[HHG Bohemian] Never vs Korra

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Korra.

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Comin From :

Tasuke notices the new individual that had arrived in the Grove - two were already fighting but he wasn't gonna bother them when he had the opportunity to fight someone alone. The Arbiter stood to the right of Tasuke towers menacingly with his swords in hand, one supercharged already with S-Rank lightning upon summoning before they arrived the other just a regular sword for now. Tasuke throws on of his white cards into the air and performs a few hand seals causing this one card to multiply into thousands of copies that rain down upon Korra from above and the battlefield between the two opponents but not striking Tasuke only the new opponent.

"Hiya Lady."

Just after but near enough to same timeframe of the Shadow Cloned Shurikens, The Arbiter extends his arm and releases from the tip of his blade a small orb of drilling wind that shoots towards her at high speeds reaching her in moments just afterthe metal cards that rain down on her, , cutting and slicing her in multiple instances across the body. One of the white cards that rains down in her vision would explode in a flash of white blinding her as it acts like a normal flash bomb. The ball of compressed wind would get to within 1 meter range of her before becoming a wind explosion with a 5 meter radius, sending her flying and hurt. Without her even able to see it.

After performing the Shuriken Shadow Clone technique Tasuke infuses about 4 projectiles with harmless wind that would sense the areas 5 meters around him. One on his person, another card he had threw behind him would cover that area and 3 more from the other cards that had littered the battle field, one around Miss Sinister - one between him and her.

"Get back up again please."

Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

(Fūton : Ō ni hyō) - Wind Release : Hail to the King
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.

The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.

If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.

- Wind Specialists can do this without Handseals, and can be formed at the Tip of a Weapon or infused with a projectile.
- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.
- Must have Mastered Wind to Learn.
- Can only be Taught by LonelyAssassin
- No S-Rank Wind or above in the Same turn this is used
- Cannot be used Consecutively
- Can only be used 4 times

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Can be deactivated at will
- Must be taught by LonelyAssassin

Chakra : 1270
-30
-20
1220

Official Challenge to Korra. Mid Range. Standard TL?


Will edit my reply tomorrow and yeah 3 day TL and should quote you since you said Korra when Korra aint here wew

As Sinster sees the cards come raining down with the 2wind blast being fired she channels lightning chakra into her feet causing some lightning to spark around them. She than blast off in a < mannaer going to her left to go around the woman and avoid the cards/wind. The lightning would increase her speed and Sinster would keep her distance to the edge of the 15x15 meter terrain bascially staying at the edge and behind the womanas she makes her stop.

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C D
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.

Sinster than lap her hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the woman to form, that gushes upwards in a burst, lifting her high into the air. Sinster than does the Bird → Dog → Snake → Rat hand seals after the woman is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the woman into the air, disorient her and damage her. The water bullets gather above the woman after hitting and passing through her position and form into a water dragon which then attacks the woman grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the woman, bites the target and coils down, towards the ground, crushing the woman between the ground and the now incredible mass of falling water.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S F
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.


Chakra: 1845 - 20 - 70 = 1755
 
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Never

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Noticing that Sinister moved, Tasuke sprawls his hand out and creates a Wind Glyph Barrier in front of her out of thin air. Due to her increased speed, but not enough to stop him being able to track her she'd have less of a window of time to fight the Glyph and probably just run right into it, almost knocking herself out, seeing nothing but a wind blur as it materialises perfectly before her - this stops her from going outside of Mid-Range and into Long Range. The Glyph upon being hit would burst into smaller Glyphs. However at the same time as this The Arbiter expelled Wind from his blades, behind him, shooting him forward using it to gain instant momentum as well as coupling with his great doubled speed he gets, he intercepts Miss Sinister soon after she meets with the Glyph of Wind allowing him to attack with his supercharged sword going for the Be-Head motion of taking out her neck - also intercepting her from going out of Mid-range just in case the Glyph didn't stop her. The Lightning sword would come from the Arbiter's right across to his left as a slashing motion. Tasuke had already had the Cards that had rain down upon her move to intercept Sinister from behind due to the fact he can control them all up to mid range passively, the White multiplied cards would hit the ground and litter the area around her, some would also hit her in the back after The Arbiter performs his first strike.

"No you don't"

After Tasuke performs his Wind Glyph attack, he lets the Arbiter have his move towards her and Performs Three Hand seals that disrupts his enemy's chakra system. Miss Sinister would get nauseous suddenly, the feeling spreading to her stomach area, bubbles grow like she'd been infected with something from this barnacle monstrosity in front of her and she starts throwing up her juices - causing her breathing to become harder and exhaustion to set in due to lack of liquids in her system. This causes Sinister to be immobilised. This Allows the Arbiter to strike her neck area with his Supercharged Blade and Normal Blade whilst also the smaller razor-sharp Wind glyphs aimed to take out her limbs.

"Talllkkkk Please!"


(Fūton Hijitsu : Ken no sandan jū) - Wind Release Secret Technique : Sword Shotgun
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Sword Shotgun Technique is an advanced Wind Ability that requires the shinobi to have good Stamina and a proficiency of wind whether it be a primary or secondary speciality to be able to use. This Technique uses the very structure of one's sword and positioning to created quick and powerful attacks, through the use of wind as a propellant through quick bursts that last not even a second. The Bursts of Wind are extremely strong and are imbued with the blade, using it's structure as a way to aim said bursts to create quick and powerful blade strikes.

These bursts can be use in various ways that the user desires, the most simplest way to use this technique is vertical and horizontal slashes. The Blast of wind will shoot from the back of the Katana's Blade, creating a really fast strike that happens in a split second. However, through the same way the user can do a 360 degree spin on the spot because of the burst of winds power, however their body must be positioned in such a way that they are standing on one leg so that they are easily spun around. The ordinary slash would be performed whilst standing on both feet.

Then there is the more acrobatic way to use this Technique, for example the user can point the blade behind themselves after lifting themselves from the ground and expelling the burst of wind from their blade to shoot them towards the target in short range, they can then slash them when they are close after travelling the distance (Maximum of 5 meters). The Blade can also be pointed at a target and expelled that way blasting the opponent away if they are in point blank range, if it's used this way they will receive no damage and just be shot into midrange; the user will also be push back from the recoil created. Another acrobatic use would be as the user is performing a vertical upwards slash, they expel the blast of wind, lifting them from the air whilst slashing and then finishing by spinning in the air doing a 360 degree slash - sort of like doing the shape of a "9" with the tip of their blade.

- Can be used with other Swords other than a Katana
- Can be used on two swords at the same time, power is split between them (C-Rank each)
- Must be Taught by LonelyAssassin
- Requires Wind Specialty (Can be Second or Primary)
- Requires Mastery of Ordinary Taijutsu
- Can be used consecutively for Combos, however can only be used twice a turn

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance (A-Rank)
Type: Offensive/Defensive/Supplementary
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30 (-5 for movement)
Damage Points: 30 - 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
Type: Offensive
Rank: S-Rank F-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals inducing the target in an illusion which disrupts the target's chakra system and the chakra within their brain causing them to get extremely nauseous feelings. This feeling would progress to the stomach area, where the opponent would feel that inside their stomach, bubbles are boiling up and they will begin to throw up all of their stomach juice, giving them an extremely uncomfortable feeling also preventing them from doing anything else in this illusion. This is not where it ends, while they're under the process of throwing up they will also believe that their stomach is producing an even greater quantity of stomach juice by draining the water inside their body. This causes the target to both have difficulties breathing and have their energy exhausted because of loosing too much water from their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion. However if not countered within a set amount of time, the target will end up fainting because of exhaustion and the experienced nauseous feeling's intensity.

Note: Usable twice per battle
Note: Cannot be used the following 2 turns
Note: No genjutsu above A-rank the following turn
Note: Target faints at the end of the 2nd turn if this genjutsu doesn't stop/gets cancelled

Chakra : 1240
- 40
-30
1170
 

Korra.

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As Sinister hits the Glyph and almost gets knocked out she alerts Serperior get her out of here. Serperior would disperse with Sinister along with him as Serperior would reverse summon her out of the battle.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

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Never

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As Sinister hits the Glyph and almost gets knocked out she alerts Serperior get her out of here. Serperior would disperse with Sinister along with him as Serperior would reverse summon her out of the battle.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners.

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I'm gonna just quote dis Exit, I believe you wouldn't be able to escape.
 

Never

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Sinster dies


With her head now taken from her shoulders thanks to Tasuke's wind he happily ties her hair up to his waist and looks around. Time to go submit his prize and chill for a bit. He applies wind sensory to five Card projectiles on his person, keeping them on him for now so that the Wind beacons can only sense the area around him.

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Can be deactivated at will
- Must be taught by LonelyAssassin

Chakra : 1150

-Leaving Fight-

 
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