Hells and Scorps play with H2O

Scorps

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Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water


Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.

Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps

Simple enough. You use your chakra to push away any and every water molecule around. If you're a moist enough atmosphere, it will produce a seemingly perfect spherical, thin water shield around you.
 

Hellsbadass

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alrigh *does hand seal and focuses my chakra in the surrounding water molecules. then i mold my chakra to it so it could be controlled and push out, creating like a water shock wave*

sorry, i was abit busy
 

Scorps

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np! Well, thats the technique. Cool thing about it is that you can keep the effect as long as you fuel chakra into it for some time. This keeps all water molecules away from you up to short range. It effectively makes you immune to water techniques up to the same rank for that time. However, it also makes somes water techniques you might want to use impossible or unlikely to work due to that same effect.

Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water


Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.

Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps


questions dear sir?
 

Hellsbadass

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Suiton: Mizu Bakuha) Water Style: Water Explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.

once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*Created by Hellsbadass*

one of my favorite jutsus, even though i havent used it for some time =/

it has a restriction of 3 times per battle

its a pretty simple jutsu but extremelt dangerous *smirks*
you can blow up any water source, as long as your chakra is in it. even the opponent's, if he mix his water jutsu with your's.

The S rank version of this jutsu is a large scale exlosion *smirks wider* like a large pound or even a lake if you have plenty of chakra and energy to do it. but there is a down side to using this jutsu, you will get tired and will not be able to perform a high rank jutsu in the next turn
 

Scorps

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3 times or 2 times? From the restrictions it seems it can only be used twice.

This is like...forcing the water to expand like in a burst right? Creating a sort of mist? Not actually heat and the normal effects of an explosion i assume.

I like it! If only Izuna was still around to teach me water implosion >_>
 
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