarts, the formerly functional School of Witchcraft and Wizardry is located to the Northwest of the Dead Rivers and served as the home to wizards and witches of the Kisei Clan. With the arrival of Millicent and the Adherents of Rot, as well as the aridification of the surrounding forests, Hogwarts was assaulted by endless drones of the Kin of Rot, forcing both students and teachers to flee. Now it's once resolute walls are stained with rot and decay. Hogwarts had fallen.

To the south, close to the forests of Selva Oscura, rests the remains of Malfoy Manor. Once serving as the base of operations for the Dark Wizards of the Kisei Clan, much like the school, it now plays host to the twisted life brought about by the Basmu.
 
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Coming From: https://animebase.me/threads/khulna-150.756163/

After the meeting with Shimo Kage and her subordinate, Hela and Bella decided to part ways. Bella would most likely return and report back to the Kage, while Hela herself decided she would return to her home. She don't know what prompted her to return, her body just...came here. Memories began to return to her, the days of conquering lands with her father began to fester on her mind before anger arrived in tow.

As she looked upon Hogwarts she grew more and more upset. Why would odin throw away a chance to rule this great place? Thousands of powerful wizards reside here; a powerful army sits right under their noses. The powerful army that Odin collected would have been more than enough to take over, but he went soft. He returned the land, he freed his soldiers, and he imprisoned Hela.

"I'll start over...ILL TAKE BACK THE LANDS THAT ODIN ONCE CLAIMED AND REBUILD THE ARMY EVEN STRONGER THAN THAT OLD FOOL COULD HAVE EVER IMAGINED!

( Shutsubotsu ) - Apparition

Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.

Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.

LLM
 

Howard

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Sado enters into Tobusekai and heads for the Last Bastion.

ELM from LM 257 | Travel Itinerary: #224 -> #217 -> #211 -> #210 -> #209

Departing #224 at 9:12 AM ( 8/7/20)
#217: 10:12 AM - 11:12 AM
#211: 11:12 AM - 12:12 PM
#210: 12:12 PM - 1:12 PM
#209: 1:12 PM - 2:12 PM

Arriving at #209 @ 2:12 PM 8/7/20
 
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The_Empire

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This post also marks the beginning of a mission featuring the following elements:
-Perform a moderate workout routine(Canon C Rank)
  • Transfiguration: Conjuration
Summary: Muzan appears in the NW and has left the Malfoy Manor and is trying out a spell or two to see what he can do with them.
___________________
Muzan exits Malfoy Manor after having a meeting with a few members of the Order. He twirls his wand around in his left hand through his fingers. He wanted to create a new wand but didn't know which materials to use for it and what kind of abilities he wanted to have for it. Also since he is new to the Order and dropped out of Hogwarts to become a Dark Wizard where he continues learning more things of being a Wizard. He still has a lot to learn with his new found spells. Transfiguration was a big one that was taught to him by the Order but as usual never was explained fully to him what is the extent of the spell. He walks towards the right where the garden is. He stands in the middle of the open field with bushes that have been cut to perfection and trees that are trimmed. He breathes as he twirls his wand in his right between the fingers of his, still. The door of the Mayor opens then closes. Someone had just left but he didn’t hear anyone walk by. He ignores it, acting as if he didn’t know this information. He gathers his chakra into his wand pointing it in front of him in deep thought on what to create. The wind blows and nothing happens and holds up his hand and in a flash the surrounding area turns dark.

Hmm

He looks around moving his arms around and swings his right hand down which causes the object that sits above him down, “BOOM”. The object falls to the ground. He turns back to his original position. There in the small crater lies a large baseball bat. Baseball bat was something he used to terrorize his neighborhood with when he was in his teens. He was thinking of violence when conjuring up the bat but didn’t think it would appear above his head. He must have released the chakra at the last second. He was sometimes impatient with things which he thought should be faster. Muzan raises his right hand up with his wand, the bat raises at the same time which is faster than his own base speed. He swings his wand to the left, knocking a tree over with ease. He looks around hoping whoever left the house didn’t see that. The bat stays in its position as he reel in his arm.

I hate that I can’t create a person because that would be fun to hit that kid that tried to attack me a month ago.

Muzan started to think of torturing ideas for that kid thinking he could stand against Muzan. He holds his wand out creating a bed with a table next to it. With another point, on the table appears different tools with different shapes and sizes. He started to feel more comfortable with this spell. He knows with the bat that it wouldn’t be a good idea to use his wand as movement to torture anyone just because how fast speed of the object moves. He smirks at just the sight of just torturing the kid. The wand moves with his right hand as one of the tools that appeared rises from the table and moves along towards the bed. Muzan moves the tool down and around the table which is wood. The wood has “Demon” carved in it.

The man gets upset and flicks his wand to the right which tosses everything he just created to the right. The objects all disappear into what it was created from, nothing. He wonders why the bat didn’t disappear and the tools did disappear. With four points at different locations in front of him with his wand, appearing out of thin air, sitting and standing are different manikins. Each manikin was created with different amounts of chakra. Before he tests his theory he moves the manikins with his wand and have them fight each other but they can’t. They move but he couldn’t control each part of the body of the manikin.

As I figured this spell is very limited but let me test out this other spell I just used.

With a point at each manikin, only three of them disappeared. The other one had extra chakra in it. This technique has a limit on the amount of chakra it can disappear after conjuring up an object. He points at the bat that he conjured up and swings it at the manikin. It falls over and swings the wand down delivering a straight smash into the manikin. The manikin has a crack in it but that’s it. The bat wasn’t as strong as the manikin. He releases the bat and walks around to the left in silence.

Got you!!!!!

There standing is a young kid with blond hair. Muzan takes the kid back into the house.

You shouldn’t be outside at this time of the night. You are more safe in the house than outside of it.

Hours go by and Muzan leaves the house headed towards the forest where he needs to find something he was just reminded of.

( Transfiguration ) - Transfiguration
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )
Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The restriction applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and their own summons. Through Switching, nothing harmful can be switched onto the opponent's body/person. Transfiguration of the terrain spreads out gradually from where the beam strikes, with only A-Rank and above uses being capable of converting the battlefield up to long-range. Transfigurations up to B-Rank can be done without the beam, using only wand movements and incantations. They can can convert a mid-range area at most but cannot be used on anything within short-range of the opponent (e.g. the mid-range area cannot extend to anything within 5 meters of the target). The beam travels slightly faster than a standard wind technique while the beamless usage manifests itself on the target, similar to Switching.

Vanishment: - Defensive ( A )
A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.

Conjuration - Offensive/Defensive/Supplementary ( D - S )
The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.

Untransfiguration - Supplementary ( B )
The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.
 
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The_Empire

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This post also marks the beginning of a mission featuring the following elements:
-Defend yourself from wild beasts(Canon C Rank)
-Explore an abandoned site(Canon C Rank)
Summary: Muzan is on the hunt for something but he finds himself in trouble.
__________________________

Muzan finally makes it to the forest where he thinks what he is looking for should be here. This forest he was always told to never enter unless with a group but at this point he is on his own and looking for something important. The man starts to stroll through the forest. As he is entering the vibes change faster than he flick his wand. There is chills that are sent down his back. These chills wasn't nothing but his excitement to explore this place and just starting off it is almost overwhelming to take in. The trees can be seen as an elder at this point. He puts his right hand on a tree near him and can tell just by rubbing on it that it has been here for a loooong time. This is really the meaning of "If this place could talk it would tell tons of stories.".

A cracking sound is heard in the distance from behind the tree. He looks around and there is nothing there. Bushes were moving and stopped.

Hmm

Muzan is a cautions person so he starts to take precautions already by taking out his wand readying himself. He starts going deeper into the forest. There are skulls on the ground that look like if he touched them they would disappear into dust and fly away into the air. He couldn't help it because he is looking for something. He turns over the skulls that he see on the ground and there is bugs that crawl off under them. He doesn't jump at all but he sees a spider and leaps backwards. There is another cracking sound behind him this time and he turns around with his wand pointed but is meet with two beast like figures with horse like bodies and torso and head like a normal person. They hit him to the ground dealing a good amount of damage(15 each) to him that cause him to fall. With a flick of his right hand he takes a few of the branches on the ground and lift them up. He tosses them at the beast like creatures and gets up and runs.

What the hell are those things?

  • The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.
He didn't want to leave the forest just yet. He needed to find what he was looking for. He goes in deeper into the forest. If these two beast follows him he would have to fight them but this place as been here for a long time and didn't want to destroy anything very important. He activates his Sonar ability passively so he can hear anyone coming around his surroundings. As he is breathing now he creates a sonar effect bouncing the sound around him so he can locate everything around him. Besides being able to find the two beast and they are coming in close to him he also see how big the forest its self is. At this point he couldn't run from the beast. There are other creatures in this forest but none were close to him nor seemingly wanting to attract his attention nor wants to come towards him.

Muzan leaps up into a tree and the branch cracks a little bit which from there the beast start to rush him quicker. From the darkness the beast show their selves. Muzan must have walked into their terroristic because it doesn't sense why these two are chasing him and not any other creature in the forest. He will limit himself to neutralize the beast to knock them out or subdue them.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

They rush at him but they don't come directly towards him. They arc around from different sides aiming to catch him off from either side. Muzan dives forward into a roll evading the stomp the two beast tried to land on him. As he dived he left an explosive tag that would go off. The tag would go off but neither of the two beast weren't phased by the tag at all. Muzan turns around and the two beast rushes Muzan and turns around at the same time and kicks him. He already heard them coming at him so he was prepared for this with his wand. When he came around he was already creating a semi circle that would repel the two beast back at the same momentum as they were coming at him.

These beast are strong. This wouldn't really phase them if I could guess. I need to get out of here. I don't want to destroy anything in this place at all.

  • The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
If they won't stop rushing him he will show no mercy at this point to them. Muzan is a Dark Wizard so it wouldn't matter to him if they live or die. He came here to find something that should be here but seems as its now. He rushes through the forest after repelling the beast. He is looking back because he can hear the beast running towards his direction. The Dark Wizard is met with a large sticky substance as he turns around looking forward. All his bodily movements were halted.

What the hell is this?

He struggles to get loose. There is a sound to his 10 o'clock. He tries to move his head towards it but he couldn't. No movements he does could get him loose. The two beast finally get to him and the sound from his 10 o'clock gets further away now that the two beast has gotten to him.

If y'all touch me you will die here in this forest and end up like the skeletons in this forest.

He continues wiggling around trying to break loose. They circle him around the sticky substance which at this point he figures out it was webbing and the sound earlier had to be the spider. He tries a tactic of letting his guard down and his wand falls from his hand and sticks to part of the webbing. A cry is heard coming from the man himself. This cry would stop the two beast in their tracks. Right after, he lets out a surge of wind chakra that would push the webbing off him and grabs his wand. He looks at the two beast.

See I could kill y'all but won't do that unless y'all try to attack me again.

As he is saying this he still stands in the middle of them looking at each of them one by one. The effects of the sound ninjutsu wears off just in time and one of the beast starts to leave but the other stands its ground. Muzan looks at it in his eyes. He releases his killing intent towards this beast and the other beast can feel the vibes starting to change and runs fast to leave the area. The beast that stayed immediately starts to shake in fear. It has bitten to much off to chew. With this he rushes off in the same direction as its partner that left him earlier. This shows Muzan still has some care in the world because normally he would have taken these beast out with no hesitation. He continues his stroll through the forest looking up and down.

( Ototon: Namida Sanjō no Jutsu ) - Sound Release: Calling on Tears Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user creates a wave of sound by crying that can incapacitate anyone who hears it for one turn. The frequency of the sound waves can be used to trigger explosive tags.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

This place is remarkable. The sounds of the different animals and creatures. IT had its own ecosystem which Muzan was never told of.

So the beast were probably protecting their territory. It would make sense based on how they acted and how the other animals in this place are acting.

Muzan finds a cabin. This was very odd to say the less. The cabin had lights on. There had to be someone there or was something. Muzan walks towards the cabin and with his hearing he tries to hear if someone is in there. There are people in this cabin.

This is odd. I never knew actual people lived out here. Maybe they can help me out.

FIN
1600 -10 -10 -5 -20 -20 -20 -20 =1499 Chakra Points
160 -15 -15 =130 Health Points
 

The_Empire

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Note for the future for me

___________________

Muzan knocks on the door of the cabin but it is silent. Nothing no sound at all. It was as no was home but he heard someone in there, he swears.

I can hear their hearts beating in there.

Muzan still using his special ability to hear sounds on another level he knocks again because he can hear their hearts beating. With another knock someone whispers,

Hold hands we need to go, now. We shouldn't be here at all.

Muzan kicks the door down and there standing are four people. They are all holding hands and at a surprise one of them disappears into floor of the cabin. Muzan holds his wand out towards the person but didn't release any spell because the person is gone. There standing is just three people. Muzan knew these people wouldn't be any help at all at this point. He doesn't move at all from the front door. This was a one way cabin besides the windows that surround the cabin from each in, with curtains.

In a rush?

The man smirks as he points his wand directly at the three folks. He flicks his wand and and the carpet flicks up and makes the people fall. They get up at the ready.

So going to tell me what y'all are doing out of here?

The male said,

We don't have to tell you anything.

The lady with the red hair say,

Yea we will destroy you right here and have your family looking for you.

The last person didn't have anything to say but their face were very stern and had a sinister smile. Muzan notices the person and how her body movement was. She wasn't a normal female at all. The cabin surrounding them disappears into then air. It was as if it was just conjured up by Mahou or another type of ninjutsu. Muzan was at this point on guard. The three popel before him all throw down smoke bombs and all he can hear is them running in different directions. He couldn't see them but hearing was on point. He didn't know which person to pick from so he just let them go. He continues his walk through the forest and still had it in the back of his mind that there are other people in this forest at this time of the night.

The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.
1600 -10 -5 =1585 Chakra Points
140 Health Points
 

The_Empire

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Muzan is starting to get tired. He starts heading out of the forest which takes a while since he deep into the forest.

Time goes by

Muzan makes it back to the court yard of the Malfoy Manor. He walks into the house.

Dang I couldn't find it. It's so creepy in that forest. Hopefully I can find it someone else could allow me to purchase it.

He stops when he say, "purchase it". A light bulb flicks on and remembers he could do it the easy and purchase what he is looking for. He gets on one of the computers in the Manor and starts looking up stuff and runs across the news that takes his eyes and glues it to this article. The article was regarding the Land of Fire and the events that is going on. There is people who has gotten sick and then well again. This was something that intrigued him.

This is something that could help me gain immortality even if it is a small hint at immortality.

He continues reading and this article had more information. He gets up from the computer and heads out towards the Land of Fire. It is time to gain knowledge of this situation. His sonar sensory he deactivates.

Hokubu Ocean(257): 7:11 PM

1585 -5 =1580 Chakra Points
140 Health Points
 
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The_Empire

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A man in a dark cloak approaches the gates if the Manor. The gates opens as the man approaches it as if whoever controlling it knew he was coming. The man walks through the gates and it slowly closes back. The cloak man finally reaches the door and with just about to knock the door opens and a woman stands with her wand in her left hand.

We knew you would be coming.

The lady waves the cloak man in and he takes his hood off.

My lady thanks for the greeting. The Dark Lord told me to come here for an assignment.

The lady hands him a scroll and he unrolls it looks at it. His eyes opens up at the message The Dark Lord left him. He wanted him to go on multiple missions and battles to progress himself but mainly his secondary ability he has. He wanted his subordinate to gain more power. The man looks up at the lady.

The Dark Lord wants me, Muzan to gain more power.

As you should. The Dark Lord isn't all that bad. He wants us to be powerful enough to protect him. Well I am off you know the way out whenever you leave. Tootles

The lady takes off down the hall then up the swirl stairs. Muzan walks out the door headed out to start his progress on gaining more power. He leaves this landmark.
 

Skorm

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Alucard and Lilith arrived at the Tobusekai. Even though they had never been here before, Alucard felt like he had seen it before.

Deja Vu.
Finding nothing of interests here nor having a purpose here either, they continued towards their final destination.

LLM
 

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It was scary how entire regions where life flourished were extinguished in days, if they even lasted that long. How long did Avalon stand in defiance before it fell? What became of the Radiant Order? These questions he pondered as he cautiously avoided a distant castle swarming with all manner of beasts Emiya felt he wasn't even remotely equipped to deal with in his current state. Despite this he still ran into a pair, their insectoid forms chittering and skittering towards him with a violent curiosity. What is this new life they had discovered, mindlessly rushing the smith's body in an attempt to understand it by tearing it apart. Emiya responded in kind, bludgeoning the first with Marzan's hammer, listening to it's chitinous shell fracture under the weight of his swing, as the second approached. Tossing the unfinished blade into the air he watched it descend before striking the pommel of the blade with the hammer and as powerful a swing he could manage in his current state, violently jettisoning the blade tip first into the skill of the second Adherent.

"Get out of my way... I don't have time for your shit."

(Muramasa Ittōryū: Kyasutōfu) Demon Blacksmith One Sword Style: Cast Off
Type: Offensive/ Supplementary
Rank: B-Rank/ A-Rank/ S-Rank
Range: Short - Long
Chakra: N/A
Damage: 40/ 60/ 80
Description: Although not a traditional skill of the Muramasa school, the smith had the habit of vehemently tossing works he considered imperfect. This in and of itself would be negligible if it were not for the sheer force with which he dismissed them, easily able to carve a path through stone. As such, it was immortalized in the Muramasa school as "Cast Off", a technique where one intentionally, violently jettisons their weapon towards a target, attempting to penetrate through whatever happens to be in the weapon's path. This is done through physical strength alone, requiring no Chakra on the user's part, however there is a secondary effect that this technique produces. Starting at +20, for each +10 damage points the user's Kenjutsu receives, whether through passive or active means, the sword's speed is multiplied, with the user's base speed acting as the base for the weapon. The Rank of this technique is directly tied to the damage increase(s) the user employs alongside this technique, with B-Rank being usable while the user applies +20, A-Rank becoming accessible at +30, and S-Rank requiring +40. Even if the user has a higher boost than required for a stronger application, they can opt to use a weaker application if they wish. The speed boosts associated with each Rank also naturally scale, with the B-Rank granting a x2 boost, A-Rank granting a 2.5x boost, and the S-Rank granting a 3x boost to the projectile's speed. The boosts do not need to be purely Kenjutsu based, and only require that they empower the user's Kenjutsu and follow reasonable logic. For example a boost to the user's Taijutsu that allows them to throw harder via strengthened muscles would apply, as would Elemental infusions, like a Wind Or Lightning Release infusions allowing the blade to more easily cut through the air, or Fire acting as a propellant, etc. Finally, if the user wishes to not inflict damage with this attack, they can opt to throw the weapon with the hilt aimed at the target, with the base damage inflicted being equivalent to a freeform attack, with no usage limit.

Note: Can be performed 4 times per battle, twice for the B-Rank application, and two shared between the A-Rank and S-Rank applications. Additionally, the user must wait 2 turns between uses.
Note: After using the S-Rank application, the user cannot perform S-Rank or above Taijutsu or Kenjutsu for 2 turns.

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Scavenging the blade from the fallen monstrosity, Emiya continued his journey to the east keen to leave the area as quickly as possible before his kills were discovered. As he pressed through the forests surrounding Malfoy Manor he began to doubt that this sensation guiding him was truly leading him to the Strand. If it was he would slowly start to feel it pull him north, but he felt no such desire to head for the coast yet. Despite not guiding him to where he thought it was he followed it nonetheless, continuing east.




Leaving Landmark. Heading to #223, Dead Rivers.
 
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