Heroes May Die, But Legends Endure!

Serpent

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Hei Otsutsuki vs Magnus Uchiha
LOK's R&R
Mid-range
Plain grass field
all that jazz
Hei will land on the ground in front of Magnus Uchiha in a 'superhero pose' Mid ranged away. The ground shaking from the exerted force. Hei, then looking up with his Byakugan eyes will lick his lips as if tasting something pleasurable.

"You have an abnormally high and rich chakra. Im sure it tastes wonderful"

Hei will begin by reaching his arm out, forming a crimson chakra fishing rod in his left hand that he uses to cast out a fishing line with a hook on it's end. This is aimed to hit Magnus center torso. If successful, Hei will then reel in a portion of his chakra and consume it.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -100 from opponent )
Damage points: 40 + 20 = 60
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a set time.This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting for the entirety of the battle.
Note: Can only be used by Urashiki Otsutsuki.
[Chakra: 3350 - 55 = 3295
Health: 200
 

Pervyy

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Hei Otsutsuki vs Magnus Uchiha
LOK's R&R
Mid-range
Plain grass field
all that jazz
Hei will land on the ground in front of Magnus Uchiha in a 'superhero pose' Mid ranged away. The ground shaking from the exerted force. Hei, then looking up with his Byakugan eyes will lick his lips as if tasting something pleasurable.

"You have an abnormally high and rich chakra. Im sure it tastes wonderful"

Hei will begin by reaching his arm out, forming a crimson chakra fishing rod in his left hand that he uses to cast out a fishing line with a hook on it's end. This is aimed to hit Magnus center torso. If successful, Hei will then reel in a portion of his chakra and consume it.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -100 from opponent )
Damage points: 40 + 20 = 60
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a set time.This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting for the entirety of the battle.
Note: Can only be used by Urashiki Otsutsuki.
[Chakra: 3350 - 55 = 3295
Health: 200
Magnus looked on as his foe came down before him landing in a pose reflecting the man's ego. As the man rose his head it was clear from the white of his eyes he came from the lines of the Byakugan. Well it would be rude to leave his opponent feeling like the only one that was special. Magnus's eyes would passively spiral red forming the three tomoe sharingan. With this he could see the flow of the man's chakra, a strong foe to say the least but not that it mattered. It was clear he could see the chakra of Magnus, making remarks about taste, what an interesting person.

I'll take that as a compliment. Though it will just have to remain a theory for yourself. Though a personal desire of mine is that of knowledge and well, who you are and why you're hear has me curious...

As he said this he could read the movement of the string of chakra aiming for his chest. He could see how strong it was, though it was like a technique he'd never seen. He knew that trying to hide was useless when it came to the byakugan so instead would be a simple case of avoiding. Magnus would fall to his right side into what would seem like a drunken roll, going around to his opponents left, keeping his distance as he threw three kunai at the man. One aiming for his chest, one at his head and one at his left leg.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Chakra: 3000 - 30 = 2970
 
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Serpent

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Magnus looked on as his foe came down before him landing in a pose reflecting the man's ego. As the man rose his head it was clear from the white of his eyes he came from the lines of the Byakugan. Well it would be rude to leave his opponent feeling like the only one that was special. Magnus's eyes would passively spiral red forming the three tomoe sharingan. With this he could see the flow of the man's chakra, a strong foe to say the least but not that it mattered. It was clear he could see the chakra of Magnus, making remarks about taste, what an interesting person.

I'll take that as a compliment. Though it will just have to remain a theory for yourself. Though a personal desire of mine is that of knowledge and well, who you are and why you're hear has me curious...

As he said this he could read the movement of the string of chakra aiming for his chest. He could see how strong it was, though it was like a technique he'd never seen. He knew that trying to hide was useless when it came to the byakugan so instead would be a simple case of avoiding. Magnus would fall to his right side into what would seem like a drunken roll, going around to his opponents left, keeping his distance as he threw three kunai at the man. One aiming for his chest, one at his head and one at his left leg.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Chakra: 3000 - 30 = 2970
As Magnus stumbled drunkenly into a roll to avoid Hei's chakra hook causes him to smile, almost letting out a chuckle as the motion appeared clumsy and unintentional. Almost as if he was playing off a misstep. His opponent will roll to his left, releasing three Kunai, targeting Hei in various ways. In response, Hei will whip his Fishing rod down, having its tip push off the ground thous lifting Hei up, out of the way of the Kunai. This motion will also cause the fishing line to carry the momentum of this motion through it, like a literal whip causing the end to snap, and release a barrage of chakra hooks upon Magnus from short range on his left side.

"You wish to know about me? I'm just a connoisseur of fine tastes"

( Amenosubaruboshinomikoto ) - Amenosubaruboshinomikoto
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.

Chakra: 3295 - 45 - 60 (for your Yin specialty this turn and last) = 3190
Health: 200
 

Pervyy

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As Magnus stumbled drunkenly into a roll to avoid Hei's chakra hook causes him to smile, almost letting out a chuckle as the motion appeared clumsy and unintentional. Almost as if he was playing off a misstep. His opponent will roll to his left, releasing three Kunai, targeting Hei in various ways. In response, Hei will whip his Fishing rod down, having its tip push off the ground thous lifting Hei up, out of the way of the Kunai. This motion will also cause the fishing line to carry the momentum of this motion through it, like a literal whip causing the end to snap, and release a barrage of chakra hooks upon Magnus from short range on his left side.

"You wish to know about me? I'm just a connoisseur of fine tastes"

( Amenosubaruboshinomikoto ) - Amenosubaruboshinomikoto
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 + 20 = 100
Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.
Note: Can only be used by Urashiki Otsutsuki.

Chakra: 3295 - 45 - 60 (for your Yin specialty this turn and last) = 3190
Health: 200
Never noticed the bit about siphoning chakra. Guess i gained 60. I thought it meant my absorbing techs just take 30 more, like MIE. Every day is a learning day.



His eyes tracked the rod of pure chakra noticing it's whipping motion. It's movements fluid as the motion allowed his opponent to lift himself into the air above the kunai Magnus had thrown. With the surge of chakra through the technique, Magnus could tell that not only was the man skilled, he was also strong with unique abilities. The end of the rod would snap off shooting in Magnus direction. Magnus would simply leap in the air, flipping forwards aiming to punch his foe in the left side of his face with his right hand. He would enter the proximity of his foe with this movement avoiding all the blasts and the rod in the process:

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Chakra: Gonna start over cause i forgot my own reductions: 3000 - 15 + 60 from you = 3045? xD
 

Serpent

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Never noticed the bit about siphoning chakra. Guess i gained 60. I thought it meant my absorbing techs just take 30 more, like MIE. Every day is a learning day.



His eyes tracked the rod of pure chakra noticing it's whipping motion. It's movements fluid as the motion allowed his opponent to lift himself into the air above the kunai Magnus had thrown. With the surge of chakra through the technique, Magnus could tell that not only was the man skilled, he was also strong with unique abilities. The end of the rod would snap off shooting in Magnus direction. Magnus would simply leap in the air, flipping forwards aiming to punch his foe in the left side of his face with his right hand. He would enter the proximity of his foe with this movement avoiding all the blasts and the rod in the process:

(Konoha Raiken) - Leaf Thunder Fist
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air while spinning forward, delivering a powerful punch.

Chakra: Gonna start over cause i forgot my own reductions: 3000 - 15 + 60 from you = 3045? xD
Magnus' punch will connect, hitting Hei's face on the left side as he is falling back to the ground from his jump. Thanks to Hei's damage resistance, even with it striking a critical area the damage will me minimal. As the punch lands, a black gaseous substance will burst out around a mid ranged area of the battlefield, moving at 3 times sage speeds before Magnus will land on the ground. This Gas will immediately cause massive pain to Magnus on contact, even going as far as to stunt his chakra. If breathed in, it will cause even more problems for him. Being released from a small black box on his belt with his right hand, Hei will also strike with his left hand, aiming to strike Magnus in the lower jaw with a powerful uppercut. These actions happen at the same time. This will send Magnus flying backwards.

( Ryūgūjō ) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 100
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at three times a Sage speed to trap targets. Should a foe touch the gas, they immediately become unable to use chakra above A rank. Should they inhale the gas, they will be unable to use chakra or move for 2 turns. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used four times per battle with a 2 turn cooldown period.
Note: Can only be used by Urashiki Otsutsuki.
(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 30 = 60
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
Hei will then keep close watch on his opponent, seeing what his next move will be as one of his Zenyatta Orbs begins glowing yellow, slowly healing him.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

Chakra: 3190 - 55 - 30 = 3105
Health: 200 - 20 + 15 = 195
 

Pervyy

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Magnus' punch will connect, hitting Hei's face on the left side as he is falling back to the ground from his jump. Thanks to Hei's damage resistance, even with it striking a critical area the damage will me minimal. As the punch lands, a black gaseous substance will burst out around a mid ranged area of the battlefield, moving at 3 times sage speeds before Magnus will land on the ground. This Gas will immediately cause massive pain to Magnus on contact, even going as far as to stunt his chakra. If breathed in, it will cause even more problems for him. Being released from a small black box on his belt with his right hand, Hei will also strike with his left hand, aiming to strike Magnus in the lower jaw with a powerful uppercut. These actions happen at the same time. This will send Magnus flying backwards.

( Ryūgūjō ) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 100
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at three times a Sage speed to trap targets. Should a foe touch the gas, they immediately become unable to use chakra above A rank. Should they inhale the gas, they will be unable to use chakra or move for 2 turns. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used four times per battle with a 2 turn cooldown period.
Note: Can only be used by Urashiki Otsutsuki.
(Appākatto) Uppercut
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 30 = 60
Description: The user strikes the enemy with a powerful rising uppercut, sending him hurling backwards.
Hei will then keep close watch on his opponent, seeing what his next move will be as one of his Zenyatta Orbs begins glowing yellow, slowly healing him.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent

Chakra: 3190 - 55 - 30 = 3105
Health: 200 - 20 + 15 = 195
Nice combo bud.

Magnus punch would land but a little too easily. This man had the Byakugan which also had it's own form of tracking with 360 vision. He didn't even try to block. With his sharingan active, Magnus could perceive the spread of a gas that he had no knowledge of. Not only this but his yy sensing increased his tracking (Sharingan X3, YY x4), as the gas burst forth, while Magnus was still in the air, he would release a burst of chakra from his feet diagonally down pushing himself backwards to long range as well as slightly up. This blast of fire was aimed to strike the man before him at the same time, allowing him to outrun the gas as it spread. He would end his move on long range from the man as he watched the gas linger with no effect on his opponent. Without his perception and reactions who knows what that could have done. Landing long range he spoke to his opponent.

You're an interesting one to say the least, i don't believe i've ever seen a substance quite like that... enlighten me, who are you? Where are you from...

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling
Note: can only make max of 2 blasts per use

Chakra: 3045+30-10 = 3065
 

Serpent

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Nice combo bud.

Magnus punch would land but a little too easily. This man had the Byakugan which also had it's own form of tracking with 360 vision. He didn't even try to block. With his sharingan active, Magnus could perceive the spread of a gas that he had no knowledge of. Not only this but his yy sensing increased his tracking (Sharingan X3, YY x4), as the gas burst forth, while Magnus was still in the air, he would release a burst of chakra from his feet diagonally down pushing himself backwards to long range as well as slightly up. This blast of fire was aimed to strike the man before him at the same time, allowing him to outrun the gas as it spread. He would end his move on long range from the man as he watched the gas linger with no effect on his opponent. Without his perception and reactions who knows what that could have done. Landing long range he spoke to his opponent.

You're an interesting one to say the least, i don't believe i've ever seen a substance quite like that... enlighten me, who are you? Where are you from...

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling
Note: can only make max of 2 blasts per use

Chakra: 3045+30-10 = 3065
His opponent would focus chakra into his feet, the chakra buildup easily seen with Hei's Byakugan. As his opponent man overs to blast fire from his feet in reaction to the gas, Hei would do dodge down, allowing the focused flames to pass over head as he releases his leg weights.
(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
The gas will settle and Hei will stand, taking a battle stance as he faces his opponent; now long ranged away.

"That was a nice way to get the blood flowing, why don't we kick this up a notch?"

Hei's chakra would seem to spike as his Devils seal is released with the kenji for Plasmoid. His hair rises and stands on end in spikes matching his horns shape (comedic). His left eye will turn red as a rippled pattern spreads across it. 6 tomoe reminiscent of the Sharingan divided evenly across the first two ripples.

"I'm ready when you are."

Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
Chakra: 3105 - 35 - 30 = 3040
Health: 195 + 15 = 200
 
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Pervyy

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His opponent would focus chakra into his feet, the chakra buildup easily seen with Hei's Byakugan. As his opponent man overs to blast fire from his feet in reaction to the gas, Hei would do dodge down, allowing the focused flames to pass over head as he releases his leg weights.
(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
The gas will settle and Hei will stand, taking a battle stance as he faces his opponent; now long ranged away.

"That was a nice way to get the blood flowing, why don't we kick this up a notch?"

Hei's chakra would seem to spike as his Devils seal is released with the kenji for Plasmoid. His hair rises and stands on end in spikes matching his horns shape (comedic). His left eye will turn red as a rippled pattern spreads across it. 6 tomoe reminiscent of the Sharingan divided evenly across the first two ripples.

"I'm ready when you are."

Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
Chakra: 3105 - 35 - 30 = 3040
Health: 195 + 15 = 200
Isn't there a version of rinnegan that mentions Urashiki? Just curious. I see you've decided to roll with +40 to all your elements. You can do better than raw power surely?





Magnus would watch as his opponent drops weights in order to dodge his fire, seeing as his opponent was increasing his speed, Magnus would go ahead and increase his tracking, passively activating his Eternal Mangekyo Sharingan. Magnus could see the spike in chakra and the change in his opponent's eyes, yet he cared not. Those who thought strength alone was any use had no idea. True power is in knowledge.

Magnus would raise his hand with a gesture to say being it on, where in actual fact, he created a B rank wave of breakdown release in the air behind his opponent. The rinnegan could track though it's vision wasn't 360, unlike the Byakugan. Magnus would take advantage of this. Being the first time he'd used the element, Magnus would have the full advantage of it's hidden potential. As the breakdown was formed, using his yin/yang powers, Magnus would infuse it with a portion of his yin chakra at the same time, creating the hungry ghost technique. The wave was 10m wide and 10m high to come crashing down over his opponent.

"Just show me what you've got...."

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Uchiwaketon : Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release : First Verse - Testament to Zeus
Type: Attack/Defense/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 40 - 80 40+10 = 50
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as incricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent F ranks, move at 75% speed
  • A Rank: Prevent S ranks & above, move at half speed
  • S Rank: Prevent A ranks and above, move at one third speed.
Regenerative:
  • B Rank: Heal up to 40, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 60, x2 speed, -20 damage, +15 tai
  • S-Rank: Heal up to 100, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three handseals.. A rank can be used 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu S rank and above in the following turn.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Chakra = 3065 + 30 - 55 - 30 - 35 = 2975
 

Serpent

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Isn't there a version of rinnegan that mentions Urashiki? Just curious. I see you've decided to roll with +40 to all your elements. You can do better than raw power surely?





Magnus would watch as his opponent drops weights in order to dodge his fire, seeing as his opponent was increasing his speed, Magnus would go ahead and increase his tracking, passively activating his Eternal Mangekyo Sharingan. Magnus could see the spike in chakra and the change in his opponent's eyes, yet he cared not. Those who thought strength alone was any use had no idea. True power is in knowledge.

Magnus would raise his hand with a gesture to say being it on, where in actual fact, he created a B rank wave of breakdown release in the air behind his opponent. The rinnegan could track though it's vision wasn't 360, unlike the Byakugan. Magnus would take advantage of this. Being the first time he'd used the element, Magnus would have the full advantage of it's hidden potential. As the breakdown was formed, using his yin/yang powers, Magnus would infuse it with a portion of his yin chakra at the same time, creating the hungry ghost technique. The wave was 10m wide and 10m high to come crashing down over his opponent.

"Just show me what you've got...."

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Uchiwaketon : Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release : First Verse - Testament to Zeus
Type: Attack/Defense/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 40 - 80 40+10 = 50
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as incricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent F ranks, move at 75% speed
  • A Rank: Prevent S ranks & above, move at half speed
  • S Rank: Prevent A ranks and above, move at one third speed.
Regenerative:
  • B Rank: Heal up to 40, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 60, x2 speed, -20 damage, +15 tai
  • S-Rank: Heal up to 100, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three handseals.. A rank can be used 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu S rank and above in the following turn.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Chakra = 3065 + 30 - 55 - 30 - 35 = 2975
You'd think, but the only bio with their own is Sasuke since it drains his chakra at a faster rate and has an active state. All other bio's share the same one. As for the +40, it allows lower ranked techniques to be less situational and thous more useful lol.
With his Byakugan in his right eye, Hei will be able to see the build-up and formation of chakra behind him. The flames would form and move upon his location, although something seemed off. They seemed to lack the heat that radiates off normal flames. Either way it was clear the technique was fire based. Extending his right hand behind him, Hei releases a spirally torrent of water enhanced not only be his devils deal, but also his passive senjutsu. This water will clash with the fire, triggering the hungry ghost. Something Hei wasn't aware of, eating at it's chakra and weakening the technique by one rank. However, thanks to the passive input of Senjutsu, the tethering affect of the Hungry Ghost wouldn't take effect. Hei would see his chakra be consumed from his technique. It wouldn't add up. It wouldn't fade and dissipate like he'd expect from a clash. Not only that, but Hei would begin to realize his chakra has been decreasing faster then he would expect. Something out of the ordinary was happening.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B (-1 rank) C
Range: Short
Chakra: 20
Damage: 40 30 + 40 = 70
Description: The user unleashes a spiralling torrent of water from his hands.
"Trying to attack me from my blind spot? Sorry to disappoint, but that's not possible."

Hei will dash forward, zig-zagging his way into Mid-range as he closes the distance between his opponent and himself. His speed being x8 faster then a standard jounin. To most he'd vanish, but he knows that the Sharingan, moreover the Mangekyou Sharingan has incredible tracking prowess. As he zig-zags back and forth, closing the distance, Hei will cast out his fishing line. The hook would head straight for Magnus in attempts to pierce him, however with Hei's movement the fishing line would twist and turn as more slack is released, having it wave in large arcs as if to form a secondary threat of being tangled and bound in the line.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -100 from opponent )
Damage points: 40 + 20 = 60
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a set time.This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting for the entirety of the battle.
Note: Can only be used by Urashiki Otsutsuki.
Chakra: 3040 - 30 - 70 = 2940
Health: 200
 

Pervyy

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You'd think, but the only bio with their own is Sasuke since it drains his chakra at a faster rate and has an active state. All other bio's share the same one. As for the +40, it allows lower ranked techniques to be less situational and thous more useful lol.
With his Byakugan in his right eye, Hei will be able to see the build-up and formation of chakra behind him. The flames would form and move upon his location, although something seemed off. They seemed to lack the heat that radiates off normal flames. Either way it was clear the technique was fire based. Extending his right hand behind him, Hei releases a spirally torrent of water enhanced not only be his devils deal, but also his passive senjutsu. This water will clash with the fire, triggering the hungry ghost. Something Hei wasn't aware of, eating at it's chakra and weakening the technique by one rank. However, thanks to the passive input of Senjutsu, the tethering affect of the Hungry Ghost wouldn't take effect. Hei would see his chakra be consumed from his technique. It wouldn't add up. It wouldn't fade and dissipate like he'd expect from a clash. Not only that, but Hei would begin to realize his chakra has been decreasing faster then he would expect. Something out of the ordinary was happening.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B (-1 rank) C
Range: Short
Chakra: 20
Damage: 40 30 + 40 = 70
Description: The user unleashes a spiralling torrent of water from his hands.
"Trying to attack me from my blind spot? Sorry to disappoint, but that's not possible."

Hei will dash forward, zig-zagging his way into Mid-range as he closes the distance between his opponent and himself. His speed being x8 faster then a standard jounin. To most he'd vanish, but he knows that the Sharingan, moreover the Mangekyou Sharingan has incredible tracking prowess. As he zig-zags back and forth, closing the distance, Hei will cast out his fishing line. The hook would head straight for Magnus in attempts to pierce him, however with Hei's movement the fishing line would twist and turn as more slack is released, having it wave in large arcs as if to form a secondary threat of being tangled and bound in the line.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40 ( -100 from opponent )
Damage points: 40 + 20 = 60
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a set time.This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting for the entirety of the battle.
Note: Can only be used by Urashiki Otsutsuki.
Chakra: 3040 - 30 - 70 = 2940
Health: 200
Magnus had spotted his opportunity, the moment of confusion for his opponent as the water clashed with his flames, time to take advantage of the situation. With his EMS he would simply look at his opponent to induce a genjutsu of his choosing. He would bind his opponent in "The mind of creation" illusion, while infusing it with yin in the form of fire. Not only this but using his yin affinity of his yin/yang speciality, he made it so the illusion could not be broken by any form of surge of chakra. The illusion itself would have his opponent see and feel himself paralyses bound to a cross made of fire. Fire covered his body burning him alive yet holding him in place, causing him severe agony. Every inch would be covered in flames including his eyes, mouth, every single inch. A brutal combination all comprised in a mere look, that was the power of the sharingan.

With his opponent bound and in agony, Magnus decided to follow up with an attack. He will bring his hands together as soon as he casts the gen performing 3 successive seals, releasing a pulse of breakdown from his entire body up to long range, buffed by his armour and weakening all it comes into contact with.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank+1 rank
Range: Short-Mid
Chakra: 40+50=90
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

( Uchiwaketon : Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release : First Verse - Testament to Zeus
Type: Attack/Defense/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 40 - 80+10 = 90
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as incricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent F ranks, move at 75% speed
  • A Rank: Prevent S ranks & above, move at half speed
  • S Rank: Prevent A ranks and above, move at one third speed.
Regenerative:
  • B Rank: Heal up to 40, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 60, x2 speed, -20 damage, +15 tai
  • S-Rank: Heal up to 100, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three handseals.. A rank can be used 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu S rank and above in the following turn.

Chakra: 2975 + 30 - 25 - 35 - 45 = 2900
 

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Magnus had spotted his opportunity, the moment of confusion for his opponent as the water clashed with his flames, time to take advantage of the situation. With his EMS he would simply look at his opponent to induce a genjutsu of his choosing. He would bind his opponent in "The mind of creation" illusion, while infusing it with yin in the form of fire. Not only this but using his yin affinity of his yin/yang speciality, he made it so the illusion could not be broken by any form of surge of chakra. The illusion itself would have his opponent see and feel himself paralyses bound to a cross made of fire. Fire covered his body burning him alive yet holding him in place, causing him severe agony. Every inch would be covered in flames including his eyes, mouth, every single inch. A brutal combination all comprised in a mere look, that was the power of the sharingan.

With his opponent bound and in agony, Magnus decided to follow up with an attack. He will bring his hands together as soon as he casts the gen performing 3 successive seals, releasing a pulse of breakdown from his entire body up to long range, buffed by his armour and weakening all it comes into contact with.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank+1 rank
Range: Short-Mid
Chakra: 40+50=90
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

( Uchiwaketon : Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release : First Verse - Testament to Zeus
Type: Attack/Defense/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 40 - 80+10 = 90
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as incricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent F ranks, move at 75% speed
  • A Rank: Prevent S ranks & above, move at half speed
  • S Rank: Prevent A ranks and above, move at one third speed.
Regenerative:
  • B Rank: Heal up to 40, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 60, x2 speed, -20 damage, +15 tai
  • S-Rank: Heal up to 100, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three handseals.. A rank can be used 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu S rank and above in the following turn.

Chakra: 2975 + 30 - 25 - 35 - 45 = 2900
This is too funny lmao xD


After extinguishing the strange flames that attempted to strike him from his back, Hei would suddenly find himself bound to a burning cross, engulfed in flames. Via his Doujutsu, Hei could would immediately know his chakra flow has been altered into that of Genjutsu with his Byakugan, and his Rinnegan would easily be able to recognize the flames as illusions. Nevertheless he was still bound by the illusion. The potent chakra creating the illusion was like nothing Hei had seen before. Stuck in a T-pose, like a lagging video game, Hei will activate his Flight ability to ensure mobility while he is bound.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
With his Byakugan, Hei can see though the flames and maintain visual on his opponent. Fighting though the pain of the flames Hei will see his opponent release a pulse of that strange fire once again. Its chakra output being even more powerful then before. This pulse however will serve to Hei's benefit, as even though the Byakugan can see through the flames, the Sharingan cannot. With the pulse expanding outward in all directions, Magnus' sight of Hei now be blocked by his own flames. Using this to his advantage Hei will fly at his top speed, and maneuver his body, while stuck in the T-pose (lol), through a rift in space-time that opens directly in front of his path (1ft). Entering the rift as it opens, Hei will simultaneously be exiting the other end of the rift as it opens directly behind Magnus, just a foot away. Hei, using his flights speed and momentum will strike Magnus with a powerful kick as he is passing though the rift in space-time. Sending Magnus crashing along the ground like a rag-doll. Hei will remain hovering above the ground, his mind being tormented by the illusions flames.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Otsutsuki Taijutsu) Otsutsuki Body Art
Type: Offensive/Defensive
Rank: B - S
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80 + 55 = 135
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.
Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent
Chakra: 2980 - 30 - 80 = 2870
Health: 200

(I believe Genjutsu damage is applied at the start of my next turn?)
 

Pervyy

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This is too funny lmao xD


After extinguishing the strange flames that attempted to strike him from his back, Hei would suddenly find himself bound to a burning cross, engulfed in flames. Via his Doujutsu, Hei could would immediately know his chakra flow has been altered into that of Genjutsu with his Byakugan, and his Rinnegan would easily be able to recognize the flames as illusions. Nevertheless he was still bound by the illusion. The potent chakra creating the illusion was like nothing Hei had seen before. Stuck in a T-pose, like a lagging video game, Hei will activate his Flight ability to ensure mobility while he is bound.

(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
With his Byakugan, Hei can see though the flames and maintain visual on his opponent. Fighting though the pain of the flames Hei will see his opponent release a pulse of that strange fire once again. Its chakra output being even more powerful then before. This pulse however will serve to Hei's benefit, as even though the Byakugan can see through the flames, the Sharingan cannot. With the pulse expanding outward in all directions, Magnus' sight of Hei now be blocked by his own flames. Using this to his advantage Hei will fly at his top speed, and maneuver his body, while stuck in the T-pose (lol), through a rift in space-time that opens directly in front of his path (1ft). Entering the rift as it opens, Hei will simultaneously be exiting the other end of the rift as it opens directly behind Magnus, just a foot away. Hei, using his flights speed and momentum will strike Magnus with a powerful kick as he is passing though the rift in space-time. Sending Magnus crashing along the ground like a rag-doll. Hei will remain hovering above the ground, his mind being tormented by the illusions flames.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Otsutsuki Taijutsu) Otsutsuki Body Art
Type: Offensive/Defensive
Rank: B - S
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80 + 55 = 135
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.
Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent
Chakra: 2980 - 30 - 80 = 2870
Health: 200

(I believe Genjutsu damage is applied at the start of my next turn?)
When you're put in a gen, if you don't break it in your turn, in my turn you take the full damage. You then continue to be damaged for each turn you're in the illusion. So with the boost from yin, you'd take 90 mental damage in my turn having spent one full turn in the illusion.

Magnus would release his flames all around aiming to finish his foe, though even with his vision blocked, he could still sense everything going on with his Yin/yang sensing. He could feel his opponent lifting off the ground and with sensing the surge of chakra as the portal opens up along with the portal opening behind him (becomes able to passively sense chakra and it's nature, as well as identify different chakra signatures ) . An interesting take to say the least. As he felt the portal opening behind him he spun around focussing his eye directly in front of him opening a portal as his opponent comes through. His opponents momentum would carry him straight through the opening portal, 2m wide that would open instantly before him. He would cause the portal to move over his opponent as it forms engulfing him closing on him.

His opponent's momentum would carry him straight through the portal which would instantly close the moment his opponent was through it. Thanks to his EMS and his yang sensing he could perceive and track the motion of his opponent to correctly calculate the time it would take for his opponent to fly through into his portal. With that his opponent was now trapped in Magnus's own personal space time realm, suffering unable to move, constantly in pain.


(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage
 

Serpent

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When you're put in a gen, if you don't break it in your turn, in my turn you take the full damage. You then continue to be damaged for each turn you're in the illusion. So with the boost from yin, you'd take 90 mental damage in my turn having spent one full turn in the illusion.

Magnus would release his flames all around aiming to finish his foe, though even with his vision blocked, he could still sense everything going on with his Yin/yang sensing. He could feel his opponent lifting off the ground and with sensing the surge of chakra as the portal opens up along with the portal opening behind him (becomes able to passively sense chakra and it's nature, as well as identify different chakra signatures ) . An interesting take to say the least. As he felt the portal opening behind him he spun around focussing his eye directly in front of him opening a portal as his opponent comes through. His opponents momentum would carry him straight through the opening portal, 2m wide that would open instantly before him. He would cause the portal to move over his opponent as it forms engulfing him closing on him.

His opponent's momentum would carry him straight through the portal which would instantly close the moment his opponent was through it. Thanks to his EMS and his yang sensing he could perceive and track the motion of his opponent to correctly calculate the time it would take for his opponent to fly through into his portal. With that his opponent was now trapped in Magnus's own personal space time realm, suffering unable to move, constantly in pain.


(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage
Yeah we'll have a chat on this one. Since your visual of me is hindered by your flames, When I fly at my top speed I would be moving too fast for your YY sensing to track. While you would be able to sense the portal 1ft behind you when it opens, the speed in which I am moving though it (needing to only move 2ft before hitting you) would be two fast for you to react two. I believe that the moment after you sense the portal, you would be getting hit by my kick. This is because the close proximity of us and because my speed is faster then your sensing. Besides that your movement speed is 11 and my current movement speed is 64.
 

Pervyy

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Yeah we'll have a chat on this one. Since your visual of me is hindered by your flames, When I fly at my top speed I would be moving too fast for your YY sensing to track. While you would be able to sense the portal 1ft behind you when it opens, the speed in which I am moving though it (needing to only move 2ft before hitting you) would be two fast for you to react two. I believe that the moment after you sense the portal, you would be getting hit by my kick. This is because the close proximity of us and because my speed is faster then your sensing. Besides that your movement speed is 11 and my current movement speed is 64.
I can sense the portal opening, which is your chakra. Before you even pass through it and my MS is instant. Your portal i sense, react to the portal not your speed. Turn as you come through. My EMS tracking+yy tracking allow for me to see the moement you come through. . But how you have the focus to do all this while constantly being burnt mentally by such an illusion is beyond me. We will leave it there.
 
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When you're put in a gen, if you don't break it in your turn, in my turn you take the full damage. You then continue to be damaged for each turn you're in the illusion. So with the boost from yin, you'd take 90 mental damage in my turn having spent one full turn in the illusion.

Magnus would release his flames all around aiming to finish his foe, though even with his vision blocked, he could still sense everything going on with his Yin/yang sensing. He could feel his opponent lifting off the ground and with sensing the surge of chakra as the portal opens up along with the portal opening behind him (becomes able to passively sense chakra and it's nature, as well as identify different chakra signatures ) . An interesting take to say the least. As he felt the portal opening behind him he spun around focussing his eye directly in front of him opening a portal as his opponent comes through. His opponents momentum would carry him straight through the opening portal, 2m wide that would open instantly before him. He would cause the portal to move over his opponent as it forms engulfing him closing on him.

His opponent's momentum would carry him straight through the portal which would instantly close the moment his opponent was through it. Thanks to his EMS and his yang sensing he could perceive and track the motion of his opponent to correctly calculate the time it would take for his opponent to fly through into his portal. With that his opponent was now trapped in Magnus's own personal space time realm, suffering unable to move, constantly in pain.


(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

You must be registered for see images


The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

You must be registered for see images



Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage
This fight is still far from over lol.
Hei's flights momentum could carry him though his own portal, only to carry himself though his enemies. Now being trapped in another realm the effects of the Genjutsu's torment will continue to 'burn' at Hei. Causing him massive Mental damage as the flames eat away at him. In attempts to cut off the Illusion, Hei will release a massive amount of Yang Energy into his body. This will create a powerful serge of chakra that would normally dispel any illusion but it was to no eval. The Power of the Sharingan was indeed impressive. Hei will lay along the ground, in an unknown realm, his life and mental stability slowly dwindling away. However Hei still had faith, knowing this wouldn't be his End.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Chakra: 2870 - 30 - 110 = 2730
Health: 200 - 80 + 30 = 150
 
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