Hisoka vs Mirabelle

Solf J Kimblee

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My Move first

Hisoka stands and activates his chakra sensory. He holds up his right hand and the seal activates on his hand(in the bio) passively and releases out a pink bubble of gum which is B rank and it target is the lady. This gum isn't normal it has an explosive property to it. When burst it releases out a pink cloud of smoke.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Kibakugamu ) - Explosive Gum Jutsu
Type: Offensive
Rank: D - A
Range: Short - Mid
Chakra cost: 10 - 30
Damage: 20 - 60
Description: The user manipulates his chewing gum into a single bubble that he sends towards the opponent. Upon popping, the small bubble explodes to knock the enemy back, binding him in sticky gum to prevent movement. The explosions also produce a large amount of colored smoke, which can be used to obstruct the opponent's vision. These bubbles can either burst on their own if pierced or on the user's command.

1600 -15(activate Chakra Sensory) -5(Chakra Sensory per turn) -20 -39 =1530
160 Health Points
 
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Hokusai

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Well, considering you didn’t pick a location I’ll pick for us. We’ll be on a beach at the coast of Tsumigakure, sunny outside with the ocean five meters to my left (your right). I have my spear in it’s intangible form orbiting around me. 12 meters apart, lets get it. Mirabelle in signature.



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So any valid reason why you are interrupting my day off…” the Dragon Maiden asked the clown that stood not too far away from her. She had been so busy fighting and cleaning up the mess left behind by the Mother Cultists across the continent – but never the less she was allowed a day to relax by Sado. However, it seems that came to an end when one of her fellow village mate out of the blue moon decided he would fight against her; watching as the bubble came to life and started to move towards her. “Oh for hell’s sake…” she got up immediately, wearing some quite provocative clothing but she didn’t care, her day was already ruined enough.

Never the less, she would whip her hair into the direction of the bubble. This action allowed her to release a sharp wave from her hair to roar across the battlefield. This allowed for it to kick up sand in the process, clashing with the bubble and causing it to explode but the soundwave would push the smoke alongside it back to the owner. It continued in a weakened state, allowing for Mirabelle to potentially strike her opponent.

While he dealt with that – she would form a swift set of hand seals. This allowed her to form a “zone” comprised of her Yin chakra to take over up to long-ranged away. She didn’t utilize the purpose of the zone right away, simply wanting to use this as her preparations. “Ready? Cause you’re gonna buy me ice cream after this ends!

( Ototon: Hauringu Hea Onpa ) - Sound Release: Howling Hair Sound Wave
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: By whipping around locks of their hair, the user generates high-frequency sound waves that are capable of simultaneously disorienting the foe by overwhelming their hearing and likewise able to slice at the target.
(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description: The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain it’s power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.
 

Solf J Kimblee

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Hisoka can sense the chakra build up in her hair. He has never encounter such of an ability. He has heard of stories but never witness it at all. This young lady also is almost naked but this doesn't phase him at all. He hear a sound and a the bubble burst and can see the wave of sound but this is a higher frequency so it has "body". The cloud of smoke and the weaken stated sound technique is burst towards Hisoka. He whistles a little bit letting out a wind nature technique in the shape of a twister which tears the sound technique apart but continues within a weaken state.

(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

With his mastery over the water nature he smirk and held up for fingers that created four sharks from the ground its self burst up towards the little girl also in a square shape as the twister is before them and in the middle. The four sharks target is.... the girl. When the sharks were created he added a lightning nature to it with his hands increasing their power by 5 each which is the +20 damage. These sharks are now like a electric eel but they are sharks instead. This technique is called Water Lightning Style: Shocking Torpedos.

"These Sharks are ready to hunt."

(Suiton: Senkogenma Kujo) - Water Release: Flash Grinding Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.

Note: Requires a nearby water source.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

1530 -5 -30 -20 -30 -20 =1425 Chakra Points
160 Health Points
 

Hokusai

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Via her Taijin, Mirabelle’s omnipotent awareness of everything relating to her existence allowed her to keep tabs on the sound wave, which seemed to have been vanquished. This was now evident when a burst of wind came bombarding into her general direction; which she was a bit surprised. Never the less, she was provoked into having to counter it – simply forming a set of needed hand seals. The very sand she stood on would respond in kind; ionizing together in order to form into a giant azure blue dragon. The dragon immediately ascended her into the air as she managed to avoid the twister shot but little did her opponent realize that another familiar was formed as well.

The giant serpent was formed where Mirabelle originally stood – that as the sharks began to form; the serpent lunged after the sharks. Being coated in the lightning or not, the serpent’s composition forcefully caused the water to collapse onto itself and basically integrate into the snake’s composition, while the lightning will simply act to fuel the snake even more. The serpent now turned it’s attention to the opponent as it swiftly lunged after him next. In this instance, several other copies of the snake ( up to four of em) from various angles spawned into existence mirroring the real one though will her opponent be able to tell the difference is a major concern.

(Dakuiton: Naraku no Soko Kunshu ) Dark Vacuity Release: Monarchs of the Abyss
Type: Offensive, Defensive, Supplementary
Rank: D - S (S)
Range: Short-Long
Chakra Cost: 10 - 40 (40)
Damage Points: 20 - 80 (80)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank

1920 - 50 = 1870

PS: Yin drain is live and also you can't sense my chakra due to being a Hayabusa. Just a note for future moves.
 
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