[HHG Bohemian Grove] Vayne v Never

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Never

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3 day tl and I gotta ask you a few things
Aight, so as agreed you go to submit the head before attacking me, so I'll be interrupting that, leaving no attacks to defend from. You forgot my clone btw.
---

Sensing the man he combated before entering, the clone would spring into action, attacking the man while he was still at mid range distance from the Altar. The earth creatures would charge towards the man in order to attack him from multiple angles, whereas the clone would place him in al illusion. The main, would be falling from the platform from above(assuming thats what happens due to ian), would simply release a stream at an angle to land safely, outside of the confines of the fight.

(Genjutsu: Hokousha) - Illusion Techniques: Walkers

Type: Supplementary
Rank: A rank S
Range: Short - Mid
Chakra: 30
Damage: N/A (60 if not broken)
Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

Note: When effecting multiple people, the walkers are random.
Note: Can only be used 3 times
Note: Can only be taught by Better


(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use

reference
( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

Tasuke could easily tell that he was put into the Genjutsu as he approached the Altar, for one his Wind sensing he activated at the end of his fight with Miss Sinister could not pick up the signatures of these figures before him. Also the fact they seemingly came out of the ground magically, no disturbance to the earth as they tried to attack him. Moving was out of the question though. From the end of his right index fingertip that were out beside him but slightly in front of his body from walking; little wind balls were created and shoot towards the large canine's each one enough to mirror the direction they come from and once they hit their heads the balls explode in a large wind explosion - blowing their heads off and causing them to collapse uselessly.

Upon releasing the balls of Wind Tasuke manipulates Cards on his person to rise up into the air and launches a large barrage of them towards the Clone, however he did it in such a way so that they rose up behind him but slightly to his side allowing once of the Cards to hit him in the back whilst they others move passed his right side. The metal card embedded into his shoulder was Deep, but with his medical knowledge he knew it wasn't fatal and enough to break him from the genjutsu. He'd have to leave the card there for now so he didn't bleed out. The metal cards shot towards the clone in an attempt to take it out. Tasuke steps onto a Manipulated Wind Glyph that is parallel to the floor and manipulates it to lift him into the air above the ground.

"Alright, Sneaky Bastard."

(Fūton : Ōsama Banzai) - Wind Release : Long live the King!
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank).

The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move.

Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King".

- Maximum of 8 Spheres at C-Rank each
- Minimum of 1 Sphere at S-Rank
- Can only be used two times per Battle
- No A-Ranks on the same turn as this.
- Four turn Cooldown
- Can only be Taught by LonelyAssassin

(Soushuuha) - Manipulate Advancing Blades
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance (B-Rank)
Type: Offensive/Defensive/Supplementary
Rank: C - A
Range: Short - Long
Chakra Cost: 15 - 30 (-5 for movement)
Damage Points: 30 - 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

Chakra : 1150
-5 -5
-40
-15
-20
1065

Keep Count of Chakra Please or I'll assume your clone has none.
 

Vayne

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289-95 = 194 at start
--
Seeing that the man disposed of the creatures, the clone, denoted Cable, would immediately exploit the fact that the man was still in the illusion. He would suck in wind in order to disorient the man, while also putting some pressure on. The wind would then be released in an attempt to kill the man, alongside with the head in his position. If the man failed to counter the illusion, he should be knocked out anyways, and if he attempted to counter like he intended, it is likely that the cards would be affected by the wind, latching further into his back, killing him too, probably. The clone would also be throwing explosive kunais towards the man at an angle, just because he can.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
 

Never

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289-95 = 194 at start
--
Seeing that the man disposed of the creatures, the clone, denoted Cable, would immediately exploit the fact that the man was still in the illusion. He would suck in wind in order to disorient the man, while also putting some pressure on. The wind would then be released in an attempt to kill the man, alongside with the head in his position. If the man failed to counter the illusion, he should be knocked out anyways, and if he attempted to counter like he intended, it is likely that the cards would be affected by the wind, latching further into his back, killing him too, probably. The clone would also be throwing explosive kunais towards the man at an angle, just because he can.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.
Couple of Questions
 

Never

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Note: using the wind to draw in the card that is aimed at the back of his right shoulder would not cause death, my body is in the way of the vacuum and also the cards are almost paper thin and there is nothing there to seriously wound him. Just confirming here since Vayne probably won't respond. Also from how you've worded your move, the sucking in of the wind jutsu happens when i use the cards to hurt myself so I'm out now.


Tasuke didn't expect his cards to do much when he was being drawn in by the wind, but at least he would be out of the Genjutsu. Tasuke manipulates the wind to lift him from the ground quickly and upwards high into the air, easily evading the bullet and going higher and higher into the air. Moving at high speeds backwards into long range and out of the fight towards the other Zones. Though as he's flying away at his tremendous speed he performs more attacks as he leaves. Defending against the Kunai with his explosive red cards, however when throwing the first he performs a snake handseal in between and creates a gate of wind in the path of his next thrown card, throwing it through the gate the wind a few meters in front and above. The card goes through unaffected as it seems to do nothing to the card or the gate. Hiwever another Gate is created 5 meters behind the clone and replicates the card fully and expels a wind card at quicker speeds than before, hitting the clone in the back and killing it. Tasuke flees the battle and area whilst throwing card after card.

(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet
Type: Supplementary/Offensive
Rank: A
Range: Short-Long (made at short)
Chakra: 30 (+5 per turn if sustained)
Damage: N/A (60 if used offensively)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user above the surface they're standing on, whether it's ground, water source, etc. The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing them to travel that same trajectory. They are capable of moving freely above a surface and even sending themselves to mid-air or maintaining their airborne position. The user can perform other techniques while riding the jet if it were to be sustained for multiple turns. Its traveling speed is astounding yet the user and the jet of wind can be seen and tracked with the naked eye. Traveling with such speed would allow the user to (upon creation of the jet) even evade medium-scaled attacks such as "Fire Style: Fireball Jutsu" and the likes of it while also potentially approaching their opponent. Once done, the user can leave the jet, leaving it to continue in a straight trajectory as it turns into a gale of slicing winds that leaves severe cuts on anything on its path. A notable attribute to this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.

Note: Usable 3 times per battle
Note: Can be sustained for up to 3 turns
Note: Must wait 1 turn to re-use once the jutsu ends

(Fūton: Iongēto)- Wind Release: Aeon Gate
Type: Supplementary/Offensive
Rank: A
Range: Mid-long
Chakra cost: 30
Damage: 60
Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.
Note(s):
- Can only be used three times per battle
- Only one object can replicated at at time and only once per use
- Requires a 2 turn cool down

Leaving Fight and then Zone.

Chakra : 1085
-30
 
Last edited:

Vayne

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Note: using the wind to draw in the card that is aimed at the back of his right shoulder would not cause death, my body is in the way of the vacuum and also the cards are almost paper thin and there is nothing there to seriously wound him. Just confirming here since Vayne probably won't respond. Also from how you've worded your move, the sucking in of the wind jutsu happens when i use the cards to hurt myself so I'm out now.


Tasuke didn't expect his cards to do much when he was being drawn in by the wind, but at least he would be out of the Genjutsu. Tasuke manipulates the wind to lift him from the ground quickly and upwards high into the air, easily evading the bullet and going higher and higher into the air. Moving at high speeds backwards into long range and out of the fight towards the other Zones. Though as he's flying away at his tremendous speed he performs more attacks as he leaves. Defending against the Kunai with his explosive red cards, however when throwing the first he performs a snake handseal in between and creates a gate of wind in the path of his next thrown card, throwing it through the gate the wind a few meters in front and above. The card goes through unaffected as it seems to do nothing to the card or the gate. Hiwever another Gate is created 5 meters behind the clone and replicates the card fully and expels a wind card at quicker speeds than before, hitting the clone in the back and killing it. Tasuke flees the battle and area whilst throwing card after card.

(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet
Type: Supplementary/Offensive
Rank: A
Range: Short-Long (made at short)
Chakra: 30 (+5 per turn if sustained)
Damage: N/A (60 if used offensively)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user above the surface they're standing on, whether it's ground, water source, etc. The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing them to travel that same trajectory. They are capable of moving freely above a surface and even sending themselves to mid-air or maintaining their airborne position. The user can perform other techniques while riding the jet if it were to be sustained for multiple turns. Its traveling speed is astounding yet the user and the jet of wind can be seen and tracked with the naked eye. Traveling with such speed would allow the user to (upon creation of the jet) even evade medium-scaled attacks such as "Fire Style: Fireball Jutsu" and the likes of it while also potentially approaching their opponent. Once done, the user can leave the jet, leaving it to continue in a straight trajectory as it turns into a gale of slicing winds that leaves severe cuts on anything on its path. A notable attribute to this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.

Note: Usable 3 times per battle
Note: Can be sustained for up to 3 turns
Note: Must wait 1 turn to re-use once the jutsu ends

(Fūton: Iongēto)- Wind Release: Aeon Gate
Type: Supplementary/Offensive
Rank: A
Range: Mid-long
Chakra cost: 30
Damage: 60
Description: The user initiates this technique by first holding the Snake hand seal, this will allow him to focus his Fūton chakra in and around his body, the chakra will emanate from him starting at short range and then grow to mid ranged using the air as a medium. Following this the chakra will then compress the air that is present within short ranged of the user to form a flattened, circular, 2-D disk of having only a height and diameter of 2x2m. It can be formed either in front, behind, above, below, or beside the user, given it has the necessary space to do so and appears to be a small barrier of the sort complete with elaborate green glowing patterns, all formed by shaping the air to produce these cosmetic effects. Once the disk is formed the user will then place an object into the 'gate' and watch as his chakra that had spread to mid ranged prior form an identical gate of the same 2-D dimensions (2x2m) open up on the battlefield, however, when using it to attack/affect an enemy the user can only form this second gate five meters from the opponent in any direction (above, beside, below, etc) given it has the space to do so. This second gate will reproduce exactly the same object that was placed into the previous gate in the form of B ranked, compressed wind shaped by Fūton with added speed on exit, similar to a firing mechanism. This means, if the user placed a kunai in the first gate the second gate will open and release a pure Fūton replica of the kunai. The technique is very specific and only relies on the exact instructions given to the first gate, if the user only places half a kunai inside gate #1 gate #2 will only release half a kunai and similarly, if the user inserts a full kunai the second gate will emit a full kunai. Objects placed in the first gate remain unaffected whatsoever as they aren't physically altered in any way, instead the object will just pass through the gate to end up on the other side like shining light through a glass. This means even body parts can be placed in the gate to create pure Fūton replicas elsewhere up to mid ranged. Once the second gate releases its Fūton replica it then closes as it can only replicate one object each time it is used, after this one object is replicated the first gate will also close as its job is now done. However, only physical objects can be sent through this gate, energy based objects and attacks such as fire, lightning, or even raw chakra will simply disrupt the delicate balance of chakra that composes it. Only the first gate is capable of copying objects and the second is the only one capable of replicating said objects. The Fūton replica that would be created by the second gate is green in hue with a slight visibility, it is perfectly shaped wind that houses tangibility and can interact with solid objects as well as intangible attacks such as Raiton and Katon.
Note(s):
- Can only be used three times per battle
- Only one object can replicated at at time and only once per use
- Requires a 2 turn cool down

Leaving Fight and then Zone.

Chakra : 1085
-30
Got a few questions.
 

Shinta

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Firstly, Vayne... please count your chakra usage for... all of you?! O__O'

Secondly... I'll have a go at checking this since it's been a while.

The issue seems to be around TF and if Never is still caught in the genjutsu. Let's recap how I've read it:

Vayne: (Genjutsu: Hokousha) - Illusion Techniques: Walkers and ( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto

Never: Wind Release : Long live the King!
Never: Manipulate Advancing Blades <~Used to break genjutsu/attack

It's where this next jutsu sits that is up for contention (not a full summary of the jutsu used, just what I think is relevant). Where does Vayne's (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet sit in all of this?

The wind would then be released in an attempt to kill the man, alongside with the head in his position. If the man failed to counter the illusion, he should be knocked out anyways, and if he attempted to counter like he intended, it is likely that the cards would be affected by the wind, latching further into his back, killing him too, probably.

It's this last line that leads me to my conclusion... that wind jutsu is a two-stage attack. Stage one is the inhalation and subsequent drawing in of the target(s) and Stage two; the exhalation of the pressure bullet. Your wording (Vayne) alludes to the fact that Stage one of the jutsu is what affects Never and the cards, meaning you initiated Stage One, after Never utilised his cards to break the genjutsu.

So the TF would be:

Never: Manipulate Advancing Blades <~Used to break genjutsu/attack

Followed by

Vayne: (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet

Start of Never's post.

Vayne should respond as per Never's post.

Also, the card wouldn't be drawn any faster by the wind; relative to Never's bio, meaning it wouldn't stab any deeper into his shoulder.
 

Vayne

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Since Shinta stopped replying, I’ll go on with it like he said.
194 - 30 at start
-
Seeing the man start to rise, Deadpool would perform a hand seal and release a huge blast of wind towards the man. The blast should hit the ground long range away from Deadpool, just where the man should land. The blast should be sufficient in killing the man, and it would occur before the second wind technique/card is user.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

Never

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Tasuke never had any intention of landing and just flying away. Tasuke instead creates a Ram Hand seal and generates a large wall of five tall tornadoes that can stretch to the ground and intercept the Pressure Damage keeping Tasuke safe on the other side flying away on his sneaky jet. He performs two hand seals after the first and releases more chakra into the wind jutsu boosting its size and therefore power. Since Deadpool was unsuccessful at stopping Tasuke from retreating from the fight in the previous move he manages to successfully quite easily run away this as the Tornado Wall powers through the opposing wind technique and then the clone - and even if he were to counter Deadpool would not be able to reach Tasuke in time due to Sneaky Jet's speed and him already being OUTTA HERE.

"Ciao"


(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +25 =125
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

Chakra : 1035 -70 -30 -5
=930

-leaving fight-
 

Vayne

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Tasuke never had any intention of landing and just flying away. Tasuke instead creates a Ram Hand seal and generates a large wall of five tall tornadoes that can stretch to the ground and intercept the Pressure Damage keeping Tasuke safe on the other side flying away on his sneaky jet. He performs two hand seals after the first and releases more chakra into the wind jutsu boosting its size and therefore power. Since Deadpool was unsuccessful at stopping Tasuke from retreating from the fight in the previous move he manages to successfully quite easily run away this as the Tornado Wall powers through the opposing wind technique and then the clone - and even if he were to counter Deadpool would not be able to reach Tasuke in time due to Sneaky Jet's speed and him already being OUTTA HERE.

"Ciao"


(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +25 =125
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

Chakra : 1035 -70 -30 -5
=930

-leaving fight-
Hold up!
 
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